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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp73
1 files changed, 51 insertions, 22 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 187395d467..f4f42df117 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -148,8 +148,8 @@ void RasterizerGLES2::initialize() {
}
// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
-#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
- if (GLVersion.major < 3) {
+#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
+ if (GLVersion.major < 2) {
#else // OpenGL ES 3.0
if (GLVersion.major < 2) {
#endif
@@ -160,36 +160,65 @@ void RasterizerGLES2::initialize() {
"Fatal error: Insufficient OpenGL / GLES driver support");
}
-#ifdef __APPLE__
-// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
-#else
- if (true || OS::get_singleton()->is_stdout_verbose()) {
- glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
- glDebugMessageCallbackARB(_gl_debug_print, NULL);
- glEnable(_EXT_DEBUG_OUTPUT);
+#ifdef GLES_OVER_GL
+ //Test GL_ARB_framebuffer_object extension
+ if (!GLAD_GL_ARB_framebuffer_object) {
+ //Try older GL_EXT_framebuffer_object extension
+ if (GLAD_GL_EXT_framebuffer_object) {
+ glIsRenderbuffer = glIsRenderbufferEXT;
+ glBindRenderbuffer = glBindRenderbufferEXT;
+ glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
+ glGenRenderbuffers = glGenRenderbuffersEXT;
+ glRenderbufferStorage = glRenderbufferStorageEXT;
+ glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
+ glIsFramebuffer = glIsFramebufferEXT;
+ glBindFramebuffer = glBindFramebufferEXT;
+ glDeleteFramebuffers = glDeleteFramebuffersEXT;
+ glGenFramebuffers = glGenFramebuffersEXT;
+ glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
+ glFramebufferTexture1D = glFramebufferTexture1DEXT;
+ glFramebufferTexture2D = glFramebufferTexture2DEXT;
+ glFramebufferTexture3D = glFramebufferTexture3DEXT;
+ glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
+ glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
+ glGenerateMipmap = glGenerateMipmapEXT;
+ } else {
+ ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
+ "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
+ OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
+ "Godot Engine will self-destruct as soon as you acknowledge this error message.",
+ "Fatal error: Insufficient OpenGL / GLES driver support");
+ }
}
#endif
+ if (true || OS::get_singleton()->is_stdout_verbose()) {
+ if (GLAD_GL_ARB_debug_output) {
+ glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ glDebugMessageCallbackARB(_gl_debug_print, NULL);
+ glEnable(_EXT_DEBUG_OUTPUT);
+ } else {
+ print_line("OpenGL debugging not supported!");
+ }
+ }
#endif // GLAD_ENABLED
// For debugging
#ifdef GLES_OVER_GL
-#ifdef __APPLE__
-// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
-#else
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
- glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
-#endif
-#endif
- /* glDebugMessageInsertARB(
+ if (GLAD_GL_ARB_debug_output) {
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
+ /* glDebugMessageInsertARB(
GL_DEBUG_SOURCE_API_ARB,
GL_DEBUG_TYPE_OTHER_ARB, 1,
GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
- */
+ */
+ }
+#endif
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));