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+/*************************************************************************/
+/* rasterizer_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RASTERIZERGLES2_H
+#define RASTERIZERGLES2_H
+
+#include "rasterizer_canvas_gles2.h"
+#include "rasterizer_scene_gles2.h"
+#include "rasterizer_storage_gles2.h"
+#include "servers/visual/rasterizer.h"
+
+class RasterizerGLES2 : public Rasterizer {
+
+ static Rasterizer *_create_current();
+
+ RasterizerStorageGLES2 *storage;
+ RasterizerCanvasGLES2 *canvas;
+ RasterizerSceneGLES2 *scene;
+
+ uint64_t prev_ticks;
+ double time_total;
+
+public:
+ virtual RasterizerStorage *get_storage();
+ virtual RasterizerCanvas *get_canvas();
+ virtual RasterizerScene *get_scene();
+
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
+
+ virtual void initialize();
+ virtual void begin_frame();
+ virtual void set_current_render_target(RID p_render_target);
+ virtual void restore_render_target();
+ virtual void clear_render_target(const Color &p_color);
+ virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
+ virtual void end_frame(bool p_swap_buffers);
+ virtual void finalize();
+
+ static void make_current();
+
+ static void register_config();
+ RasterizerGLES2();
+ ~RasterizerGLES2();
+};
+
+#endif // RASTERIZERGLES2_H