diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index cb137294d8..a7edc8d935 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -36,6 +36,7 @@ #include "servers/visual/particle_system_sw.h" #include "gl_context/context_gl.h" #include <string.h> +#include <stdlib.h> #ifdef GLEW_ENABLED #define _GL_HALF_FLOAT_OES 0x140B @@ -5455,9 +5456,16 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) { } - light_data[VL_LIGHT_ATTENUATION][0]=l->vars[VS::LIGHT_PARAM_ENERGY]; - light_data[VL_LIGHT_ATTENUATION][1]=l->vars[VS::LIGHT_PARAM_RADIUS]; - light_data[VL_LIGHT_ATTENUATION][2]=l->vars[VS::LIGHT_PARAM_ATTENUATION]; + light_data[VL_LIGHT_ATTENUATION][0] = l->vars[VS::LIGHT_PARAM_ENERGY]; + + if (l->type == VS::LIGHT_DIRECTIONAL) { + light_data[VL_LIGHT_ATTENUATION][1] = l->directional_shadow_param[VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE]; + } + else{ + light_data[VL_LIGHT_ATTENUATION][1] = l->vars[VS::LIGHT_PARAM_RADIUS]; + } + + light_data[VL_LIGHT_ATTENUATION][2] = l->vars[VS::LIGHT_PARAM_ATTENUATION]; light_data[VL_LIGHT_SPOT_ATTENUATION][0]=Math::cos(Math::deg2rad(l->vars[VS::LIGHT_PARAM_SPOT_ANGLE])); light_data[VL_LIGHT_SPOT_ATTENUATION][1]=l->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]; @@ -7018,6 +7026,10 @@ void RasterizerGLES2::_process_glow_bloom() { void RasterizerGLES2::_process_hdr() { + if (framebuffer.luminance.empty()) { + return; + } + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.luminance[0].fbo); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, framebuffer.color ); @@ -10850,11 +10862,11 @@ void RasterizerGLES2::init() { // Check for GL 2.1 compatibility, if not bail out if (!(glewIsSupported("GL_VERSION_2_1") && framebuffer_object_is_supported)) { ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" - "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); + "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot is now going to terminate."); OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" "Godot Engine will self-destruct as soon as you acknowledge this error message.", "Fatal error: Insufficient OpenGL / GLES drivers"); - // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :) + exit(1); } #endif |