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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp135
1 files changed, 103 insertions, 32 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 335ad28670..f49dbfeabb 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -27,12 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "rasterizer_gles2.h"
-#include "gl_context/context_gl.h"
-#include "os/os.h"
-#include "project_settings.h"
-#include <string.h>
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "drivers/gl_context/context_gl.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
@@ -58,12 +58,29 @@
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
#define _EXT_DEBUG_OUTPUT 0x92E0
-#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
+#ifndef GLAPIENTRY
+#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
#define GLAPIENTRY APIENTRY
#else
#define GLAPIENTRY
#endif
+#endif
+
+#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED)
+// Used for debugging on mobile, but not iOS as EGL is not available
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES2/gl2platform.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#endif
+
+#if defined(MINGW_ENABLED) || defined(_MSC_VER)
+#define strcpy strcpy_s
+#endif
+#ifndef IPHONE_ENABLED
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
@@ -73,6 +90,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
return; //these are ultimately annoying, so removing for now
char debSource[256], debType[256], debSev[256];
+
if (source == _EXT_DEBUG_SOURCE_API_ARB)
strcpy(debSource, "OpenGL");
else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
@@ -110,6 +128,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
ERR_PRINTS(output);
}
+#endif // IPHONE_ENABLED
typedef void (*DEBUGPROCARB)(GLenum source,
GLenum type,
@@ -136,28 +155,21 @@ RasterizerScene *RasterizerGLES2::get_scene() {
return scene;
}
-void RasterizerGLES2::initialize() {
-
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("Using GLES2 video driver");
- }
+Error RasterizerGLES2::is_viable() {
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
ERR_PRINT("Error initializing GLAD");
+ return ERR_UNAVAILABLE;
}
// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
- if (GLVersion.major < 2) {
-#else // OpenGL ES 3.0
+ if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
+#else // OpenGL ES 2.0
if (GLVersion.major < 2) {
#endif
- ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES driver support");
+ return ERR_UNAVAILABLE;
}
#ifdef GLES_OVER_GL
@@ -183,15 +195,22 @@ void RasterizerGLES2::initialize() {
glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
glGenerateMipmap = glGenerateMipmapEXT;
} else {
- ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
- "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
- OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
- "Godot Engine will self-destruct as soon as you acknowledge this error message.",
- "Fatal error: Insufficient OpenGL / GLES driver support");
+ return ERR_UNAVAILABLE;
}
}
-#endif
- if (true || OS::get_singleton()->is_stdout_verbose()) {
+#endif // GLES_OVER_GL
+
+#endif // GLAD_ENABLED
+
+ return OK;
+}
+
+void RasterizerGLES2::initialize() {
+
+ print_verbose("Using GLES2 video driver");
+
+#ifdef GLAD_ENABLED
+ if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
@@ -200,12 +219,11 @@ void RasterizerGLES2::initialize() {
print_line("OpenGL debugging not supported!");
}
}
-
#endif // GLAD_ENABLED
// For debugging
#ifdef GLES_OVER_GL
- if (GLAD_GL_ARB_debug_output) {
+ if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
@@ -218,7 +236,24 @@ void RasterizerGLES2::initialize() {
GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
*/
}
-#endif
+#else
+#ifndef IPHONE_ENABLED
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
+ if (!callback) {
+ callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
+ }
+
+ if (callback) {
+
+ print_line("godot: ENABLING GL DEBUG");
+ glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ callback(_gl_debug_print, NULL);
+ glEnable(_EXT_DEBUG_OUTPUT);
+ }
+ }
+#endif // !IPHONE_ENABLED
+#endif // GLES_OVER_GL
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));
@@ -317,17 +352,33 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
canvas->canvas_begin();
RID texture = storage->texture_create();
- storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER);
+ storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
storage->texture_set_data(texture, p_image);
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
+ if (p_scale) {
- screenrect = imgrect;
- screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
+ if (window_w > window_h) {
+ //scale horizontally
+ screenrect.size.y = window_h;
+ screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
+ screenrect.position.x = (window_w - screenrect.size.x) / 2;
+
+ } else {
+ //scale vertically
+ screenrect.size.x = window_w;
+ screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
+ screenrect.position.y = (window_h - screenrect.size.y) / 2;
+ }
+ } else {
+
+ screenrect = imgrect;
+ screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
+ }
RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
glBindTexture(GL_TEXTURE_2D, 0);
@@ -354,7 +405,7 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
canvas->canvas_begin();
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, rt->color);
// TODO normals
@@ -365,6 +416,26 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
canvas->canvas_end();
}
+void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
+ ERR_FAIL_COND(storage->frame.current_rt);
+
+ RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ glDisable(GL_BLEND);
+
+ // render to our framebuffer
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+
+ // output our texture
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+
+ canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
void RasterizerGLES2::end_frame(bool p_swap_buffers) {
if (OS::get_singleton()->is_layered_allowed()) {