diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 5825885124..aef12b58d2 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2941,9 +2941,9 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); #ifdef GLES_OVER_GL - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL); #else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -3077,6 +3077,11 @@ Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleto } void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { + + Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); + ERR_FAIL_COND(!skeleton); + + skeleton->base_transform_2d = p_base_transform; } void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) { @@ -3109,7 +3114,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() { if (skeleton->size) { glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * 3, 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr()); } for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) { @@ -4099,6 +4104,7 @@ RID RasterizerStorageGLES2::render_target_create() { Texture *t = memnew(Texture); + t->type = VS::TEXTURE_TYPE_2D; t->flags = 0; t->width = 0; t->height = 0; @@ -4637,10 +4643,15 @@ void RasterizerStorageGLES2::initialize() { config.keep_original_textures = false; config.shrink_textures_x2 = false; +#ifdef GLES_OVER_GL + config.float_texture_supported = true; + config.s3tc_supported = true; + config.etc1_supported = false; +#else config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc"); config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - +#endif #ifdef GLES_OVER_GL config.use_rgba_2d_shadows = false; #else |