diff options
Diffstat (limited to 'drivers/gles2/rasterizer_storage_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_storage_gles2.cpp | 43 |
1 files changed, 34 insertions, 9 deletions
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 6ff6bd7ced..3cee42983d 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer_storage_gles2.h" + #include "project_settings.h" #include "rasterizer_canvas_gles2.h" #include "rasterizer_scene_gles2.h" @@ -61,11 +62,12 @@ void RasterizerStorageGLES2::bind_quad_array() const { glEnableVertexAttribArray(VS::ARRAY_TEX_UV); } -Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) { +Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed) const { r_gl_format = 0; Ref<Image> image = p_image; r_compressed = false; + r_real_format = p_format; bool need_decompress = false; @@ -317,6 +319,7 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_ r_gl_format = GL_RGBA; r_gl_internal_format = GL_RGBA; r_gl_type = GL_UNSIGNED_BYTE; + r_real_format = Image::FORMAT_RGBA8; return image; } @@ -382,9 +385,14 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_ case VS::TEXTURE_TYPE_3D: { texture->images.resize(p_depth_3d); } break; + default: { + ERR_PRINT("Unknown texture type!"); + return; + } } - _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed); + Image::Format real_format; + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed); texture->alloc_width = texture->width; texture->alloc_height = texture->height; @@ -426,7 +434,8 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p texture->images.write[p_layer] = p_image; } - Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed); + Image::Format real_format; + Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed); if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { @@ -570,11 +579,19 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) { return texture->images[p_layer]; } + #ifdef GLES_OVER_GL + Image::Format real_format; + GLenum gl_format; + GLenum gl_internal_format; + GLenum gl_type; + bool compressed; + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed); + PoolVector<uint8_t> data; - int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, texture->mipmaps > 1 ? -1 : 0); + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1 ? -1 : 0); data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers PoolVector<uint8_t>::Write wb = data.write(); @@ -585,13 +602,11 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps)); - for (int i = 0; i < texture->mipmaps; i++) { int ofs = 0; if (i > 0) { - ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1); + ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1); } if (texture->compressed) { @@ -607,7 +622,7 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) data.resize(data_size); - Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data)); + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, real_format, data)); return Ref<Image>(img); #else @@ -624,6 +639,8 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; + texture->flags = p_flags; + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); @@ -1291,6 +1308,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "CubeMap"; } break; + + default: { + + } break; } p_param_list->push_back(pi); @@ -2836,7 +2857,11 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, skeleton->tex_id); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGB, GL_FLOAT, NULL); +#ifdef GLES_OVER_GL + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); +#else + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL); +#endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |