summaryrefslogtreecommitdiff
path: root/drivers/gles2/rasterizer_gles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp116
1 files changed, 66 insertions, 50 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index d84ee5a758..b473e8493f 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4075,6 +4075,8 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int
glDeleteTextures(1,&rt->color);
rt->fbo=0;
+ rt->depth=0;
+ rt->color=0;
rt->width=0;
rt->height=0;
rt->texture_ptr->tex_id=0;
@@ -4094,12 +4096,14 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
//depth
- glGenRenderbuffers(1, &rt->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->depth );
+ if (!low_memory_2d) {
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth );
- glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, rt->width,rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, use_depth24?_DEPTH_COMPONENT24_OES:GL_DEPTH_COMPONENT16, rt->width,rt->height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
//color
glGenTextures(1, &rt->color);
@@ -4641,6 +4645,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TIME\n");
uses_time=true;
}
+ if (vertex_flags.vertex_code_writes_position) {
+ enablers.push_back("#define VERTEX_SHADER_WRITE_POSITION\n");
+ }
material_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers);
} else if (p_shader->mode==VS::SHADER_CANVAS_ITEM) {
@@ -6526,80 +6533,84 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
- if (e->instance->sampled_light.is_valid()) {
+ if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) {
- SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
- if (sl) {
+ if (e->instance->sampled_light.is_valid()) {
- baked_light=NULL; //can't mix
- material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,true);
- glActiveTexture(GL_TEXTURE0+max_texture_units-3);
- glBindTexture(GL_TEXTURE_2D,sl->texture); //bind the texture
- sampled_light_dp_multiplier=sl->multiplier;
- bind_dp_sampler=true;
+ SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
+ if (sl) {
+
+ baked_light = NULL; //can't mix
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER, true);
+ glActiveTexture(GL_TEXTURE0 + max_texture_units - 3);
+ glBindTexture(GL_TEXTURE_2D, sl->texture); //bind the texture
+ sampled_light_dp_multiplier = sl->multiplier;
+ bind_dp_sampler = true;
+ }
}
- }
- if (!additive && baked_light) {
+ if (!additive && baked_light) {
- if (baked_light->mode==VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) {
- material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,true);
- bind_baked_light_octree=true;
- if (prev_baked_light!=baked_light) {
- Texture *tex=texture_owner.get(baked_light->octree_texture);
- if (tex) {
+ if (baked_light->mode == VS::BAKED_LIGHT_OCTREE && baked_light->octree_texture.is_valid() && e->instance->baked_light_octree_xform) {
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE, true);
+ bind_baked_light_octree = true;
+ if (prev_baked_light != baked_light) {
+ Texture *tex = texture_owner.get(baked_light->octree_texture);
+ if (tex) {
- glActiveTexture(GL_TEXTURE0+max_texture_units-3);
- glBindTexture(tex->target,tex->tex_id); //bind the texture
- }
- if (baked_light->light_texture.is_valid()) {
- Texture *texl=texture_owner.get(baked_light->light_texture);
- if (texl) {
- glActiveTexture(GL_TEXTURE0+max_texture_units-4);
- glBindTexture(texl->target,texl->tex_id); //bind the light texture
+ glActiveTexture(GL_TEXTURE0 + max_texture_units - 3);
+ glBindTexture(tex->target, tex->tex_id); //bind the texture
+ }
+ if (baked_light->light_texture.is_valid()) {
+ Texture *texl = texture_owner.get(baked_light->light_texture);
+ if (texl) {
+ glActiveTexture(GL_TEXTURE0 + max_texture_units - 4);
+ glBindTexture(texl->target, texl->tex_id); //bind the light texture
+ }
}
- }
+ }
}
- } else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
+ else if (baked_light->mode == VS::BAKED_LIGHT_LIGHTMAPS) {
- int lightmap_idx = e->instance->baked_lightmap_id;
+ int lightmap_idx = e->instance->baked_lightmap_id;
- material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
- bind_baked_lightmap=false;
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, false);
+ bind_baked_lightmap = false;
- if (baked_light->lightmaps.has(lightmap_idx)) {
+ if (baked_light->lightmaps.has(lightmap_idx)) {
- RID texid = baked_light->lightmaps[lightmap_idx];
+ RID texid = baked_light->lightmaps[lightmap_idx];
- if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) {
+ if (prev_baked_light != baked_light || texid != prev_baked_light_texture) {
- Texture *tex = texture_owner.get(texid);
- if (tex) {
+ Texture *tex = texture_owner.get(texid);
+ if (tex) {
+
+ glActiveTexture(GL_TEXTURE0 + max_texture_units - 3);
+ glBindTexture(tex->target, tex->tex_id); //bind the texture
+ }
- glActiveTexture(GL_TEXTURE0+max_texture_units-3);
- glBindTexture(tex->target,tex->tex_id); //bind the texture
+ prev_baked_light_texture = texid;
}
- prev_baked_light_texture=texid;
- }
+ if (texid.is_valid()) {
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP, true);
+ bind_baked_lightmap = true;
+ }
- if (texid.is_valid()) {
- material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true);
- bind_baked_lightmap=true;
}
-
}
}
- }
- if (int(prev_baked_light!=NULL) ^ int(baked_light!=NULL)) {
- rebind=true;
+ if (int(prev_baked_light != NULL) ^ int(baked_light != NULL)) {
+ rebind = true;
+ }
}
}
@@ -10293,7 +10304,11 @@ void RasterizerGLES2::_update_framebuffer() {
framebuffer.fbo=0;
}
+#ifdef TOOLS_ENABLED
framebuffer.active=use_fbo;
+#else
+ framebuffer.active=use_fbo && !low_memory_2d;
+#endif
framebuffer.width=dwidth;
framebuffer.height=dheight;
framebuffer.scale=scale;
@@ -11203,6 +11218,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
use_fp16_fb=bool(GLOBAL_DEF("rasterizer/fp16_framebuffer",true));
use_shadow_mapping=true;
use_fast_texture_filter=!bool(GLOBAL_DEF("rasterizer/trilinear_mipmap_filter",true));
+ low_memory_2d=bool(GLOBAL_DEF("rasterizer/low_memory_2d_mode",false));
skel_default.resize(1024*4);
for(int i=0;i<1024/3;i++) {