diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 93 |
1 files changed, 75 insertions, 18 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index b473e8493f..83b71fd5ff 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4641,6 +4641,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (light_flags.uses_light) { enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); } + if (light_flags.uses_shadow_color) { + enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n"); + } if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) { enablers.push_back("#define USE_TIME\n"); uses_time=true; @@ -9166,10 +9169,23 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - int x = current_clip->final_clip_rect.pos.x; - int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; + int x; + int y; + int w; + int h; + + if (current_rt) { + x = current_clip->final_clip_rect.pos.x; + y = current_clip->final_clip_rect.pos.y; + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } + else { + x = current_clip->final_clip_rect.pos.x; + y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } glScissor(x,y,w,h); @@ -9359,10 +9375,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const int w = current_clip->final_clip_rect.size.x; int h = current_clip->final_clip_rect.size.y; */ - int x = current_clip->final_clip_rect.pos.x; - int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; + int x; + int y; + int w; + int h; + + if (current_rt) { + x = current_clip->final_clip_rect.pos.x; + y = current_clip->final_clip_rect.pos.y; + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } + else { + x = current_clip->final_clip_rect.pos.x; + y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } glScissor(x,y,w,h); @@ -9511,7 +9540,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_opacity = ci->final_opacity; - if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT))) + if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT) && !ci->light_masked )) _canvas_item_render_commands<false>(ci,current_clip,reclip); if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && !unshaded) { @@ -9543,7 +9572,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); glBlendFunc(GL_SRC_ALPHA,GL_ONE); } break; - case VS::CANVAS_LIGHT_MODE_MIX: { + case VS::CANVAS_LIGHT_MODE_MIX: + case VS::CANVAS_LIGHT_MODE_MASK: { glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -9591,6 +9621,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,Color(light->color.r*light->energy,light->color.g*light->energy,light->color.b*light->energy,light->color.a)); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_OUTSIDE_ALPHA,light->mode==VS::CANVAS_LIGHT_MODE_MASK?1.0:0.0); if (has_shadow) { @@ -9664,10 +9695,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); - int x = current_clip->final_clip_rect.pos.x; - int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); - int w = current_clip->final_clip_rect.size.x; - int h = current_clip->final_clip_rect.size.y; + int x; + int y; + int w; + int h; + + if (current_rt) { + x = current_clip->final_clip_rect.pos.x; + y = current_clip->final_clip_rect.pos.y; + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } + else { + x = current_clip->final_clip_rect.pos.x; + y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y); + w = current_clip->final_clip_rect.size.x; + h = current_clip->final_clip_rect.size.y; + } glScissor(x,y,w,h); @@ -10350,6 +10394,13 @@ void RasterizerGLES2::_update_framebuffer() { GLuint format_rgba = GL_RGBA; GLuint format_rgb = use_fp16_fb?_GL_RGB16F_EXT:GL_RGB; GLuint format_type = use_fp16_fb?_GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE; + GLuint format_internal=GL_RGBA; + + if (use_16bits_fbo) { + format_type=GL_UNSIGNED_SHORT_5_6_5; + format_rgba=GL_RGB; + format_internal=GL_RGB; + } /*GLuint format_luminance = use_fp16_fb?GL_RGB16F:GL_RGBA; GLuint format_luminance_type = use_fp16_fb?(use_fu_GL_HALF_FLOAT_OES):GL_UNSIGNED_BYTE; GLuint format_luminance_components = use_fp16_fb?GL_RGB:GL_RGBA;*/ @@ -10363,7 +10414,7 @@ void RasterizerGLES2::_update_framebuffer() { glGenTextures(1, &framebuffer.color); glBindTexture(GL_TEXTURE_2D, framebuffer.color); - glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -10388,7 +10439,7 @@ void RasterizerGLES2::_update_framebuffer() { framebuffer.fbo=0; framebuffer.active=false; //print_line("**************** NO FAMEBUFFEEEERRRR????"); - WARN_PRINT("Could not create framebuffer!!"); + WARN_PRINT(String("Could not create framebuffer!!, code: "+itos(status)).ascii().get_data()); } //sample @@ -10397,7 +10448,7 @@ void RasterizerGLES2::_update_framebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.sample_fbo); glGenTextures(1, &framebuffer.sample_color); glBindTexture(GL_TEXTURE_2D, framebuffer.sample_color); - glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, GL_RGBA, format_type, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, framebuffer.width, framebuffer.height, 0, format_internal, format_type, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); @@ -10457,7 +10508,7 @@ void RasterizerGLES2::_update_framebuffer() { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, format_rgba, size, size, 0, - GL_RGBA, format_type, NULL); + format_internal, format_type, NULL); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.blur[i].color, 0); @@ -11186,6 +11237,11 @@ RasterizerGLES2* RasterizerGLES2::get_singleton() { int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS; +void RasterizerGLES2::set_force_16_bits_fbo(bool p_force) { + + use_16bits_fbo=p_force; +} + RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) { _singleton = this; @@ -11247,6 +11303,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo framebuffer.active=false; tc0_id_cache=0; tc0_idx=0; + use_16bits_fbo=false; }; void RasterizerGLES2::restore_framebuffer() { |