diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 49 |
1 files changed, 48 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 9f2fd032fa..9d47084c1c 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1539,6 +1539,29 @@ void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_ } +void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + ERR_FAIL_COND(!texture_owner.owns(p_texture)); + + if (p_texture.is_valid()) + shader->default_textures[p_name]=p_texture; + else + shader->default_textures.erase(p_name); + +} + +RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ + const Shader *shader=shader_owner.get(p_shader); + + const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name); + if (!E) + return RID(); + return E->get(); +} + + /* COMMON MATERIAL API */ @@ -4991,9 +5014,26 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material Texture *t=NULL; if (rid.is_valid()) { + t=texture_owner.get(rid); - if (!t) + if (!t) { E->get().value=RID(); //nullify, invalid texture + rid=RID(); + } + } else { + + + } + + if (!rid.is_valid()) { + //use from default textures + Map<StringName,RID>::Element *F=p_material->shader_cache->default_textures.find(E->key()); + if (F) { + t=texture_owner.get(F->get()); + if (!t) { + p_material->shader_cache->default_textures.erase(E->key()); + } + } } @@ -5020,6 +5060,13 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material } + for (Map<StringName,RID>::Element *E=p_material->shader_cache->default_textures.front();E;E=E->next()) { + if (p_material->shader_params.has(E->key())) + continue; + + + } + if (p_material->shader_cache->has_texscreen && framebuffer.active) { material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord); |