diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 5c02d8096d..0379aee561 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -2432,7 +2432,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: // from surface->data. // if USE_SKELETON_SOFTWARE is active - if (!config.float_texture_supported) { + if (config.use_skeleton_software) { // if this geometry is used specifically for skinning if (p_format & (VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS)) surface->data = array; @@ -3514,7 +3514,7 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool skeleton->size = p_bones; skeleton->use_2d = p_2d_skeleton; - if (config.float_texture_supported) { + if (!config.use_skeleton_software) { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); @@ -3699,7 +3699,7 @@ void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector< void RasterizerStorageGLES2::update_dirty_skeletons() { - if (!config.float_texture_supported) + if (config.use_skeleton_software) return; glActiveTexture(GL_TEXTURE0); @@ -5751,9 +5751,14 @@ void RasterizerStorageGLES2::initialize() { frame.current_rt = NULL; frame.clear_request = false; + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); + // the use skeleton software path should be used if either float texture is not supported, + // OR max_vertex_texture_image_units is zero + config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0); + shaders.copy.init(); shaders.cubemap_filter.init(); bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx"); |