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path: root/drivers/gles2/rasterizer_storage_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp148
1 files changed, 113 insertions, 35 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 11ab8438df..01d5e35e56 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -84,7 +84,7 @@ GLuint RasterizerStorageGLES2::system_fbo = 0;
void RasterizerStorageGLES2::bind_quad_array() const {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
@@ -120,9 +120,13 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RG8: {
-
- ERR_EXPLAIN("RG texture not supported");
- ERR_FAIL_V(image);
+ ERR_PRINT("RG texture not supported, converting to RGB8.");
+ if (image.is_valid())
+ image->convert(Image::FORMAT_RGB8);
+ r_real_format = Image::FORMAT_RGB8;
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RGB8: {
@@ -155,42 +159,57 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
} break;
case Image::FORMAT_RF: {
if (!config.float_texture_supported) {
- ERR_EXPLAIN("R float texture not supported");
- ERR_FAIL_V(image);
+ ERR_PRINT("R float texture not supported, converting to RGB8.");
+ if (image.is_valid())
+ image->convert(Image::FORMAT_RGB8);
+ r_real_format = Image::FORMAT_RGB8;
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } else {
+ r_gl_internal_format = GL_ALPHA;
+ r_gl_format = GL_ALPHA;
+ r_gl_type = GL_FLOAT;
}
-
- r_gl_internal_format = GL_ALPHA;
- r_gl_format = GL_ALPHA;
- r_gl_type = GL_FLOAT;
} break;
case Image::FORMAT_RGF: {
- ERR_EXPLAIN("RG float texture not supported");
- ERR_FAIL_V(image);
-
+ ERR_PRINT("RG float texture not supported, converting to RGB8.");
+ if (image.is_valid())
+ image->convert(Image::FORMAT_RGB8);
+ r_real_format = Image::FORMAT_RGB8;
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
} break;
case Image::FORMAT_RGBF: {
if (!config.float_texture_supported) {
-
- ERR_EXPLAIN("RGB float texture not supported");
- ERR_FAIL_V(image);
+ ERR_PRINT("RGB float texture not supported, converting to RGB8.");
+ if (image.is_valid())
+ image->convert(Image::FORMAT_RGB8);
+ r_real_format = Image::FORMAT_RGB8;
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } else {
+ r_gl_internal_format = GL_RGB;
+ r_gl_format = GL_RGB;
+ r_gl_type = GL_FLOAT;
}
-
- r_gl_internal_format = GL_RGB;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
-
} break;
case Image::FORMAT_RGBAF: {
if (!config.float_texture_supported) {
-
- ERR_EXPLAIN("RGBA float texture not supported");
- ERR_FAIL_V(image);
+ ERR_PRINT("RGBA float texture not supported, converting to RGBA8.");
+ if (image.is_valid())
+ image->convert(Image::FORMAT_RGBA8);
+ r_real_format = Image::FORMAT_RGBA8;
+ r_gl_internal_format = GL_RGBA;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_UNSIGNED_BYTE;
+ } else {
+ r_gl_internal_format = GL_RGBA;
+ r_gl_format = GL_RGBA;
+ r_gl_type = GL_FLOAT;
}
-
- r_gl_internal_format = GL_RGBA;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_FLOAT;
-
} break;
case Image::FORMAT_RH: {
need_decompress = true;
@@ -1137,7 +1156,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glGenTextures(1, &sky->radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
- int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
+ int size = p_radiance_size / 2; //divide by two because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
GLenum internal_format = GL_RGB;
GLenum format = GL_RGB;
@@ -1176,18 +1195,20 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int mipmaps = 6;
int lod = 0;
int mm_level = mipmaps;
- size = p_radiance_size;
+ size = p_radiance_size / 2;
shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true);
shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true);
shaders.cubemap_filter.bind();
// third, render to the framebuffer using separate textures, then copy to mipmaps
while (size >= 1) {
+
//make framebuffer size the texture size, need to use a separate texture for compatibility
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0);
+
if (lod == 1) {
//bind panorama for smaller lods
@@ -1213,7 +1234,7 @@ void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
+ glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size);
}
size >>= 1;
@@ -4731,6 +4752,7 @@ void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderT
rt->flags[p_flag] = p_value;
switch (p_flag) {
+ case RENDER_TARGET_TRANSPARENT:
case RENDER_TARGET_HDR:
case RENDER_TARGET_NO_3D:
case RENDER_TARGET_NO_SAMPLING:
@@ -5186,18 +5208,72 @@ void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
}
void RasterizerStorageGLES2::render_info_begin_capture() {
+
+ info.snap = info.render;
}
void RasterizerStorageGLES2::render_info_end_capture() {
+
+ info.snap.object_count = info.render.object_count - info.snap.object_count;
+ info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
+ info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
+ info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
+ info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
+ info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
}
int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
- return get_render_info(p_info);
+ switch (p_info) {
+ case VS::INFO_OBJECTS_IN_FRAME: {
+ return info.snap.object_count;
+ } break;
+ case VS::INFO_VERTICES_IN_FRAME: {
+ return info.snap.vertices_count;
+ } break;
+ case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+ return info.snap.material_switch_count;
+ } break;
+ case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+ return info.snap.shader_rebind_count;
+ } break;
+ case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+ return info.snap.surface_switch_count;
+ } break;
+ case VS::INFO_DRAW_CALLS_IN_FRAME: {
+ return info.snap.draw_call_count;
+ } break;
+ default: {
+ return get_render_info(p_info);
+ }
+ }
}
int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
- return 0;
+ switch (p_info) {
+ case VS::INFO_OBJECTS_IN_FRAME:
+ return info.render_final.object_count;
+ case VS::INFO_VERTICES_IN_FRAME:
+ return info.render_final.vertices_count;
+ case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
+ return info.render_final.material_switch_count;
+ case VS::INFO_SHADER_CHANGES_IN_FRAME:
+ return info.render_final.shader_rebind_count;
+ case VS::INFO_SURFACE_CHANGES_IN_FRAME:
+ return info.render_final.surface_switch_count;
+ case VS::INFO_DRAW_CALLS_IN_FRAME:
+ return info.render_final.draw_call_count;
+ case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
+ return 0; //no idea
+ case VS::INFO_VIDEO_MEM_USED:
+ return info.vertex_mem + info.texture_mem;
+ case VS::INFO_TEXTURE_MEM_USED:
+ return info.texture_mem;
+ case VS::INFO_VERTEX_MEM_USED:
+ return info.vertex_mem;
+ default:
+ return 0; //no idea either
+ }
}
void RasterizerStorageGLES2::initialize() {
@@ -5466,7 +5542,9 @@ void RasterizerStorageGLES2::initialize() {
#ifdef GLES_OVER_GL
//this needs to be enabled manually in OpenGL 2.1
- glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
+ if (config.extensions.has("GL_ARB_seamless_cube_map")) {
+ glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
+ }
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif