diff options
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index fbcbebc88c..c4b6c607a2 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2455,13 +2455,20 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C glEnableVertexAttribArray(VS::ARRAY_VERTEX); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_ASYM_PANO, asymmetrical); + storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, !asymmetrical); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, true); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); - storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, true); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, false); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA, false); storage->shaders.copy.bind(); storage->shaders.copy.set_uniform(CopyShaderGLES2::MULTIPLIER, p_energy); + if (asymmetrical) { + // pack the bits we need from our projection matrix + storage->shaders.copy.set_uniform(CopyShaderGLES2::ASYM_PROJ, camera.matrix[2][0], camera.matrix[0][0], camera.matrix[2][1], camera.matrix[1][1]); + ///@TODO I couldn't get mat3 + p_transform.basis to work, that would be better here. + storage->shaders.copy.set_uniform(CopyShaderGLES2::PANO_TRANSFORM, p_transform); + } glDrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -2469,6 +2476,8 @@ void RasterizerSceneGLES2::_draw_sky(RasterizerStorageGLES2::Sky *p_sky, const C glDisableVertexAttribArray(VS::ARRAY_TEX_UV); glBindBuffer(GL_ARRAY_BUFFER, 0); + storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_ASYM_PANO, false); + storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_PANORAMA, false); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_MULTIPLIER, false); storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_CUBEMAP, false); } @@ -3037,6 +3046,7 @@ void RasterizerSceneGLES2::initialize() { { uint32_t immediate_buffer_size = GLOBAL_DEF("rendering/limits/buffers/immediate_buffer_size_kb", 2048); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/immediate_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/immediate_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); glGenBuffers(1, &state.immediate_buffer); glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer); |