diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 74 |
1 files changed, 49 insertions, 25 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 1568d93af7..8bd2fe3862 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -921,6 +921,11 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I texture->alloc_height = texture->height; }; + if (!(p_flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && shrink_textures_x2) { + texture->alloc_height = MAX(1,texture->alloc_height/2); + texture->alloc_width = MAX(1,texture->alloc_width/2); + } + texture->gl_components_cache=components; texture->gl_format_cache=format; @@ -970,8 +975,15 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) { - if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) + + if (texture->alloc_width == img.get_width()/2 && texture->alloc_height == img.get_height()/2) { + + img.shrink_x2(); + } else if (img.get_format() <= Image::FORMAT_INDEXED_ALPHA) { + img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); + + } }; @@ -1452,6 +1464,11 @@ void RasterizerGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info){ } +void RasterizerGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) { + + shrink_textures_x2=p_enable; +} + /* SHADER API */ RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) { @@ -4720,10 +4737,10 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { } -void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) { +void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner,int p_material) { Material *m=NULL; - RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material; + RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override :(p_material>=0?p_instance->materials[p_material]:p_geometry->material); #ifdef DEBUG_ENABLED if (current_debug==VS::SCENARIO_DEBUG_OVERDRAW) { @@ -4971,8 +4988,9 @@ void RasterizerGLES2::add_mesh( const RID& p_mesh, const InstanceData *p_data) { for (int i=0;i<ssize;i++) { + int mat_idx = p_data->materials[i].is_valid() ? i : -1; Surface *s = mesh->surfaces[i]; - _add_geometry(s,p_data,s,NULL); + _add_geometry(s,p_data,s,NULL,mat_idx); } mesh->last_pass=frame; @@ -6479,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans if (!*e->additive_ptr) { additive=false; - *e->additive_ptr=true; + *e->additive_ptr=true; } else { additive=true; } @@ -6666,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans } rebind=true; } - + if (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) { if (!prev_skeleton || !skeleton) rebind=true; //went from skeleton <-> no skeleton, needs rebind @@ -6700,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans DEBUG_TEST_ERROR("Setup geometry"); }; - if (i==0 || light!=prev_light || rebind) { + if (i==0 || light!=prev_light || rebind) { if (e->light!=0xFFFF) { _setup_light(e->light); @@ -6940,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() { _copy_screen_quad(); copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false); - copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); + copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false); int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]; Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size); float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE]; @@ -7409,7 +7427,7 @@ void RasterizerGLES2::end_scene() { _process_hdr(); } if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) { - _process_glow_bloom(); + _process_glow_bloom(); int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE]; if (glow_transfer_mode==1) copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true); @@ -8420,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R } -void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { +void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { Color m = p_modulate; m.a*=canvas_opacity; @@ -8428,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c Texture* texture=_bind_canvas_texture(p_texture); ERR_FAIL_COND(!texture); - /* CORNERS */ + Rect2 region = p_src_region; + if (region.size.width <= 0 ) + region.size.width = texture->width; + if (region.size.height <= 0) + region.size.height = texture->height; + /* CORNERS */ _draw_textured_quad( // top left Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), - Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), + Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // top right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom left Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom right Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), - Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), + Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); - Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); + Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] )); _draw_textured_quad( // top Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])), - Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])), + Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // bottom Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])), - Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), + Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])), Size2( texture->width, texture->height ) ); _draw_textured_quad( // left Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)), - Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), + Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)), Size2( texture->width, texture->height ) ); _draw_textured_quad( // right Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)), - Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), + Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)), Size2( texture->width, texture->height ) ); if (p_draw_center) { @@ -8551,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic #else //WebGL specific impl. - glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); + glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); float *b = GlobalVertexBuffer; int ofs = 0; if(p_vertex_count > MAX_POLYGON_VERTICES){ @@ -9166,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c); if (use_normalmap) _canvas_normal_set_flip(Vector2(1,1)); - canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color); + canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color); } break; case CanvasItem::Command::TYPE_PRIMITIVE: { @@ -9412,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect); } memdelete(ci->vp_render); - ci->vp_render=NULL; + ci->vp_render=NULL; canvas_last_material=NULL; canvas_use_modulate=p_modulate!=Color(1,1,1,1); canvas_modulate=p_modulate; @@ -11050,6 +11073,7 @@ void RasterizerGLES2::finish() { free(default_material); free(shadow_material); + free(shadow_material_double_sided); free(canvas_shadow_blur); free( overdraw_material ); } @@ -11341,7 +11365,7 @@ void RasterizerGLES2::set_force_16_bits_fbo(bool p_force) { RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) { _singleton = this; - + shrink_textures_x2=false; RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS); if (RenderList::max_elements>64000) RenderList::max_elements=64000; @@ -11405,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo void RasterizerGLES2::restore_framebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer); - + } RasterizerGLES2::~RasterizerGLES2() { |