summaryrefslogtreecommitdiff
path: root/drivers/gles2/rasterizer_storage_gles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp805
1 files changed, 682 insertions, 123 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 468659ed80..3beb8eac33 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -27,13 +27,13 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "rasterizer_storage_gles2.h"
-#include "project_settings.h"
+
+#include "core/math/transform.h"
+#include "core/project_settings.h"
#include "rasterizer_canvas_gles2.h"
#include "rasterizer_scene_gles2.h"
-
-#include "math/transform.h"
-
#include "servers/visual/shader_language.h"
GLuint RasterizerStorageGLES2::system_fbo = 0;
@@ -52,6 +52,10 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
#define _GL_HALF_FLOAT_OES 0x8D61
#endif
+#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define _DEPTH_COMPONENT24_OES 0x81A6
+
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -61,11 +65,12 @@ void RasterizerStorageGLES2::bind_quad_array() const {
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
}
-Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) {
+Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const {
r_gl_format = 0;
Ref<Image> image = p_image;
r_compressed = false;
+ r_real_format = p_format;
bool need_decompress = false;
@@ -317,6 +322,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
r_gl_format = GL_RGBA;
r_gl_internal_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
+ r_real_format = Image::FORMAT_RGBA8;
return image;
}
@@ -346,13 +352,12 @@ RID RasterizerStorageGLES2::texture_create() {
return texture_owner.make_rid(texture);
}
-void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
+void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
GLenum format;
GLenum internal_format;
GLenum type;
bool compressed = false;
- bool srgb = false;
if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
@@ -365,9 +370,31 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->format = p_format;
texture->flags = p_flags;
texture->stored_cube_sides = 0;
- texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
+ texture->type = p_type;
+
+ switch (p_type) {
+ case VS::TEXTURE_TYPE_2D: {
+ texture->target = GL_TEXTURE_2D;
+ texture->images.resize(1);
+ } break;
+ case VS::TEXTURE_TYPE_CUBEMAP: {
+ texture->target = GL_TEXTURE_CUBE_MAP;
+ texture->images.resize(6);
+ } break;
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
+ texture->images.resize(p_depth_3d);
+ } break;
+ case VS::TEXTURE_TYPE_3D: {
+ texture->images.resize(p_depth_3d);
+ } break;
+ default: {
+ ERR_PRINT("Unknown texture type!");
+ return;
+ }
+ }
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed);
+ Image::Format real_format;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed);
texture->alloc_width = texture->width;
texture->alloc_height = texture->height;
@@ -391,7 +418,7 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
texture->active = true;
}
-void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -406,10 +433,11 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
bool compressed = false;
if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images[p_cube_side] = p_image;
+ texture->images.write[p_layer] = p_image;
}
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed);
+ Image::Format real_format;
+ Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed);
if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
@@ -425,7 +453,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
}
};
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
+ GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
texture->data_size = img->get_data().size();
PoolVector<uint8_t>::Read read = img->get_data().read();
@@ -470,22 +498,6 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
-//set swizle for older format compatibility
-#ifdef GLES_OVER_GL
- switch (texture->format) {
-
- case Image::FORMAT_L8: {
-
- } break;
- case Image::FORMAT_LA8: {
-
- } break;
- default: {
-
- } break;
- }
-#endif
-
int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
int w = img->get_width();
@@ -527,9 +539,9 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
// printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
- texture->stored_cube_sides |= (1 << p_cube_side);
+ texture->stored_cube_sides |= (1 << p_layer);
- if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+ if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
//generate mipmaps if they were requested and the image does not contain them
glGenerateMipmap(texture->target);
}
@@ -537,12 +549,12 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
texture->mipmaps = mipmaps;
}
-void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
// TODO
ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
}
-Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
+Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -550,14 +562,22 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi
ERR_FAIL_COND_V(!texture->active, Ref<Image>());
ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
- if (!texture->images[p_cube_side].is_null()) {
- return texture->images[p_cube_side];
+ if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
+ return texture->images[p_layer];
}
+
#ifdef GLES_OVER_GL
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
+
PoolVector<uint8_t> data;
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, texture->mipmaps > 1 ? -1 : 0);
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
PoolVector<uint8_t>::Write wb = data.write();
@@ -568,31 +588,97 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSi
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
-
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = 0;
if (i > 0) {
- ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1);
+ ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
}
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ if (texture->compressed) {
+ glPixelStorei(GL_PACK_ALIGNMENT, 4);
+ glGetCompressedTexImage(texture->target, i, &wb[ofs]);
+ } else {
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
+ }
}
wb = PoolVector<uint8_t>::Write();
data.resize(data_size);
- Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data));
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, real_format, data));
return Ref<Image>(img);
#else
- ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES");
- return Ref<Image>();
+ Image::Format real_format;
+ GLenum gl_format;
+ GLenum gl_internal_format;
+ GLenum gl_type;
+ bool compressed;
+ _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed);
+
+ PoolVector<uint8_t> data;
+
+ int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
+
+ data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ GLuint temp_framebuffer;
+ glGenFramebuffers(1, &temp_framebuffer);
+
+ GLuint temp_color_texture;
+ glGenTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, temp_color_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
+
+ glDepthMask(GL_FALSE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_BLEND);
+ glDepthFunc(GL_LEQUAL);
+ glColorMask(1, 1, 1, 1);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture->tex_id);
+
+ glViewport(0, 0, texture->alloc_width, texture->alloc_height);
+
+ shaders.copy.bind();
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ bind_quad_array();
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
+
+ glDeleteTextures(1, &temp_color_texture);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &temp_framebuffer);
+
+ wb = PoolVector<uint8_t>::Write();
+
+ data.resize(data_size);
+
+ Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
+ if (!texture->compressed) {
+ img->convert(real_format);
+ }
+
+ return Ref<Image>(img);
+
#endif
}
@@ -603,10 +689,10 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags)
bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
+ texture->flags = p_flags;
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
- texture->flags = p_flags | cube; // can't remove a cube from being a cube
if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
@@ -663,6 +749,14 @@ Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
return texture->format;
}
+VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
+
+ return texture->type;
+}
+
uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
Texture *texture = texture_owner.getornull(p_texture);
@@ -687,7 +781,15 @@ uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
return texture->height;
}
-void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) {
+uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const {
+ Texture *texture = texture_owner.getornull(p_texture);
+
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->depth;
+}
+
+void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
Texture *texture = texture_owner.getornull(p_texture);
ERR_FAIL_COND(!texture);
@@ -726,8 +828,9 @@ void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info)
VS::TextureInfo tinfo;
tinfo.path = t->path;
tinfo.format = t->format;
- tinfo.size.x = t->alloc_width;
- tinfo.size.y = t->alloc_height;
+ tinfo.width = t->alloc_width;
+ tinfo.height = t->alloc_height;
+ tinfo.depth = 0;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -862,26 +965,27 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
// attachements for it, so we can fill them by issuing draw calls.
GLuint tmp_fb;
- glGenFramebuffers(1, &tmp_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
-
int size = p_radiance_size;
int lod = 0;
- shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D);
-
- shaders.cubemap_filter.bind();
-
int mipmaps = 6;
int mm_level = mipmaps;
- GLenum internal_format = GL_RGBA;
- GLenum format = GL_RGBA;
- GLenum type = GL_UNSIGNED_BYTE; // This is suboptimal... TODO other format for FBO?
+ GLenum internal_format = GL_RGB;
+ GLenum format = GL_RGB;
+ GLenum type = GL_UNSIGNED_BYTE;
// Set the initial (empty) mipmaps
+#if 1
+ //Mobile hardware (PowerVR specially) prefers this approach, the other one kills the game
+ for (int i = 0; i < 6; i++) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, NULL);
+ }
+
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+#else
while (size >= 1) {
for (int i = 0; i < 6; i++) {
@@ -892,7 +996,14 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
size >>= 1;
}
+#endif
+ //framebuffer
+ glGenFramebuffers(1, &tmp_fb);
+ glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb);
+ shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, texture->target == GL_TEXTURE_2D);
+
+ shaders.cubemap_filter.bind();
lod = 0;
mm_level = mipmaps;
@@ -911,6 +1022,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
float roughness = mm_level ? lod / (float)(mipmaps - 1) : 1;
+ roughness = MIN(1.0, roughness); //keep max at 1
shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -1013,6 +1125,10 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
+ if (p_shader->code == String()) {
+ return; //just invalid, but no error
+ }
+
ShaderCompilerGLES2::GeneratedCode gen_code;
ShaderCompilerGLES2::IdentifierActions *actions = NULL;
@@ -1255,6 +1371,15 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "CubeMap";
} break;
+
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER3D: {
+ // Not implemented in GLES2
+ } break;
}
p_param_list->push_back(pi);
@@ -1363,6 +1488,20 @@ Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringN
return material->params[p_param];
}
+ return material_get_param_default(p_material, p_param);
+}
+
+Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const {
+ const Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, Variant());
+
+ if (material->shader) {
+ if (material->shader->uniforms.has(p_param)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ }
+ }
return Variant();
}
@@ -1468,7 +1607,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
- (!p_material->shader->spatial.uses_alpha || (p_material->shader->spatial.uses_alpha && p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+ (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
can_cast_shadow = true;
}
@@ -1489,13 +1628,13 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
}
for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_material_changed();
+ E->key()->base_changed(false, true);
}
}
}
}
- // uniforms and other thigns will be set in the use_material method in ShaderGLES2
+ // uniforms and other things will be set in the use_material method in ShaderGLES2
if (p_material->shader && p_material->shader->texture_count > 0) {
@@ -1876,7 +2015,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
info.vertex_mem += surface->total_data_size;
}
@@ -1946,7 +2085,7 @@ void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface
_material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
@@ -2054,13 +2193,11 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
info.vertex_mem -= surface->total_data_size;
- mesh->instance_material_change_notify();
-
memdelete(surface);
mesh->surfaces.remove(p_surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, true);
}
int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
@@ -2565,10 +2702,10 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
if (multimesh->mesh.is_valid()) {
mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
- } else {
- mesh_aabb.size += Vector3(0.001, 0.001, 0.001);
}
+ mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides
+
int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
int count = multimesh->data.size();
float *data = multimesh->data.ptrw();
@@ -2634,7 +2771,7 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
multimesh->dirty_aabb = false;
multimesh->dirty_data = false;
- multimesh->instance_change_notify();
+ multimesh->instance_change_notify(true, false);
multimesh_update_list.remove(multimesh_update_list.first());
}
@@ -2643,45 +2780,132 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
/* IMMEDIATE API */
RID RasterizerStorageGLES2::immediate_create() {
- return RID();
+ Immediate *im = memnew(Immediate);
+ return immediate_owner.make_rid(im);
}
-void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) {
+void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(im->building);
+
+ Immediate::Chunk ic;
+ ic.texture = p_texture;
+ ic.primitive = p_primitive;
+ im->chunks.push_back(ic);
+ im->mask = 0;
+ im->building = true;
}
void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ Immediate::Chunk *c = &im->chunks.back()->get();
+
+ if (c->vertices.empty() && im->chunks.size() == 1) {
+ im->aabb.position = p_vertex;
+ im->aabb.size = Vector3();
+ } else {
+ im->aabb.expand_to(p_vertex);
+ }
+
+ if (im->mask & VS::ARRAY_FORMAT_NORMAL)
+ c->normals.push_back(chunk_normal);
+ if (im->mask & VS::ARRAY_FORMAT_TANGENT)
+ c->tangents.push_back(chunk_tangent);
+ if (im->mask & VS::ARRAY_FORMAT_COLOR)
+ c->colors.push_back(chunk_color);
+ if (im->mask & VS::ARRAY_FORMAT_TEX_UV)
+ c->uvs.push_back(chunk_uv);
+ if (im->mask & VS::ARRAY_FORMAT_TEX_UV2)
+ c->uv2s.push_back(chunk_uv2);
+ im->mask |= VS::ARRAY_FORMAT_VERTEX;
+ c->vertices.push_back(p_vertex);
}
void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->mask |= VS::ARRAY_FORMAT_NORMAL;
+ chunk_normal = p_normal;
}
void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->mask |= VS::ARRAY_FORMAT_TANGENT;
+ chunk_tangent = p_tangent;
}
void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->mask |= VS::ARRAY_FORMAT_COLOR;
+ chunk_color = p_color;
}
void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->mask |= VS::ARRAY_FORMAT_TEX_UV;
+ chunk_uv = tex_uv;
}
void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->mask |= VS::ARRAY_FORMAT_TEX_UV2;
+ chunk_uv2 = tex_uv;
}
void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(!im->building);
+
+ im->building = false;
+ im->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+ ERR_FAIL_COND(im->building);
+
+ im->chunks.clear();
+ im->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
- return AABB();
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND_V(!im, AABB());
+ return im->aabb;
}
void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) {
+ Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND(!im);
+
+ im->material = p_material;
+ im->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
- return RID();
+ const Immediate *im = immediate_owner.get(p_immediate);
+ ERR_FAIL_COND_V(!im, RID());
+ return im->material;
}
/* SKELETON API */
@@ -2713,7 +2937,11 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGB, GL_FLOAT, NULL);
+#ifdef GLES_OVER_GL
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -2882,7 +3110,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() {
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
- E->get()->base_changed();
+ E->get()->base_changed(true, false);
}
skeleton_update_list.remove(skeleton_update_list.first());
@@ -2947,8 +3175,9 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param
case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
} break;
+ default: {}
}
light->param[p_param] = p_value;
@@ -2961,7 +3190,7 @@ void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
@@ -2992,7 +3221,7 @@ void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
@@ -3000,6 +3229,9 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
ERR_FAIL_COND(!light);
light->reverse_cull = p_enabled;
+
+ light->version++;
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
@@ -3009,7 +3241,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOm
light->omni_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
@@ -3026,7 +3258,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::Light
light->omni_shadow_detail = p_detail;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
@@ -3036,7 +3268,7 @@ void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::
light->directional_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -3046,7 +3278,7 @@ void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, boo
light->directional_blend_splits = p_enable;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
@@ -3140,69 +3372,194 @@ AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
/* PROBE API */
RID RasterizerStorageGLES2::reflection_probe_create() {
- return RID();
+
+ ReflectionProbe *reflection_probe = memnew(ReflectionProbe);
+
+ reflection_probe->intensity = 1.0;
+ reflection_probe->interior_ambient = Color();
+ reflection_probe->interior_ambient_energy = 1.0;
+ reflection_probe->max_distance = 0;
+ reflection_probe->extents = Vector3(1, 1, 1);
+ reflection_probe->origin_offset = Vector3(0, 0, 0);
+ reflection_probe->interior = false;
+ reflection_probe->box_projection = false;
+ reflection_probe->enable_shadows = false;
+ reflection_probe->cull_mask = (1 << 20) - 1;
+ reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE;
+ reflection_probe->resolution = 128;
+
+ return reflection_probe_owner.make_rid(reflection_probe);
}
void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode = p_mode;
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity = p_intensity;
}
void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient = p_ambient;
}
void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_energy = p_energy;
}
void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior_ambient_probe_contrib = p_contrib;
}
void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
-}
-void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance = p_distance;
+ reflection_probe->instance_change_notify(true, false);
}
+void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->extents = p_extents;
+ reflection_probe->instance_change_notify(true, false);
+}
void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset = p_offset;
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
-}
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior = p_enable;
+}
void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->box_projection = p_enable;
}
void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
-}
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows = p_enable;
+ reflection_probe->instance_change_notify(true, false);
+}
void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask = p_layers;
+ reflection_probe->instance_change_notify(true, false);
+}
+
+void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+
+ ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->resolution = p_resolution;
}
AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const {
- return AABB();
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
+
+ AABB aabb;
+ aabb.position = -reflection_probe->extents;
+ aabb.size = reflection_probe->extents * 2.0;
+
+ return aabb;
}
VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const {
- return VS::REFLECTION_PROBE_UPDATE_ALWAYS;
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
}
uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const {
- return 0;
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->cull_mask;
}
Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const {
- return Vector3();
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->extents;
}
Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const {
- return Vector3();
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->origin_offset;
}
bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const {
- return false;
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->enable_shadows;
}
float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const {
- return 0;
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->max_distance;
+}
+
+int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const {
+
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->resolution;
}
RID RasterizerStorageGLES2::gi_probe_create() {
@@ -3303,46 +3660,100 @@ void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, i
///////
RID RasterizerStorageGLES2::lightmap_capture_create() {
- return RID();
+
+ LightmapCapture *capture = memnew(LightmapCapture);
+ return lightmap_capture_data_owner.make_rid(capture);
}
void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
-}
-AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
- return AABB();
+ LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND(!capture);
+ capture->bounds = p_bounds;
+ capture->instance_change_notify(true, false);
}
+AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
-void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, AABB());
+ return capture->bounds;
}
+void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
+ LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND(!capture);
+
+ ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0);
+
+ capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
+ if (p_octree.size()) {
+ PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
+ PoolVector<uint8_t>::Read r = p_octree.read();
+ copymem(w.ptr(), r.ptr(), p_octree.size());
+ }
+ capture->instance_change_notify(true, false);
+}
PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
- return PoolVector<uint8_t>();
+
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
+
+ if (capture->octree.size() == 0)
+ return PoolVector<uint8_t>();
+
+ PoolVector<uint8_t> ret;
+ ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
+ {
+ PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
+ PoolVector<uint8_t>::Write w = ret.write();
+ copymem(w.ptr(), r.ptr(), ret.size());
+ }
+
+ return ret;
}
void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
+ LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND(!capture);
+ capture->cell_xform = p_xform;
}
Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
- return Transform();
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, Transform());
+ return capture->cell_xform;
}
void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
+ LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND(!capture);
+ capture->cell_subdiv = p_subdiv;
}
int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
- return 0;
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, 0);
+ return capture->cell_subdiv;
}
void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
+
+ LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND(!capture);
+ capture->energy = p_energy;
}
float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
- return 0.0;
+
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, 0);
+ return capture->energy;
}
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
- return NULL;
+ const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
+ ERR_FAIL_COND_V(!capture, NULL);
+ return &capture->octree;
}
///////
@@ -3431,18 +3842,122 @@ RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_
void RasterizerStorageGLES2::update_particles() {
}
+bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const {
+ return true;
+}
+
////////
void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ skeleton->instances.insert(p_instance);
}
void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+ ERR_FAIL_COND(!skeleton);
+
+ skeleton->instances.erase(p_instance);
}
void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
+
+ Instantiable *inst = NULL;
+ switch (p_instance->base_type) {
+ case VS::INSTANCE_MESH: {
+ inst = mesh_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_MULTIMESH: {
+ inst = multimesh_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_IMMEDIATE: {
+ inst = immediate_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ /*case VS::INSTANCE_PARTICLES: {
+ inst = particles_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;*/
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_LIGHT: {
+ inst = light_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ /*case VS::INSTANCE_GI_PROBE: {
+ inst = gi_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;*/
+ case VS::INSTANCE_LIGHTMAP_CAPTURE: {
+ inst = lightmap_capture_data_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ default: {
+ if (!inst) {
+ ERR_FAIL();
+ }
+ }
+ }
+
+ inst->instance_list.add(&p_instance->dependency_item);
}
void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
+
+ Instantiable *inst = NULL;
+
+ switch (p_instance->base_type) {
+ case VS::INSTANCE_MESH: {
+ inst = mesh_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_MULTIMESH: {
+ inst = multimesh_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_IMMEDIATE: {
+ inst = immediate_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ /*case VS::INSTANCE_PARTICLES: {
+ inst = particles_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;*/
+ case VS::INSTANCE_REFLECTION_PROBE: {
+ inst = reflection_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ case VS::INSTANCE_LIGHT: {
+ inst = light_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ /*case VS::INSTANCE_GI_PROBE: {
+ inst = gi_probe_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break; */
+ case VS::INSTANCE_LIGHTMAP_CAPTURE: {
+ inst = lightmap_capture_data_owner.getornull(p_base);
+ ERR_FAIL_COND(!inst);
+ } break;
+ default: {
+
+ if (!inst) {
+ ERR_FAIL();
+ }
+ }
+ }
+
+ ERR_FAIL_COND(!inst);
+
+ inst->instance_list.remove(&p_instance->dependency_item);
}
/* RENDER TARGET */
@@ -3484,7 +3999,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -3518,6 +4033,7 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
texture_set_flags(rt->texture, texture->flags);
+ glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// copy texscreen buffers
@@ -3693,15 +4209,19 @@ VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return VS::INSTANCE_MESH;
- }
- if (light_owner.owns(p_rid)) {
+ } else if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
- }
- if (multimesh_owner.owns(p_rid)) {
+ } else if (multimesh_owner.owns(p_rid)) {
return VS::INSTANCE_MULTIMESH;
+ } else if (immediate_owner.owns(p_rid)) {
+ return VS::INSTANCE_IMMEDIATE;
+ } else if (reflection_probe_owner.owns(p_rid)) {
+ return VS::INSTANCE_REFLECTION_PROBE;
+ } else if (lightmap_capture_data_owner.owns(p_rid)) {
+ return VS::INSTANCE_LIGHTMAP_CAPTURE;
+ } else {
+ return VS::INSTANCE_NONE;
}
-
- return VS::INSTANCE_NONE;
}
bool RasterizerStorageGLES2::free(RID p_rid) {
@@ -3859,6 +4379,14 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
memdelete(multimesh);
return true;
+ } else if (immediate_owner.owns(p_rid)) {
+ Immediate *im = immediate_owner.get(p_rid);
+ im->instance_remove_deps();
+
+ immediate_owner.free(p_rid);
+ memdelete(im);
+
+ return true;
} else if (light_owner.owns(p_rid)) {
Light *light = light_owner.get(p_rid);
@@ -3868,6 +4396,25 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
memdelete(light);
return true;
+ } else if (reflection_probe_owner.owns(p_rid)) {
+
+ // delete the texture
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get(p_rid);
+ reflection_probe->instance_remove_deps();
+
+ reflection_probe_owner.free(p_rid);
+ memdelete(reflection_probe);
+
+ return true;
+ } else if (lightmap_capture_data_owner.owns(p_rid)) {
+
+ // delete the texture
+ LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
+ lightmap_capture->instance_remove_deps();
+
+ lightmap_capture_data_owner.free(p_rid);
+ memdelete(lightmap_capture);
+ return true;
} else {
return false;
}
@@ -3918,18 +4465,19 @@ void RasterizerStorageGLES2::initialize() {
}
}
+ config.keep_original_textures = false;
config.shrink_textures_x2 = false;
- config.float_texture_supported = config.extensions.find("GL_ARB_texture_float") != NULL || config.extensions.find("GL_OES_texture_float") != NULL;
- config.s3tc_supported = config.extensions.find("GL_EXT_texture_compression_s3tc") != NULL;
- config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") != NULL;
+
+ config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
+ config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc");
+ config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
frame.clear_request = false;
- // config.keep_original_textures = false;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
shaders.copy.init();
@@ -4030,13 +4578,13 @@ void RasterizerStorageGLES2::initialize() {
// radical inverse vdc cache texture
// used for cubemap filtering
- if (config.float_texture_supported) {
+ if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere
glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
- float radical_inverse[512];
+ uint8_t radical_inverse[512];
for (uint32_t i = 0; i < 512; i++) {
uint32_t bits = i;
@@ -4048,14 +4596,24 @@ void RasterizerStorageGLES2::initialize() {
bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
float value = float(bits) * 2.3283064365386963e-10;
-
- radical_inverse[i] = value;
+ radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
}
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_FLOAT, radical_inverse);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
glBindTexture(GL_TEXTURE_2D, 0);
}
+
+#ifdef GLES_OVER_GL
+ //this needs to be enabled manually in OpenGL 2.1
+
+ glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
+ glEnable(GL_POINT_SPRITE);
+ glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
+#endif
+
+ config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
}
void RasterizerStorageGLES2::finalize() {
@@ -4070,6 +4628,7 @@ void RasterizerStorageGLES2::update_dirty_resources() {
update_dirty_shaders();
update_dirty_materials();
update_dirty_skeletons();
+ update_dirty_multimeshes();
}
RasterizerStorageGLES2::RasterizerStorageGLES2() {