summaryrefslogtreecommitdiff
path: root/drivers/gles2/rasterizer_gles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 1f3b3433f9..58d5c307f0 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -929,6 +929,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
texture->compressed=compressed;
texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
texture->data_size=0;
+ texture->mipmaps=0;
glActiveTexture(GL_TEXTURE0);
@@ -1086,6 +1087,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
glGenerateMipmap(texture->target);
}
+ texture->mipmaps=mipmaps;
@@ -1269,11 +1271,14 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
}
+ bool had_mipmaps = texture->flags&VS::TEXTURE_FLAG_MIPMAPS;
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
texture->flags=p_flags|cube; // can't remove a cube from being a cube
+
bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
if (!force_clamp_to_edge && (texture->flags&VS::TEXTURE_FLAG_REPEAT || texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
@@ -1304,9 +1309,13 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
}
}
- if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
+ if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
+ if (!had_mipmaps && texture->mipmaps==1) {
+ glGenerateMipmap(texture->target);
+ }
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
- else{
+
+ } else{
if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
} else {