diff options
Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 75 |
1 files changed, 49 insertions, 26 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 2d60f0e928..44fb210526 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1564,6 +1564,7 @@ void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const Strin RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ const Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,RID()); const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name); if (!E) @@ -1571,6 +1572,22 @@ RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const String return E->get(); } +Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName& p_name) { + + Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader,Variant()); + + //update shader params if necesary + //make sure the shader is compiled and everything + //so the actual parameters can be properly retrieved! + if (shader->dirty_list.in_list()) { + _update_shader(shader); + } + if (shader->valid && shader->uniforms.has(p_name)) + return shader->uniforms[p_name].default_value; + + return Variant(); +} /* COMMON MATERIAL API */ @@ -4567,6 +4584,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (fragment_flags.uses_screen_uv) { enablers.push_back("#define ENABLE_SCREEN_UV\n"); } + if (fragment_flags.uses_texpixel_size) { + enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); + } canvas_shader.set_custom_shader_code(p_shader->custom_code_id,vertex_code, vertex_globals,fragment_code, light_code, fragment_globals,uniform_names,enablers); @@ -4582,6 +4602,7 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { p_shader->can_zpass=!fragment_flags.uses_discard && !vertex_flags.vertex_code_writes_vertex; p_shader->uses_normal=fragment_flags.uses_normal || light_flags.uses_normal; p_shader->uses_time=uses_time; + p_shader->uses_texpixel_size=fragment_flags.uses_texpixel_size; p_shader->version++; } @@ -4940,7 +4961,7 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_ keep=false; else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) { //type changed between old and new - /*if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { + /* if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures keep=false; } else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) @@ -7778,7 +7799,7 @@ void RasterizerGLES2::canvas_begin() { canvas_shader.bind(); canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0); _set_color_attrib(Color(1,1,1)); - Transform canvas_transform; + canvas_transform=Transform(); canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); float csy = 1.0; if (current_rt && current_rt_vflip) @@ -7792,6 +7813,9 @@ void RasterizerGLES2::canvas_begin() { canvas_opacity=1.0; canvas_blend_mode=VS::MATERIAL_BLEND_MODE_MIX; + canvas_texscreen_used=false; + uses_texpixel_size=false; + canvas_last_shader=RID(); } @@ -7874,7 +7898,7 @@ void RasterizerGLES2::canvas_end_rect() { RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_texture) { - if (p_texture==canvas_tex) { + if (p_texture==canvas_tex && !rebind_texpixel_size) { if (canvas_tex.is_valid()) { Texture*texture=texture_owner.get(p_texture); return texture; @@ -7882,14 +7906,16 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex return NULL; } - + rebind_texpixel_size=false; if (p_texture.is_valid()) { + Texture*texture=texture_owner.get(p_texture); if (!texture) { canvas_tex=RID(); glBindTexture(GL_TEXTURE_2D,white_tex); + return NULL; } @@ -7898,6 +7924,9 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex glBindTexture(GL_TEXTURE_2D,texture->tex_id); canvas_tex=p_texture; + if (uses_texpixel_size) { + canvas_shader.set_uniform(CanvasShaderGLES2::TEXPIXEL_SIZE,Size2(1.0/texture->width,1.0/texture->height)); + } return texture; @@ -8268,24 +8297,13 @@ void RasterizerGLES2::canvas_set_transform(const Matrix32& p_transform) { //canvas_transform = Variant(p_transform); } + void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { CanvasItem *current_clip=NULL; - RID last_shader; - - Transform canvas_transform; - canvas_transform.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f); - float csy = 1.0; - if (current_rt && current_rt_vflip) - csy = -1.0; - - canvas_transform.scale( Vector3( 2.0f / viewport.width, csy * -2.0f / viewport.height, 1.0f ) ); - - - canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); - canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32()); + canvas_opacity=1.0; while(p_item_list) { CanvasItem *ci=p_item_list; @@ -8296,7 +8314,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } memdelete(ci->vp_render); ci->vp_render=NULL; - last_shader=RID(); + canvas_last_shader=RID(); } if (current_clip!=ci->final_clip_owner) { @@ -8317,12 +8335,13 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { //begin rect + CanvasItem *shader_owner = ci->shader_owner?ci->shader_owner:ci; - if (ci->shader!=last_shader) { + if (shader_owner->shader!=canvas_last_shader) { Shader *shader = NULL; - if (ci->shader.is_valid()) { - shader = shader_owner.get(ci->shader); + if (shader_owner->shader.is_valid()) { + shader = this->shader_owner.get(shader_owner->shader); if (shader && !shader->valid) { shader=NULL; } @@ -8330,11 +8349,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { if (shader) { canvas_shader.set_custom_shader(shader->custom_code_id); - canvas_shader.bind(); + if (canvas_shader.bind()) + rebind_texpixel_size=true; - if (ci->shader_version!=shader->version) { + if (shader_owner->shader_version!=shader->version) { //todo optimize uniforms - ci->shader_version=shader->version; + shader_owner->shader_version=shader->version; } //this can be optimized.. int tex_id=1; @@ -8342,7 +8362,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) { - Map<StringName,Variant>::Element *F=ci->shader_param.find(E->key()); + Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key()); Variant &v=F?F->get():E->get().default_value; if (v.get_type()==Variant::_RID || v.get_type()==Variant::OBJECT) { int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic.. @@ -8383,14 +8403,17 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) { } //if uses TIME - draw_next_frame=true + uses_texpixel_size=shader->uses_texpixel_size; + } else { canvas_shader.set_custom_shader(0); canvas_shader.bind(); + uses_texpixel_size=false; } canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX,canvas_transform); - last_shader=ci->shader; + canvas_last_shader=shader_owner->shader; } canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform); |