diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 49 |
1 files changed, 8 insertions, 41 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 9ea20ff15a..a1a0b9e2c6 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -227,21 +227,14 @@ void RasterizerGLES2::initialize() { scene->initialize(); } -void RasterizerGLES2::begin_frame() { - uint64_t tick = OS::get_singleton()->get_ticks_usec(); +void RasterizerGLES2::begin_frame(double frame_step) { + time_total += frame_step; - double delta = double(tick - prev_ticks) / 1000000.0; - delta *= Engine::get_singleton()->get_time_scale(); - - time_total += delta; - - if (delta == 0) { + if (frame_step == 0) { //to avoid hiccups - delta = 0.001; + frame_step = 0.001; } - prev_ticks = tick; - // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); // if (time_total > time_roll_over) // time_total = 0; //roll over every day (should be customz @@ -251,9 +244,7 @@ void RasterizerGLES2::begin_frame() { storage->frame.time[2] = Math::fmod(time_total, 900); storage->frame.time[3] = Math::fmod(time_total, 60); storage->frame.count++; - storage->frame.delta = delta; - - storage->frame.prev_tick = tick; + storage->frame.delta = frame_step; storage->update_dirty_resources(); @@ -326,7 +317,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); @@ -344,28 +335,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c storage->free(texture); - if (OS::get_singleton()->is_layered_allowed()) { - if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) { -#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) - Size2 wndsize = OS::get_singleton()->get_layered_buffer_size(); - uint8_t *data = OS::get_singleton()->get_layered_buffer_data(); - if (data) { - glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data); - OS::get_singleton()->swap_layered_buffer(); - - return; - } -#endif - } else { - //clear alpha - glColorMask(false, false, false, true); - glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT); - glColorMask(true, true, true, true); - } - } - - OS::get_singleton()->swap_buffers(); + end_frame(true); } void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) { @@ -378,10 +348,10 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + canvas->state.canvas_shader.set_custom_shader(0); canvas->state.canvas_shader.bind(); canvas->canvas_begin(); - canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, true); glDisable(GL_BLEND); glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); glActiveTexture(GL_TEXTURE0); @@ -391,8 +361,6 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); - canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, false); - glBindTexture(GL_TEXTURE_2D, 0); canvas->canvas_end(); } @@ -452,7 +420,6 @@ RasterizerGLES2::RasterizerGLES2() { scene->storage = storage; storage->scene = scene; - prev_ticks = 0; time_total = 0; } |