diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 6314a69a90..d5865064cf 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -901,26 +901,27 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra // attachements for it, so we can fill them by issuing draw calls. GLuint tmp_fb; - glGenFramebuffers(1, &tmp_fb); - glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - int size = p_radiance_size; int lod = 0; - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D); - - shaders.cubemap_filter.bind(); - int mipmaps = 6; int mm_level = mipmaps; - GLenum internal_format = GL_RGBA; - GLenum format = GL_RGBA; - GLenum type = GL_UNSIGNED_BYTE; // This is suboptimal... TODO other format for FBO? + GLenum internal_format = GL_RGB; + GLenum format = GL_RGB; + GLenum type = GL_UNSIGNED_BYTE; // Set the initial (empty) mipmaps +#if 1 + //Mobile hardware (PowerVR specially) prefers this approach, the other one kills the game + for (int i = 0; i < 6; i++) { + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, NULL); + } + + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); +#else while (size >= 1) { for (int i = 0; i < 6; i++) { @@ -931,7 +932,14 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra size >>= 1; } +#endif + //framebuffer + glGenFramebuffers(1, &tmp_fb); + glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); + + shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D); + shaders.cubemap_filter.bind(); lod = 0; mm_level = mipmaps; @@ -3154,6 +3162,9 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool ERR_FAIL_COND(!light); light->reverse_cull = p_enabled; + + light->version++; + light->instance_change_notify(); } void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { |