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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp93
1 files changed, 75 insertions, 18 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index b473e8493f..83b71fd5ff 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4641,6 +4641,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (light_flags.uses_light) {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
+ if (light_flags.uses_shadow_color) {
+ enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ }
if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
enablers.push_back("#define USE_TIME\n");
uses_time=true;
@@ -9166,10 +9169,23 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
- int x = current_clip->final_clip_rect.pos.x;
- int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ if (current_rt) {
+ x = current_clip->final_clip_rect.pos.x;
+ y = current_clip->final_clip_rect.pos.y;
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
+ else {
+ x = current_clip->final_clip_rect.pos.x;
+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
glScissor(x,y,w,h);
@@ -9359,10 +9375,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
*/
- int x = current_clip->final_clip_rect.pos.x;
- int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ if (current_rt) {
+ x = current_clip->final_clip_rect.pos.x;
+ y = current_clip->final_clip_rect.pos.y;
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
+ else {
+ x = current_clip->final_clip_rect.pos.x;
+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
glScissor(x,y,w,h);
@@ -9511,7 +9540,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_opacity = ci->final_opacity;
- if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT)))
+ if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT) && !ci->light_masked ))
_canvas_item_render_commands<false>(ci,current_clip,reclip);
if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && !unshaded) {
@@ -9543,7 +9572,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
} break;
- case VS::CANVAS_LIGHT_MODE_MIX: {
+ case VS::CANVAS_LIGHT_MODE_MIX:
+ case VS::CANVAS_LIGHT_MODE_MASK: {
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -9591,6 +9621,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,Color(light->color.r*light->energy,light->color.g*light->energy,light->color.b*light->energy,light->color.a));
canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height);
canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse());
+ canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA,light->mode==VS::CANVAS_LIGHT_MODE_MASK?1.0:0.0);
if (has_shadow) {
@@ -9664,10 +9695,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
- int x = current_clip->final_clip_rect.pos.x;
- int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
- int w = current_clip->final_clip_rect.size.x;
- int h = current_clip->final_clip_rect.size.y;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ if (current_rt) {
+ x = current_clip->final_clip_rect.pos.x;
+ y = current_clip->final_clip_rect.pos.y;
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
+ else {
+ x = current_clip->final_clip_rect.pos.x;
+ y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
+ w = current_clip->final_clip_rect.size.x;
+ h = current_clip->final_clip_rect.size.y;
+ }
glScissor(x,y,w,h);
@@ -10350,6 +10394,13 @@ void RasterizerGLES2::_update_framebuffer() {
GLuint format_rgba = GL_RGBA;
GLuint format_rgb = use_fp16_fb?_GL_RGB16F_EXT:GL_RGB;
GLuint format_type = use_fp16_fb?_GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE;
+ GLuint format_internal=GL_RGBA;
+
+ if (use_16bits_fbo) {
+ format_type=GL_UNSIGNED_SHORT_5_6_5;
+ format_rgba=GL_RGB;
+ format_internal=GL_RGB;
+ }
/*GLuint format_luminance = use_fp16_fb?GL_RGB16F:GL_RGBA;
GLuint format_luminance_type = use_fp16_fb?(use_fu_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE;
GLuint format_luminance_components = use_fp16_fb?GL_RGB:GL_RGBA;*/
@@ -10363,7 +10414,7 @@ void RasterizerGLES2::_update_framebuffer() {
glGenTextures(1, &framebuffer.color);
glBindTexture(GL_TEXTURE_2D, framebuffer.color);
- glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -10388,7 +10439,7 @@ void RasterizerGLES2::_update_framebuffer() {
framebuffer.fbo=0;
framebuffer.active=false;
//print_line("**************** NO FAMEBUFFEEEERRRR????");
- WARN_PRINT("Could not create framebuffer!!");
+ WARN_PRINT(String("Could not create framebuffer!!, code: "+itos(status)).ascii().get_data());
}
//sample
@@ -10397,7 +10448,7 @@ void RasterizerGLES2::_update_framebuffer() {
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo);
glGenTextures(1, &framebuffer.sample_color);
glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color);
- glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -10457,7 +10508,7 @@ void RasterizerGLES2::_update_framebuffer() {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, size, size, 0,
- GL_RGBA, format_type, NULL);
+ format_internal, format_type, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, framebuffer.blur[i].color, 0);
@@ -11186,6 +11237,11 @@ RasterizerGLES2* RasterizerGLES2::get_singleton() {
int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS;
+void RasterizerGLES2::set_force_16_bits_fbo(bool p_force) {
+
+ use_16bits_fbo=p_force;
+}
+
RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
_singleton = this;
@@ -11247,6 +11303,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
framebuffer.active=false;
tc0_id_cache=0;
tc0_idx=0;
+ use_16bits_fbo=false;
};
void RasterizerGLES2::restore_framebuffer() {