diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index cbd0e4a5d5..02b956fd44 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,7 +130,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; - ERR_PRINTS(output); + ERR_PRINT(output); } #endif // CAN_DEBUG @@ -263,8 +263,7 @@ void RasterizerGLES2::initialize() { #endif // GLES_OVER_GL #endif // CAN_DEBUG - const GLubyte *renderer = glGetString(GL_RENDERER); - print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer)); + print_line("OpenGL ES 2.0 Renderer: " + VisualServer::get_singleton()->get_video_adapter_name()); storage->initialize(); canvas->initialize(); scene->initialize(); @@ -385,7 +384,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); } - RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture); + RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(texture); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, t->tex_id); canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); |