diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
| -rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 135 |
1 files changed, 103 insertions, 32 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 335ad28670..f49dbfeabb 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -27,12 +27,12 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ + #include "rasterizer_gles2.h" -#include "gl_context/context_gl.h" -#include "os/os.h" -#include "project_settings.h" -#include <string.h> +#include "core/os/os.h" +#include "core/project_settings.h" +#include "drivers/gl_context/context_gl.h" #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 @@ -58,12 +58,29 @@ #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 #define _EXT_DEBUG_OUTPUT 0x92E0 -#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) +#ifndef GLAPIENTRY +#if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED) #define GLAPIENTRY APIENTRY #else #define GLAPIENTRY #endif +#endif + +#if !defined(GLES_OVER_GL) && !defined(IPHONE_ENABLED) +// Used for debugging on mobile, but not iOS as EGL is not available +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#include <GLES2/gl2platform.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#endif + +#if defined(MINGW_ENABLED) || defined(_MSC_VER) +#define strcpy strcpy_s +#endif +#ifndef IPHONE_ENABLED static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { if (type == _EXT_DEBUG_TYPE_OTHER_ARB) @@ -73,6 +90,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL return; //these are ultimately annoying, so removing for now char debSource[256], debType[256], debSev[256]; + if (source == _EXT_DEBUG_SOURCE_API_ARB) strcpy(debSource, "OpenGL"); else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) @@ -110,6 +128,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL ERR_PRINTS(output); } +#endif // IPHONE_ENABLED typedef void (*DEBUGPROCARB)(GLenum source, GLenum type, @@ -136,28 +155,21 @@ RasterizerScene *RasterizerGLES2::get_scene() { return scene; } -void RasterizerGLES2::initialize() { - - if (OS::get_singleton()->is_stdout_verbose()) { - print_line("Using GLES2 video driver"); - } +Error RasterizerGLES2::is_viable() { #ifdef GLAD_ENABLED if (!gladLoadGL()) { ERR_PRINT("Error initializing GLAD"); + return ERR_UNAVAILABLE; } // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them #ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required - if (GLVersion.major < 2) { -#else // OpenGL ES 3.0 + if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) { +#else // OpenGL ES 2.0 if (GLVersion.major < 2) { #endif - ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n" - "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n" - "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES driver support"); + return ERR_UNAVAILABLE; } #ifdef GLES_OVER_GL @@ -183,15 +195,22 @@ void RasterizerGLES2::initialize() { glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT; glGenerateMipmap = glGenerateMipmapEXT; } else { - ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n" - "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); - OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n" - "Godot Engine will self-destruct as soon as you acknowledge this error message.", - "Fatal error: Insufficient OpenGL / GLES driver support"); + return ERR_UNAVAILABLE; } } -#endif - if (true || OS::get_singleton()->is_stdout_verbose()) { +#endif // GLES_OVER_GL + +#endif // GLAD_ENABLED + + return OK; +} + +void RasterizerGLES2::initialize() { + + print_verbose("Using GLES2 video driver"); + +#ifdef GLAD_ENABLED + if (OS::get_singleton()->is_stdout_verbose()) { if (GLAD_GL_ARB_debug_output) { glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); glDebugMessageCallbackARB(_gl_debug_print, NULL); @@ -200,12 +219,11 @@ void RasterizerGLES2::initialize() { print_line("OpenGL debugging not supported!"); } } - #endif // GLAD_ENABLED // For debugging #ifdef GLES_OVER_GL - if (GLAD_GL_ARB_debug_output) { + if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) { glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); @@ -218,7 +236,24 @@ void RasterizerGLES2::initialize() { GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); */ } -#endif +#else +#ifndef IPHONE_ENABLED + if (OS::get_singleton()->is_stdout_verbose()) { + DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback"); + if (!callback) { + callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR"); + } + + if (callback) { + + print_line("godot: ENABLING GL DEBUG"); + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + callback(_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } + } +#endif // !IPHONE_ENABLED +#endif // GLES_OVER_GL const GLubyte *renderer = glGetString(GL_RENDERER); print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer)); @@ -317,17 +352,33 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c canvas->canvas_begin(); RID texture = storage->texture_create(); - storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER); storage->texture_set_data(texture, p_image); Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); Rect2 screenrect; + if (p_scale) { - screenrect = imgrect; - screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); + if (window_w > window_h) { + //scale horizontally + screenrect.size.y = window_h; + screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; + screenrect.position.x = (window_w - screenrect.size.x) / 2; + + } else { + //scale vertically + screenrect.size.x = window_w; + screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; + screenrect.position.y = (window_h - screenrect.size.y) / 2; + } + } else { + + screenrect = imgrect; + screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); + } RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, t->tex_id); canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); glBindTexture(GL_TEXTURE_2D, 0); @@ -354,7 +405,7 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re canvas->canvas_begin(); glDisable(GL_BLEND); glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1); glBindTexture(GL_TEXTURE_2D, rt->color); // TODO normals @@ -365,6 +416,26 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re canvas->canvas_end(); } +void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) { + ERR_FAIL_COND(storage->frame.current_rt); + + RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + glDisable(GL_BLEND); + + // render to our framebuffer + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); + + // output our texture + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, rt->color); + + canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample); + + glBindTexture(GL_TEXTURE_2D, 0); +} + void RasterizerGLES2::end_frame(bool p_swap_buffers) { if (OS::get_singleton()->is_layered_allowed()) { |