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Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index de77c2c63e..0fd36cfb9c 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -42,8 +42,6 @@
#define glClearDepth glClearDepthf
#endif
-#define _DEPTH_COMPONENT24_OES 0x81A6
-
static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
@@ -158,7 +156,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_quadrant_subdivision(RID p_atlas, in
subdiv = int(Math::sqrt((float)subdiv));
- if (shadow_atlas->quadrants[p_quadrant].shadows.size() == subdiv)
+ if (shadow_atlas->quadrants[p_quadrant].shadows.size() == (int)subdiv)
return;
// erase all data from the quadrant
@@ -569,7 +567,7 @@ bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance
glBindFramebuffer(GL_FRAMEBUFFER, rpi->fbo[i]);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], rpi->cubemap, 0);
glBindRenderbuffer(GL_RENDERBUFFER, rpi->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, _DEPTH_COMPONENT24_OES, size, size);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size, size); // Note: used to be _DEPTH_COMPONENT24_OES. GL_DEPTH_COMPONENT untested.
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rpi->depth);
#ifdef DEBUG_ENABLED