diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a588643fd9..efc92c5d9f 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4394,7 +4394,7 @@ void RasterizerGLES2::begin_shadow_map( RID p_light_instance, int p_shadow_pass } -void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { +void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint) { camera_transform=p_world; if (current_rt && current_rt_vflip) { @@ -4402,10 +4402,11 @@ void RasterizerGLES2::set_camera(const Transform& p_world,const CameraMatrix& p_ } camera_transform_inverse=camera_transform.inverse(); camera_projection=p_projection; - camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) ); + camera_plane = Plane( camera_transform.origin, -camera_transform.basis.get_axis(2) ); camera_z_near=camera_projection.get_z_near(); camera_z_far=camera_projection.get_z_far(); camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y); + camera_ortho=p_ortho_hint; } void RasterizerGLES2::add_light( RID p_light_instance ) { @@ -4768,8 +4769,11 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD e->geometry_cmp=p_geometry_cmp; e->material=m; e->instance=p_instance; - //e->depth=camera_plane.distance_to(p_world->origin); - e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); + if (camera_ortho) { + e->depth=camera_plane.distance_to(p_instance->transform.origin); + } else { + e->depth=camera_transform.origin.distance_to(p_instance->transform.origin); + } e->owner=p_owner; e->light_type=0; e->additive=false; @@ -10796,6 +10800,7 @@ void RasterizerGLES2::init() { current_rt=NULL; current_vd=NULL; current_debug=VS::SCENARIO_DEBUG_DISABLED; + camera_ortho=false; glGenBuffers(1,&gui_quad_buffer); glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer); |