diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.h | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index ba48ddd185..361f304a17 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -31,7 +31,7 @@ #ifndef RASTERIZERSTORAGEGLES2_H #define RASTERIZERSTORAGEGLES2_H -#include "core/dvector.h" +#include "core/pool_vector.h" #include "core/self_list.h" #include "servers/visual/rasterizer.h" #include "servers/visual/shader_language.h" @@ -72,16 +72,29 @@ public: bool float_texture_supported; bool s3tc_supported; bool etc1_supported; + bool pvrtc_supported; + bool rgtc_supported; + bool bptc_supported; bool keep_original_textures; bool force_vertex_shading; bool use_rgba_2d_shadows; + bool use_rgba_3d_shadows; bool support_32_bits_indices; bool support_write_depth; bool support_half_float_vertices; + bool support_npot_repeat_mipmap; + bool support_depth_texture; + bool support_depth_cubemaps; + + bool support_shadow_cubemaps; + + GLuint depth_internalformat; + GLuint depth_type; + } config; struct Resources { @@ -91,6 +104,9 @@ public: GLuint normal_tex; GLuint aniso_tex; + GLuint mipmap_blur_fbo; + GLuint mipmap_blur_color; + GLuint radical_inverse_vdc_cache_tex; bool use_rgba_2d_shadows; @@ -240,6 +256,8 @@ public: int mipmaps; + bool resize_to_po2; + bool active; GLenum tex_id; @@ -275,6 +293,7 @@ public: ignore_mipmaps(false), compressed(false), mipmaps(0), + resize_to_po2(false), active(false), tex_id(0), stored_cube_sides(0), @@ -313,7 +332,7 @@ public: mutable RID_Owner<Texture> texture_owner; - Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const; + Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_will_need_resize) const; virtual RID texture_create(); virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); @@ -619,6 +638,7 @@ public: PoolVector<uint8_t> data; PoolVector<uint8_t> index_data; + Vector<PoolVector<uint8_t> > blend_shape_data; int total_data_size; @@ -845,12 +865,16 @@ public: Set<RasterizerScene::InstanceBase *> instances; Transform2D base_transform_2d; + Transform world_transform; + Transform world_transform_inverse; + bool use_world_transform; Skeleton() : use_2d(false), size(0), tex_id(0), - update_list(this) { + update_list(this), + use_world_transform(false) { } }; @@ -868,6 +892,7 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform); + virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform); void _update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size); |