diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 6039 |
1 files changed, 0 insertions, 6039 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp deleted file mode 100644 index 4dd66c06e6..0000000000 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ /dev/null @@ -1,6039 +0,0 @@ -/*************************************************************************/ -/* rasterizer_storage_gles2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "rasterizer_storage_gles2.h" - -#include "core/math/transform.h" -#include "core/project_settings.h" -#include "rasterizer_canvas_gles2.h" -#include "rasterizer_scene_gles2.h" -#include "servers/rendering/shader_language.h" - -GLuint RasterizerStorageGLES2::system_fbo = 0; - -/* TEXTURE API */ - -#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 - -#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB -#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC -#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD -#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE -#define _EXT_ETC1_RGB8_OES 0x8D64 - -#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 -#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 - -#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 -#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 -#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 - -#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F - -#ifdef GLES_OVER_GL -#define _GL_HALF_FLOAT_OES 0x140B -#else -#define _GL_HALF_FLOAT_OES 0x8D61 -#endif - -#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F - -#define _RED_OES 0x1903 - -#define _DEPTH_COMPONENT24_OES 0x81A6 - -#ifndef GLES_OVER_GL -#define glClearDepth glClearDepthf - -// enable extensions manually for android and ios -#ifndef UWP_ENABLED -#include <dlfcn.h> // needed to load extensions -#endif - -#ifdef IPHONE_ENABLED - -#include <OpenGLES/ES2/glext.h> -//void *glRenderbufferStorageMultisampleAPPLE; -//void *glResolveMultisampleFramebufferAPPLE; -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE -#elif defined(ANDROID_ENABLED) - -#include <GLES2/gl2ext.h> -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; -PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT; -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT -#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT - -PFNGLTEXIMAGE3DOESPROC glTexImage3DOES; -PFNGLTEXSUBIMAGE3DOESPROC glTexSubImage3DOES; -PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glCompressedTexSubImage3DOES; -#define glTexImage3D glTexImage3DOES -#define glTexSubImage3D glTexSubImage3DOES -#define glCompressedTexSubImage3D glCompressedTexSubImage3DOES - -#elif defined(UWP_ENABLED) -#include <GLES2/gl2ext.h> -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE -#define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE -#endif - -#define GL_TEXTURE_3D 0x806F -#define GL_MAX_SAMPLES 0x8D57 -#endif //!GLES_OVER_GL - -#if !defined(GLES_OVER_GL) -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_TEXTURE_3D 0x806F -#endif - -void RasterizerStorageGLES2::bind_quad_array() const { - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); - glVertexAttribPointer(RS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); - - glEnableVertexAttribArray(RS::ARRAY_VERTEX); - glEnableVertexAttribArray(RS::ARRAY_TEX_UV); -} - -Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { - r_gl_format = 0; - Ref<Image> image = p_image; - r_compressed = false; - r_real_format = p_format; - - bool need_decompress = false; - - switch (p_format) { - case Image::FORMAT_L8: { - r_gl_internal_format = GL_LUMINANCE; - r_gl_format = GL_LUMINANCE; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_LA8: { - r_gl_internal_format = GL_LUMINANCE_ALPHA; - r_gl_format = GL_LUMINANCE_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_R8: { - r_gl_internal_format = GL_ALPHA; - r_gl_format = GL_ALPHA; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RG8: { - ERR_PRINT("RG texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGB8: { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - - } break; - case Image::FORMAT_RGBA4444: { - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; - - } break; - case Image::FORMAT_RGB565: { - r_gl_internal_format = GL_RGB5_A1; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; - - } break; - case Image::FORMAT_RF: { - if (!config.float_texture_supported) { - ERR_PRINT("R float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_ALPHA; - r_gl_format = GL_ALPHA; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RGF: { - ERR_PRINT("RG float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } break; - case Image::FORMAT_RGBF: { - if (!config.float_texture_supported) { - ERR_PRINT("RGB float texture not supported, converting to RGB8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGB8); - r_real_format = Image::FORMAT_RGB8; - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RGBAF: { - if (!config.float_texture_supported) { - ERR_PRINT("RGBA float texture not supported, converting to RGBA8."); - if (image.is_valid()) - image->convert(Image::FORMAT_RGBA8); - r_real_format = Image::FORMAT_RGBA8; - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - } else { - r_gl_internal_format = GL_RGBA; - r_gl_format = GL_RGBA; - r_gl_type = GL_FLOAT; - } - } break; - case Image::FORMAT_RH: { - need_decompress = true; - } break; - case Image::FORMAT_RGH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBAH: { - need_decompress = true; - } break; - case Image::FORMAT_RGBE9995: { - r_gl_internal_format = GL_RGB; - r_gl_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - - if (image.is_valid()) - - image = image->rgbe_to_srgb(); - - return image; - - } break; - case Image::FORMAT_DXT1: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT3: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_DXT5: { - if (config.s3tc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_R: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_RGTC_RG: { - if (config.rgtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_BPTC_RGBA: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBF: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_BPTC_RGBFU: { - if (config.bptc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; - r_gl_format = GL_RGB; - r_gl_type = GL_FLOAT; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_PVRTC2A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_PVRTC4A: { - if (config.pvrtc_supported) { - r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - - } else { - need_decompress = true; - } - - } break; - case Image::FORMAT_ETC: { - if (config.etc1_supported) { - r_gl_internal_format = _EXT_ETC1_RGB8_OES; - r_gl_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_compressed = true; - } else { - need_decompress = true; - } - } break; - case Image::FORMAT_ETC2_R11: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_R11S: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RG11: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RG11S: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGB8: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGBA8: { - need_decompress = true; - } break; - case Image::FORMAT_ETC2_RGB8A1: { - need_decompress = true; - } break; - default: { - ERR_FAIL_V(Ref<Image>()); - } - } - - if (need_decompress || p_force_decompress) { - if (!image.is_null()) { - image = image->duplicate(); - image->decompress(); - ERR_FAIL_COND_V(image->is_compressed(), image); - switch (image->get_format()) { - case Image::FORMAT_RGB8: { - r_gl_format = GL_RGB; - r_gl_internal_format = GL_RGB; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGB8; - r_compressed = false; - } break; - case Image::FORMAT_RGBA8: { - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - } break; - default: { - image->convert(Image::FORMAT_RGBA8); - r_gl_format = GL_RGBA; - r_gl_internal_format = GL_RGBA; - r_gl_type = GL_UNSIGNED_BYTE; - r_real_format = Image::FORMAT_RGBA8; - r_compressed = false; - - } break; - } - } - - return image; - } - - return p_image; -} - -static const GLenum _cube_side_enum[6] = { - - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - -}; - -RID RasterizerStorageGLES2::texture_create() { - Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture, RID()); - glGenTextures(1, &texture->tex_id); - texture->active = false; - texture->total_data_size = 0; - - return texture_owner.make_rid(texture); -} - -void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingServer::TextureType p_type, uint32_t p_flags) { - GLenum format; - GLenum internal_format; - GLenum type; - - bool compressed = false; - - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - p_flags &= ~RS::TEXTURE_FLAG_MIPMAPS; // no mipies for video - } - - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - texture->width = p_width; - texture->height = p_height; - texture->format = p_format; - texture->flags = p_flags; - texture->stored_cube_sides = 0; - texture->type = p_type; - - switch (p_type) { - case RS::TEXTURE_TYPE_2D: { - texture->target = GL_TEXTURE_2D; - texture->images.resize(1); - } break; - case RS::TEXTURE_TYPE_CUBEMAP: { - texture->target = GL_TEXTURE_CUBE_MAP; - texture->images.resize(6); - } break; - case RS::TEXTURE_TYPE_2D_ARRAY: { - if (config.texture_array_supported) { - texture->target = GL_TEXTURE_2D_ARRAY; - texture->images.resize(p_depth_3d); - } else { - WARN_PRINT_ONCE("Texture Arrays not supported on this hardware."); - return; - } - } break; - case RS::TEXTURE_TYPE_3D: { - if (config.texture_3d_supported) { - texture->target = GL_TEXTURE_3D; - texture->images.resize(p_depth_3d); - } else { - WARN_PRINT_ONCE("3D textures not supported on this hardware."); - return; - } - } break; - default: { - ERR_PRINT("Unknown texture type!"); - return; - } - } - - texture->alloc_width = texture->width; - texture->alloc_height = texture->height; - texture->resize_to_po2 = false; - if (!config.support_npot_repeat_mipmap) { - int po2_width = next_power_of_2(p_width); - int po2_height = next_power_of_2(p_height); - - bool is_po2 = p_width == po2_width && p_height == po2_height; - - if (!is_po2 && (p_flags & RS::TEXTURE_FLAG_REPEAT || p_flags & RS::TEXTURE_FLAG_MIPMAPS)) { - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - //not supported - ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled."); - texture->flags &= ~(RS::TEXTURE_FLAG_REPEAT | RS::TEXTURE_FLAG_MIPMAPS); - } else { - texture->alloc_height = po2_height; - texture->alloc_width = po2_width; - texture->resize_to_po2 = true; - } - } - } - - Image::Format real_format; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - texture->gl_format_cache = format; - texture->gl_type_cache = type; - texture->gl_internal_format_cache = internal_format; - texture->data_size = 0; - texture->mipmaps = 1; - - texture->compressed = compressed; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - if ((p_type == RS::TEXTURE_TYPE_3D && config.texture_3d_supported) || (p_type == RS::TEXTURE_TYPE_2D_ARRAY && config.texture_array_supported)) { - int width = p_width; - int height = p_height; - int depth = p_depth_3d; - - int mipmaps = 0; - - while (width > 0 || height > 0 || (p_type == RS::TEXTURE_TYPE_3D && depth > 0)) { - width = MAX(1, width); - height = MAX(1, height); - depth = MAX(1, depth); - - glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, nullptr); - - width /= 2; - height /= 2; - - if (p_type == RS::TEXTURE_TYPE_3D) { - depth /= 2; - } - - mipmaps++; - - if (!(p_flags & RS::TEXTURE_FLAG_MIPMAPS)) - break; - } -#ifdef GLES_OVER_GL - glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1); -#endif - - } else -#endif - if (p_flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - //prealloc if video - glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, nullptr); - } - - texture->active = true; -} - -void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - if ((texture->type == RS::TEXTURE_TYPE_2D_ARRAY && !config.texture_array_supported) || (texture->type == RS::TEXTURE_TYPE_3D && !config.texture_3d_supported)) { - return; - } - ERR_FAIL_COND(!texture->active); - ERR_FAIL_COND(texture->render_target); - ERR_FAIL_COND(texture->format != p_image->get_format()); - ERR_FAIL_COND(p_image.is_null()); - - GLenum type; - GLenum format; - GLenum internal_format; - bool compressed = false; - - if (config.keep_original_textures && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->images.write[p_layer] = p_image; - } - - Image::Format real_format; - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2); - - if (texture->resize_to_po2) { - if (p_image->is_compressed()) { - ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage."); - } - - if (img == p_image) { - img = img->duplicate(); - } - img->resize_to_po2(false); - } - - if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) { - texture->alloc_height = MAX(1, texture->alloc_height / 2); - texture->alloc_width = MAX(1, texture->alloc_width / 2); - - if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { - img->shrink_x2(); - } else if (img->get_format() <= Image::FORMAT_RGBA8) { - img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); - } - } - - GLenum blit_target = GL_TEXTURE_2D; - - switch (texture->type) { - case RS::TEXTURE_TYPE_2D: { - blit_target = GL_TEXTURE_2D; - } break; - case RS::TEXTURE_TYPE_CUBEMAP: { - ERR_FAIL_INDEX(p_layer, 6); - blit_target = _cube_side_enum[p_layer]; - } break; - case RS::TEXTURE_TYPE_2D_ARRAY: { - blit_target = GL_TEXTURE_2D_ARRAY; - } break; - case RS::TEXTURE_TYPE_3D: { - blit_target = GL_TEXTURE_3D; - } break; - } - - texture->data_size = img->get_data().size(); - const uint8_t *read = img->get_data().ptr(); - ERR_FAIL_COND(!read.ptr()); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - texture->ignore_mipmaps = compressed && !img->has_mipmaps(); - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - else { - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } - - if (((texture->flags & RS::TEXTURE_FLAG_REPEAT) || (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - if (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - int mipmaps = ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; - - int w = img->get_width(); - int h = img->get_height(); - - int tsize = 0; - - for (int i = 0; i < mipmaps; i++) { - int size, ofs; - img->get_mipmap_offset_and_size(i, ofs, size); - if (texture->type == RS::TEXTURE_TYPE_2D || texture->type == RS::TEXTURE_TYPE_CUBEMAP) { - if (compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - if (texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) { - glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); - } else { - glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); - } - } - } -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - else { - if (texture->compressed) { - glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - - int bw = w; - int bh = h; - - glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]); - } else { - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); - } - } -#endif - - tsize += size; - - w = MAX(1, w >> 1); - h = MAX(1, h >> 1); - } - - info.texture_mem -= texture->total_data_size; - texture->total_data_size = tsize; - info.texture_mem += texture->total_data_size; - - // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); - - texture->stored_cube_sides |= (1 << p_layer); - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) { - //generate mipmaps if they were requested and the image does not contain them - glGenerateMipmap(texture->target); - } - - texture->mipmaps = mipmaps; -} - -void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - // TODO - ERR_PRINT("Not implemented (ask Karroffel to do it :p)"); -} - -Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Ref<Image>()); - ERR_FAIL_COND_V(!texture->active, Ref<Image>()); - ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); - - if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { - return texture->images[p_layer]; - } - -#ifdef GLES_OVER_GL - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false); - - Vector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *wb = data.ptrw(); - - glActiveTexture(GL_TEXTURE0); - - glBindTexture(texture->target, texture->tex_id); - - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - - for (int i = 0; i < texture->mipmaps; i++) { - int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i); - - if (texture->compressed) { - glPixelStorei(GL_PACK_ALIGNMENT, 4); - glGetCompressedTexImage(texture->target, i, &wb[ofs]); - } else { - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); - } - } - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data)); - - return Ref<Image>(img); -#else - - Image::Format real_format; - GLenum gl_format; - GLenum gl_internal_format; - GLenum gl_type; - bool compressed; - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2); - - Vector<uint8_t> data; - - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); - - data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers - uint8_t *wb = data.ptrw(); - - GLuint temp_framebuffer; - glGenFramebuffers(1, &temp_framebuffer); - - GLuint temp_color_texture; - glGenTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); - - glBindTexture(GL_TEXTURE_2D, temp_color_texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); - - glDepthMask(GL_FALSE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthFunc(GL_LEQUAL); - glColorMask(1, 1, 1, 1); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - - glViewport(0, 0, texture->alloc_width, texture->alloc_height); - - shaders.copy.bind(); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]); - - glDeleteTextures(1, &temp_color_texture); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &temp_framebuffer); - - wb.release(); - - data.resize(data_size); - - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data)); - if (!texture->compressed) { - img->convert(real_format); - } - - return Ref<Image>(img); - -#endif -} - -void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - bool had_mipmaps = texture->flags & RS::TEXTURE_FLAG_MIPMAPS; - - texture->flags = p_flags; - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - if (((texture->flags & RS::TEXTURE_FLAG_REPEAT) || (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { - if (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT) { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); - } else { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } else { - //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - - if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { - if (!had_mipmaps && texture->mipmaps == 1) { - glGenerateMipmap(texture->target); - } - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); - - } else { - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering - - } else { - glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering - } -} - -uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->flags; -} - -Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); - - return texture->format; -} - -RenderingServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, RS::TEXTURE_TYPE_2D); - - return texture->type; -} - -uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->tex_id; -} - -void RasterizerStorageGLES2::texture_bind(RID p_texture, uint32_t p_texture_no) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - - glActiveTexture(GL_TEXTURE0 + p_texture_no); - glBindTexture(texture->target, texture->tex_id); -} - -uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->width; -} - -uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->height; -} - -uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND_V(!texture, 0); - - return texture->depth; -} - -void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { - Texture *texture = texture_owner.getornull(p_texture); - - ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->render_target); - - ERR_FAIL_COND(p_width <= 0 || p_width > 16384); - ERR_FAIL_COND(p_height <= 0 || p_height > 16384); - //real texture size is in alloc width and height - texture->width = p_width; - texture->height = p_height; -} - -void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->path = p_path; -} - -String RasterizerStorageGLES2::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, ""); - - return texture->path; -} - -void RasterizerStorageGLES2::texture_debug_usage(List<RS::TextureInfo> *r_info) { - List<RID> textures; - texture_owner.get_owned_list(&textures); - - for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.getornull(E->get()); - if (!t) - continue; - RS::TextureInfo tinfo; - tinfo.path = t->path; - tinfo.format = t->format; - tinfo.width = t->alloc_width; - tinfo.height = t->alloc_height; - tinfo.depth = 0; - tinfo.bytes = t->total_data_size; - r_info->push_back(tinfo); - } -} - -void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) { - config.shrink_textures_x2 = p_enable; -} - -void RasterizerStorageGLES2::textures_keep_original(bool p_enable) { - config.keep_original_textures = p_enable; -} - -Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const { - const Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND_V(!texture, Size2()); - if (texture->proxy) { - return Size2(texture->proxy->width, texture->proxy->height); - } else { - return Size2(texture->width, texture->height); - } -} - -void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - if (texture->proxy) { - texture->proxy->proxy_owners.erase(texture); - texture->proxy = nullptr; - } - - if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.getornull(p_proxy); - ERR_FAIL_COND(!proxy); - ERR_FAIL_COND(proxy == texture); - proxy->proxy_owners.insert(texture); - texture->proxy = proxy; - } -} - -void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->redraw_if_visible = p_enable; -} - -void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_3d = p_callback; - texture->detect_3d_ud = p_userdata; -} - -void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_srgb = p_callback; - texture->detect_srgb_ud = p_userdata; -} - -void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.getornull(p_texture); - ERR_FAIL_COND(!texture); - - texture->detect_normal = p_callback; - texture->detect_normal_ud = p_userdata; -} - -RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - return RID(); -} - -RID RasterizerStorageGLES2::sky_create() { - Sky *sky = memnew(Sky); - sky->radiance = 0; - return sky_owner.make_rid(sky); -} - -void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { - Sky *sky = sky_owner.getornull(p_sky); - ERR_FAIL_COND(!sky); - - if (sky->panorama.is_valid()) { - sky->panorama = RID(); - glDeleteTextures(1, &sky->radiance); - sky->radiance = 0; - } - - sky->panorama = p_panorama; - if (!sky->panorama.is_valid()) { - return; // the panorama was cleared - } - - Texture *texture = texture_owner.getornull(sky->panorama); - if (!texture) { - sky->panorama = RID(); - ERR_FAIL_COND(!texture); - } - - // glBindVertexArray(0) and more - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - glDisableVertexAttribArray(i); - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(texture->target, texture->tex_id); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - // New cubemap that will hold the mipmaps with different roughness values - glActiveTexture(GL_TEXTURE2); - glGenTextures(1, &sky->radiance); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - - int size = p_radiance_size / 2; //divide by two because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid) - - GLenum internal_format = GL_RGB; - GLenum format = GL_RGB; - GLenum type = GL_UNSIGNED_BYTE; - - // Set the initial (empty) mipmaps - // Mobile hardware (PowerVR specially) prefers this approach, - // the previous approach with manual lod levels kills the game. - for (int i = 0; i < 6; i++) { - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, nullptr); - } - - glGenerateMipmap(GL_TEXTURE_CUBE_MAP); - - // No filters for now - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // Framebuffer - - glBindFramebuffer(GL_FRAMEBUFFER, resources.mipmap_blur_fbo); - - int mipmaps = 6; - int lod = 0; - int mm_level = mipmaps; - size = p_radiance_size / 2; - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true); - shaders.cubemap_filter.bind(); - - // third, render to the framebuffer using separate textures, then copy to mipmaps - while (size >= 1) { - //make framebuffer size the texture size, need to use a separate texture for compatibility - glActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0); - - if (lod == 1) { - //bind panorama for smaller lods - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false); - shaders.cubemap_filter.bind(); - } - glViewport(0, 0, size, size); - bind_quad_array(); - - glActiveTexture(GL_TEXTURE2); //back to panorama - - for (int i = 0; i < 6; i++) { - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i); - - float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1; - roughness = MIN(1.0, roughness); //keep max at 1 - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false); - - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size); - } - - size >>= 1; - - mm_level--; - - lod++; - } - - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false); - - // restore ranges - glActiveTexture(GL_TEXTURE2); //back to panorama - - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE3); //back to panorama - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, 0); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - - // Framebuffer did its job. thank mr framebuffer - glActiveTexture(GL_TEXTURE0); //back to panorama - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); -} - -/* SHADER API */ - -RID RasterizerStorageGLES2::shader_create() { - Shader *shader = memnew(Shader); - shader->mode = RS::SHADER_SPATIAL; - shader->shader = &scene->state.scene_shader; - RID rid = shader_owner.make_rid(shader); - _shader_make_dirty(shader); - shader->self = rid; - - return rid; -} - -void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { - if (p_shader->dirty_list.in_list()) - return; - - _shader_dirty_list.add(&p_shader->dirty_list); -} - -void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - - String mode_string = ShaderLanguage::get_shader_type(p_code); - RS::ShaderMode mode; - - if (mode_string == "canvas_item") - mode = RS::SHADER_CANVAS_ITEM; - else if (mode_string == "particles") - mode = RS::SHADER_PARTICLES; - else if (mode_string == "sky") - mode = RS::SHADER_SKY; - else - mode = RS::SHADER_SPATIAL; - - if (shader->custom_code_id && mode != shader->mode) { - shader->shader->free_custom_shader(shader->custom_code_id); - shader->custom_code_id = 0; - } - - shader->mode = mode; - - // TODO handle all shader types - if (mode == RS::SHADER_CANVAS_ITEM) { - shader->shader = &canvas->state.canvas_shader; - - } else if (mode == RS::SHADER_SPATIAL) { - shader->shader = &scene->state.scene_shader; - } else { - return; - } - - if (shader->custom_code_id == 0) { - shader->custom_code_id = shader->shader->create_custom_shader(); - } - - _shader_make_dirty(shader); -} - -String RasterizerStorageGLES2::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, ""); - - return shader->code; -} - -void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { - _shader_dirty_list.remove(&p_shader->dirty_list); - - p_shader->valid = false; - - p_shader->uniforms.clear(); - - if (p_shader->code == String()) { - return; //just invalid, but no error - } - - ShaderCompilerGLES2::GeneratedCode gen_code; - ShaderCompilerGLES2::IdentifierActions *actions = nullptr; - - switch (p_shader->mode) { - case RS::SHADER_CANVAS_ITEM: { - p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL; - p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; - - p_shader->canvas_item.uses_screen_texture = false; - p_shader->canvas_item.uses_screen_uv = false; - p_shader->canvas_item.uses_time = false; - - shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); - shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); - shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); - shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); - shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); - - shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); - shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); - - shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; - shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; - shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; - - actions = &shaders.actions_canvas; - actions->uniforms = &p_shader->uniforms; - } break; - - case RS::SHADER_SPATIAL: { - p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX; - p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; - p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; - p_shader->spatial.uses_alpha = false; - p_shader->spatial.uses_alpha_scissor = false; - p_shader->spatial.uses_discard = false; - p_shader->spatial.unshaded = false; - p_shader->spatial.no_depth_test = false; - p_shader->spatial.uses_sss = false; - p_shader->spatial.uses_time = false; - p_shader->spatial.uses_vertex_lighting = false; - p_shader->spatial.uses_screen_texture = false; - p_shader->spatial.uses_depth_texture = false; - p_shader->spatial.uses_vertex = false; - p_shader->spatial.writes_modelview_or_projection = false; - p_shader->spatial.uses_world_coordinates = false; - - shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); - shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); - shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB); - shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL); - - shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE); - shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS); - shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER); - shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS); - - shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT); - shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK); - shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED); - - shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded; - shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test; - - shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; - - shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates; - - shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; - shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; - - shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; - shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; - shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; - shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture; - shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; - - shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; - shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; - - actions = &shaders.actions_scene; - actions->uniforms = &p_shader->uniforms; - - if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) { - ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2"); - } - - if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) { - ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail."); - } - } break; - - default: { - return; - } break; - } - - Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); - if (err != OK) { - return; - } - - p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines); - - p_shader->texture_count = gen_code.texture_uniforms.size(); - p_shader->texture_hints = gen_code.texture_hints; - p_shader->texture_types = gen_code.texture_types; - - p_shader->uses_vertex_time = gen_code.uses_vertex_time; - p_shader->uses_fragment_time = gen_code.uses_fragment_time; - - p_shader->shader->set_custom_shader(p_shader->custom_code_id); - p_shader->shader->bind(); - - // cache uniform locations - - for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { - _material_make_dirty(E->self()); - } - - p_shader->valid = true; - p_shader->version++; -} - -void RasterizerStorageGLES2::update_dirty_shaders() { - while (_shader_dirty_list.first()) { - _update_shader(_shader_dirty_list.first()->self()); - } -} - -void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - - if (shader->dirty_list.in_list()) { - _update_shader(shader); - } - - Map<int, StringName> order; - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order >= 0) { - order[E->get().texture_order + 100000] = E->key(); - } else { - order[E->get().order] = E->key(); - } - } - - for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { - PropertyInfo pi; - ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; - - pi.name = E->get(); - - switch (u.type) { - case ShaderLanguage::TYPE_STRUCT: { - pi.type = Variant::ARRAY; - } break; - case ShaderLanguage::TYPE_VOID: { - pi.type = Variant::NIL; - } break; - - case ShaderLanguage::TYPE_BOOL: { - pi.type = Variant::BOOL; - } break; - - // bool vectors - case ShaderLanguage::TYPE_BVEC2: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y"; - } break; - case ShaderLanguage::TYPE_BVEC3: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z"; - } break; - case ShaderLanguage::TYPE_BVEC4: { - pi.type = Variant::INT; - pi.hint = PROPERTY_HINT_FLAGS; - pi.hint_string = "x,y,z,w"; - } break; - - // int stuff - case ShaderLanguage::TYPE_UINT: - case ShaderLanguage::TYPE_INT: { - pi.type = Variant::INT; - - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_IVEC2: - case ShaderLanguage::TYPE_UVEC2: - case ShaderLanguage::TYPE_IVEC3: - case ShaderLanguage::TYPE_UVEC3: - case ShaderLanguage::TYPE_IVEC4: - case ShaderLanguage::TYPE_UVEC4: { - pi.type = Variant::PACKED_INT32_ARRAY; - } break; - - case ShaderLanguage::TYPE_FLOAT: { - pi.type = Variant::FLOAT; - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { - pi.hint = PROPERTY_HINT_RANGE; - pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]); - } - } break; - - case ShaderLanguage::TYPE_VEC2: { - pi.type = Variant::VECTOR2; - } break; - case ShaderLanguage::TYPE_VEC3: { - pi.type = Variant::VECTOR3; - } break; - - case ShaderLanguage::TYPE_VEC4: { - if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { - pi.type = Variant::COLOR; - } else { - pi.type = Variant::PLANE; - } - } break; - - case ShaderLanguage::TYPE_MAT2: { - pi.type = Variant::TRANSFORM2D; - } break; - - case ShaderLanguage::TYPE_MAT3: { - pi.type = Variant::BASIS; - } break; - - case ShaderLanguage::TYPE_MAT4: { - pi.type = Variant::TRANSFORM; - } break; - - case ShaderLanguage::TYPE_SAMPLER2D: - case ShaderLanguage::TYPE_ISAMPLER2D: - case ShaderLanguage::TYPE_USAMPLER2D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture2D"; - } break; - - case ShaderLanguage::TYPE_SAMPLERCUBE: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "CubeMap"; - } break; - - case ShaderLanguage::TYPE_SAMPLER2DARRAY: - case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "TextureArray"; - } break; - - case ShaderLanguage::TYPE_SAMPLER3D: - case ShaderLanguage::TYPE_ISAMPLER3D: - case ShaderLanguage::TYPE_USAMPLER3D: { - pi.type = Variant::OBJECT; - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture3D"; - } break; - } - - p_param_list->push_back(pi); - } -} - -void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND(!shader); - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (p_texture.is_valid()) { - shader->default_textures[p_name] = p_texture; - } else { - shader->default_textures.erase(p_name); - } - - _shader_make_dirty(shader); -} - -RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - const Shader *shader = shader_owner.getornull(p_shader); - ERR_FAIL_COND_V(!shader, RID()); - - const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); - - if (!E) { - return RID(); - } - - return E->get(); -} - -/* COMMON MATERIAL API */ - -void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const { - if (p_material->dirty_list.in_list()) - return; - - _material_dirty_list.add(&p_material->dirty_list); -} - -RID RasterizerStorageGLES2::material_create() { - Material *material = memnew(Material); - - return material_owner.make_rid(material); -} - -void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Shader *shader = shader_owner.getornull(p_shader); - - if (material->shader) { - // if a shader is present, remove the old shader - material->shader->materials.remove(&material->list); - } - - material->shader = shader; - - if (shader) { - shader->materials.add(&material->list); - } - - _material_make_dirty(material); -} - -RID RasterizerStorageGLES2::material_get_shader(RID p_material) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->shader) { - return material->shader->self; - } - - return RID(); -} - -void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - if (p_value.get_type() == Variant::NIL) { - material->params.erase(p_param); - } else { - material->params[p_param] = p_value; - } - - _material_make_dirty(material); -} - -Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, RID()); - - if (material->params.has(p_param)) { - return material->params[p_param]; - } - - return material_get_param_default(p_material, p_param); -} - -Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, Variant()); - - if (material->shader) { - if (material->shader->uniforms.has(p_param)) { - ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param]; - Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value; - return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint); - } - } - return Variant(); -} - -void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->line_width = p_width; -} - -void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->next_pass = p_next_material; -} - -bool RasterizerStorageGLES2::material_is_animated(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool animated = material->is_animated_cache; - if (!animated && material->next_pass.is_valid()) { - animated = material_is_animated(material->next_pass); - } - return animated; -} - -bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND_V(!material, false); - if (material->dirty_list.in_list()) { - _update_material(material); - } - - bool casts_shadows = material->can_cast_shadow_cache; - - if (!casts_shadows && material->next_pass.is_valid()) { - casts_shadows = material_casts_shadows(material->next_pass); - } - - return casts_shadows; -} - -void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - if (E) { - E->get()++; - } else { - material->instance_owners[p_instance] = 1; - } -} - -void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); - ERR_FAIL_COND(!E); - - E->get()--; - - if (E->get() == 0) { - material->instance_owners.erase(E); - } -} - -void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) { - ERR_FAIL_COND(priority < RS::MATERIAL_RENDER_PRIORITY_MIN); - ERR_FAIL_COND(priority > RS::MATERIAL_RENDER_PRIORITY_MAX); - - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - material->render_priority = priority; -} - -void RasterizerStorageGLES2::_update_material(Material *p_material) { - if (p_material->dirty_list.in_list()) { - _material_dirty_list.remove(&p_material->dirty_list); - } - - if (p_material->shader && p_material->shader->dirty_list.in_list()) { - _update_shader(p_material->shader); - } - - if (p_material->shader && !p_material->shader->valid) { - return; - } - - { - bool can_cast_shadow = false; - bool is_animated = false; - - if (p_material->shader && p_material->shader->mode == RS::SHADER_SPATIAL) { - if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX && - (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) { - can_cast_shadow = true; - } - - if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) { - is_animated = true; - } - - if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) { - is_animated = true; - } - - if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) { - p_material->can_cast_shadow_cache = can_cast_shadow; - p_material->is_animated_cache = is_animated; - - for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) { - E->key()->material_changed_notify(); - } - - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) { - E->key()->base_changed(false, true); - } - } - } - } - - // uniforms and other things will be set in the use_material method in ShaderGLES2 - - if (p_material->shader && p_material->shader->texture_count > 0) { - p_material->textures.resize(p_material->shader->texture_count); - - for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) { - if (E->get().texture_order < 0) - continue; // not a texture, does not go here - - RID texture; - - Map<StringName, Variant>::Element *V = p_material->params.find(E->key()); - - if (V) { - texture = V->get(); - } - - if (!texture.is_valid()) { - Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key()); - - if (W) { - texture = W->get(); - } - } - - p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture); - } - } else { - p_material->textures.clear(); - } -} - -void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - - if (I) { - I->get()++; - } else { - material->geometry_owners[p_geometry] = 1; - } -} - -void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) { - Material *material = material_owner.getornull(p_material); - ERR_FAIL_COND(!material); - - Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry); - ERR_FAIL_COND(!I); - - I->get()--; - - if (I->get() == 0) { - material->geometry_owners.erase(I); - } -} - -void RasterizerStorageGLES2::update_dirty_materials() { - while (_material_dirty_list.first()) { - Material *material = _material_dirty_list.first()->self(); - _update_material(material); - } -} - -/* MESH API */ - -RID RasterizerStorageGLES2::mesh_create() { - Mesh *mesh = memnew(Mesh); - - return mesh_owner.make_rid(mesh); -} - -static Vector<uint8_t> _unpack_half_floats(const Vector<uint8_t> &array, uint32_t &format, int p_vertices) { - uint32_t p_format = format; - - static int src_size[RS::ARRAY_MAX]; - static int dst_size[RS::ARRAY_MAX]; - static int to_convert[RS::ARRAY_MAX]; - - int src_stride = 0; - int dst_stride = 0; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - to_convert[i] = 0; - if (!(p_format & (1 << i))) { - src_size[i] = 0; - dst_size[i] = 0; - continue; - } - - switch (i) { - case RS::ARRAY_VERTEX: { - if (p_format & RS::ARRAY_COMPRESS_VERTEX) { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - src_size[i] = 4; - dst_size[i] = 8; - to_convert[i] = 2; - } else { - src_size[i] = 8; - dst_size[i] = 12; - to_convert[i] = 3; - } - - format &= ~RS::ARRAY_COMPRESS_VERTEX; - } else { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 12; - dst_size[i] = 12; - } - } - - } break; - case RS::ARRAY_NORMAL: { - if (p_format & RS::ARRAY_COMPRESS_NORMAL) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 12; - dst_size[i] = 12; - } - - } break; - case RS::ARRAY_TANGENT: { - if (p_format & RS::ARRAY_COMPRESS_TANGENT) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_COLOR: { - if (p_format & RS::ARRAY_COMPRESS_COLOR) { - src_size[i] = 4; - dst_size[i] = 4; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_TEX_UV: { - if (p_format & RS::ARRAY_COMPRESS_TEX_UV) { - src_size[i] = 4; - to_convert[i] = 2; - format &= ~RS::ARRAY_COMPRESS_TEX_UV; - } else { - src_size[i] = 8; - } - - dst_size[i] = 8; - - } break; - case RS::ARRAY_TEX_UV2: { - if (p_format & RS::ARRAY_COMPRESS_TEX_UV2) { - src_size[i] = 4; - to_convert[i] = 2; - format &= ~RS::ARRAY_COMPRESS_TEX_UV2; - } else { - src_size[i] = 8; - } - - dst_size[i] = 8; - - } break; - case RS::ARRAY_BONES: { - if (p_format & RS::ARRAY_FLAG_USE_16_BIT_BONES) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 4; - dst_size[i] = 4; - } - - } break; - case RS::ARRAY_WEIGHTS: { - if (p_format & RS::ARRAY_COMPRESS_WEIGHTS) { - src_size[i] = 8; - dst_size[i] = 8; - } else { - src_size[i] = 16; - dst_size[i] = 16; - } - - } break; - case RS::ARRAY_INDEX: { - src_size[i] = 0; - dst_size[i] = 0; - - } break; - } - - src_stride += src_size[i]; - dst_stride += dst_size[i]; - } - - Vector<uint8_t> ret; - ret.resize(p_vertices * dst_stride); - - const uint8_t *r = array.ptr(); - uint8_t *w = ret.ptrw(); - - int src_offset = 0; - int dst_offset = 0; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - if (src_size[i] == 0) { - continue; //no go - } - const uint8_t *rptr = r.ptr(); - uint8_t *wptr = w.ptr(); - if (to_convert[i]) { //converting - - for (int j = 0; j < p_vertices; j++) { - const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset]; - float *dst = (float *)&wptr[dst_stride * j + dst_offset]; - - for (int k = 0; k < to_convert[i]; k++) { - dst[k] = Math::half_to_float(src[k]); - } - } - - } else { - //just copy - for (int j = 0; j < p_vertices; j++) { - for (int k = 0; k < src_size[i]; k++) { - wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k]; - } - } - } - - src_offset += src_size[i]; - dst_offset += dst_size[i]; - } - - r.release(); - w.release(); - - return ret; -} - -void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(!(p_format & RS::ARRAY_FORMAT_VERTEX)); - - //must have index and bones, both. - { - uint32_t bones_weight = RS::ARRAY_FORMAT_BONES | RS::ARRAY_FORMAT_WEIGHTS; - ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none."); - } - - //bool has_morph = p_blend_shapes.size(); - - Surface::Attrib attribs[RS::ARRAY_MAX]; - - int stride = 0; - bool uses_half_float = false; - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - attribs[i].index = i; - - if (!(p_format & (1 << i))) { - attribs[i].enabled = false; - attribs[i].integer = false; - continue; - } - - attribs[i].enabled = true; - attribs[i].offset = stride; - attribs[i].integer = false; - - switch (i) { - case RS::ARRAY_VERTEX: { - if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { - attribs[i].size = 2; - } else { - attribs[i].size = (p_format & RS::ARRAY_COMPRESS_VERTEX) ? 4 : 3; - } - - if (p_format & RS::ARRAY_COMPRESS_VERTEX) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += attribs[i].size * 2; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += attribs[i].size * 4; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_NORMAL: { - attribs[i].size = 3; - - if (p_format & RS::ARRAY_COMPRESS_NORMAL) { - attribs[i].type = GL_BYTE; - stride += 4; //pad extra byte - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 12; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_TANGENT: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_TANGENT) { - attribs[i].type = GL_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_COLOR: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_COLOR) { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_TEX_UV: { - attribs[i].size = 2; - - if (p_format & RS::ARRAY_COMPRESS_TEX_UV) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += 4; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_TEX_UV2: { - attribs[i].size = 2; - - if (p_format & RS::ARRAY_COMPRESS_TEX_UV2) { - attribs[i].type = _GL_HALF_FLOAT_OES; - stride += 4; - uses_half_float = true; - } else { - attribs[i].type = GL_FLOAT; - stride += 8; - } - attribs[i].normalized = GL_FALSE; - - } break; - case RS::ARRAY_BONES: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_FLAG_USE_16_BIT_BONES) { - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - } else { - attribs[i].type = GL_UNSIGNED_BYTE; - stride += 4; - } - - attribs[i].normalized = GL_FALSE; - attribs[i].integer = true; - - } break; - case RS::ARRAY_WEIGHTS: { - attribs[i].size = 4; - - if (p_format & RS::ARRAY_COMPRESS_WEIGHTS) { - attribs[i].type = GL_UNSIGNED_SHORT; - stride += 8; - attribs[i].normalized = GL_TRUE; - } else { - attribs[i].type = GL_FLOAT; - stride += 16; - attribs[i].normalized = GL_FALSE; - } - - } break; - case RS::ARRAY_INDEX: { - attribs[i].size = 1; - - if (p_vertex_count >= (1 << 16)) { - attribs[i].type = GL_UNSIGNED_INT; - attribs[i].stride = 4; - } else { - attribs[i].type = GL_UNSIGNED_SHORT; - attribs[i].stride = 2; - } - - attribs[i].normalized = GL_FALSE; - - } break; - } - } - - for (int i = 0; i < RS::ARRAY_MAX - 1; i++) { - attribs[i].stride = stride; - } - - //validate sizes - Vector<uint8_t> array = p_array; - - int array_size = stride * p_vertex_count; - int index_array_size = 0; - if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) { - //old format, convert - array = Vector<uint8_t>(); - - array.resize(p_array.size() + p_vertex_count * 2); - - uint8_t *w = array.ptrw(); - const uint8_t *r = p_array.ptr(); - - uint16_t *w16 = (uint16_t *)w.ptr(); - const uint16_t *r16 = (uint16_t *)r.ptr(); - - uint16_t one = Math::make_half_float(1); - - for (int i = 0; i < p_vertex_count; i++) { - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = *r16++; - *w16++ = one; - for (int j = 0; j < (stride / 2) - 4; j++) { - *w16++ = *r16++; - } - } - } - - ERR_FAIL_COND(array.size() != array_size); - - if (!config.support_half_float_vertices && uses_half_float) { - uint32_t new_format = p_format; - Vector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count); - - mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs); - return; //do not go any further, above function used unpacked stuff will be used instead. - } - - if (p_format & RS::ARRAY_FORMAT_INDEX) { - index_array_size = attribs[RS::ARRAY_INDEX].stride * p_index_count; - } - - ERR_FAIL_COND(p_index_array.size() != index_array_size); - - ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count); - - for (int i = 0; i < p_blend_shapes.size(); i++) { - ERR_FAIL_COND(p_blend_shapes[i].size() != array_size); - } - - // all valid, create stuff - - Surface *surface = memnew(Surface); - - surface->active = true; - surface->array_len = p_vertex_count; - surface->index_array_len = p_index_count; - surface->array_byte_size = array.size(); - surface->index_array_byte_size = p_index_array.size(); - surface->primitive = p_primitive; - surface->mesh = mesh; - surface->format = p_format; - surface->skeleton_bone_aabb = p_bone_aabbs; - surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size()); - - surface->aabb = p_aabb; - surface->max_bone = p_bone_aabbs.size(); -#ifdef TOOLS_ENABLED - surface->blend_shape_data = p_blend_shapes; - if (surface->blend_shape_data.size()) { - ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0"); - } -#endif - - surface->data = array; - surface->index_data = p_index_array; - surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size; - - for (int i = 0; i < surface->skeleton_bone_used.size(); i++) { - surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0); - } - - for (int i = 0; i < RS::ARRAY_MAX; i++) { - surface->attribs[i] = attribs[i]; - } - - // Okay, now the OpenGL stuff, wheeeeey \o/ - { - const uint8_t *vr = array.ptr(); - - glGenBuffers(1, &surface->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & RS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - - if (p_format & RS::ARRAY_FORMAT_INDEX) { - const uint8_t *ir = p_index_array.ptr(); - - glGenBuffers(1, &surface->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } else { - surface->index_id = 0; - } - - // TODO generate wireframes - } - - { - // blend shapes - - for (int i = 0; i < p_blend_shapes.size(); i++) { - Surface::BlendShape mt; - - const uint8_t *vr = p_blend_shapes[i].ptr(); - - surface->total_data_size += array_size; - - glGenBuffers(1, &mt.vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id); - glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW); - glBindBuffer(GL_ARRAY_BUFFER, 0); - - surface->blend_shapes.push_back(mt); - } - } - - mesh->surfaces.push_back(surface); - mesh->instance_change_notify(true, true); - - info.vertex_mem += surface->total_data_size; -} - -void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - ERR_FAIL_COND(mesh->surfaces.size() != 0); - ERR_FAIL_COND(p_amount < 0); - - mesh->blend_shape_count = p_amount; - mesh->instance_change_notify(true, false); -} - -int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->blend_shape_count; -} - -void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->blend_shape_mode = p_mode; -} - -RS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED); - - return mesh->blend_shape_mode; -} - -void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - int total_size = p_data.size(); - ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size); - - const uint8_t *r = p_data.ptr(); - - glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr()); - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind -} - -void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - if (mesh->surfaces[p_surface]->material == p_material) - return; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->surfaces[p_surface]->material = p_material; - - if (mesh->surfaces[p_surface]->material.is_valid()) { - _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]); - } - - mesh->instance_change_notify(false, true); -} - -RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); - - return mesh->surfaces[p_surface]->material; -} - -int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->array_len; -} - -int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->index_array_len; -} - -Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - return surface->data; -} - -Vector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<uint8_t>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<uint8_t>()); - - Surface *surface = mesh->surfaces[p_surface]; - - return surface->index_data; -} - -uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - - ERR_FAIL_COND_V(!mesh, 0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); - - return mesh->surfaces[p_surface]->format; -} - -RS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, RS::PRIMITIVE_MAX); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RS::PRIMITIVE_MAX); - - return mesh->surfaces[p_surface]->primitive; -} - -AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB()); - - return mesh->surfaces[p_surface]->aabb; -} - -Vector<Vector<uint8_t>> RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<Vector<uint8_t>>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Vector<uint8_t>>()); -#ifndef TOOLS_ENABLED - ERR_PRINT("OpenGL ES 2.0 does not allow retrieving blend shape data"); -#endif - - return mesh->surfaces[p_surface]->blend_shape_data; -} - -Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, Vector<AABB>()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>()); - - return mesh->surfaces[p_surface]->skeleton_bone_aabb; -} - -void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); - - Surface *surface = mesh->surfaces[p_surface]; - - if (surface->material.is_valid()) { - _material_remove_geometry(surface->material, mesh->surfaces[p_surface]); - } - - glDeleteBuffers(1, &surface->vertex_id); - if (surface->index_id) { - glDeleteBuffers(1, &surface->index_id); - } - - for (int i = 0; i < surface->blend_shapes.size(); i++) { - glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id); - } - - info.vertex_mem -= surface->total_data_size; - - memdelete(surface); - - mesh->surfaces.remove(p_surface); - - mesh->instance_change_notify(true, true); -} - -int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, 0); - return mesh->surfaces.size(); -} - -void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - mesh->custom_aabb = p_aabb; - mesh->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const { - const Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - return mesh->custom_aabb; -} - -AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND_V(!mesh, AABB()); - - if (mesh->custom_aabb != AABB()) - return mesh->custom_aabb; - - Skeleton *sk = nullptr; - if (p_skeleton.is_valid()) { - sk = skeleton_owner.getornull(p_skeleton); - } - - AABB aabb; - - if (sk && sk->size != 0) { - for (int i = 0; i < mesh->surfaces.size(); i++) { - AABB laabb; - if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) { - int bs = mesh->surfaces[i]->skeleton_bone_aabb.size(); - const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr(); - const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr(); - - int sbs = sk->size; - ERR_CONTINUE(bs > sbs); - const float *texture = sk->bone_data.ptr(); - - bool first = true; - if (sk->use_2d) { - for (int j = 0; j < bs; j++) { - if (!skused[j]) - continue; - - int base_ofs = j * 2 * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.origin.y = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } else { - for (int j = 0; j < bs; j++) { - if (!skused[j]) - continue; - - int base_ofs = j * 3 * 4; - - Transform mtx; - - mtx.basis[0].x = texture[base_ofs + 0]; - mtx.basis[0].y = texture[base_ofs + 1]; - mtx.basis[0].z = texture[base_ofs + 2]; - mtx.origin.x = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[1].x = texture[base_ofs + 0]; - mtx.basis[1].y = texture[base_ofs + 1]; - mtx.basis[1].z = texture[base_ofs + 2]; - mtx.origin.y = texture[base_ofs + 3]; - base_ofs += 4; - mtx.basis[2].x = texture[base_ofs + 0]; - mtx.basis[2].y = texture[base_ofs + 1]; - mtx.basis[2].z = texture[base_ofs + 2]; - mtx.origin.z = texture[base_ofs + 3]; - - AABB baabb = mtx.xform(skbones[j]); - if (first) { - laabb = baabb; - first = false; - } else { - laabb.merge_with(baabb); - } - } - } - - } else { - laabb = mesh->surfaces[i]->aabb; - } - - if (i == 0) - aabb = laabb; - else - aabb.merge_with(laabb); - } - } else { - for (int i = 0; i < mesh->surfaces.size(); i++) { - if (i == 0) - aabb = mesh->surfaces[i]->aabb; - else - aabb.merge_with(mesh->surfaces[i]->aabb); - } - } - - return aabb; -} - -void RasterizerStorageGLES2::mesh_clear(RID p_mesh) { - Mesh *mesh = mesh_owner.getornull(p_mesh); - ERR_FAIL_COND(!mesh); - - while (mesh->surfaces.size()) { - mesh_remove_surface(p_mesh, 0); - } -} - -/* MULTIMESH API */ - -RID RasterizerStorageGLES2::multimesh_create() { - MultiMesh *multimesh = memnew(MultiMesh); - return multimesh_owner.make_rid(multimesh); -} - -void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) { - return; - } - - multimesh->size = p_instances; - - multimesh->color_format = p_color_format; - multimesh->transform_format = p_transform_format; - multimesh->custom_data_format = p_data; - - if (multimesh->size) { - multimesh->data.resize(0); - } - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - multimesh->xform_floats = 8; - } else { - multimesh->xform_floats = 12; - } - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - multimesh->color_floats = 1; - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - multimesh->color_floats = 4; - } else { - multimesh->color_floats = 0; - } - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - multimesh->custom_data_floats = 1; - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->custom_data_floats = 4; - } else { - multimesh->custom_data_floats = 0; - } - - int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - - multimesh->data.resize(format_floats * p_instances); - - for (int i = 0; i < p_instances * format_floats; i += format_floats) { - int color_from = 0; - int custom_data_from = 0; - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; - color_from = 8; - custom_data_from = 8; - } else { - multimesh->data.write[i + 0] = 1.0; - multimesh->data.write[i + 1] = 0.0; - multimesh->data.write[i + 2] = 0.0; - multimesh->data.write[i + 3] = 0.0; - multimesh->data.write[i + 4] = 0.0; - multimesh->data.write[i + 5] = 1.0; - multimesh->data.write[i + 6] = 0.0; - multimesh->data.write[i + 7] = 0.0; - multimesh->data.write[i + 8] = 0.0; - multimesh->data.write[i + 9] = 0.0; - multimesh->data.write[i + 10] = 1.0; - multimesh->data.write[i + 11] = 0.0; - color_from = 12; - custom_data_from = 12; - } - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0xFFFFFFFF; - multimesh->data.write[i + color_from + 0] = cu.colf; - custom_data_from = color_from + 1; - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - multimesh->data.write[i + color_from + 0] = 1.0; - multimesh->data.write[i + color_from + 1] = 1.0; - multimesh->data.write[i + color_from + 2] = 1.0; - multimesh->data.write[i + color_from + 3] = 1.0; - custom_data_from = color_from + 4; - } - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colu = 0; - multimesh->data.write[i + custom_data_from + 0] = cu.colf; - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - multimesh->data.write[i + custom_data_from + 0] = 0.0; - multimesh->data.write[i + custom_data_from + 1] = 0.0; - multimesh->data.write[i + custom_data_from + 2] = 0.0; - multimesh->data.write[i + custom_data_from + 3] = 0.0; - } - } - - multimesh->dirty_aabb = true; - multimesh->dirty_data = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, 0); - - return multimesh->size; -} - -void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh->mesh = p_mesh; - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.add(&multimesh->mesh_list); - } - } - - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D); - - int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats; - - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.basis.elements[0][0]; - dataptr[1] = p_transform.basis.elements[0][1]; - dataptr[2] = p_transform.basis.elements[0][2]; - dataptr[3] = p_transform.origin.x; - dataptr[4] = p_transform.basis.elements[1][0]; - dataptr[5] = p_transform.basis.elements[1][1]; - dataptr[6] = p_transform.basis.elements[1][2]; - dataptr[7] = p_transform.origin.y; - dataptr[8] = p_transform.basis.elements[2][0]; - dataptr[9] = p_transform.basis.elements[2][1]; - dataptr[10] = p_transform.basis.elements[2][2]; - dataptr[11] = p_transform.origin.z; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_3D); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - dataptr[0] = p_transform.elements[0][0]; - dataptr[1] = p_transform.elements[1][0]; - dataptr[2] = 0; - dataptr[3] = p_transform.elements[2][0]; - dataptr[4] = p_transform.elements[0][1]; - dataptr[5] = p_transform.elements[1][1]; - dataptr[6] = 0; - dataptr[7] = p_transform.elements[2][1]; - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->color_format == RS::MULTIMESH_COLOR_NONE); - ERR_FAIL_INDEX(multimesh->color_format, RS::MULTIMESH_COLOR_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_color.r * 255.0, 0, 255); - data8[1] = CLAMP(p_color.g * 255.0, 0, 255); - data8[2] = CLAMP(p_color.b * 255.0, 0, 255); - data8[3] = CLAMP(p_color.a * 255.0, 0, 255); - - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - dataptr[0] = p_color.r; - dataptr[1] = p_color.g; - dataptr[2] = p_color.b; - dataptr[3] = p_color.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index, multimesh->size); - ERR_FAIL_COND(multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_NONE); - ERR_FAIL_INDEX(multimesh->custom_data_format, RS::MULTIMESH_CUSTOM_DATA_MAX); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - uint8_t *data8 = (uint8_t *)dataptr; - data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255); - data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255); - data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255); - data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255); - - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - dataptr[0] = p_custom_data.r; - dataptr[1] = p_custom_data.g; - dataptr[2] = p_custom_data.b; - dataptr[3] = p_custom_data.a; - } - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, RID()); - - return multimesh->mesh; -} - -Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform()); - ERR_FAIL_COND_V(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D, Transform()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform xform; - - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - return xform; -} - -Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Transform2D()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D()); - ERR_FAIL_COND_V(multimesh->transform_format == RS::MULTIMESH_TRANSFORM_3D, Transform2D()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index]; - - Transform2D xform; - - xform.elements[0][0] = dataptr[0]; - xform.elements[1][0] = dataptr[1]; - xform.elements[2][0] = dataptr[3]; - xform.elements[0][1] = dataptr[4]; - xform.elements[1][1] = dataptr[5]; - xform.elements[2][1] = dataptr[7]; - - return xform; -} - -Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->color_format == RS::MULTIMESH_COLOR_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->color_format, RS::MULTIMESH_COLOR_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats]; - - if (multimesh->color_format == RS::MULTIMESH_COLOR_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->color_format == RS::MULTIMESH_COLOR_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, Color()); - ERR_FAIL_INDEX_V(p_index, multimesh->size, Color()); - ERR_FAIL_COND_V(multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_NONE, Color()); - ERR_FAIL_INDEX_V(multimesh->custom_data_format, RS::MULTIMESH_CUSTOM_DATA_MAX, Color()); - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats]; - - if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_8BIT) { - union { - uint32_t colu; - float colf; - } cu; - - cu.colf = dataptr[0]; - - return Color::hex(BSWAP32(cu.colu)); - - } else if (multimesh->custom_data_format == RS::MULTIMESH_CUSTOM_DATA_FLOAT) { - Color c; - c.r = dataptr[0]; - c.g = dataptr[1]; - c.b = dataptr[2]; - c.a = dataptr[3]; - - return c; - } - - return Color(); -} - -void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - ERR_FAIL_COND(!multimesh->data.ptr()); - - int dsize = multimesh->data.size(); - - ERR_FAIL_COND(dsize != p_array.size()); - - const float *r = p_array.ptr(); - ERR_FAIL_COND(!r.ptr()); - copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float)); - - multimesh->dirty_data = true; - multimesh->dirty_aabb = true; - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } -} - -void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND(!multimesh); - - multimesh->visible_instances = p_visible; -} - -int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, -1); - - return multimesh->visible_instances; -} - -AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const { - MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh); - ERR_FAIL_COND_V(!multimesh, AABB()); - - const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes(); - - return multimesh->aabb; -} - -void RasterizerStorageGLES2::update_dirty_multimeshes() { - while (multimesh_update_list.first()) { - MultiMesh *multimesh = multimesh_update_list.first()->self(); - - if (multimesh->size && multimesh->dirty_aabb) { - AABB mesh_aabb; - - if (multimesh->mesh.is_valid()) { - mesh_aabb = mesh_get_aabb(multimesh->mesh, RID()); - } - - mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides - - int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats; - int count = multimesh->data.size(); - float *data = multimesh->data.ptrw(); - - AABB aabb; - - if (multimesh->transform_format == RS::MULTIMESH_TRANSFORM_2D) { - for (int i = 0; i < count; i += stride) { - float *dataptr = &data[i]; - - Transform xform; - xform.basis[0][0] = dataptr[0]; - xform.basis[0][1] = dataptr[1]; - xform.origin[0] = dataptr[3]; - xform.basis[1][0] = dataptr[4]; - xform.basis[1][1] = dataptr[5]; - xform.origin[1] = dataptr[7]; - - AABB laabb = xform.xform(mesh_aabb); - - if (i == 0) { - aabb = laabb; - } else { - aabb.merge_with(laabb); - } - } - - } else { - for (int i = 0; i < count; i += stride) { - float *dataptr = &data[i]; - - Transform xform; - xform.basis.elements[0][0] = dataptr[0]; - xform.basis.elements[0][1] = dataptr[1]; - xform.basis.elements[0][2] = dataptr[2]; - xform.origin.x = dataptr[3]; - xform.basis.elements[1][0] = dataptr[4]; - xform.basis.elements[1][1] = dataptr[5]; - xform.basis.elements[1][2] = dataptr[6]; - xform.origin.y = dataptr[7]; - xform.basis.elements[2][0] = dataptr[8]; - xform.basis.elements[2][1] = dataptr[9]; - xform.basis.elements[2][2] = dataptr[10]; - xform.origin.z = dataptr[11]; - - AABB laabb = xform.xform(mesh_aabb); - - if (i == 0) { - aabb = laabb; - } else { - aabb.merge_with(laabb); - } - } - } - - multimesh->aabb = aabb; - } - - multimesh->dirty_aabb = false; - multimesh->dirty_data = false; - - multimesh->instance_change_notify(true, false); - - multimesh_update_list.remove(multimesh_update_list.first()); - } -} - -/* IMMEDIATE API */ - -RID RasterizerStorageGLES2::immediate_create() { - Immediate *im = memnew(Immediate); - return immediate_owner.make_rid(im); -} - -void RasterizerStorageGLES2::immediate_begin(RID p_immediate, RS::PrimitiveType p_primitive, RID p_texture) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - Immediate::Chunk ic; - ic.texture = p_texture; - ic.primitive = p_primitive; - im->chunks.push_back(ic); - im->mask = 0; - im->building = true; -} - -void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - Immediate::Chunk *c = &im->chunks.back()->get(); - - if (c->vertices.empty() && im->chunks.size() == 1) { - im->aabb.position = p_vertex; - im->aabb.size = Vector3(); - } else { - im->aabb.expand_to(p_vertex); - } - - if (im->mask & RS::ARRAY_FORMAT_NORMAL) - c->normals.push_back(chunk_normal); - if (im->mask & RS::ARRAY_FORMAT_TANGENT) - c->tangents.push_back(chunk_tangent); - if (im->mask & RS::ARRAY_FORMAT_COLOR) - c->colors.push_back(chunk_color); - if (im->mask & RS::ARRAY_FORMAT_TEX_UV) - c->uvs.push_back(chunk_uv); - if (im->mask & RS::ARRAY_FORMAT_TEX_UV2) - c->uv2s.push_back(chunk_uv2); - im->mask |= RS::ARRAY_FORMAT_VERTEX; - c->vertices.push_back(p_vertex); -} - -void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_NORMAL; - chunk_normal = p_normal; -} - -void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TANGENT; - chunk_tangent = p_tangent; -} - -void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_COLOR; - chunk_color = p_color; -} - -void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TEX_UV; - chunk_uv = tex_uv; -} - -void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->mask |= RS::ARRAY_FORMAT_TEX_UV2; - chunk_uv2 = tex_uv; -} - -void RasterizerStorageGLES2::immediate_end(RID p_immediate) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(!im->building); - - im->building = false; - im->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - ERR_FAIL_COND(im->building); - - im->chunks.clear(); - im->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, AABB()); - return im->aabb; -} - -void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) { - Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND(!im); - - im->material = p_material; - im->instance_change_notify(false, true); -} - -RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const { - const Immediate *im = immediate_owner.getornull(p_immediate); - ERR_FAIL_COND_V(!im, RID()); - return im->material; -} - -/* SKELETON API */ - -RID RasterizerStorageGLES2::skeleton_create() { - Skeleton *skeleton = memnew(Skeleton); - - glGenTextures(1, &skeleton->tex_id); - - return skeleton_owner.make_rid(skeleton); -} - -void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - ERR_FAIL_COND(p_bones < 0); - - if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) { - return; - } - - skeleton->size = p_bones; - skeleton->use_2d = p_2d_skeleton; - - if (!config.use_skeleton_software) { - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - -#ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, nullptr); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, nullptr); -#endif - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - } - if (skeleton->use_2d) { - skeleton->bone_data.resize(p_bones * 4 * 2); - } else { - skeleton->bone_data.resize(p_bones * 4 * 3); - } -} - -int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, 0); - - return skeleton->size; -} - -void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(skeleton->use_2d); - - float *bone_data = skeleton->bone_data.ptrw(); - - int base_offset = p_bone * 4 * 3; - - bone_data[base_offset + 0] = p_transform.basis[0].x; - bone_data[base_offset + 1] = p_transform.basis[0].y; - bone_data[base_offset + 2] = p_transform.basis[0].z; - bone_data[base_offset + 3] = p_transform.origin.x; - - bone_data[base_offset + 4] = p_transform.basis[1].x; - bone_data[base_offset + 5] = p_transform.basis[1].y; - bone_data[base_offset + 6] = p_transform.basis[1].z; - bone_data[base_offset + 7] = p_transform.origin.y; - - bone_data[base_offset + 8] = p_transform.basis[2].x; - bone_data[base_offset + 9] = p_transform.basis[2].y; - bone_data[base_offset + 10] = p_transform.basis[2].z; - bone_data[base_offset + 11] = p_transform.origin.z; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - -Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform()); - - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform()); - ERR_FAIL_COND_V(skeleton->use_2d, Transform()); - - const float *bone_data = skeleton->bone_data.ptr(); - - Transform ret; - - int base_offset = p_bone * 4 * 3; - - ret.basis[0].x = bone_data[base_offset + 0]; - ret.basis[0].y = bone_data[base_offset + 1]; - ret.basis[0].z = bone_data[base_offset + 2]; - ret.origin.x = bone_data[base_offset + 3]; - - ret.basis[1].x = bone_data[base_offset + 4]; - ret.basis[1].y = bone_data[base_offset + 5]; - ret.basis[1].z = bone_data[base_offset + 6]; - ret.origin.y = bone_data[base_offset + 7]; - - ret.basis[2].x = bone_data[base_offset + 8]; - ret.basis[2].y = bone_data[base_offset + 9]; - ret.basis[2].z = bone_data[base_offset + 10]; - ret.origin.z = bone_data[base_offset + 11]; - - return ret; -} - -void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - ERR_FAIL_INDEX(p_bone, skeleton->size); - ERR_FAIL_COND(!skeleton->use_2d); - - float *bone_data = skeleton->bone_data.ptrw(); - - int base_offset = p_bone * 4 * 2; - - bone_data[base_offset + 0] = p_transform[0][0]; - bone_data[base_offset + 1] = p_transform[1][0]; - bone_data[base_offset + 2] = 0; - bone_data[base_offset + 3] = p_transform[2][0]; - bone_data[base_offset + 4] = p_transform[0][1]; - bone_data[base_offset + 5] = p_transform[1][1]; - bone_data[base_offset + 6] = 0; - bone_data[base_offset + 7] = p_transform[2][1]; - - if (!skeleton->update_list.in_list()) { - skeleton_update_list.add(&skeleton->update_list); - } -} - -Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND_V(!skeleton, Transform2D()); - - ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D()); - ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D()); - - const float *bone_data = skeleton->bone_data.ptr(); - - Transform2D ret; - - int base_offset = p_bone * 4 * 2; - - ret[0][0] = bone_data[base_offset + 0]; - ret[1][0] = bone_data[base_offset + 1]; - ret[2][0] = bone_data[base_offset + 3]; - ret[0][1] = bone_data[base_offset + 4]; - ret[1][1] = bone_data[base_offset + 5]; - ret[2][1] = bone_data[base_offset + 7]; - - return ret; -} - -void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->base_transform_2d = p_base_transform; -} - -void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const Vector<float> &p_data, size_t p_size) { - glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer); - - if (p_size > resources.skeleton_transform_buffer_size) { - // new requested buffer is bigger, so resizing the GPU buffer - - resources.skeleton_transform_buffer_size = p_size; - - glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.ptr(), GL_DYNAMIC_DRAW); - } else { - glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); -} - -void RasterizerStorageGLES2::update_dirty_skeletons() { - if (config.use_skeleton_software) - return; - - glActiveTexture(GL_TEXTURE0); - - while (skeleton_update_list.first()) { - Skeleton *skeleton = skeleton_update_list.first()->self(); - - if (skeleton->size) { - glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { - E->get()->base_changed(true, false); - } - - skeleton_update_list.remove(skeleton_update_list.first()); - } -} - -/* Light API */ - -RID RasterizerStorageGLES2::light_create(RS::LightType p_type) { - Light *light = memnew(Light); - - light->type = p_type; - - light->param[RS::LIGHT_PARAM_ENERGY] = 1.0; - light->param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0; - light->param[RS::LIGHT_PARAM_SPECULAR] = 0.5; - light->param[RS::LIGHT_PARAM_RANGE] = 1.0; - light->param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; - light->param[RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45; - light->param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; - light->param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; - light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1; - light->param[RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1; - - light->color = Color(1, 1, 1, 1); - light->shadow = false; - light->negative = false; - light->cull_mask = 0xFFFFFFFF; - light->directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; - light->omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; - light->omni_shadow_detail = RS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL; - light->directional_blend_splits = false; - light->directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; - light->reverse_cull = false; - light->use_gi = true; - light->version = 0; - - return light_owner.make_rid(light); -} - -void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->color = p_color; -} - -void RasterizerStorageGLES2::light_set_param(RID p_light, RS::LightParam p_param, float p_value) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX); - - switch (p_param) { - case RS::LIGHT_PARAM_RANGE: - case RS::LIGHT_PARAM_SPOT_ANGLE: - case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE: - case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET: - case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET: - case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS: - case RS::LIGHT_PARAM_SHADOW_BIAS: { - light->version++; - light->instance_change_notify(true, false); - } break; - default: { - } - } - - light->param[p_param] = p_value; -} - -void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->shadow = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->shadow_color = p_color; -} - -void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->projector = p_texture; -} - -void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->negative = p_enable; -} - -void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->cull_mask = p_mask; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->reverse_cull = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->use_gi = p_enabled; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_mode = p_mode; - - light->version++; - light->instance_change_notify(true, false); -} - -RS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE); - - return light->omni_shadow_mode; -} - -void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, RS::LightOmniShadowDetail p_detail) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->omni_shadow_detail = p_detail; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_shadow_mode = p_mode; - - light->version++; - light->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_blend_splits = p_enable; - - light->version++; - light->instance_change_notify(true, false); -} - -bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - return light->directional_blend_splits; -} - -RS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - return light->directional_shadow_mode; -} - -void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND(!light); - - light->directional_range_mode = p_range_mode; -} - -RS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - - return light->directional_range_mode; -} - -RS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - - return light->type; -} - -float RasterizerStorageGLES2::light_get_param(RID p_light, RS::LightParam p_param) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0.0); - ERR_FAIL_INDEX_V(p_param, RS::LIGHT_PARAM_MAX, 0.0); - - return light->param[p_param]; -} - -Color RasterizerStorageGLES2::light_get_color(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, Color()); - - return light->color; -} - -bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->use_gi; -} - -bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, false); - - return light->shadow; -} - -uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, 0); - - return light->version; -} - -AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const { - Light *light = light_owner.getornull(p_light); - ERR_FAIL_COND_V(!light, AABB()); - - switch (light->type) { - case RS::LIGHT_SPOT: { - float len = light->param[RS::LIGHT_PARAM_RANGE]; - float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len; - return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); - }; - - case RS::LIGHT_OMNI: { - float r = light->param[RS::LIGHT_PARAM_RANGE]; - return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); - }; - - case RS::LIGHT_DIRECTIONAL: { - return AABB(); - }; - } - - ERR_FAIL_V(AABB()); -} - -/* PROBE API */ - -RID RasterizerStorageGLES2::reflection_probe_create() { - ReflectionProbe *reflection_probe = memnew(ReflectionProbe); - - reflection_probe->intensity = 1.0; - reflection_probe->interior_ambient = Color(); - reflection_probe->interior_ambient_energy = 1.0; - reflection_probe->interior_ambient_probe_contrib = 0.0; - reflection_probe->max_distance = 0; - reflection_probe->extents = Vector3(1, 1, 1); - reflection_probe->origin_offset = Vector3(0, 0, 0); - reflection_probe->interior = false; - reflection_probe->box_projection = false; - reflection_probe->enable_shadows = false; - reflection_probe->cull_mask = (1 << 20) - 1; - reflection_probe->update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE; - reflection_probe->resolution = 128; - - return reflection_probe_owner.make_rid(reflection_probe); -} - -void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->update_mode = p_mode; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->intensity = p_intensity; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient = p_ambient; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_energy = p_energy; -} - -void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior_ambient_probe_contrib = p_contrib; -} - -void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->max_distance = p_distance; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->extents = p_extents; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->origin_offset = p_offset; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->interior = p_enable; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->box_projection = p_enable; -} - -void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->cull_mask = p_layers; - reflection_probe->instance_change_notify(true, false); -} - -void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) { - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND(!reflection_probe); - - reflection_probe->resolution = p_resolution; -} - -AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, AABB()); - - AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; - - return aabb; -} - -RS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS); - - return reflection_probe->update_mode; -} - -uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->cull_mask; -} - -Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->extents; -} - -Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, Vector3()); - - return reflection_probe->origin_offset; -} - -bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, false); - - return reflection_probe->enable_shadows; -} - -float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->max_distance; -} - -int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const { - const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); - ERR_FAIL_COND_V(!reflection_probe, 0); - - return reflection_probe->resolution; -} - -RID RasterizerStorageGLES2::gi_probe_create() { - return RID(); -} - -void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { -} - -AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const { - return AABB(); -} - -void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) { -} - -float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const { - return 0.0; -} - -void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) { -} - -Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const { - return Transform(); -} - -void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data) { -} - -Vector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const { - return Vector<int>(); -} - -void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) { -} - -int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const { - return 0; -} - -void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) { -} - -void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) { -} - -bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const { - return false; -} - -void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) { -} - -bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const { - return false; -} - -float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const { - return 0; -} - -float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const { - return 0; -} - -uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) { - return 0; -} - -RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const { - return GI_PROBE_UNCOMPRESSED; -} - -RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { - return RID(); -} - -void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) { -} - -/////// - -RID RasterizerStorageGLES2::lightmap_capture_create() { - LightmapCapture *capture = memnew(LightmapCapture); - return lightmap_capture_data_owner.make_rid(capture); -} - -void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->bounds = p_bounds; - capture->instance_change_notify(true, false); -} - -AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, AABB()); - return capture->bounds; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - - ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0); - - capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree)); - if (p_octree.size()) { - LightmapCaptureOctree *w = capture->octree.ptrw(); - const uint8_t *r = p_octree.ptr(); - copymem(w.ptr(), r.ptr(), p_octree.size()); - } - capture->instance_change_notify(true, false); -} - -Vector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, Vector<uint8_t>()); - - if (capture->octree.size() == 0) - return Vector<uint8_t>(); - - Vector<uint8_t> ret; - ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree)); - { - const LightmapCaptureOctree *r = capture->octree.ptr(); - uint8_t *w = ret.ptrw(); - copymem(w.ptr(), r.ptr(), ret.size()); - } - - return ret; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_xform = p_xform; -} - -Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, Transform()); - return capture->cell_xform; -} - -void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->cell_subdiv = p_subdiv; -} - -int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->cell_subdiv; -} - -void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) { - LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND(!capture); - capture->energy = p_energy; -} - -float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, 0); - return capture->energy; -} - -const Vector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const { - const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture); - ERR_FAIL_COND_V(!capture, nullptr); - return &capture->octree; -} - -/////// - -RID RasterizerStorageGLES2::particles_create() { - return RID(); -} - -void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) { -} - -bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) { - return false; -} - -void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) { -} - -void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) { -} - -void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) { -} - -void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) { -} - -void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { -} - -void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) { -} - -void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { -} - -void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) { -} - -void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) { -} - -void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) { -} - -void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) { -} - -void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { -} - -void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) { -} - -void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { -} - -void RasterizerStorageGLES2::particles_restart(RID p_particles) { -} - -void RasterizerStorageGLES2::particles_request_process(RID p_particles) { -} - -AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) { - return AABB(); -} - -AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const { - return AABB(); -} - -void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { -} - -int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const { - return 0; -} - -RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { - return RID(); -} - -void RasterizerStorageGLES2::update_particles() { -} - -bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const { - return true; -} - -//////// - -void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.insert(p_instance); -} - -void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { - Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); - ERR_FAIL_COND(!skeleton); - - skeleton->instances.erase(p_instance); -} - -void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - Instantiable *inst = nullptr; - switch (p_instance->base_type) { - case RS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.add(&p_instance->dependency_item); -} - -void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { - Instantiable *inst = nullptr; - - switch (p_instance->base_type) { - case RS::INSTANCE_MESH: { - inst = mesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_MULTIMESH: { - inst = multimesh_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_IMMEDIATE: { - inst = immediate_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_PARTICLES: { - inst = particles_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break;*/ - case RS::INSTANCE_REFLECTION_PROBE: { - inst = reflection_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - case RS::INSTANCE_LIGHT: { - inst = light_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - /*case RS::INSTANCE_GI_PROBE: { - inst = gi_probe_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; */ - case RS::INSTANCE_LIGHTMAP_CAPTURE: { - inst = lightmap_capture_data_owner.getornull(p_base); - ERR_FAIL_COND(!inst); - } break; - default: { - ERR_FAIL(); - } - } - - inst->instance_list.remove(&p_instance->dependency_item); -} - -/* RENDER TARGET */ - -void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { - // do not allocate a render target with no size - if (rt->width <= 0 || rt->height <= 0) - return; - - // do not allocate a render target that is attached to the screen - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - rt->fbo = RasterizerStorageGLES2::system_fbo; - return; - } - - GLuint color_internal_format; - GLuint color_format; - GLuint color_type = GL_UNSIGNED_BYTE; - Image::Format image_format; - - if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGBA8; -#else - color_internal_format = GL_RGBA; -#endif - color_format = GL_RGBA; - image_format = Image::FORMAT_RGBA8; - } else { -#ifdef GLES_OVER_GL - color_internal_format = GL_RGB8; -#else - color_internal_format = GL_RGB; -#endif - color_format = GL_RGB; - image_format = Image::FORMAT_RGB8; - } - - rt->used_dof_blur_near = false; - rt->mip_maps_allocated = false; - - { - /* Front FBO */ - - Texture *texture = texture_owner.getornull(rt->texture); - ERR_FAIL_COND(!texture); - - // framebuffer - glGenFramebuffers(1, &rt->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); - - // color - glGenTextures(1, &rt->color); - glBindTexture(GL_TEXTURE_2D, rt->color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - - if (texture->flags & RS::TEXTURE_FLAG_FILTER) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); - - // depth - - if (config.support_depth_texture) { - glGenTextures(1, &rt->depth); - glBindTexture(GL_TEXTURE_2D, rt->depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glGenRenderbuffers(1, &rt->depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); - - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - glDeleteFramebuffers(1, &rt->fbo); - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - rt->width = 0; - rt->height = 0; - rt->color = 0; - rt->depth = 0; - texture->tex_id = 0; - texture->active = false; - WARN_PRINT("Could not create framebuffer!!"); - return; - } - - texture->format = image_format; - texture->gl_format_cache = color_format; - texture->gl_type_cache = GL_UNSIGNED_BYTE; - texture->gl_internal_format_cache = color_internal_format; - texture->tex_id = rt->color; - texture->width = rt->width; - texture->alloc_width = rt->width; - texture->height = rt->height; - texture->alloc_height = rt->height; - texture->active = true; - - texture_set_flags(rt->texture, texture->flags); - } - - /* BACK FBO */ - /* For MSAA */ - -#ifndef JAVASCRIPT_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_16X && config.multisample_supported) { - rt->multisample_active = true; - - static const int msaa_value[] = { 0, 2, 4, 8, 16 }; - int msaa = msaa_value[rt->msaa]; - - int max_samples = 0; - glGetIntegerv(GL_MAX_SAMPLES, &max_samples); - if (msaa > max_samples) { - WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples)); - msaa = max_samples; - } - - //regular fbo - glGenFramebuffers(1, &rt->multisample_fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo); - - glGenRenderbuffers(1, &rt->multisample_depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth); - -#if defined(GLES_OVER_GL) || defined(IPHONE_ENABLED) - - glGenRenderbuffers(1, &rt->multisample_color); - glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height); - - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color); -#elif ANDROID_ENABLED - // Render to a texture in android - glGenTextures(1, &rt->multisample_color); - glBindTexture(GL_TEXTURE_2D, rt->multisample_color); - - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr); - - // multisample buffer is same size as front buffer, so just use nearest - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - - glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->multisample_color, 0, msaa); -#endif - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // Delete allocated resources and default to no MSAA - WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA"); - printf("err status: %x\n", status); - config.multisample_supported = false; - rt->multisample_active = false; - - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; -#ifdef ANDROID_ENABLED - glDeleteTextures(1, &rt->multisample_color); -#else - glDeleteRenderbuffers(1, &rt->multisample_color); -#endif - rt->multisample_color = 0; - } - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#ifdef ANDROID_ENABLED - glBindTexture(GL_TEXTURE_2D, 0); -#endif - - } else -#endif // JAVASCRIPT_ENABLED - { - rt->multisample_active = false; - } - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // copy texscreen buffers - if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) { - glGenTextures(1, &rt->copy_screen_effect.color); - glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); - - if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glGenFramebuffers(1, &rt->copy_screen_effect.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0); - - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - _render_target_clear(rt); - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } - } - - // Allocate mipmap chains for post_process effects - if (!rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) { - for (int i = 0; i < 2; i++) { - ERR_FAIL_COND(rt->mip_maps[i].sizes.size()); - int w = rt->width; - int h = rt->height; - - if (i > 0) { - w >>= 1; - h >>= 1; - } - - int level = 0; - int fb_w = w; - int fb_h = h; - - while (true) { - RenderTarget::MipMaps::Size mm; - mm.width = w; - mm.height = h; - rt->mip_maps[i].sizes.push_back(mm); - - w >>= 1; - h >>= 1; - - if (w < 2 || h < 2) - break; - - level++; - } - - GLsizei width = fb_w; - GLsizei height = fb_h; - - if (config.render_to_mipmap_supported) { - glGenTextures(1, &rt->mip_maps[i].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color); - - for (int l = 0; l < level + 1; l++) { - glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - } -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level); -#endif - } else { - // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level - for (int l = 0; l < level + 1; l++) { - glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color); - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color); - glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr); - width = MAX(1, (width / 2)); - height = MAX(1, (height / 2)); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - - glDisable(GL_SCISSOR_TEST); - glColorMask(1, 1, 1, 1); - glDepthMask(GL_TRUE); - - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j]; - - glGenFramebuffers(1, &mm.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo); - - if (config.render_to_mipmap_supported) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j); - } else { - glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0); - } - - bool used_depth = false; - if (j == 0 && i == 0) { //use always - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - used_depth = true; - } - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects"); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - return; - } - - glClearColor(1.0, 0.0, 1.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT); - if (used_depth) { - glClearDepth(1.0); - glClear(GL_DEPTH_BUFFER_BIT); - } - } - - rt->mip_maps[i].levels = level; - - if (config.render_to_mipmap_supported) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - } - rt->mip_maps_allocated = true; - } - - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); -} - -void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { - // there is nothing to clear when DIRECT_TO_SCREEN is used - if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) - return; - - if (rt->fbo) { - glDeleteFramebuffers(1, &rt->fbo); - glDeleteTextures(1, &rt->color); - rt->fbo = 0; - } - - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - - if (rt->depth) { - if (config.support_depth_texture) { - glDeleteTextures(1, &rt->depth); - } else { - glDeleteRenderbuffers(1, &rt->depth); - } - - rt->depth = 0; - } - - Texture *tex = texture_owner.getornull(rt->texture); - tex->alloc_height = 0; - tex->alloc_width = 0; - tex->width = 0; - tex->height = 0; - tex->active = false; - - if (rt->copy_screen_effect.color) { - glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); - rt->copy_screen_effect.fbo = 0; - - glDeleteTextures(1, &rt->copy_screen_effect.color); - rt->copy_screen_effect.color = 0; - } - - for (int i = 0; i < 2; i++) { - if (rt->mip_maps[i].sizes.size()) { - for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) { - glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo); - glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color); - } - - glDeleteTextures(1, &rt->mip_maps[i].color); - rt->mip_maps[i].sizes.clear(); - rt->mip_maps[i].levels = 0; - rt->mip_maps[i].color = 0; - } - } - - if (rt->multisample_active) { - glDeleteFramebuffers(1, &rt->multisample_fbo); - rt->multisample_fbo = 0; - - glDeleteRenderbuffers(1, &rt->multisample_depth); - rt->multisample_depth = 0; -#ifdef ANDROID_ENABLED - glDeleteTextures(1, &rt->multisample_color); -#else - glDeleteRenderbuffers(1, &rt->multisample_color); -#endif - rt->multisample_color = 0; - } -} - -RID RasterizerStorageGLES2::render_target_create() { - RenderTarget *rt = memnew(RenderTarget); - - Texture *t = memnew(Texture); - - t->type = RS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_R8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->compressed = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->texture = texture_owner.make_rid(t); - - return render_target_owner.make_rid(rt); -} - -void RasterizerStorageGLES2::render_target_set_position(RID p_render_target, int p_x, int p_y) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->x = p_x; - rt->y = p_y; -} - -void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_width == rt->width && p_height == rt->height) - return; - - _render_target_clear(rt); - - rt->width = p_width; - rt->height = p_height; - - _render_target_allocate(rt); -} - -RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, RID()); - - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } - - // clean up our texture - Texture *t = texture_owner.getornull(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_owner.free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = RS::TEXTURE_TYPE_2D; - t->flags = 0; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->data_size = 0; - t->compressed = false; - t->srgb = false; - t->total_data_size = 0; - t->ignore_mipmaps = false; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - - rt->external.texture = texture_owner.make_rid(t); - - } else { - // bind our frame buffer - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // find our texture - t = texture_owner.getornull(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; - - // size shouldn't be different - t->width = rt->width; - t->height = rt->height; - t->alloc_height = rt->width; - t->alloc_width = rt->height; - - // Switch our texture on our frame buffer -#if ANDROID_ENABLED - if (rt->msaa >= RS::VIEWPORT_MSAA_EXT_2X && rt->msaa <= RS::VIEWPORT_MSAA_EXT_4X) { - // This code only applies to the Oculus Go and Oculus Quest. Due to the the tiled nature - // of the GPU we can do a single render pass by rendering directly into our texture chains - // texture and apply MSAA as we render. - - // On any other hardware these two modes are ignored and we do not have any MSAA, - // the normal MSAA modes need to be used to enable our two pass approach - - static const int msaa_value[] = { 2, 4 }; - int msaa = msaa_value[rt->msaa - RS::VIEWPORT_MSAA_EXT_2X]; - - if (rt->external.depth == 0) { - // create a multisample depth buffer, we're not reusing Godots because Godot's didn't get created.. - glGenRenderbuffers(1, &rt->external.depth); - glBindRenderbuffer(GL_RENDERBUFFER, rt->external.depth); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth); - } - - // and set our external texture as the texture... - glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0, msaa); - - } else -#endif - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - - // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :) - if (config.support_depth_texture) { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); - } else { - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); - } - } - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - printf("framebuffer fail, status: %x\n", status); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } -} - -void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as - // those functions change how they operate depending on the value of DIRECT_TO_SCREEN - if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) { - _render_target_clear(rt); - rt->flags[p_flag] = p_value; - _render_target_allocate(rt); - } - - rt->flags[p_flag] = p_value; - - switch (p_flag) { - case RENDER_TARGET_TRANSPARENT: - case RENDER_TARGET_HDR: - case RENDER_TARGET_NO_3D: - case RENDER_TARGET_NO_SAMPLING: - case RENDER_TARGET_NO_3D_EFFECTS: { - //must reset for these formats - _render_target_clear(rt); - _render_target_allocate(rt); - - } break; - default: { - } - } -} - -bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND_V(!rt, false); - - return rt->used_in_frame; -} - -void RasterizerStorageGLES2::render_target_set_as_unused(RID p_render_target) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - rt->used_in_frame = false; -} - -void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { - RenderTarget *rt = render_target_owner.getornull(p_render_target); - ERR_FAIL_COND(!rt); - - if (rt->msaa == p_msaa) - return; - - if (!config.multisample_supported) { - ERR_PRINT("MSAA not supported on this hardware."); - return; - } - - _render_target_clear(rt); - rt->msaa = p_msaa; - _render_target_allocate(rt); -} - -/* CANVAS SHADOW */ - -RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) { - CanvasLightShadow *cls = memnew(CanvasLightShadow); - - if (p_width > config.max_texture_size) - p_width = config.max_texture_size; - - cls->size = p_width; - cls->height = 16; - - glActiveTexture(GL_TEXTURE0); - - glGenFramebuffers(1, &cls->fbo); - glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo); - - glGenRenderbuffers(1, &cls->depth); - glBindRenderbuffer(GL_RENDERBUFFER, cls->depth); - glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth); - - glGenTextures(1, &cls->distance); - glBindTexture(GL_TEXTURE_2D, cls->distance); - if (config.use_rgba_2d_shadows) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - } else { -#ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, nullptr); -#endif - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - //printf("errnum: %x\n",status); - glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - memdelete(cls); - ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID()); - } - - return canvas_light_shadow_owner.make_rid(cls); -} - -/* LIGHT SHADOW MAPPING */ - -RID RasterizerStorageGLES2::canvas_light_occluder_create() { - CanvasOccluder *co = memnew(CanvasOccluder); - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - - return canvas_occluder_owner.make_rid(co); -} - -void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines) { - CanvasOccluder *co = canvas_occluder_owner.getornull(p_occluder); - ERR_FAIL_COND(!co); - - co->lines = p_lines; - - if (p_lines.size() != co->len) { - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - co->index_id = 0; - co->vertex_id = 0; - co->len = 0; - } - - if (p_lines.size()) { - Vector<float> geometry; - Vector<uint16_t> indices; - int lc = p_lines.size(); - - geometry.resize(lc * 6); - indices.resize(lc * 3); - - float *vw = geometry.ptrw(); - uint16_t *iw = indices.ptrw(); - - const Vector2 *lr = p_lines.ptr(); - - const int POLY_HEIGHT = 16384; - - for (int i = 0; i < lc / 2; i++) { - vw[i * 12 + 0] = lr[i * 2 + 0].x; - vw[i * 12 + 1] = lr[i * 2 + 0].y; - vw[i * 12 + 2] = POLY_HEIGHT; - - vw[i * 12 + 3] = lr[i * 2 + 1].x; - vw[i * 12 + 4] = lr[i * 2 + 1].y; - vw[i * 12 + 5] = POLY_HEIGHT; - - vw[i * 12 + 6] = lr[i * 2 + 1].x; - vw[i * 12 + 7] = lr[i * 2 + 1].y; - vw[i * 12 + 8] = -POLY_HEIGHT; - - vw[i * 12 + 9] = lr[i * 2 + 0].x; - vw[i * 12 + 10] = lr[i * 2 + 0].y; - vw[i * 12 + 11] = -POLY_HEIGHT; - - iw[i * 6 + 0] = i * 4 + 0; - iw[i * 6 + 1] = i * 4 + 1; - iw[i * 6 + 2] = i * 4 + 2; - - iw[i * 6 + 3] = i * 4 + 2; - iw[i * 6 + 4] = i * 4 + 3; - iw[i * 6 + 5] = i * 4 + 0; - } - - //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush - - if (!co->vertex_id) { - glGenBuffers(1, &co->vertex_id); - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW); - } else { - glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id); - glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr()); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind - - if (!co->index_id) { - glGenBuffers(1, &co->index_id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW); - } else { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr()); - } - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind - - co->len = lc; - } -} - -RS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const { - if (mesh_owner.owns(p_rid)) { - return RS::INSTANCE_MESH; - } else if (light_owner.owns(p_rid)) { - return RS::INSTANCE_LIGHT; - } else if (multimesh_owner.owns(p_rid)) { - return RS::INSTANCE_MULTIMESH; - } else if (immediate_owner.owns(p_rid)) { - return RS::INSTANCE_IMMEDIATE; - } else if (reflection_probe_owner.owns(p_rid)) { - return RS::INSTANCE_REFLECTION_PROBE; - } else if (lightmap_capture_data_owner.owns(p_rid)) { - return RS::INSTANCE_LIGHTMAP_CAPTURE; - } else { - return RS::INSTANCE_NONE; - } -} - -bool RasterizerStorageGLES2::free(RID p_rid) { - if (render_target_owner.owns(p_rid)) { - RenderTarget *rt = render_target_owner.getornull(p_rid); - _render_target_clear(rt); - - Texture *t = texture_owner.getornull(rt->texture); - texture_owner.free(rt->texture); - memdelete(t); - render_target_owner.free(p_rid); - memdelete(rt); - - return true; - } else if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.getornull(p_rid); - // can't free a render target texture - ERR_FAIL_COND_V(t->render_target, true); - - info.texture_mem -= t->total_data_size; - texture_owner.free(p_rid); - memdelete(t); - - return true; - } else if (sky_owner.owns(p_rid)) { - Sky *sky = sky_owner.getornull(p_rid); - sky_set_texture(p_rid, RID(), 256); - sky_owner.free(p_rid); - memdelete(sky); - - return true; - } else if (shader_owner.owns(p_rid)) { - Shader *shader = shader_owner.getornull(p_rid); - - if (shader->shader && shader->custom_code_id) { - shader->shader->free_custom_shader(shader->custom_code_id); - } - - if (shader->dirty_list.in_list()) { - _shader_dirty_list.remove(&shader->dirty_list); - } - - while (shader->materials.first()) { - Material *m = shader->materials.first()->self(); - - m->shader = nullptr; - _material_make_dirty(m); - - shader->materials.remove(shader->materials.first()); - } - - shader_owner.free(p_rid); - memdelete(shader); - - return true; - } else if (material_owner.owns(p_rid)) { - Material *m = material_owner.getornull(p_rid); - - if (m->shader) { - m->shader->materials.remove(&m->list); - } - - for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) { - Geometry *g = E->key(); - g->material = RID(); - } - - for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) { - RasterizerScene::InstanceBase *ins = E->key(); - - if (ins->material_override == p_rid) { - ins->material_override = RID(); - } - - for (int i = 0; i < ins->materials.size(); i++) { - if (ins->materials[i] == p_rid) { - ins->materials.write[i] = RID(); - } - } - } - - material_owner.free(p_rid); - memdelete(m); - - return true; - } else if (skeleton_owner.owns(p_rid)) { - Skeleton *s = skeleton_owner.getornull(p_rid); - - if (s->update_list.in_list()) { - skeleton_update_list.remove(&s->update_list); - } - - for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) { - E->get()->skeleton = RID(); - } - - skeleton_allocate(p_rid, 0, false); - - if (s->tex_id) { - glDeleteTextures(1, &s->tex_id); - } - - skeleton_owner.free(p_rid); - memdelete(s); - - return true; - } else if (mesh_owner.owns(p_rid)) { - Mesh *mesh = mesh_owner.getornull(p_rid); - - mesh->instance_remove_deps(); - mesh_clear(p_rid); - - while (mesh->multimeshes.first()) { - MultiMesh *multimesh = mesh->multimeshes.first()->self(); - multimesh->mesh = RID(); - multimesh->dirty_aabb = true; - - mesh->multimeshes.remove(mesh->multimeshes.first()); - - if (!multimesh->update_list.in_list()) { - multimesh_update_list.add(&multimesh->update_list); - } - } - - mesh_owner.free(p_rid); - memdelete(mesh); - - return true; - } else if (multimesh_owner.owns(p_rid)) { - MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_remove_deps(); - - if (multimesh->mesh.is_valid()) { - Mesh *mesh = mesh_owner.getornull(multimesh->mesh); - if (mesh) { - mesh->multimeshes.remove(&multimesh->mesh_list); - } - } - - multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_NONE); - - update_dirty_multimeshes(); - - multimesh_owner.free(p_rid); - memdelete(multimesh); - - return true; - } else if (immediate_owner.owns(p_rid)) { - Immediate *im = immediate_owner.getornull(p_rid); - im->instance_remove_deps(); - - immediate_owner.free(p_rid); - memdelete(im); - - return true; - } else if (light_owner.owns(p_rid)) { - Light *light = light_owner.getornull(p_rid); - light->instance_remove_deps(); - - light_owner.free(p_rid); - memdelete(light); - - return true; - } else if (reflection_probe_owner.owns(p_rid)) { - // delete the texture - ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_remove_deps(); - - reflection_probe_owner.free(p_rid); - memdelete(reflection_probe); - - return true; - } else if (lightmap_capture_data_owner.owns(p_rid)) { - // delete the texture - LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid); - lightmap_capture->instance_remove_deps(); - - lightmap_capture_data_owner.free(p_rid); - memdelete(lightmap_capture); - return true; - - } else if (canvas_occluder_owner.owns(p_rid)) { - CanvasOccluder *co = canvas_occluder_owner.getornull(p_rid); - if (co->index_id) - glDeleteBuffers(1, &co->index_id); - if (co->vertex_id) - glDeleteBuffers(1, &co->vertex_id); - - canvas_occluder_owner.free(p_rid); - memdelete(co); - - return true; - - } else if (canvas_light_shadow_owner.owns(p_rid)) { - CanvasLightShadow *cls = canvas_light_shadow_owner.getornull(p_rid); - glDeleteFramebuffers(1, &cls->fbo); - glDeleteRenderbuffers(1, &cls->depth); - glDeleteTextures(1, &cls->distance); - canvas_light_shadow_owner.free(p_rid); - memdelete(cls); - - return true; - } else { - return false; - } -} - -bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const { - if (p_feature == "pvrtc") - return config.pvrtc_supported; - - if (p_feature == "s3tc") - return config.s3tc_supported; - - if (p_feature == "etc") - return config.etc1_supported; - - return false; -} - -//////////////////////////////////////////// - -void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) { -} - -void RasterizerStorageGLES2::render_info_begin_capture() { - info.snap = info.render; -} - -void RasterizerStorageGLES2::render_info_end_capture() { - info.snap.object_count = info.render.object_count - info.snap.object_count; - info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count; - info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count; - info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count; - info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count; - info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count; -} - -int RasterizerStorageGLES2::get_captured_render_info(RS::RenderInfo p_info) { - switch (p_info) { - case RS::INFO_OBJECTS_IN_FRAME: { - return info.snap.object_count; - } break; - case RS::INFO_VERTICES_IN_FRAME: { - return info.snap.vertices_count; - } break; - case RS::INFO_MATERIAL_CHANGES_IN_FRAME: { - return info.snap.material_switch_count; - } break; - case RS::INFO_SHADER_CHANGES_IN_FRAME: { - return info.snap.shader_rebind_count; - } break; - case RS::INFO_SURFACE_CHANGES_IN_FRAME: { - return info.snap.surface_switch_count; - } break; - case RS::INFO_DRAW_CALLS_IN_FRAME: { - return info.snap.draw_call_count; - } break; - default: { - return get_render_info(p_info); - } - } -} - -int RasterizerStorageGLES2::get_render_info(RS::RenderInfo p_info) { - switch (p_info) { - case RS::INFO_OBJECTS_IN_FRAME: - return info.render_final.object_count; - case RS::INFO_VERTICES_IN_FRAME: - return info.render_final.vertices_count; - case RS::INFO_MATERIAL_CHANGES_IN_FRAME: - return info.render_final.material_switch_count; - case RS::INFO_SHADER_CHANGES_IN_FRAME: - return info.render_final.shader_rebind_count; - case RS::INFO_SURFACE_CHANGES_IN_FRAME: - return info.render_final.surface_switch_count; - case RS::INFO_DRAW_CALLS_IN_FRAME: - return info.render_final.draw_call_count; - case RS::INFO_USAGE_VIDEO_MEM_TOTAL: - return 0; //no idea - case RS::INFO_VIDEO_MEM_USED: - return info.vertex_mem + info.texture_mem; - case RS::INFO_TEXTURE_MEM_USED: - return info.texture_mem; - case RS::INFO_VERTEX_MEM_USED: - return info.vertex_mem; - default: - return 0; //no idea either - } -} - -String RasterizerStorageGLES2::get_video_adapter_name() const { - return (const char *)glGetString(GL_RENDERER); -} - -String RasterizerStorageGLES2::get_video_adapter_vendor() const { - return (const char *)glGetString(GL_VENDOR); -} - -void RasterizerStorageGLES2::initialize() { - RasterizerStorageGLES2::system_fbo = 0; - - { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> extensions = String((const char *)extension_string).split(" "); - - for (int i = 0; i < extensions.size(); i++) { - config.extensions.insert(extensions[i]); - } - } - - config.keep_original_textures = false; - config.shrink_textures_x2 = false; - config.depth_internalformat = GL_DEPTH_COMPONENT; - config.depth_type = GL_UNSIGNED_INT; - -#ifdef GLES_OVER_GL - config.texture_3d_supported = true; - config.texture_array_supported = config.extensions.has("GL_EXT_texture_array"); - config.float_texture_supported = true; - config.s3tc_supported = true; - config.pvrtc_supported = false; - config.etc1_supported = false; - config.support_npot_repeat_mipmap = true; - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24; -#else - config.texture_3d_supported = config.extensions.has("GL_OES_texture_3D"); - config.texture_array_supported = false; - config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); - config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc"); - config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1"); - config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc"); - config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot"); - -#ifdef JAVASCRIPT_ENABLED - // RenderBuffer internal format must be 16 bits in WebGL, - // but depth_texture should default to 32 always - // if the implementation doesn't support 32, it should just quietly use 16 instead - // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/ - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_INT; -#else - // on mobile check for 24 bit depth support for RenderBufferStorage - if (config.extensions.has("GL_OES_depth24")) { - config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; - config.depth_type = GL_UNSIGNED_INT; - } else { - config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16; - config.depth_type = GL_UNSIGNED_SHORT; - } -#endif -#endif - -#ifndef GLES_OVER_GL - //Manually load extensions for android and ios - -#ifdef IPHONE_ENABLED - // appears that IPhone doesn't need to dlopen TODO: test this rigorously before removing - //void *gles2_lib = dlopen(nullptr, RTLD_LAZY); - //glRenderbufferStorageMultisampleAPPLE = dlsym(gles2_lib, "glRenderbufferStorageMultisampleAPPLE"); - //glResolveMultisampleFramebufferAPPLE = dlsym(gles2_lib, "glResolveMultisampleFramebufferAPPLE"); -#elif ANDROID_ENABLED - - void *gles2_lib = dlopen("libGLESv2.so", RTLD_LAZY); - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glRenderbufferStorageMultisampleEXT"); - glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glFramebufferTexture2DMultisampleEXT"); - glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)dlsym(gles2_lib, "glTexImage3DOES"); - glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glTexSubImage3DOES"); - glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)dlsym(gles2_lib, "glCompressedTexSubImage3DOES"); -#endif -#endif - - // Check for multisample support - config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample"); - -#ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - config.render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL - config.use_rgba_2d_shadows = false; - config.support_depth_texture = true; - config.use_rgba_3d_shadows = false; - config.support_depth_cubemaps = true; -#else - config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); - config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture"); - config.use_rgba_3d_shadows = !config.support_depth_texture; - config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map"); -#endif - -#ifdef GLES_OVER_GL - config.support_32_bits_indices = true; -#else - config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); -#endif - -#ifdef GLES_OVER_GL - config.support_write_depth = true; -#elif defined(JAVASCRIPT_ENABLED) - config.support_write_depth = false; -#else - config.support_write_depth = config.extensions.has("GL_EXT_frag_depth"); -#endif - -#ifdef JAVASCRIPT_ENABLED - config.support_half_float_vertices = false; -#else - //every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec). - config.support_half_float_vertices = true; -#endif - - config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc"); - config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc"); - - //determine formats for depth textures (or renderbuffers) - if (config.support_depth_texture) { - // Will use texture for depth - // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT, - // as there is no extension to test for this. - GLuint fbo; - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - GLuint depth; - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT - // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT -#ifdef GLES_OVER_GL - config.depth_internalformat = GL_DEPTH_COMPONENT16; -#else - // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT. - config.depth_internalformat = GL_DEPTH_COMPONENT; -#endif - config.depth_type = GL_UNSIGNED_SHORT; - - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - glGenTextures(1, &depth); - glBindTexture(GL_TEXTURE_2D, depth); - glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); - - status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (status != GL_FRAMEBUFFER_COMPLETE) { - //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth - config.support_depth_texture = false; - config.use_rgba_3d_shadows = true; - } - - glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); - glDeleteFramebuffers(1, &fbo); - glBindTexture(GL_TEXTURE_2D, 0); - glDeleteTextures(1, &depth); - } - } - - //picky requirements for these - config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps; - - frame.count = 0; - frame.delta = 0; - frame.current_rt = nullptr; - frame.clear_request = false; - - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); - glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); - - // the use skeleton software path should be used if either float texture is not supported, - // OR max_vertex_texture_image_units is zero - config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); - - shaders.copy.init(); - shaders.cubemap_filter.init(); - bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); - shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq); - - { - // quad for copying stuff - - glGenBuffers(1, &resources.quadie); - glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); - { - const float qv[16] = { - -1, - -1, - 0, - 0, - -1, - 1, - 0, - 1, - 1, - 1, - 1, - 1, - 1, - -1, - 1, - 0, - }; - - glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW); - } - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - - { - //default textures - - glGenTextures(1, &resources.white_tex); - unsigned char whitetexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - whitetexdata[i] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.white_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.black_tex); - unsigned char blacktexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i++) { - blacktexdata[i] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.black_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.normal_tex); - unsigned char normaltexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - normaltexdata[i + 0] = 128; - normaltexdata[i + 1] = 128; - normaltexdata[i + 2] = 255; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.normal_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &resources.aniso_tex); - unsigned char anisotexdata[8 * 8 * 3]; - for (int i = 0; i < 8 * 8 * 3; i += 3) { - anisotexdata[i + 0] = 255; - anisotexdata[i + 1] = 128; - anisotexdata[i + 2] = 0; - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.aniso_tex); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); - glGenerateMipmap(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - -#if defined(GLES_OVER_GL) || defined(ANDROID_ENABLED) - glGenTextures(1, &resources.white_tex_3d); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d); - glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - -#ifdef GLES_OVER_GL - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); -#endif - - glGenTextures(1, &resources.white_tex_array); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D_ARRAY, resources.white_tex_array); - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 8, 8, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); - glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 8, 8, 1, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); - glGenerateMipmap(GL_TEXTURE_2D_ARRAY); - glBindTexture(GL_TEXTURE_2D, 0); -#endif - } - - // skeleton buffer - { - resources.skeleton_transform_buffer_size = 0; - glGenBuffers(1, &resources.skeleton_transform_buffer); - } - - // radical inverse vdc cache texture - // used for cubemap filtering - if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere - glGenTextures(1, &resources.radical_inverse_vdc_cache_tex); - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex); - - uint8_t radical_inverse[512]; - - for (uint32_t i = 0; i < 512; i++) { - uint32_t bits = i; - - bits = (bits << 16) | (bits >> 16); - bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1); - bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2); - bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4); - bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8); - - float value = float(bits) * 2.3283064365386963e-10; - radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255)); - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling - - glBindTexture(GL_TEXTURE_2D, 0); - } - - { - glGenFramebuffers(1, &resources.mipmap_blur_fbo); - glGenTextures(1, &resources.mipmap_blur_color); - } - -#ifdef GLES_OVER_GL - //this needs to be enabled manually in OpenGL 2.1 - - if (config.extensions.has("GL_ARB_seamless_cube_map")) { - glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS); - } - glEnable(GL_POINT_SPRITE); - glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); -#endif - - config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/texture_filters/use_nearest_mipmap_filter"); -} - -void RasterizerStorageGLES2::finalize() { -} - -void RasterizerStorageGLES2::_copy_screen() { - bind_quad_array(); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); -} - -void RasterizerStorageGLES2::update_dirty_resources() { - update_dirty_shaders(); - update_dirty_materials(); - update_dirty_skeletons(); - update_dirty_multimeshes(); -} - -RasterizerStorageGLES2::RasterizerStorageGLES2() { - RasterizerStorageGLES2::system_fbo = 0; -} |