diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
| -rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index e2d8ec1178..b1df65493f 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -384,6 +384,10 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ case VS::TEXTURE_TYPE_3D: { texture->images.resize(p_depth_3d); } break; + default: { + ERR_PRINT("Unknown texture type!"); + return; + } } Image::Format real_format; @@ -1303,6 +1307,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "CubeMap"; } break; + + default: { + + } break; } p_param_list->push_back(pi); @@ -2848,7 +2856,11 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGB, GL_FLOAT, NULL); +#ifdef GLES_OVER_GL + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); +#else + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); +#endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |