diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 5deb78977a..3f54f887da 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1579,7 +1579,7 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND_V(!shader, Variant()); - //update shader params if necesary + //update shader params if necessary //make sure the shader is compiled and everything //so the actual parameters can be properly retrieved! if (shader->dirty_list.in_list()) { @@ -1651,7 +1651,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName &p_ ERR_FAIL_COND_V(!material, Variant()); if (material->shader.is_valid()) { - //update shader params if necesary + //update shader params if necessary //make sure the shader is compiled and everything //so the actual parameters can be properly retrieved! material->shader_cache = shader_owner.get(material->shader); @@ -5684,7 +5684,7 @@ void RasterizerGLES2::_render(const Geometry *p_geometry, const Material *p_mate }; } else if (use_attribute_instancing) { - //if not, using atributes instead of uniforms can be really fast in forward rendering architectures + //if not, using attributes instead of uniforms can be really fast in forward rendering architectures if (s->index_array_len > 0) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->index_id); |