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path: root/drivers/gles2/rasterizer_scene_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 61bcfff419..088ce3d198 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2905,16 +2905,10 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth);
glActiveTexture(GL_TEXTURE0);
- if (!storage->frame.current_rt->used_dof_blur_near) {
- if (storage->frame.current_rt->mip_maps[0].color) {
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color);
- } else {
- for (int i = 0; i < storage->frame.current_rt->mip_maps[i].sizes.size(); i++) {
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->mip_maps[0].sizes[i].width, storage->frame.current_rt->mip_maps[0].sizes[i].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- }
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color);
- }
+ if (storage->frame.current_rt->mip_maps[0].color) {
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -3303,6 +3297,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
reflection_probe_count = 0;
}
+ if (env && env->bg_mode == VS::ENV_BG_CANVAS) {
+ // If using canvas background, copy 2d to screen copy texture
+ // TODO: When GLES2 renders to current_rt->mip_maps[], this copy will no longer be needed
+ _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->copy_screen_effect.fbo);
+ }
+
// render list stuff
render_list.clear();
@@ -3439,8 +3439,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
clear_color = Color(0.0, 1.0, 0.0, 1.0);
}
} break;
+ case VS::ENV_BG_CANVAS: {
+ // use screen copy as background
+ _copy_texture_to_buffer(storage->frame.current_rt->copy_screen_effect.color, current_fb);
+ } break;
default: {
- // FIXME: implement other background modes
} break;
}
}