diff options
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 55257ab1c5..75885f5bca 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2694,6 +2694,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const Environment *env = NULL; int viewport_width, viewport_height; + int viewport_x, viewport_y; bool probe_interior = false; bool reverse_cull = false; @@ -2733,6 +2734,13 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const viewport_width = storage->frame.current_rt->width; viewport_height = storage->frame.current_rt->height; + viewport_x = storage->frame.current_rt->x; + + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { + viewport_y = OS::get_singleton()->get_window_size().height - viewport_height - storage->frame.current_rt->y; + } else { + viewport_y = storage->frame.current_rt->y; + } } state.used_screen_texture = false; @@ -2798,7 +2806,13 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const // other stuff glBindFramebuffer(GL_FRAMEBUFFER, current_fb); - glViewport(0, 0, viewport_width, viewport_height); + glViewport(viewport_x, viewport_y, viewport_width, viewport_height); + + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { + + glScissor(viewport_x, viewport_y, viewport_width, viewport_height); + glEnable(GL_SCISSOR_TEST); + } glDepthFunc(GL_LEQUAL); glDepthMask(GL_TRUE); @@ -2832,6 +2846,10 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) { + glDisable(GL_SCISSOR_TEST); + } + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); glBlendEquation(GL_FUNC_ADD); |