diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 1f3b3433f9..58d5c307f0 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -929,6 +929,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I texture->compressed=compressed; texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds texture->data_size=0; + texture->mipmaps=0; glActiveTexture(GL_TEXTURE0); @@ -1086,6 +1087,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu glGenerateMipmap(texture->target); } + texture->mipmaps=mipmaps; @@ -1269,11 +1271,14 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) { p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter } + bool had_mipmaps = texture->flags&VS::TEXTURE_FLAG_MIPMAPS; + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; texture->flags=p_flags|cube; // can't remove a cube from being a cube + bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width); if (!force_clamp_to_edge && (texture->flags&VS::TEXTURE_FLAG_REPEAT || texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) { @@ -1304,9 +1309,13 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) { } } - if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) + if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) { + if (!had_mipmaps && texture->mipmaps==1) { + glGenerateMipmap(texture->target); + } glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR); - else{ + + } else{ if (texture->flags&VS::TEXTURE_FLAG_FILTER) { glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); } else { |