diff options
Diffstat (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 61bcfff419..088ce3d198 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2905,16 +2905,10 @@ void RasterizerSceneGLES2::_post_process(Environment *env, const CameraMatrix &p glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->depth); glActiveTexture(GL_TEXTURE0); - if (!storage->frame.current_rt->used_dof_blur_near) { - if (storage->frame.current_rt->mip_maps[0].color) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); - } else { - for (int i = 0; i < storage->frame.current_rt->mip_maps[i].sizes.size(); i++) { - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[i].color); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, storage->frame.current_rt->mip_maps[0].sizes[i].width, storage->frame.current_rt->mip_maps[0].sizes[i].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - } - glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); - } + if (storage->frame.current_rt->mip_maps[0].color) { + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].color); + } else { + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->mip_maps[0].sizes[0].color); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -3303,6 +3297,12 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const reflection_probe_count = 0; } + if (env && env->bg_mode == VS::ENV_BG_CANVAS) { + // If using canvas background, copy 2d to screen copy texture + // TODO: When GLES2 renders to current_rt->mip_maps[], this copy will no longer be needed + _copy_texture_to_buffer(storage->frame.current_rt->color, storage->frame.current_rt->copy_screen_effect.fbo); + } + // render list stuff render_list.clear(); @@ -3439,8 +3439,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const clear_color = Color(0.0, 1.0, 0.0, 1.0); } } break; + case VS::ENV_BG_CANVAS: { + // use screen copy as background + _copy_texture_to_buffer(storage->frame.current_rt->copy_screen_effect.color, current_fb); + } break; default: { - // FIXME: implement other background modes } break; } } |