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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 8350fb0674..56489cf4df 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -1998,7 +1998,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
if (use_VBO) {
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
valid_local=false;
bind=true;
normalize=true;
@@ -2007,7 +2006,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
} else {
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
valid_local=false;
bind=false;
datatype=GL_FLOAT;
@@ -2019,7 +2017,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
if (use_VBO) {
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLubyte);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
valid_local=false;
bind=true;
datatype=GL_UNSIGNED_BYTE;
@@ -2027,7 +2024,6 @@ void RasterizerGLES2::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,
} else {
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLushort);
- elem_count=VS::ARRAY_WEIGHTS_SIZE;
valid_local=false;
bind=false;
datatype=GL_UNSIGNED_SHORT;
@@ -4666,7 +4662,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_LIGHT_SHADER_CODE\n");
}
if (light_flags.uses_shadow_color) {
- enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n");
}
if (light_flags.uses_time || fragment_flags.uses_time || vertex_flags.uses_time) {
enablers.push_back("#define USE_TIME\n");
@@ -4709,7 +4705,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
enablers.push_back("#define USE_TEXPIXEL_SIZE\n");
}
if (light_flags.uses_shadow_color) {
- enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n");
+ enablers.push_back("#define USE_OUTPUT_SHADOW_COLOR\n");
}
if (vertex_flags.uses_worldvec) {