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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp620
1 files changed, 550 insertions, 70 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index ecf80047bd..bb0fd2e593 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -63,6 +63,13 @@
#define _glClearDepth glClearDepthf
#endif
+
+#define _GL_SRGB_EXT 0x8C40
+#define _GL_SRGB_ALPHA_EXT 0x8C42
+
+#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
//#define DEBUG_OPENGL
#ifdef DEBUG_OPENGL
@@ -303,9 +310,23 @@ void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, c
#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+
+#define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+
+
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define _EXT_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define _EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define _EXT_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+
#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
@@ -316,6 +337,22 @@ void RasterizerGLES2::_draw_primitive(int p_points, const Vector3 *p_vertices, c
#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
#define _EXT_ETC1_RGB8_OES 0x8D64
+
+
+#define _EXT_SLUMINANCE_NV 0x8C46
+#define _EXT_SLUMINANCE_ALPHA_NV 0x8C44
+#define _EXT_SRGB8_NV 0x8C41
+#define _EXT_SLUMINANCE8_NV 0x8C47
+#define _EXT_SLUMINANCE8_ALPHA8_NV 0x8C45
+
+
+#define _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+
+
+
#define _EXT_ATC_RGB_AMD 0x8C92
#define _EXT_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
#define _EXT_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
@@ -333,7 +370,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
case Image::FORMAT_GRAYSCALE: {
r_gl_components=1;
- r_gl_format=GL_LUMINANCE;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_NV:GL_LUMINANCE;
} break;
case Image::FORMAT_INTENSITY: {
@@ -341,14 +378,14 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGBA);
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_ALPHA_EXT:GL_RGBA;
r_has_alpha_cache=true;
} break;
case Image::FORMAT_GRAYSCALE_ALPHA: {
//image.convert(Image::FORMAT_RGBA);
r_gl_components=2;
- r_gl_format=GL_LUMINANCE_ALPHA;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_SLUMINANCE_ALPHA_NV:GL_LUMINANCE_ALPHA;
r_has_alpha_cache=true;
} break;
@@ -357,7 +394,7 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGB);
r_gl_components=3;
- r_gl_format=GL_RGB;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_GL_SRGB_EXT:GL_RGB;
} break;
@@ -366,54 +403,113 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
if (!image.empty())
image.convert(Image::FORMAT_RGBA);
r_gl_components=4;
- r_gl_format=GL_RGBA;
+
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} break;
case Image::FORMAT_RGB: {
r_gl_components=3;
- r_gl_format=GL_RGB;
+
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_EXT;
+ } else {
+ r_gl_format=GL_RGB;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGB;
+ }
} break;
case Image::FORMAT_RGBA: {
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
+
r_has_alpha_cache=true;
} break;
case Image::FORMAT_BC1: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_compressed=true;
};
} break;
case Image::FORMAT_BC2: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+
r_has_alpha_cache=true;
r_compressed=true;
};
@@ -421,18 +517,29 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC3: {
- if (!s3tc_supported) {
+ if (!s3tc_supported || (!s3tc_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV:_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
r_has_alpha_cache=true;
r_compressed=true;
};
@@ -440,18 +547,29 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC4: {
- if (!s3tc_supported) {
+ if (!latc_supported) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
+ r_gl_format=_EXT_COMPRESSED_LUMINANCE_LATC1_EXT;
r_gl_components=1; //doesn't matter much
r_compressed=true;
};
@@ -459,36 +577,58 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC5: {
- if (!s3tc_supported) {
+ if (!latc_supported ) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
+ r_gl_format=_EXT_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT;
r_gl_components=1; //doesn't matter much
r_compressed=true;
};
} break;
case Image::FORMAT_PVRTC2: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
@@ -497,18 +637,30 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC2_ALPHA: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
@@ -517,16 +669,27 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC4: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -534,16 +697,27 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_PVRTC4_ALPHA: {
- if (!pvr_supported) {
+ if (!pvr_supported || (!pvr_srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) {
if (!image.empty())
image.decompress();
r_gl_components=4;
- r_gl_format=GL_RGBA;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_ALPHA_EXT;
+ } else {
+ r_gl_format=GL_RGBA;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGBA;
+ }
r_has_alpha_cache=true;
} else {
- r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+ r_gl_format=(srgb_supported && p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)?_EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
r_gl_components=1; //doesn't matter much
r_compressed=true;
}
@@ -551,12 +725,24 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_ETC: {
- if (!etc_supported) {
+ if (!etc_supported || p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
if (!image.empty()) {
image.decompress();
}
r_gl_components=3;
+ if (p_flags&VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
+
+ if (srgb_supported) {
+ r_gl_format=_GL_SRGB_EXT;
+ } else {
+ r_gl_format=GL_RGB;
+ if (!image.empty())
+ image.srgb_to_linear();
+ }
+ } else {
+ r_gl_format=GL_RGB;
+ }
r_gl_format=GL_RGB;
@@ -800,6 +986,16 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
}
+ if (use_anisotropic_filter) {
+
+ if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level);
+ } else {
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
+ }
+ }
+
int mipmaps= (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1;
@@ -1047,6 +1243,16 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
}
+ if (use_anisotropic_filter) {
+
+ if (texture->flags&VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
+
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_level);
+ } else {
+ glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
+ }
+ }
+
if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
else
@@ -1399,6 +1605,7 @@ void RasterizerGLES2::material_set_flag(RID p_material, VS::MaterialFlag p_flag,
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
+
material->flags[p_flag]=p_enabled;
}
@@ -4212,7 +4419,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define ENABLE_UV_INTERP\n");
if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp)
enablers.push_back("#define ENABLE_UV2_INTERP\n");
- if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp)
+ if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp || fragment_flags.uses_normalmap)
enablers.push_back("#define ENABLE_TANGENT_INTERP\n");
if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
enablers.push_back("#define ENABLE_VAR1_INTERP\n");
@@ -4227,6 +4434,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (fragment_flags.uses_discard) {
enablers.push_back("#define ENABLE_DISCARD\n");
}
+ if (fragment_flags.uses_normalmap) {
+ enablers.push_back("#define ENABLE_NORMALMAP\n");
+ }
if (light_flags.uses_light) {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
@@ -4656,6 +4866,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
+ material_shader.set_conditional(MaterialShaderGLES2::USE_COLOR_ATTRIB_SRGB_TO_LINEAR,p_material->flags[VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB] && current_env && current_env->fx_enabled[VS::ENV_FX_SRGB]);
if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
@@ -4897,7 +5108,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
if (li->near_shadow_buffer) {
- glActiveTexture(GL_TEXTURE7);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-1);
//if (read_depth_supported) {
glBindTexture(GL_TEXTURE_2D,li->near_shadow_buffer->depth);
@@ -4908,7 +5119,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_MATRIX,li->shadow_projection[0]);
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXEL_SIZE,Vector2(1.0,1.0)/li->near_shadow_buffer->size);
- material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE,7);
+ material_shader.set_uniform(MaterialShaderGLES2::SHADOW_TEXTURE,max_texture_units-1);
if (shadow_filter==SHADOW_FILTER_ESM)
material_shader.set_uniform(MaterialShaderGLES2::ESM_MULTIPLIER,float(li->base->vars[VS::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER]));
@@ -4952,7 +5163,7 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
}
-template<bool USE_NORMAL, bool USE_TANGENT>
+template<bool USE_NORMAL, bool USE_TANGENT,bool INPLACE>
void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_stride, uint8_t * p_dst_array, int p_dst_stride, int p_elements,const uint8_t *p_src_bones, const uint8_t *p_src_weights, const Skeleton::Bone *p_bone_xforms) {
uint32_t basesize = 3;
@@ -4962,6 +5173,8 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
basesize+=4;
uint32_t extra=(p_dst_stride-basesize*4);
+ const int dstvec_size=3+(USE_NORMAL?3:0)+(USE_TANGENT?4:0);
+ float dstcopy[dstvec_size];
for(int i=0;i<p_elements;i++) {
@@ -4970,7 +5183,11 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
const uint16_t *bi = (const uint16_t*)&p_src_bones[ss];
const float *bw = (const float *)&p_src_weights[ss];
const float *src_vec=(const float *)&p_src_array[ss];
- float *dst_vec=(float*)&p_dst_array[ds];
+ float *dst_vec;
+ if (INPLACE)
+ dst_vec=dstcopy;
+ else
+ dst_vec=(float*)&p_dst_array[ds];
dst_vec[0]=0.0;
dst_vec[1]=0.0;
@@ -5023,16 +5240,28 @@ void RasterizerGLES2::_skeleton_xform(const uint8_t * p_src_array, int p_src_str
end:
- //copy extra stuff
- const uint8_t *esp =(const uint8_t*) &src_vec[basesize];
- uint8_t *edp =(uint8_t*) &dst_vec[basesize];
+ if (INPLACE) {
+ const uint8_t *esp =(const uint8_t*) dstcopy;
+ uint8_t *edp =(uint8_t*)&p_dst_array[ds];
- for(uint32_t j=0;j<extra;j++) {
- edp[j]=esp[j];
- }
+ for(uint32_t j=0;j<dstvec_size*4;j++) {
+
+ edp[j]=esp[j];
+ }
+
+ } else {
+ //copy extra stuff
+ const uint8_t *esp =(const uint8_t*) &src_vec[basesize];
+ uint8_t *edp =(uint8_t*) &dst_vec[basesize];
+
+ for(uint32_t j=0;j<extra;j++) {
+
+ edp[j]=esp[j];
+ }
+ }
}
}
@@ -5107,6 +5336,8 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
}
+ int16_t coeffp = CLAMP(coef*255,0,255);
+
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
@@ -5116,9 +5347,13 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
int ofs = ad.ofs;
int src_stride=surf->stride;
- int dst_stride=surf->local_stride;
+ int dst_stride=skeleton_valid?surf->stride:surf->local_stride;
int count = surf->array_len;
+ if (!skeleton_valid && i>=VS::ARRAY_MAX-3)
+ break;
+
+
switch(i) {
case VS::ARRAY_VERTEX:
@@ -5134,7 +5369,21 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
dst[0]= src[0]*coef;
dst[1]= src[1]*coef;
dst[2]= src[2]*coef;
- } break;
+ };
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ for(int k=0;k<count;k++) {
+
+ const uint8_t *src = (const uint8_t*)&surf->array_local[ofs+k*src_stride];
+ uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride];
+
+ dst[0]= (src[0]*coeffp)>>8;
+ dst[1]= (src[1]*coeffp)>>8;
+ dst[2]= (src[2]*coeffp)>>8;
+ dst[3]= (src[3]*coeffp)>>8;
+ }
} break;
case VS::ARRAY_TEX_UV:
@@ -5147,16 +5396,32 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
dst[0]= src[0]*coef;
dst[1]= src[1]*coef;
- } break;
+ }
+
+ } break;
+ case VS::ARRAY_BONES:
+ case VS::ARRAY_WEIGHTS: {
+
+ for(int k=0;k<count;k++) {
+
+ const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
+ float *dst = (float*)&base[ofs+k*dst_stride];
+
+ dst[0]= src[0];
+ dst[1]= src[1];
+ dst[2]= src[2];
+ dst[3]= src[3];
+ }
} break;
+
}
}
for(int j=0;j<surf->morph_target_count;j++) {
- for(int i=0;i<VS::ARRAY_MAX-1;i++) {
+ for(int i=0;i<VS::ARRAY_MAX-3;i++) {
const Surface::ArrayData& ad=surf->array[i];
if (ad.size==0)
@@ -5164,10 +5429,12 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
int ofs = ad.ofs;
- int dst_stride=surf->local_stride;
+ int src_stride=surf->local_stride;
+ int dst_stride=skeleton_valid?surf->stride:surf->local_stride;
int count = surf->array_len;
const uint8_t *morph=surf->morph_targets_local[j].array;
float w = p_morphs[j];
+ int16_t wfp = CLAMP(w*255,0,255);
switch(i) {
@@ -5178,13 +5445,26 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
for(int k=0;k<count;k++) {
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
+ const float *src_morph = (const float*)&morph[ofs+k*src_stride];
float *dst = (float*)&base[ofs+k*dst_stride];
dst[0]+= src_morph[0]*w;
dst[1]+= src_morph[1]*w;
dst[2]+= src_morph[2]*w;
- } break;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+ for(int k=0;k<count;k++) {
+
+ const uint8_t *src = (const uint8_t*)&morph[ofs+k*src_stride];
+ uint8_t *dst = (uint8_t*)&base[ofs+k*dst_stride];
+
+ dst[0]= (src[0]*wfp)>>8;
+ dst[1]= (src[1]*wfp)>>8;
+ dst[2]= (src[2]*wfp)>>8;
+ dst[3]= (src[3]*wfp)>>8;
+ }
} break;
case VS::ARRAY_TEX_UV:
@@ -5192,18 +5472,43 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
for(int k=0;k<count;k++) {
- const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
+ const float *src_morph = (const float*)&morph[ofs+k*src_stride];
float *dst = (float*)&base[ofs+k*dst_stride];
dst[0]+= src_morph[0]*w;
dst[1]+= src_morph[1]*w;
- } break;
+ }
} break;
}
}
}
+
+
+ if (skeleton_valid) {
+
+
+
+ const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
+ const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
+ const Skeleton::Bone *skeleton = &p_skeleton->bones[0];
+
+
+ if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
+ _skeleton_xform<true,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else if (surf->format&(VS::ARRAY_FORMAT_NORMAL))
+ _skeleton_xform<true,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else if (surf->format&(VS::ARRAY_FORMAT_TANGENT))
+ _skeleton_xform<false,true,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+ else
+ _skeleton_xform<false,false,true>(base,surf->stride,base,surf->stride,surf->array_len,src_bones,src_weights,skeleton);
+
+ }
+
+ stride=skeleton_valid?surf->stride:surf->local_stride;
+
+
#if 0
{
//in-place skeleton tansformation, only used for morphs, slow.
@@ -5297,14 +5602,14 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
const Skeleton::Bone *skeleton = &p_skeleton->bones[0];
- if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
- _skeleton_xform<true,true>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ if (surf->format&VS::ARRAY_FORMAT_NORMAL && surf->format&VS::ARRAY_FORMAT_TANGENT)
+ _skeleton_xform<true,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else if (surf->format&(VS::ARRAY_FORMAT_NORMAL))
- _skeleton_xform<true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<true,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else if (surf->format&(VS::ARRAY_FORMAT_TANGENT))
- _skeleton_xform<false,true>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<false,true,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
else
- _skeleton_xform<false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
+ _skeleton_xform<false,false,false>(surf->array_local,surf->stride,base,dst_stride,surf->array_len,src_bones,src_weights,skeleton);
stride=dst_stride;
@@ -5434,9 +5739,10 @@ void RasterizerGLES2::_render(const Geometry *p_geometry,const Material *p_mater
float twd=(1.0/mm->tw)*4.0;
float thd=1.0/mm->th;
float parm[3]={0.0,01.0,(1.0f/mm->tw)};
- glActiveTexture(GL_TEXTURE6);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-2);
glDisableVertexAttribArray(6);
glBindTexture(GL_TEXTURE_2D,mm->tex_id);
+ material_shader.set_uniform(MaterialShaderGLES2::INSTANCE_MATRICES,GL_TEXTURE0+max_texture_units-2);
if (s->index_array_len>0) {
@@ -5737,7 +6043,7 @@ void RasterizerGLES2::_setup_skeleton(const Skeleton *p_skeleton) {
material_shader.set_conditional(MaterialShaderGLES2::USE_SKELETON,p_skeleton!=NULL);
if (p_skeleton && p_skeleton->tex_id) {
- glActiveTexture(GL_TEXTURE6);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-2);
glBindTexture(GL_TEXTURE_2D,p_skeleton->tex_id);
}
@@ -5786,7 +6092,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass;
-
+ float sampled_light_dp_multiplier=1.0;
bool prev_blend=false;
glDisable(GL_BLEND);
@@ -5805,6 +6111,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool bind_baked_light_octree=false;
bool bind_baked_lightmap=false;
bool additive=false;
+ bool bind_dp_sampler=false;
if (!shadow) {
@@ -5926,6 +6233,22 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
+
+ if (e->instance->sampled_light.is_valid()) {
+
+ SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
+ if (sl) {
+
+ baked_light=NULL; //can't mix
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,true);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
+ glBindTexture(GL_TEXTURE_2D,sl->texture); //bind the texture
+ sampled_light_dp_multiplier=sl->multiplier;
+ bind_dp_sampler=true;
+ }
+ }
+
if (!additive && baked_light) {
@@ -5936,9 +6259,16 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
Texture *tex=texture_owner.get(baked_light->octree_texture);
if (tex) {
- glActiveTexture(GL_TEXTURE5);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
glBindTexture(tex->target,tex->tex_id); //bind the texture
}
+ if (baked_light->light_texture.is_valid()) {
+ Texture *texl=texture_owner.get(baked_light->light_texture);
+ if (texl) {
+ glActiveTexture(GL_TEXTURE0+max_texture_units-4);
+ glBindTexture(texl->target,texl->tex_id); //bind the light texture
+ }
+ }
}
} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
@@ -5961,7 +6291,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
Texture *tex = texture_owner.get(texid);
if (tex) {
- glActiveTexture(GL_TEXTURE5);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-3);
glBindTexture(tex->target,tex->tex_id); //bind the texture
}
@@ -6037,7 +6367,15 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_SIZE, baked_light->octree_lattice_size);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LATTICE_DIVIDE, baked_light->octree_lattice_divide);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_STEPS, baked_light->octree_steps);
- material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_TEX,max_texture_units-3);
+ if (baked_light->light_texture.is_valid()) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-4);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->light_tex_pixel_size);
+ } else {
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_TEX,max_texture_units-3);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_LIGHT_PIX_SIZE,baked_light->octree_tex_pixel_size);
+ }
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_MULTIPLIER,baked_light->texture_multiplier);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_OCTREE_PIX_SIZE,baked_light->octree_tex_pixel_size);
@@ -6046,11 +6384,16 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) {
- material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, 5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, max_texture_units-3);
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier);
}
+ if (bind_dp_sampler) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER_MULTIPLIER,sampled_light_dp_multiplier);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_DP_SAMPLER,max_texture_units-3);
+ }
_set_cull(e->mirror,p_reverse_cull);
@@ -6059,13 +6402,13 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_uniform(MaterialShaderGLES2::CAMERA_INVERSE_TRANSFORM, p_view_transform_inverse);
material_shader.set_uniform(MaterialShaderGLES2::PROJECTION_TRANSFORM, p_projection);
if (skeleton && use_hw_skeleton_xform) {
- //material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,6);
+ material_shader.set_uniform(MaterialShaderGLES2::SKELETON_MATRICES,GL_TEXTURE0+max_texture_units-2);
material_shader.set_uniform(MaterialShaderGLES2::SKELTEX_PIXEL_SIZE,skeleton->pixel_size);
}
if (!shadow) {
if (!additive && current_env && current_env->fx_enabled[VS::ENV_FX_AMBIENT_LIGHT]) {
- Color ambcolor = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR];
+ Color ambcolor = _convert_color(current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR]);
float ambnrg = current_env->fx_param[VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY];
material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHT,Vector3(ambcolor.r*ambnrg,ambcolor.g*ambnrg,ambcolor.b*ambnrg));
} else {
@@ -6793,6 +7136,7 @@ void RasterizerGLES2::end_scene() {
_debug_shadows();
}
// _debug_luminances();
+ _debug_samplers();
}
@@ -7193,6 +7537,38 @@ void RasterizerGLES2::_debug_luminances() {
}
+void RasterizerGLES2::_debug_samplers() {
+ canvas_shader.set_conditional(CanvasShaderGLES2::DEBUG_ENCODED_32,false);
+ canvas_begin();
+ glDisable(GL_BLEND);
+ _set_color_attrib(Color(1,1,1,1));
+ canvas_shader.bind();
+
+
+ List<RID> samplers;
+ sampled_light_owner.get_owned_list(&samplers);
+
+ Size2 debug_size(128,128);
+ Size2 ofs;
+
+
+ for (List<RID>::Element *E=samplers.front();E;E=E->next()) {
+
+ SampledLight *sl=sampled_light_owner.get(E->get());
+
+ _debug_draw_shadow(sl->texture, Rect2( ofs, debug_size ));
+
+ ofs.x+=debug_size.x/2;
+ if ( (ofs.x+debug_size.x) > viewport.width ) {
+
+ ofs.x=0;
+ ofs.y+=debug_size.y;
+ }
+ }
+
+
+
+}
void RasterizerGLES2::_debug_shadows() {
canvas_begin();
@@ -7810,6 +8186,78 @@ Variant RasterizerGLES2::environment_fx_get_param(RID p_env,VS::EnvironmentFxPar
}
+
+
+RID RasterizerGLES2::sampled_light_dp_create(int p_width,int p_height) {
+
+ SampledLight *slight = memnew(SampledLight);
+ slight->w=p_width;
+ slight->h=p_height;
+ slight->multiplier=1.0;
+ slight->is_float=float_linear_supported;
+
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1,&slight->texture);
+ glBindTexture(GL_TEXTURE_2D, slight->texture);
+// for debug, but glitchy
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Remove artifact on the edges of the shadowmap
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+
+ if (slight->is_float) {
+#ifdef GLEW_ENABLED
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_FLOAT,NULL);
+#endif
+ } else {
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_width, p_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ }
+
+ return sampled_light_owner.make_rid(slight);
+}
+
+void RasterizerGLES2::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) {
+
+ SampledLight *slight = sampled_light_owner.get(p_sampled_light);
+ ERR_FAIL_COND(!slight);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, slight->texture);
+
+ if (slight->is_float) {
+
+#ifdef GLEW_ENABLED
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data);
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_FLOAT,p_data);
+#endif
+
+ } else {
+ //convert to bytes
+ uint8_t *tex8 = (uint8_t*)alloca(slight->w*slight->h*4);
+ const float* src=(const float*)p_data;
+
+ for(int i=0;i<slight->w*slight->h*4;i++) {
+
+ tex8[i]=Math::fast_ftoi(CLAMP(src[i]*255.0,0.0,255.0));
+ }
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0,0,0,slight->w, slight->h, GL_RGBA, GL_UNSIGNED_BYTE,p_data);
+ }
+
+ slight->multiplier=p_multiplier;
+
+}
+
/*MISC*/
bool RasterizerGLES2::is_texture(const RID& p_rid) const {
@@ -8029,6 +8477,13 @@ void RasterizerGLES2::free(const RID& p_rid) {
memdelete(render_target->texture_ptr);
render_target_owner.free(p_rid);
memdelete( render_target );
+ } else if (sampled_light_owner.owns(p_rid)) {
+
+ SampledLight *sampled_light = sampled_light_owner.get( p_rid );
+ ERR_FAIL_COND(!sampled_light);
+ glDeleteTextures(1,&sampled_light->texture);
+ sampled_light_owner.free(p_rid);
+ memdelete( sampled_light );
};
}
@@ -8617,6 +9072,15 @@ void RasterizerGLES2::init() {
use_texture_instancing=false;
use_attribute_instancing=true;
full_float_fb_supported=true;
+ srgb_supported=true;
+ latc_supported=true;
+ s3tc_srgb_supported=true;
+ use_anisotropic_filter=true;
+ float_linear_supported=true;
+ float_supported=true;
+
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
+ anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));
#ifdef OSX_ENABLED
use_rgba_shadowmaps=true;
use_fp16_fb=false;
@@ -8636,17 +9100,33 @@ void RasterizerGLES2::init() {
use_rgba_shadowmaps=true; //no other way, go back to rgba
}
pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
+ pvr_srgb_supported=extensions.has("GL_EXT_pvrtc_sRGB");
etc_supported=extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
use_depth24 = extensions.has("GL_OES_depth24");
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
use_half_float = extensions.has("GL_OES_vertex_half_float");
atitc_supported=extensions.has("GL_AMD_compressed_ATC_texture");
+
+ srgb_supported=extensions.has("GL_EXT_sRGB");
+ s3tc_srgb_supported = s3tc_supported && extensions.has("GL_EXT_texture_compression_s3tc");
+ latc_supported = extensions.has("GL_EXT_texture_compression_latc");
+ anisotropic_level=1.0;
+ use_anisotropic_filter=extensions.has("GL_EXT_texture_filter_anisotropic");
+ if (use_anisotropic_filter) {
+ glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level);
+ anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0)));
+ }
+
+
print_line("S3TC: "+itos(s3tc_supported)+" ATITC: "+itos(atitc_supported));
GLint vtf;
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,&vtf);
- use_hw_skeleton_xform=vtf>0 && extensions.has("GL_OES_texture_float");
+ float_supported = extensions.has("GL_OES_texture_float");
+ use_hw_skeleton_xform=vtf>0 && float_supported;
+ float_linear_supported = extensions.has("GL_OES_texture_float_linear");
+
//if (extensions.has("GL_QCOM_tiled_rendering"))
// use_hw_skeleton_xform=false;
GLint mva;
@@ -8684,7 +9164,7 @@ void RasterizerGLES2::init() {
-
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units);
//read_depth_supported=false;
{