diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 137 |
1 files changed, 105 insertions, 32 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index d5865064cf..3beb8eac33 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -613,8 +613,72 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) return Ref<Image>(img); #else - ERR_EXPLAIN("Sorry, It's not possible to obtain images back in OpenGL ES"); - ERR_FAIL_V(Ref<Image>()); + Image::Format real_format; + GLenum gl_format; + GLenum gl_internal_format; + GLenum gl_type; + bool compressed; + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed); + + PoolVector<uint8_t> data; + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); + + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + PoolVector<uint8_t>::Write wb = data.write(); + + GLuint temp_framebuffer; + glGenFramebuffers(1, &temp_framebuffer); + + GLuint temp_color_texture; + glGenTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); + + glBindTexture(GL_TEXTURE_2D, temp_color_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); + + glDepthMask(GL_FALSE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthFunc(GL_LEQUAL); + glColorMask(1, 1, 1, 1); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + + glViewport(0, 0, texture->alloc_width, texture->alloc_height); + + shaders.copy.bind(); + + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + bind_quad_array(); + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); + + glDeleteTextures(1, &temp_color_texture); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &temp_framebuffer); + + wb = PoolVector<uint8_t>::Write(); + + data.resize(data_size); + + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); + if (!texture->compressed) { + img->convert(real_format); + } + + return Ref<Image>(img); + #endif } @@ -1061,6 +1125,10 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { p_shader->uniforms.clear(); + if (p_shader->code == String()) { + return; //just invalid, but no error + } + ShaderCompilerGLES2::GeneratedCode gen_code; ShaderCompilerGLES2::IdentifierActions *actions = NULL; @@ -1429,8 +1497,9 @@ Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const if (material->shader) { if (material->shader->uniforms.has(p_param)) { - Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value; - return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type); + ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; + Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; + return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); } } return Variant(); @@ -1538,7 +1607,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) { if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) { if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) { + (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { can_cast_shadow = true; } @@ -1559,7 +1628,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) { } for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_material_changed(); + E->key()->base_changed(false, true); } } } @@ -1946,7 +2015,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: } mesh->surfaces.push_back(surface); - mesh->instance_change_notify(); + mesh->instance_change_notify(true, false); info.vertex_mem += surface->total_data_size; } @@ -2016,7 +2085,7 @@ void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); } - mesh->instance_material_change_notify(); + mesh->instance_change_notify(false, true); } RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { @@ -2124,13 +2193,11 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) { info.vertex_mem -= surface->total_data_size; - mesh->instance_material_change_notify(); - memdelete(surface); mesh->surfaces.remove(p_surface); - mesh->instance_change_notify(); + mesh->instance_change_notify(true, true); } int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const { @@ -2704,7 +2771,7 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() { multimesh->dirty_aabb = false; multimesh->dirty_data = false; - multimesh->instance_change_notify(); + multimesh->instance_change_notify(true, false); multimesh_update_list.remove(multimesh_update_list.first()); } @@ -2809,7 +2876,7 @@ void RasterizerStorageGLES2::immediate_end(RID p_immediate) { ERR_FAIL_COND(!im->building); im->building = false; - im->instance_change_notify(); + im->instance_change_notify(true, false); } void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { @@ -2818,7 +2885,7 @@ void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { ERR_FAIL_COND(im->building); im->chunks.clear(); - im->instance_change_notify(); + im->instance_change_notify(true, false); } AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const { @@ -2832,7 +2899,7 @@ void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_mater ERR_FAIL_COND(!im); im->material = p_material; - im->instance_material_change_notify(); + im->instance_change_notify(false, true); } RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const { @@ -3043,7 +3110,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() { } for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { - E->get()->base_changed(); + E->get()->base_changed(true, false); } skeleton_update_list.remove(skeleton_update_list.first()); @@ -3108,7 +3175,7 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: case VS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } break; default: {} } @@ -3123,7 +3190,7 @@ void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) { light->shadow = p_enabled; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) { @@ -3154,7 +3221,7 @@ void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->cull_mask = p_mask; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { @@ -3164,7 +3231,7 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool light->reverse_cull = p_enabled; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { @@ -3174,7 +3241,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOm light->omni_shadow_mode = p_mode; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) { @@ -3191,7 +3258,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::Light light->omni_shadow_detail = p_detail; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { @@ -3201,7 +3268,7 @@ void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS:: light->directional_shadow_mode = p_mode; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) { @@ -3211,7 +3278,7 @@ void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, boo light->directional_blend_splits = p_enable; light->version++; - light->instance_change_notify(); + light->instance_change_notify(true, false); } bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const { @@ -3330,7 +3397,7 @@ void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::R ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) { @@ -3371,7 +3438,7 @@ void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, floa ERR_FAIL_COND(!reflection_probe); reflection_probe->max_distance = p_distance; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { @@ -3379,7 +3446,7 @@ void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vec ERR_FAIL_COND(!reflection_probe); reflection_probe->extents = p_extents; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { @@ -3387,7 +3454,7 @@ void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, con ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { @@ -3411,7 +3478,7 @@ void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bo ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { @@ -3419,7 +3486,7 @@ void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_ ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; - reflection_probe->instance_change_notify(); + reflection_probe->instance_change_notify(true, false); } void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) { @@ -3603,7 +3670,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AA LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); ERR_FAIL_COND(!capture); capture->bounds = p_bounds; - capture->instance_change_notify(); + capture->instance_change_notify(true, false); } AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { @@ -3624,7 +3691,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Po PoolVector<uint8_t>::Read r = p_octree.read(); copymem(w.ptr(), r.ptr(), p_octree.size()); } - capture->instance_change_notify(); + capture->instance_change_notify(true, false); } PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const { @@ -3775,6 +3842,10 @@ RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_ void RasterizerStorageGLES2::update_particles() { } +bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const { + return true; +} + //////// void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { @@ -4394,6 +4465,7 @@ void RasterizerStorageGLES2::initialize() { } } + config.keep_original_textures = false; config.shrink_textures_x2 = false; config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); @@ -4541,6 +4613,7 @@ void RasterizerStorageGLES2::initialize() { #endif config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); + config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); } void RasterizerStorageGLES2::finalize() { |