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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 373de2bb22..c7b2d65a13 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -921,6 +921,11 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
texture->alloc_height = texture->height;
};
+ if (!(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && shrink_textures_x2) {
+ texture->alloc_height = MAX(1,texture->alloc_height/2);
+ texture->alloc_width = MAX(1,texture->alloc_width/2);
+ }
+
texture->gl_components_cache=components;
texture->gl_format_cache=format;
@@ -970,8 +975,15 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
- if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA)
+
+ if (texture->alloc_width == img.get_width()/2 && texture->alloc_height == img.get_height()/2) {
+
+ img.shrink_x2();
+ } else if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) {
+
img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
+
+ }
};
@@ -1452,6 +1464,11 @@ void RasterizerGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info){
}
+void RasterizerGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
+
+ shrink_textures_x2=p_enable;
+}
+
/* SHADER API */
RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) {
@@ -11342,7 +11359,7 @@ void RasterizerGLES2::set_force_16_bits_fbo(bool p_force) {
RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
_singleton = this;
-
+ shrink_textures_x2=false;
RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS);
if (RenderList::max_elements>64000)
RenderList::max_elements=64000;