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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp49
1 files changed, 48 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 9339167c8e..4626a5ed3c 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -316,7 +316,11 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
glViewport(0, 0, window_w, window_h);
glDisable(GL_BLEND);
glDepthMask(GL_FALSE);
- glClearColor(p_color.r, p_color.g, p_color.b, p_color.a);
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ } else {
+ glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
+ }
glClear(GL_COLOR_BUFFER_BIT);
canvas->canvas_begin();
@@ -340,6 +344,27 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
storage->free(texture);
+ if (OS::get_singleton()->is_layered_allowed()) {
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+#ifdef WINDOWS_ENABLED
+ Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
+ uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
+ if (data) {
+ glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
+ OS::get_singleton()->swap_layered_buffer();
+
+ return;
+ }
+#endif
+ } else {
+ //clear alpha
+ glColorMask(false, false, false, true);
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, true);
+ }
+ }
+
OS::get_singleton()->swap_buffers();
}
@@ -373,6 +398,28 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
}
void RasterizerGLES2::end_frame(bool p_swap_buffers) {
+
+ if (OS::get_singleton()->is_layered_allowed()) {
+ if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
+#ifdef WINDOWS_ENABLED
+ Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
+ uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
+ if (data) {
+ glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
+ OS::get_singleton()->swap_layered_buffer();
+
+ return;
+ }
+#endif
+ } else {
+ //clear alpha
+ glColorMask(false, false, false, true);
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColorMask(true, true, true, true);
+ }
+ }
+
if (p_swap_buffers)
OS::get_singleton()->swap_buffers();
else