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path: root/drivers/gles2/rasterizer_storage_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2226
1 files changed, 2125 insertions, 101 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 0dc506d991..8c4325ccde 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -32,14 +32,40 @@
#include "rasterizer_canvas_gles2.h"
#include "rasterizer_scene_gles2.h"
+#include "math/transform.h"
+
+#include "servers/visual/shader_language.h"
+
GLuint RasterizerStorageGLES2::system_fbo = 0;
/* TEXTURE API */
-Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type) {
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define _EXT_ETC1_RGB8_OES 0x8D64
+
+#ifdef GLES_OVER_GL
+#define _GL_HALF_FLOAT_OES 0x140B
+#else
+#define _GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+void RasterizerStorageGLES2::bind_quad_array() const {
+ glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+}
+
+Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) {
r_gl_format = 0;
Ref<Image> image = p_image;
+ r_compressed = false;
bool need_decompress = false;
@@ -98,9 +124,14 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RF: {
- ERR_EXPLAIN("R float texture not supported");
- ERR_FAIL_V(image);
+ if (!config.float_texture_supported) {
+ ERR_EXPLAIN("R float texture not supported");
+ ERR_FAIL_V(image);
+ }
+ r_gl_internal_format = GL_ALPHA;
+ r_gl_format = GL_ALPHA;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGF: {
ERR_EXPLAIN("RG float texture not supported");
@@ -108,54 +139,87 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RGBF: {
+ if (!config.float_texture_supported) {
- ERR_EXPLAIN("RGB float texture not supported");
- ERR_FAIL_V(image);
+ ERR_EXPLAIN("RGB float texture not supported");
+ ERR_FAIL_V(image);
+ }
+
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGBAF: {
+ if (!config.float_texture_supported) {
- ERR_EXPLAIN("RGBA float texture not supported");
- ERR_FAIL_V(image);
+ ERR_EXPLAIN("RGBA float texture not supported");
+ ERR_FAIL_V(image);
+ }
+
+ r_gl_internal_format = GL_RGBA;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RH: {
- ERR_EXPLAIN("R half float texture not supported");
- ERR_FAIL_V(image);
+ need_decompress = true;
} break;
case Image::FORMAT_RGH: {
- ERR_EXPLAIN("RG half float texture not supported");
- ERR_FAIL_V(image);
-
+ need_decompress = true;
} break;
case Image::FORMAT_RGBH: {
- ERR_EXPLAIN("RGB half float texture not supported");
- ERR_FAIL_V(image);
-
+ need_decompress = true;
} break;
case Image::FORMAT_RGBAH: {
- ERR_EXPLAIN("RGBA half float texture not supported");
- ERR_FAIL_V(image);
-
+ need_decompress = true;
} break;
case Image::FORMAT_RGBE9995: {
- ERR_EXPLAIN("RGBA float texture not supported");
- ERR_FAIL_V(image);
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+
+ if (image.is_valid())
+
+ image = image->rgbe_to_srgb();
+
+ return image;
} break;
case Image::FORMAT_DXT1: {
- need_decompress = true;
+ r_compressed = true;
+ if (config.s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } else {
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_DXT3: {
- need_decompress = true;
+ if (config.s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_DXT5: {
- need_decompress = true;
+ if (config.s3tc_supported) {
+ r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_RGTC_R: {
@@ -198,7 +262,14 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_ETC: {
- need_decompress = true;
+ if (config.etc1_supported) {
+ r_gl_internal_format = _EXT_ETC1_RGB8_OES;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ r_compressed = true;
+ } else {
+ need_decompress = true;
+ }
} break;
case Image::FORMAT_ETC2_R11: {
@@ -275,11 +346,14 @@ RID RasterizerStorageGLES2::texture_create() {
return texture_owner.make_rid(texture);
}
-void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
+void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
GLenum format;
GLenum internal_format;
GLenum type;
+ bool compressed = false;
+ bool srgb = false;
+
if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
}
@@ -291,9 +365,26 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->format = p_format;
texture->flags = p_flags;
texture->stored_cube_sides = 0;
- texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+ texture->type = p_type;
+
+ switch (p_type) {
+ case VS::TEXTURE_TYPE_2D: {
+ texture->target = GL_TEXTURE_2D;
+ texture->images.resize(1);
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ texture->target = GL_TEXTURE_CUBE_MAP;
+ texture->images.resize(6);
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ texture->images.resize(p_depth_3d);
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ texture->images.resize(p_depth_3d);
+ } break;
+ }
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type);
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed);
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
@@ -304,6 +395,8 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->data_size = 0;
texture->mipmaps = 1;
+ texture->compressed = compressed;
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
@@ -315,7 +408,7 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->active = true;
}
-void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -328,13 +421,12 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
GLenum format;
GLenum internal_format;
bool compressed = false;
- bool srgb;
if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images[p_cube_side] = p_image;
+ texture->images.write[p_layer] = p_image;
}
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type);
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed);
if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
@@ -350,7 +442,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
}
};
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
texture->data_size = img->get_data().size();
PoolVector<uint8_t>::Read read = img->get_data().read();
@@ -423,11 +515,21 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
int size, ofs;
img->get_mipmap_offset_and_size(i, ofs, size);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ if (texture->compressed) {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+
+ int bw = w;
+ int bh = h;
+
+ glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
} else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
+ } else {
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
+ }
}
tsize += size;
@@ -442,9 +544,9 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
// printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
- texture->stored_cube_sides |= (1 << p_cube_side);
+ texture->stored_cube_sides |= (1 << p_layer);
- if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture->target);
}
@@ -452,12 +554,12 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
texture->mipmaps = mipmaps;
}
-void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
// TODO
ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
}
-Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
+Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -465,8 +567,8 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi
ERR_FAIL_COND_V(!texture->active, Ref<Image>());
ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
- if (!texture->images[p_cube_side].is_null()) {
- return texture->images[p_cube_side];
+ if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
+ return texture->images[p_layer];
}
#ifdef GLES_OVER_GL
@@ -492,9 +594,13 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi
ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1);
}
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ if (texture->compressed) {
+ glPixelStorei(GL_PACK_ALIGNMENT, 4);
+ glGetCompressedTexImage(texture->target, i, &wb[ofs]);
+ } else {
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ }
}
wb = PoolVector<uint8_t>::Write();
@@ -520,8 +626,6 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags)
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags = p_flags | cube; // can't remove a cube from being a cube
if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
@@ -578,6 +682,14 @@ Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
return texture->format;
}
+VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
+
+ return texture->type;
+}
+
uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -602,7 +714,15 @@ uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
return texture->height;
}
-void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->depth;
+}
+
+void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -641,8 +761,9 @@ void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info)
VS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
- tinfo.size.x = t->alloc_width;
- tinfo.size.y = t->alloc_height;
+ tinfo.width = t->alloc_width;
+ tinfo.height = t->alloc_height;
+ tinfo.depth = 0;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -683,27 +804,171 @@ void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture,
}
void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
- // TODO
+ Texture *texture = texture_owner.get(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_3d = p_callback;
+ texture->detect_3d_ud = p_userdata;
}
void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
- // TODO
+ Texture *texture = texture_owner.get(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_srgb = p_callback;
+ texture->detect_srgb_ud = p_userdata;
}
void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
- // TODO
+ Texture *texture = texture_owner.get(p_texture);
+ ERR_FAIL_COND(!texture);
+
+ texture->detect_normal = p_callback;
+ texture->detect_normal_ud = p_userdata;
}
RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
- // TODO
+
return RID();
}
RID RasterizerStorageGLES2::sky_create() {
- return RID();
+ Sky *sky = memnew(Sky);
+ sky->radiance = 0;
+ return sky_owner.make_rid(sky);
}
void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
+ Sky *sky = sky_owner.getornull(p_sky);
+ ERR_FAIL_COND(!sky);
+
+ if (sky->panorama.is_valid()) {
+ sky->panorama = RID();
+ glDeleteTextures(1, &sky->radiance);
+ sky->radiance = 0;
+ }
+
+ sky->panorama = p_panorama;
+ if (!sky->panorama.is_valid()) {
+ return; // the panorama was cleared
+ }
+
+ Texture *texture = texture_owner.getornull(sky->panorama);
+ if (!texture) {
+ sky->panorama = RID();
+ ERR_FAIL_COND(!texture);
+ }
+
+ // glBindVertexArray(0) and more
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_BLEND);
+
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
+ glDisableVertexAttribArray(i);
+ }
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(texture->target, texture->tex_id);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ // New cubemap that will hold the mipmaps with different roughness values
+ glActiveTexture(GL_TEXTURE2);
+ glGenTextures(1, &sky->radiance);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
+
+ // Now we create a new framebuffer. The new cubemap images will be used as
+ // attachements for it, so we can fill them by issuing draw calls.
+ GLuint tmp_fb;
+
+ glGenFramebuffers(1, &tmp_fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
+
+ int size = p_radiance_size;
+
+ int lod = 0;
+
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D);
+
+ shaders.cubemap_filter.bind();
+
+ int mipmaps = 6;
+
+ int mm_level = mipmaps;
+
+ GLenum internal_format = GL_RGBA;
+ GLenum format = GL_RGBA;
+ GLenum type = GL_UNSIGNED_BYTE; // This is suboptimal... TODO other format for FBO?
+
+ // Set the initial (empty) mipmaps
+ while (size >= 1) {
+
+ for (int i = 0; i < 6; i++) {
+ glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
+ }
+
+ lod++;
+
+ size >>= 1;
+ }
+
+ lod = 0;
+ mm_level = mipmaps;
+
+ size = p_radiance_size;
+
+ // now render to the framebuffer, mipmap level for mipmap level
+ while (size >= 1) {
+
+ for (int i = 0; i < 6; i++) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], sky->radiance, lod);
+
+ glViewport(0, 0, size, size);
+
+ bind_quad_array();
+
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
+
+ float roughness = mm_level ? lod / (float)(mipmaps - 1) : 1;
+ shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ }
+
+ size >>= 1;
+
+ mm_level--;
+
+ lod++;
+ }
+
+ // restore ranges
+
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Framebuffer did its job. thank mr framebuffer
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+ glDeleteFramebuffers(1, &tmp_fb);
}
/* SHADER API */
@@ -755,6 +1020,8 @@ void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code)
if (mode == VS::SHADER_CANVAS_ITEM) {
shader->shader = &canvas->state.canvas_shader;
+ } else if (mode == VS::SHADER_SPATIAL) {
+ shader->shader = &scene->state.scene_shader;
} else {
return;
}
@@ -815,6 +1082,62 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
actions->uniforms = &p_shader->uniforms;
} break;
+ case VS::SHADER_SPATIAL: {
+ p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
+ p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
+ p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
+ p_shader->spatial.uses_alpha = false;
+ p_shader->spatial.uses_alpha_scissor = false;
+ p_shader->spatial.uses_discard = false;
+ p_shader->spatial.unshaded = false;
+ p_shader->spatial.no_depth_test = false;
+ p_shader->spatial.uses_sss = false;
+ p_shader->spatial.uses_time = false;
+ p_shader->spatial.uses_vertex_lighting = false;
+ p_shader->spatial.uses_screen_texture = false;
+ p_shader->spatial.uses_depth_texture = false;
+ p_shader->spatial.uses_vertex = false;
+ p_shader->spatial.writes_modelview_or_projection = false;
+ p_shader->spatial.uses_world_coordinates = false;
+
+ shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
+ shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
+ shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
+ shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
+
+ shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
+ shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
+ shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
+ shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
+
+ shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
+ shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
+ shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
+
+ shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
+ shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
+
+ shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
+
+ shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
+
+ shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
+ shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
+
+ shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
+ shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
+ shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
+ shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
+ shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
+
+ shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
+ shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
+ shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
+
+ actions = &shaders.actions_scene;
+ actions->uniforms = &p_shader->uniforms;
+ } break;
+
default: {
return;
} break;
@@ -832,6 +1155,11 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->uses_vertex_time = gen_code.uses_vertex_time;
p_shader->uses_fragment_time = gen_code.uses_fragment_time;
+ p_shader->shader->set_custom_shader(p_shader->custom_code_id);
+ p_shader->shader->bind();
+
+ // cache uniform locations
+
for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
_material_make_dirty(E->self());
}
@@ -919,6 +1247,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
pi.type = Variant::POOL_INT_ARRAY;
} break;
+ case ShaderLanguage::TYPE_FLOAT: {
+ pi.type = Variant::REAL;
+ } break;
+
case ShaderLanguage::TYPE_VEC2: {
pi.type = Variant::VECTOR2;
} break;
@@ -1071,183 +1403,1277 @@ Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringN
}
void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->line_width = p_width;
}
void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) {
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->next_pass = p_next_material;
}
bool RasterizerStorageGLES2::material_is_animated(RID p_material) {
- return false;
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->dirty_list.in_list()) {
+ _update_material(material);
+ }
+
+ bool animated = material->is_animated_cache;
+ if (!animated && material->next_pass.is_valid()) {
+ animated = material_is_animated(material->next_pass);
+ }
+ return animated;
}
bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) {
- return false;
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, false);
+ if (material->dirty_list.in_list()) {
+ _update_material(material);
+ }
+
+ bool casts_shadows = material->can_cast_shadow_cache;
+
+ if (!casts_shadows && material->next_pass.is_valid()) {
+ casts_shadows = material_casts_shadows(material->next_pass);
+ }
+
+ return casts_shadows;
}
void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
+ if (E) {
+ E->get()++;
+ } else {
+ material->instance_owners[p_instance] = 1;
+ }
}
void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
+ ERR_FAIL_COND(!E);
+
+ E->get()--;
+
+ if (E->get() == 0) {
+ material->instance_owners.erase(E);
+ }
}
void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) {
+ ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN);
+ ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->render_priority = priority;
+}
+
+void RasterizerStorageGLES2::_update_material(Material *p_material) {
+ if (p_material->dirty_list.in_list()) {
+ _material_dirty_list.remove(&p_material->dirty_list);
+ }
+
+ if (p_material->shader && p_material->shader->dirty_list.in_list()) {
+ _update_shader(p_material->shader);
+ }
+
+ if (p_material->shader && !p_material->shader->valid) {
+ return;
+ }
+
+ {
+ bool can_cast_shadow = false;
+ bool is_animated = false;
+
+ if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
+
+ if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
+ (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ can_cast_shadow = true;
+ }
+
+ if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
+ is_animated = true;
+ }
+
+ if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
+ is_animated = true;
+ }
+
+ if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
+ p_material->can_cast_shadow_cache = can_cast_shadow;
+ p_material->is_animated_cache = is_animated;
+
+ for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
+ E->key()->material_changed_notify();
+ }
+
+ for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
+ E->key()->base_material_changed();
+ }
+ }
+ }
+ }
+
+ // uniforms and other thigns will be set in the use_material method in ShaderGLES2
+
+ if (p_material->shader && p_material->shader->texture_count > 0) {
+
+ p_material->textures.resize(p_material->shader->texture_count);
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
+ if (E->get().texture_order < 0)
+ continue; // not a texture, does not go here
+
+ RID texture;
+
+ Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
+
+ if (V) {
+ texture = V->get();
+ }
+
+ if (!texture.is_valid()) {
+ Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
+
+ if (W) {
+ texture = W->get();
+ }
+ }
+
+ p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
+ }
+ } else {
+ p_material->textures.clear();
+ }
+}
+
+void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) {
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
+
+ if (I) {
+ I->get()++;
+ } else {
+ material->geometry_owners[p_geometry] = 1;
+ }
+}
+
+void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+
+ Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
+ ERR_FAIL_COND(!I);
+
+ I->get()--;
+
+ if (I->get() == 0) {
+ material->geometry_owners.erase(I);
+ }
}
void RasterizerStorageGLES2::update_dirty_materials() {
+ while (_material_dirty_list.first()) {
+
+ Material *material = _material_dirty_list.first()->self();
+ _update_material(material);
+ }
}
/* MESH API */
RID RasterizerStorageGLES2::mesh_create() {
- return RID();
+
+ Mesh *mesh = memnew(Mesh);
+
+ return mesh_owner.make_rid(mesh);
}
void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+ PoolVector<uint8_t> array = p_array;
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX));
+
+ //must have index and bones, both.
+ {
+ uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
+ ERR_EXPLAIN("Array must have both bones and weights in format or none.");
+ ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight);
+ }
+
+ //bool has_morph = p_blend_shapes.size();
+
+ Surface::Attrib attribs[VS::ARRAY_MAX];
+
+ int stride = 0;
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+
+ attribs[i].index = i;
+
+ if (!(p_format & (1 << i))) {
+ attribs[i].enabled = false;
+ attribs[i].integer = false;
+ continue;
+ }
+
+ attribs[i].enabled = true;
+ attribs[i].offset = stride;
+ attribs[i].integer = false;
+
+ switch (i) {
+
+ case VS::ARRAY_VERTEX: {
+
+ if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
+ attribs[i].size = 2;
+ } else {
+ attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3;
+ }
+
+ if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
+ attribs[i].type = _GL_HALF_FLOAT_OES;
+ stride += attribs[i].size * 2;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += attribs[i].size * 4;
+ }
+
+ attribs[i].normalized = GL_FALSE;
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ attribs[i].size = 3;
+
+ if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
+ attribs[i].type = GL_BYTE;
+ stride += 4; //pad extra byte
+ attribs[i].normalized = GL_TRUE;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 12;
+ attribs[i].normalized = GL_FALSE;
+ }
+
+ } break;
+ case VS::ARRAY_TANGENT: {
+
+ attribs[i].size = 4;
+
+ if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
+ attribs[i].type = GL_BYTE;
+ stride += 4;
+ attribs[i].normalized = GL_TRUE;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ attribs[i].size = 4;
+
+ if (p_format & VS::ARRAY_COMPRESS_COLOR) {
+ attribs[i].type = GL_UNSIGNED_BYTE;
+ stride += 4;
+ attribs[i].normalized = GL_TRUE;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
+ }
+
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ attribs[i].size = 2;
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
+ attribs[i].type = _GL_HALF_FLOAT_OES;
+ stride += 4;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 8;
+ }
+
+ attribs[i].normalized = GL_FALSE;
+
+ } break;
+ case VS::ARRAY_TEX_UV2: {
+
+ attribs[i].size = 2;
+
+ if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
+ attribs[i].type = _GL_HALF_FLOAT_OES;
+ stride += 4;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 8;
+ }
+ attribs[i].normalized = GL_FALSE;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ attribs[i].size = 4;
+
+ if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ stride += 8;
+ } else {
+ attribs[i].type = GL_UNSIGNED_BYTE;
+ stride += 4;
+ }
+
+ attribs[i].normalized = GL_FALSE;
+ attribs[i].integer = true;
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ attribs[i].size = 4;
+
+ if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
+
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ stride += 8;
+ attribs[i].normalized = GL_TRUE;
+ } else {
+ attribs[i].type = GL_FLOAT;
+ stride += 16;
+ attribs[i].normalized = GL_FALSE;
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ attribs[i].size = 1;
+
+ if (p_vertex_count >= (1 << 16)) {
+ attribs[i].type = GL_UNSIGNED_INT;
+ attribs[i].stride = 4;
+ } else {
+ attribs[i].type = GL_UNSIGNED_SHORT;
+ attribs[i].stride = 2;
+ }
+
+ attribs[i].normalized = GL_FALSE;
+
+ } break;
+ }
+ }
+
+ for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
+ attribs[i].stride = stride;
+ }
+
+ //validate sizes
+
+ int array_size = stride * p_vertex_count;
+ int index_array_size = 0;
+ if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
+ //old format, convert
+ array = PoolVector<uint8_t>();
+
+ array.resize(p_array.size() + p_vertex_count * 2);
+
+ PoolVector<uint8_t>::Write w = array.write();
+ PoolVector<uint8_t>::Read r = p_array.read();
+
+ uint16_t *w16 = (uint16_t *)w.ptr();
+ const uint16_t *r16 = (uint16_t *)r.ptr();
+
+ uint16_t one = Math::make_half_float(1);
+
+ for (int i = 0; i < p_vertex_count; i++) {
+
+ *w16++ = *r16++;
+ *w16++ = *r16++;
+ *w16++ = *r16++;
+ *w16++ = one;
+ for (int j = 0; j < (stride / 2) - 4; j++) {
+ *w16++ = *r16++;
+ }
+ }
+ }
+
+ ERR_FAIL_COND(array.size() != array_size);
+
+ if (p_format & VS::ARRAY_FORMAT_INDEX) {
+
+ index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
+ }
+
+ ERR_FAIL_COND(p_index_array.size() != index_array_size);
+
+ ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count);
+
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
+ ERR_FAIL_COND(p_blend_shapes[i].size() != array_size);
+ }
+
+ // all valid, create stuff
+
+ Surface *surface = memnew(Surface);
+
+ surface->active = true;
+ surface->array_len = p_vertex_count;
+ surface->index_array_len = p_index_count;
+ surface->array_byte_size = array.size();
+ surface->index_array_byte_size = p_index_array.size();
+ surface->primitive = p_primitive;
+ surface->mesh = mesh;
+ surface->format = p_format;
+ surface->skeleton_bone_aabb = p_bone_aabbs;
+ surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
+
+ surface->aabb = p_aabb;
+ surface->max_bone = p_bone_aabbs.size();
+
+ surface->data = array;
+ surface->index_data = p_index_array;
+
+ surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
+
+ for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
+ surface->skeleton_bone_used.write[i] = surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0;
+ }
+
+ for (int i = 0; i < VS::ARRAY_MAX; i++) {
+ surface->attribs[i] = attribs[i];
+ }
+
+ // Okay, now the OpenGL stuff, wheeeeey \o/
+ {
+ PoolVector<uint8_t>::Read vr = array.read();
+
+ glGenBuffers(1, &surface->vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ if (p_format & VS::ARRAY_FORMAT_INDEX) {
+ PoolVector<uint8_t>::Read ir = p_index_array.read();
+
+ glGenBuffers(1, &surface->index_id);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ }
+
+ // TODO generate wireframes
+ }
+
+ {
+ // blend shapes
+
+ for (int i = 0; i < p_blend_shapes.size(); i++) {
+
+ Surface::BlendShape mt;
+
+ PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
+
+ surface->total_data_size += array_size;
+
+ glGenBuffers(1, &mt.vertex_id);
+ glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
+ glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ surface->blend_shapes.push_back(mt);
+ }
+ }
+
+ mesh->surfaces.push_back(surface);
+ mesh->instance_change_notify();
+
+ info.vertex_mem += surface->total_data_size;
}
void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ ERR_FAIL_COND(mesh->surfaces.size() != 0);
+ ERR_FAIL_COND(p_amount < 0);
+
+ mesh->blend_shape_count = p_amount;
}
int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
- return 0;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+
+ return mesh->blend_shape_count;
}
void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ mesh->blend_shape_mode = p_mode;
}
VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const {
- return VS::BLEND_SHAPE_MODE_NORMALIZED;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
+
+ return mesh->blend_shape_mode;
}
void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
+
+ int total_size = p_data.size();
+ ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
+
+ PoolVector<uint8_t>::Read r = p_data.read();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
+ glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
+
+ if (mesh->surfaces[p_surface]->material == p_material)
+ return;
+
+ if (mesh->surfaces[p_surface]->material.is_valid()) {
+ _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
+ }
+
+ mesh->surfaces[p_surface]->material = p_material;
+
+ if (mesh->surfaces[p_surface]->material.is_valid()) {
+ _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
+ }
+
+ mesh->instance_material_change_notify();
}
RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
- return RID();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
+
+ return mesh->surfaces[p_surface]->material;
}
int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
- return 0;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
+
+ return mesh->surfaces[p_surface]->array_len;
}
int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
- return 0;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
+
+ return mesh->surfaces[p_surface]->index_array_len;
}
PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
- return PoolVector<uint8_t>();
+
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
+
+ Surface *surface = mesh->surfaces[p_surface];
+
+ return surface->data;
}
PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
- return PoolVector<uint8_t>();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
+
+ Surface *surface = mesh->surfaces[p_surface];
+
+ return surface->index_data;
}
uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const {
- return 0;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+
+ ERR_FAIL_COND_V(!mesh, 0);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
+
+ return mesh->surfaces[p_surface]->format;
}
VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
- return VS::PRIMITIVE_TRIANGLES;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX);
+
+ return mesh->surfaces[p_surface]->primitive;
}
AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
- return AABB();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
+
+ return mesh->surfaces[p_surface]->aabb;
}
Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ WARN_PRINT("GLES2 mesh_surface_get_blend_shapes is not implemented");
return Vector<PoolVector<uint8_t> >();
}
Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
- return Vector<AABB>();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, Vector<AABB>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
+
+ return mesh->surfaces[p_surface]->skeleton_bone_aabb;
}
void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
+
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+ ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
+
+ Surface *surface = mesh->surfaces[p_surface];
+
+ if (surface->material.is_valid()) {
+ // TODO _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
+ }
+
+ glDeleteBuffers(1, &surface->vertex_id);
+ if (surface->index_id) {
+ glDeleteBuffers(1, &surface->index_id);
+ }
+
+ for (int i = 0; i < surface->blend_shapes.size(); i++) {
+ glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id);
+ }
+
+ info.vertex_mem -= surface->total_data_size;
+
+ mesh->instance_material_change_notify();
+
+ memdelete(surface);
+
+ mesh->surfaces.remove(p_surface);
+
+ mesh->instance_change_notify();
}
int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
- return 0;
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, 0);
+ return mesh->surfaces.size();
}
void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ mesh->custom_aabb = p_aabb;
}
AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const {
- return AABB();
+ const Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+
+ return mesh->custom_aabb;
}
AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
- return AABB();
+ Mesh *mesh = mesh_owner.get(p_mesh);
+ ERR_FAIL_COND_V(!mesh, AABB());
+
+ if (mesh->custom_aabb != AABB())
+ return mesh->custom_aabb;
+
+ // TODO handle skeletons
+
+ AABB aabb;
+
+ if (mesh->surfaces.size() >= 1) {
+ aabb = mesh->surfaces[0]->aabb;
+ }
+
+ for (int i = 0; i < mesh->surfaces.size(); i++) {
+ aabb.merge_with(mesh->surfaces[i]->aabb);
+ }
+
+ return aabb;
}
void RasterizerStorageGLES2::mesh_clear(RID p_mesh) {
+ Mesh *mesh = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!mesh);
+
+ while (mesh->surfaces.size()) {
+ mesh_remove_surface(p_mesh, 0);
+ }
}
/* MULTIMESH API */
RID RasterizerStorageGLES2::multimesh_create() {
- return RID();
+ MultiMesh *multimesh = memnew(MultiMesh);
+ return multimesh_owner.make_rid(multimesh);
}
void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) {
+ return;
+ }
+
+ multimesh->size = p_instances;
+
+ multimesh->color_format = p_color_format;
+ multimesh->transform_format = p_transform_format;
+ multimesh->custom_data_format = p_data;
+
+ if (multimesh->size) {
+ multimesh->data.resize(0);
+ }
+
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
+ multimesh->xform_floats = 8;
+ } else {
+ multimesh->xform_floats = 12;
+ }
+
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
+ multimesh->color_floats = 0;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ multimesh->color_floats = 1;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ multimesh->color_floats = 4;
+ }
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
+ multimesh->custom_data_floats = 0;
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ multimesh->custom_data_floats = 1;
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ multimesh->custom_data_floats = 4;
+ }
+
+ int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+
+ multimesh->data.resize(format_floats * p_instances);
+
+ for (int i = 0; i < p_instances * format_floats; i += format_floats) {
+ int color_from = 0;
+ int custom_data_from = 0;
+
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
+ multimesh->data.write[i + 0] = 1.0;
+ multimesh->data.write[i + 1] = 0.0;
+ multimesh->data.write[i + 2] = 0.0;
+ multimesh->data.write[i + 3] = 0.0;
+ multimesh->data.write[i + 4] = 0.0;
+ multimesh->data.write[i + 5] = 1.0;
+ multimesh->data.write[i + 6] = 0.0;
+ multimesh->data.write[i + 7] = 0.0;
+ color_from = 8;
+ custom_data_from = 8;
+ } else {
+ multimesh->data.write[i + 0] = 1.0;
+ multimesh->data.write[i + 1] = 0.0;
+ multimesh->data.write[i + 2] = 0.0;
+ multimesh->data.write[i + 3] = 0.0;
+ multimesh->data.write[i + 4] = 0.0;
+ multimesh->data.write[i + 5] = 1.0;
+ multimesh->data.write[i + 6] = 0.0;
+ multimesh->data.write[i + 7] = 0.0;
+ multimesh->data.write[i + 8] = 0.0;
+ multimesh->data.write[i + 9] = 0.0;
+ multimesh->data.write[i + 10] = 1.0;
+ multimesh->data.write[i + 11] = 0.0;
+ color_from = 12;
+ custom_data_from = 12;
+ }
+
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colu = 0xFFFFFFFF;
+ multimesh->data.write[i + color_from + 0] = cu.colf;
+ custom_data_from = color_from + 1;
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ multimesh->data.write[i + color_from + 0] = 1.0;
+ multimesh->data.write[i + color_from + 1] = 1.0;
+ multimesh->data.write[i + color_from + 2] = 1.0;
+ multimesh->data.write[i + color_from + 3] = 1.0;
+ custom_data_from = color_from + 4;
+ }
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colu = 0;
+ multimesh->data.write[i + custom_data_from + 0] = cu.colf;
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ multimesh->data.write[i + custom_data_from + 0] = 0.0;
+ multimesh->data.write[i + custom_data_from + 1] = 0.0;
+ multimesh->data.write[i + custom_data_from + 2] = 0.0;
+ multimesh->data.write[i + custom_data_from + 3] = 0.0;
+ }
+ }
+
+ multimesh->dirty_aabb = true;
+ multimesh->dirty_data = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
- return 0;
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, 0);
+
+ return multimesh->size;
}
void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ if (multimesh->mesh.is_valid()) {
+ Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
+ if (mesh) {
+ mesh->multimeshes.remove(&multimesh->mesh_list);
+ }
+ }
+
+ multimesh->mesh = p_mesh;
+
+ if (multimesh->mesh.is_valid()) {
+ Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
+ if (mesh) {
+ mesh->multimeshes.add(&multimesh->mesh_list);
+ }
+ }
+
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
+
+ int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats;
+
+ float *dataptr = &multimesh->data.write[stride * p_index];
+
+ dataptr[0] = p_transform.basis.elements[0][0];
+ dataptr[1] = p_transform.basis.elements[0][1];
+ dataptr[2] = p_transform.basis.elements[0][2];
+ dataptr[3] = p_transform.origin.x;
+ dataptr[4] = p_transform.basis.elements[1][0];
+ dataptr[5] = p_transform.basis.elements[1][1];
+ dataptr[6] = p_transform.basis.elements[1][2];
+ dataptr[7] = p_transform.origin.y;
+ dataptr[8] = p_transform.basis.elements[2][0];
+ dataptr[9] = p_transform.basis.elements[2][1];
+ dataptr[10] = p_transform.basis.elements[2][2];
+ dataptr[11] = p_transform.origin.z;
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index];
+
+ dataptr[0] = p_transform.elements[0][0];
+ dataptr[1] = p_transform.elements[1][0];
+ dataptr[2] = 0;
+ dataptr[3] = p_transform.elements[2][0];
+ dataptr[4] = p_transform.elements[0][1];
+ dataptr[5] = p_transform.elements[1][1];
+ dataptr[6] = 0;
+ dataptr[7] = p_transform.elements[2][1];
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
+
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+
+ uint8_t *data8 = (uint8_t *)dataptr;
+ data8[0] = CLAMP(p_color.r * 255.0, 0, 255);
+ data8[1] = CLAMP(p_color.g * 255.0, 0, 255);
+ data8[2] = CLAMP(p_color.b * 255.0, 0, 255);
+ data8[3] = CLAMP(p_color.a * 255.0, 0, 255);
+
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ dataptr[0] = p_color.r;
+ dataptr[1] = p_color.g;
+ dataptr[2] = p_color.b;
+ dataptr[3] = p_color.a;
+ }
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
-void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ ERR_FAIL_INDEX(p_index, multimesh->size);
+ ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+
+ uint8_t *data8 = (uint8_t *)dataptr;
+ data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
+ data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
+ data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
+ data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
+
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ dataptr[0] = p_custom_data.r;
+ dataptr[1] = p_custom_data.g;
+ dataptr[2] = p_custom_data.b;
+ dataptr[3] = p_custom_data.a;
+ }
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
- return RID();
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, RID());
+
+ return multimesh->mesh;
}
Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- return Transform();
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
+ ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index];
+
+ Transform xform;
+
+ xform.basis.elements[0][0] = dataptr[0];
+ xform.basis.elements[0][1] = dataptr[1];
+ xform.basis.elements[0][2] = dataptr[2];
+ xform.origin.x = dataptr[3];
+ xform.basis.elements[1][0] = dataptr[4];
+ xform.basis.elements[1][1] = dataptr[5];
+ xform.basis.elements[1][2] = dataptr[6];
+ xform.origin.y = dataptr[7];
+ xform.basis.elements[2][0] = dataptr[8];
+ xform.basis.elements[2][1] = dataptr[9];
+ xform.basis.elements[2][2] = dataptr[10];
+ xform.origin.z = dataptr[11];
+
+ return xform;
}
Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
- return Transform2D();
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Transform2D());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
+ ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index];
+
+ Transform2D xform;
+
+ xform.elements[0][0] = dataptr[0];
+ xform.elements[1][0] = dataptr[1];
+ xform.elements[2][0] = dataptr[3];
+ xform.elements[0][1] = dataptr[4];
+ xform.elements[1][1] = dataptr[5];
+ xform.elements[2][1] = dataptr[7];
+
+ return xform;
}
Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
+ ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
+
+ if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colf = dataptr[0];
+
+ return Color::hex(BSWAP32(cu.colu));
+
+ } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
+ Color c;
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+
+ return c;
+ }
+
return Color();
}
Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, Color());
+ ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
+ ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
+
+ if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
+ union {
+ uint32_t colu;
+ float colf;
+ } cu;
+
+ cu.colf = dataptr[0];
+
+ return Color::hex(BSWAP32(cu.colu));
+
+ } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
+ Color c;
+ c.r = dataptr[0];
+ c.g = dataptr[1];
+ c.b = dataptr[2];
+ c.a = dataptr[3];
+
+ return c;
+ }
+
return Color();
}
void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ int dsize = multimesh->data.size();
+
+ ERR_FAIL_COND(dsize != p_array.size());
+
+ PoolVector<float>::Read r = p_array.read();
+ copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
+
+ multimesh->dirty_data = true;
+ multimesh->dirty_aabb = true;
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
}
void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+
+ multimesh->visible_instances = p_visible;
}
int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
- return 0;
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, -1);
+
+ return multimesh->visible_instances;
}
AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, AABB());
- return AABB();
+ const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes();
+
+ return multimesh->aabb;
}
void RasterizerStorageGLES2::update_dirty_multimeshes() {
+
+ while (multimesh_update_list.first()) {
+
+ MultiMesh *multimesh = multimesh_update_list.first()->self();
+
+ if (multimesh->size && multimesh->dirty_aabb) {
+
+ AABB mesh_aabb;
+
+ if (multimesh->mesh.is_valid()) {
+ mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
+ } else {
+ mesh_aabb.size += Vector3(0.001, 0.001, 0.001);
+ }
+
+ int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
+ int count = multimesh->data.size();
+ float *data = multimesh->data.ptrw();
+
+ AABB aabb;
+
+ if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
+
+ for (int i = 0; i < count; i += stride) {
+
+ float *dataptr = &data[i];
+
+ Transform xform;
+ xform.basis[0][0] = dataptr[0];
+ xform.basis[0][1] = dataptr[1];
+ xform.origin[0] = dataptr[3];
+ xform.basis[1][0] = dataptr[4];
+ xform.basis[1][1] = dataptr[5];
+ xform.origin[1] = dataptr[7];
+
+ AABB laabb = xform.xform(mesh_aabb);
+
+ if (i == 0) {
+ aabb = laabb;
+ } else {
+ aabb.merge_with(laabb);
+ }
+ }
+
+ } else {
+
+ for (int i = 0; i < count; i += stride) {
+
+ float *dataptr = &data[i];
+
+ Transform xform;
+ xform.basis.elements[0][0] = dataptr[0];
+ xform.basis.elements[0][1] = dataptr[1];
+ xform.basis.elements[0][2] = dataptr[2];
+ xform.origin.x = dataptr[3];
+ xform.basis.elements[1][0] = dataptr[4];
+ xform.basis.elements[1][1] = dataptr[5];
+ xform.basis.elements[1][2] = dataptr[6];
+ xform.origin.y = dataptr[7];
+ xform.basis.elements[2][0] = dataptr[8];
+ xform.basis.elements[2][1] = dataptr[9];
+ xform.basis.elements[2][2] = dataptr[10];
+ xform.origin.z = dataptr[11];
+
+ AABB laabb = xform.xform(mesh_aabb);
+
+ if (i == 0) {
+ aabb = laabb;
+ } else {
+ aabb.merge_with(laabb);
+ }
+ }
+ }
+
+ multimesh->aabb = aabb;
+ }
+
+ multimesh->dirty_aabb = false;
+ multimesh->dirty_data = false;
+
+ multimesh->instance_change_notify();
+
+ multimesh_update_list.remove(multimesh_update_list.first());
+ }
}
/* IMMEDIATE API */
@@ -1297,119 +2723,453 @@ RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
/* SKELETON API */
RID RasterizerStorageGLES2::skeleton_create() {
- return RID();
+
+ Skeleton *skeleton = memnew(Skeleton);
+
+ return skeleton_owner.make_rid(skeleton);
}
void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+ ERR_FAIL_COND(p_bones < 0);
+
+ if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
+ return;
+ }
+
+ skeleton->size = p_bones;
+ skeleton->use_2d = p_2d_skeleton;
+
+ // TODO use float texture for vertex shader
+ if (config.float_texture_supported) {
+ glGenTextures(1, &skeleton->tex_id);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGB, GL_FLOAT, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ if (skeleton->use_2d) {
+ skeleton->bone_data.resize(p_bones * 4 * 2);
+ } else {
+ skeleton->bone_data.resize(p_bones * 4 * 3);
+ }
}
int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const {
- return 0;
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, 0);
+
+ return skeleton->size;
}
void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ float *bone_data = skeleton->bone_data.ptrw();
+
+ int base_offset = p_bone * 4 * 3;
+
+ bone_data[base_offset + 0] = p_transform.basis[0].x;
+ bone_data[base_offset + 1] = p_transform.basis[0].y;
+ bone_data[base_offset + 2] = p_transform.basis[0].z;
+ bone_data[base_offset + 3] = p_transform.origin.x;
+
+ bone_data[base_offset + 4] = p_transform.basis[1].x;
+ bone_data[base_offset + 5] = p_transform.basis[1].y;
+ bone_data[base_offset + 6] = p_transform.basis[1].z;
+ bone_data[base_offset + 7] = p_transform.origin.y;
+
+ bone_data[base_offset + 8] = p_transform.basis[2].x;
+ bone_data[base_offset + 9] = p_transform.basis[2].y;
+ bone_data[base_offset + 10] = p_transform.basis[2].z;
+ bone_data[base_offset + 11] = p_transform.origin.z;
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
}
Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
- return Transform();
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, Transform());
+
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
+ ERR_FAIL_COND_V(skeleton->use_2d, Transform());
+
+ const float *bone_data = skeleton->bone_data.ptr();
+
+ Transform ret;
+
+ int base_offset = p_bone * 4 * 3;
+
+ ret.basis[0].x = bone_data[base_offset + 0];
+ ret.basis[0].y = bone_data[base_offset + 1];
+ ret.basis[0].z = bone_data[base_offset + 2];
+ ret.origin.x = bone_data[base_offset + 3];
+
+ ret.basis[1].x = bone_data[base_offset + 4];
+ ret.basis[1].y = bone_data[base_offset + 5];
+ ret.basis[1].z = bone_data[base_offset + 6];
+ ret.origin.y = bone_data[base_offset + 7];
+
+ ret.basis[2].x = bone_data[base_offset + 8];
+ ret.basis[2].y = bone_data[base_offset + 9];
+ ret.basis[2].z = bone_data[base_offset + 10];
+ ret.origin.z = bone_data[base_offset + 11];
+
+ return ret;
}
void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ ERR_FAIL_INDEX(p_bone, skeleton->size);
+ ERR_FAIL_COND(!skeleton->use_2d);
+
+ float *bone_data = skeleton->bone_data.ptrw();
+
+ int base_offset = p_bone * 4 * 2;
+
+ bone_data[base_offset + 0] = p_transform[0][0];
+ bone_data[base_offset + 1] = p_transform[1][0];
+ bone_data[base_offset + 2] = 0;
+ bone_data[base_offset + 3] = p_transform[2][0];
+ bone_data[base_offset + 4] = p_transform[0][1];
+ bone_data[base_offset + 5] = p_transform[1][1];
+ bone_data[base_offset + 6] = 0;
+ bone_data[base_offset + 7] = p_transform[2][1];
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
}
Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
- return Transform2D();
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND_V(!skeleton, Transform2D());
+
+ ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
+ ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
+
+ const float *bone_data = skeleton->bone_data.ptr();
+
+ Transform2D ret;
+
+ int base_offset = p_bone * 4 * 2;
+
+ ret[0][0] = bone_data[base_offset + 0];
+ ret[1][0] = bone_data[base_offset + 1];
+ ret[2][0] = bone_data[base_offset + 3];
+ ret[0][1] = bone_data[base_offset + 4];
+ ret[1][1] = bone_data[base_offset + 5];
+ ret[2][1] = bone_data[base_offset + 7];
+
+ return ret;
}
void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
}
+void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
+
+ glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
+
+ if (p_size > resources.skeleton_transform_buffer_size) {
+ // new requested buffer is bigger, so resizing the GPU buffer
+
+ resources.skeleton_transform_buffer_size = p_size;
+
+ glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.read().ptr(), GL_DYNAMIC_DRAW);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.read().ptr());
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+}
+
void RasterizerStorageGLES2::update_dirty_skeletons() {
+
+ if (!config.float_texture_supported)
+ return;
+
+ glActiveTexture(GL_TEXTURE0);
+
+ while (skeleton_update_list.first()) {
+ Skeleton *skeleton = skeleton_update_list.first()->self();
+
+ if (skeleton->size) {
+ glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * 3, 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
+ }
+
+ for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
+ E->get()->base_changed();
+ }
+
+ skeleton_update_list.remove(skeleton_update_list.first());
+ }
}
/* Light API */
RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
- return RID();
+
+ Light *light = memnew(Light);
+
+ light->type = p_type;
+
+ light->param[VS::LIGHT_PARAM_ENERGY] = 1.0;
+ light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light->param[VS::LIGHT_PARAM_RANGE] = 1.0;
+ light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
+ light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
+ light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
+
+ light->color = Color(1, 1, 1, 1);
+ light->shadow = false;
+ light->negative = false;
+ light->cull_mask = 0xFFFFFFFF;
+ light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
+ light->directional_blend_splits = false;
+ light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
+ light->reverse_cull = false;
+ light->version = 0;
+
+ return light_owner.make_rid(light);
}
void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->color = p_color;
}
void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
+
+ switch (p_param) {
+ case VS::LIGHT_PARAM_RANGE:
+ case VS::LIGHT_PARAM_SPOT_ANGLE:
+ case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+ case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+ case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+ case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+ case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+ case VS::LIGHT_PARAM_SHADOW_BIAS: {
+ light->version++;
+ light->instance_change_notify();
+ } break;
+ }
+
+ light->param[p_param] = p_value;
}
void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->shadow = p_enabled;
+
+ light->version++;
+ light->instance_change_notify();
}
void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->shadow_color = p_color;
}
void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->projector = p_texture;
}
void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->negative = p_enable;
}
void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->cull_mask = p_mask;
+
+ light->version++;
+ light->instance_change_notify();
}
void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
}
void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->omni_shadow_mode = p_mode;
+
+ light->version++;
+ light->instance_change_notify();
}
VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
- return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
+
+ return light->omni_shadow_mode;
}
void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->omni_shadow_detail = p_detail;
+
+ light->version++;
+ light->instance_change_notify();
}
void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_shadow_mode = p_mode;
+
+ light->version++;
+ light->instance_change_notify();
}
void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_blend_splits = p_enable;
+
+ light->version++;
+ light->instance_change_notify();
}
bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
- return false;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
+ return light->directional_blend_splits;
}
VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) {
- return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+ return light->directional_shadow_mode;
}
void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_range_mode = p_range_mode;
}
VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const {
- return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
+
+ return light->directional_range_mode;
}
VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const {
- return VS::LIGHT_DIRECTIONAL;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
+
+ return light->type;
}
float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+ ERR_FAIL_INDEX_V(p_param, VS::LIGHT_PARAM_MAX, 0.0);
- return VS::LIGHT_DIRECTIONAL;
+ return light->param[p_param];
}
Color RasterizerStorageGLES2::light_get_color(RID p_light) {
- return Color();
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, Color());
+
+ return light->color;
}
bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
- return VS::LIGHT_DIRECTIONAL;
+ return light->shadow;
}
uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const {
- return 0;
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->version;
}
AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
+
+ switch (light->type) {
+
+ case VS::LIGHT_SPOT: {
+ float len = light->param[VS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ } break;
+
+ case VS::LIGHT_OMNI: {
+ float r = light->param[VS::LIGHT_PARAM_RANGE];
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ } break;
+
+ case VS::LIGHT_DIRECTIONAL: {
+ return AABB();
+ } break;
+ }
+
+ ERR_FAIL_V(AABB());
return AABB();
}
@@ -1794,6 +3554,8 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
texture_set_flags(rt->texture, texture->flags);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
// copy texscreen buffers
{
int w = rt->width;
@@ -1867,6 +3629,7 @@ RID RasterizerStorageGLES2::render_target_create() {
t->data_size = 0;
t->total_data_size = 0;
t->ignore_mipmaps = false;
+ t->compressed = false;
t->mipmaps = 1;
t->active = true;
t->tex_id = 0;
@@ -1963,14 +3726,197 @@ void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder,
}
VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
+
+ if (mesh_owner.owns(p_rid)) {
+ return VS::INSTANCE_MESH;
+ }
+ if (light_owner.owns(p_rid)) {
+ return VS::INSTANCE_LIGHT;
+ }
+ if (multimesh_owner.owns(p_rid)) {
+ return VS::INSTANCE_MULTIMESH;
+ }
+
return VS::INSTANCE_NONE;
}
bool RasterizerStorageGLES2::free(RID p_rid) {
- return false;
+
+ if (render_target_owner.owns(p_rid)) {
+
+ RenderTarget *rt = render_target_owner.getornull(p_rid);
+ _render_target_clear(rt);
+
+ Texture *t = texture_owner.get(rt->texture);
+ texture_owner.free(rt->texture);
+ memdelete(t);
+ render_target_owner.free(p_rid);
+ memdelete(rt);
+
+ return true;
+ } else if (texture_owner.owns(p_rid)) {
+
+ Texture *t = texture_owner.get(p_rid);
+ // can't free a render target texture
+ ERR_FAIL_COND_V(t->render_target, true);
+
+ info.texture_mem -= t->total_data_size;
+ texture_owner.free(p_rid);
+ memdelete(t);
+
+ return true;
+ } else if (sky_owner.owns(p_rid)) {
+
+ Sky *sky = sky_owner.get(p_rid);
+ sky_set_texture(p_rid, RID(), 256);
+ sky_owner.free(p_rid);
+ memdelete(sky);
+
+ return true;
+ } else if (shader_owner.owns(p_rid)) {
+
+ Shader *shader = shader_owner.get(p_rid);
+
+ if (shader->shader) {
+ shader->shader->free_custom_shader(shader->custom_code_id);
+ }
+
+ if (shader->dirty_list.in_list()) {
+ _shader_dirty_list.remove(&shader->dirty_list);
+ }
+
+ while (shader->materials.first()) {
+ Material *m = shader->materials.first()->self();
+
+ m->shader = NULL;
+ _material_make_dirty(m);
+
+ shader->materials.remove(shader->materials.first());
+ }
+
+ shader_owner.free(p_rid);
+ memdelete(shader);
+
+ return true;
+ } else if (material_owner.owns(p_rid)) {
+
+ Material *m = material_owner.get(p_rid);
+
+ if (m->shader) {
+ m->shader->materials.remove(&m->list);
+ }
+
+ for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
+ Geometry *g = E->key();
+ g->material = RID();
+ }
+
+ for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
+
+ RasterizerScene::InstanceBase *ins = E->key();
+
+ if (ins->material_override == p_rid) {
+ ins->material_override = RID();
+ }
+
+ for (int i = 0; i < ins->materials.size(); i++) {
+ if (ins->materials[i] == p_rid) {
+ ins->materials.write[i] = RID();
+ }
+ }
+ }
+
+ material_owner.free(p_rid);
+ memdelete(m);
+
+ return true;
+ } else if (skeleton_owner.owns(p_rid)) {
+
+ Skeleton *s = skeleton_owner.get(p_rid);
+
+ if (s->update_list.in_list()) {
+ skeleton_update_list.remove(&s->update_list);
+ }
+
+ for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) {
+ E->get()->skeleton = RID();
+ }
+
+ skeleton_allocate(p_rid, 0, false);
+
+ if (s->tex_id) {
+ glDeleteTextures(1, &s->tex_id);
+ }
+
+ skeleton_owner.free(p_rid);
+ memdelete(s);
+
+ return true;
+ } else if (mesh_owner.owns(p_rid)) {
+
+ Mesh *mesh = mesh_owner.get(p_rid);
+
+ mesh->instance_remove_deps();
+ mesh_clear(p_rid);
+
+ while (mesh->multimeshes.first()) {
+ MultiMesh *multimesh = mesh->multimeshes.first()->self();
+ multimesh->mesh = RID();
+ multimesh->dirty_aabb = true;
+
+ mesh->multimeshes.remove(mesh->multimeshes.first());
+
+ if (!multimesh->update_list.in_list()) {
+ multimesh_update_list.add(&multimesh->update_list);
+ }
+ }
+
+ mesh_owner.free(p_rid);
+ memdelete(mesh);
+
+ return true;
+ } else if (multimesh_owner.owns(p_rid)) {
+
+ MultiMesh *multimesh = multimesh_owner.get(p_rid);
+ multimesh->instance_remove_deps();
+
+ if (multimesh->mesh.is_valid()) {
+ Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
+ if (mesh) {
+ mesh->multimeshes.remove(&multimesh->mesh_list);
+ }
+ }
+
+ multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+
+ update_dirty_multimeshes();
+
+ multimesh_owner.free(p_rid);
+ memdelete(multimesh);
+
+ return true;
+ } else if (light_owner.owns(p_rid)) {
+
+ Light *light = light_owner.get(p_rid);
+ light->instance_remove_deps();
+
+ light_owner.free(p_rid);
+ memdelete(light);
+
+ return true;
+ } else {
+ return false;
+ }
}
bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
+
+ if (p_feature == "s3tc")
+ return config.s3tc_supported;
+
+ if (p_feature == "etc")
+ return config.etc1_supported;
+
return false;
}
@@ -1998,26 +3944,63 @@ void RasterizerStorageGLES2::initialize() {
RasterizerStorageGLES2::system_fbo = 0;
{
- const char *gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
- Vector<String> strings = String(gl_extensions).split(" ", false);
- for (int i = 0; i < strings.size(); i++) {
- config.extensions.insert(strings[i]);
+
+ const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
+
+ Vector<String> extensions = String((const char *)extension_string).split(" ");
+
+ for (int i = 0; i < extensions.size(); i++) {
+ config.extensions.insert(extensions[i]);
}
}
config.shrink_textures_x2 = false;
+ config.float_texture_supported = config.extensions.find("GL_ARB_texture_float") != NULL || config.extensions.find("GL_OES_texture_float") != NULL;
+ config.s3tc_supported = config.extensions.find("GL_EXT_texture_compression_s3tc") != NULL;
+ config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") != NULL;
frame.count = 0;
- frame.prev_tick = 0;
frame.delta = 0;
frame.current_rt = NULL;
frame.clear_request = false;
// config.keep_original_textures = false;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
shaders.copy.init();
+ shaders.cubemap_filter.init();
+
+ {
+ // quad for copying stuff
+
+ glGenBuffers(1, &resources.quadie);
+ glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
+ {
+ const float qv[16] = {
+ -1,
+ -1,
+ 0,
+ 0,
+ -1,
+ 1,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ -1,
+ 1,
+ 0,
+ };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
{
//default textures
@@ -2074,14 +4057,55 @@ void RasterizerStorageGLES2::initialize() {
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
}
+
+ // skeleton buffer
+ {
+ resources.skeleton_transform_buffer_size = 0;
+ glGenBuffers(1, &resources.skeleton_transform_buffer);
+ }
+
+ // radical inverse vdc cache texture
+ // used for cubemap filtering
+ if (config.float_texture_supported) {
+ glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
+
+ float radical_inverse[512];
+
+ for (uint32_t i = 0; i < 512; i++) {
+ uint32_t bits = i;
+
+ bits = (bits << 16) | (bits >> 16);
+ bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
+ bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
+ bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
+ bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
+
+ float value = float(bits) * 2.3283064365386963e-10;
+
+ radical_inverse[i] = value;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_FLOAT, radical_inverse);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
}
void RasterizerStorageGLES2::finalize() {
}
+void RasterizerStorageGLES2::_copy_screen() {
+ bind_quad_array();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
void RasterizerStorageGLES2::update_dirty_resources() {
update_dirty_shaders();
update_dirty_materials();
+ update_dirty_skeletons();
}
RasterizerStorageGLES2::RasterizerStorageGLES2() {