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Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp26
1 files changed, 18 insertions, 8 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 088ce3d198..6bcda62e7f 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -131,7 +131,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
//maximum compatibility, renderbuffer and RGBA shadow
glGenRenderbuffers(1, &shadow_atlas->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, shadow_atlas->depth);
glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, shadow_atlas->size, shadow_atlas->size);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, shadow_atlas->depth);
@@ -2767,6 +2767,8 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p
if (use_post_process) {
next_buffer = storage->frame.current_rt->mip_maps[0].sizes[0].fbo;
+ } else if (storage->frame.current_rt->external.fbo != 0) {
+ next_buffer = storage->frame.current_rt->external.fbo;
} else {
// set next_buffer to front buffer so multisample blit can happen if needed
next_buffer = storage->frame.current_rt->fbo;
@@ -2795,9 +2797,15 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p
// In GLES2 Android Blit is not available, so just copy color texture manually
_copy_texture_to_buffer(storage->frame.current_rt->multisample_color, next_buffer);
+#else
+ // TODO: any other platform not supported? this will fail.. maybe we should just call _copy_texture_to_buffer here as well?
#endif
} else if (use_post_process) {
- _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo);
+ if (storage->frame.current_rt->external.fbo != 0) {
+ _copy_texture_to_buffer(storage->frame.current_rt->external.color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo);
+ } else {
+ _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->mip_maps[0].sizes[0].fbo);
+ }
}
if (!use_post_process) {
@@ -3220,14 +3228,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
} else {
state.render_no_shadows = false;
- if (storage->frame.current_rt->external.fbo != 0) {
+ if (storage->frame.current_rt->multisample_active) {
+ current_fb = storage->frame.current_rt->multisample_fbo;
+ } else if (storage->frame.current_rt->external.fbo != 0) {
current_fb = storage->frame.current_rt->external.fbo;
} else {
- if (storage->frame.current_rt->multisample_active) {
- current_fb = storage->frame.current_rt->multisample_fbo;
- } else {
- current_fb = storage->frame.current_rt->fbo;
- }
+ current_fb = storage->frame.current_rt->fbo;
}
env = environment_owner.getornull(p_environment);
@@ -3769,6 +3775,10 @@ void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_
glEnable(GL_SCISSOR_TEST);
glClearDepth(1.0f);
glClear(GL_DEPTH_BUFFER_BIT);
+ if (storage->config.use_rgba_3d_shadows) {
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
glDisable(GL_SCISSOR_TEST);
if (light->reverse_cull) {