diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 74 |
1 files changed, 53 insertions, 21 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 9375532f07..5903be9d81 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4588,6 +4588,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); } + if (vertex_flags.uses_worldvec) { + enablers.push_back("#define USE_WORLD_VEC\n"); + } canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); //postprocess_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, fragment_globals,uniform_names); @@ -4954,12 +4957,26 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_ Material::UniformData ud; bool keep=true; //keep material value - bool has_old = old_mparams.has(E->key()); + + Map<StringName,Material::UniformData>::Element *OLD=old_mparams.find(E->key()); + bool has_old = OLD; bool old_inuse=has_old && old_mparams[E->key()].inuse; - if (!has_old || !old_inuse) + ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); + + if (!has_old || !old_inuse) { keep=false; - else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) { + } + else if (OLD->get().value.get_type()!=E->value().default_value.get_type()) { + + if (OLD->get().value.get_type()==Variant::INT && E->get().type==ShaderLanguage::TYPE_FLOAT) { + //handle common mistake using shaders (feeding ints instead of float) + OLD->get().value=float(OLD->get().value); + keep=true; + } else if (!ud.istexture && E->value().default_value.get_type()!=Variant::NIL) { + + keep=false; + } //type changed between old and new /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures @@ -4968,11 +4985,9 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_ keep=false;*/ //value is invalid because type differs and default is not null - if (E->value().default_value.get_type()!=Variant::NIL) - keep=false; + ; } - ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); if (keep) { ud.value=old_mparams[E->key()].value; @@ -5096,8 +5111,10 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material int texcoord=0; for (Map<StringName,Material::UniformData>::Element *E=p_material->shader_params.front();E;E=E->next()) { + if (E->get().index<0) continue; +// print_line(String(E->key())+": "+E->get().value); if (E->get().istexture) { //clearly a texture.. RID rid = E->get().value; @@ -8362,24 +8379,39 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { int idx=0; for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { - Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); - Variant &v=F?F->get():E->get().default_value; - if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) { - int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. - - glActiveTexture(GL_TEXTURE0+tex_id); - RID tex = v; - Texture *t=texture_owner.get(tex); - if (!t) - glBindTexture(GL_TEXTURE_2D,white_tex); - else - glBindTexture(t->target,t->tex_id); - glUniform1i(loc,tex_id); - tex_id++; + if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) { + + RID rid; + if (F) { + rid=F->get(); + } + + if (!rid.is_valid()) { + + Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key()); + if (DT) { + rid=DT->get(); + } + } + + if (rid.is_valid()) { + int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. + + glActiveTexture(GL_TEXTURE0+tex_id); + Texture *t=texture_owner.get(rid); + if (!t) + glBindTexture(GL_TEXTURE_2D,white_tex); + else + glBindTexture(t->target,t->tex_id); + + glUniform1i(loc,tex_id); + tex_id++; + } } else { + Variant &v=F?F->get():E->get().default_value; canvas_shader.set_custom_uniform(idx,v); } @@ -8403,7 +8435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { #endif glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height); if (current_clip) { - print_line(" a clip "); + // print_line(" a clip "); } canvas_texscreen_used=true; |