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path: root/drivers/gles2/rasterizer_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp52
1 files changed, 47 insertions, 5 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 4cd97a7f6a..8350fb0674 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -5210,7 +5210,6 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_FOG,current_env && current_env->fx_enabled[VS::ENV_FX_FOG]);
//glDepthMask( true );
-
}
@@ -6778,7 +6777,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
}
- if (e->instance->billboard || e->instance->depth_scale) {
+ if (e->instance->billboard || e->instance->billboard_y || e->instance->depth_scale) {
Transform xf=e->instance->transform;
if (e->instance->depth_scale) {
@@ -6809,6 +6808,21 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
xf.basis.scale(scale);
}
+
+ if (e->instance->billboard_y) {
+
+ Vector3 scale = xf.basis.get_scale();
+ Vector3 look_at = p_view_transform.get_origin();
+ look_at.y = 0.0;
+ Vector3 look_at_norm = look_at.normalized();
+
+ if (current_rt && current_rt_vflip) {
+ xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, -1.0, 0.0));
+ } else {
+ xf.set_look_at(xf.origin,xf.origin + look_at_norm, Vector3(0.0, 1.0, 0.0));
+ }
+ xf.basis.scale(scale);
+ }
material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, xf);
} else {
@@ -8196,7 +8210,7 @@ RasterizerGLES2::Texture* RasterizerGLES2::_bind_canvas_texture(const RID& p_tex
return NULL;
}
-void RasterizerGLES2::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
+void RasterizerGLES2::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
_bind_canvas_texture(RID());
Color c=p_color;
@@ -8208,8 +8222,18 @@ void RasterizerGLES2::canvas_draw_line(const Point2& p_from, const Point2& p_to,
Vector3(p_to.x,p_to.y,0)
};
+#ifdef GLEW_ENABLED
+ if (p_antialiased)
+ glEnable(GL_LINE_SMOOTH);
+#endif
glLineWidth(p_width);
_draw_primitive(2,verts,0,0,0);
+
+#ifdef GLEW_ENABLED
+ if (p_antialiased)
+ glDisable(GL_LINE_SMOOTH);
+#endif
+
_rinfo.ci_draw_commands++;
}
@@ -9135,7 +9159,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
case CanvasItem::Command::TYPE_LINE: {
CanvasItem::CommandLine* line = static_cast<CanvasItem::CommandLine*>(c);
- canvas_draw_line(line->from,line->to,line->color,line->width);
+ canvas_draw_line(line->from,line->to,line->color,line->width,line->antialiased);
} break;
case CanvasItem::Command::TYPE_RECT: {
@@ -10788,8 +10812,17 @@ void RasterizerGLES2::init() {
if (OS::get_singleton()->is_stdout_verbose()) {
print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
}
-#endif
+ // Check for GL 2.1 compatibility, if not bail out
+ if (!glewIsSupported("GL_VERSION_2_1")) {
+ ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
+ "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
+ OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
+ "Godot Engine will self-destruct as soon as you acknowledge this error message.",
+ "Fatal error: Insufficient OpenGL / GLES drivers");
+ // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
+ }
+#endif
@@ -10824,6 +10857,11 @@ void RasterizerGLES2::init() {
copy_shader.set_conditional(CopyShaderGLES2::USE_GLES_OVER_GL,true);
#endif
+#ifdef ANGLE_ENABLED
+ // Fix for ANGLE
+ material_shader.set_conditional(MaterialShaderGLES2::DISABLE_FRONT_FACING, true);
+#endif
+
shadow=NULL;
shadow_pass=0;
@@ -10911,7 +10949,11 @@ void RasterizerGLES2::init() {
srgb_supported=extensions.has("GL_EXT_sRGB");
+#ifndef ANGLE_ENABLED
s3tc_srgb_supported = s3tc_supported && extensions.has("GL_EXT_texture_compression_s3tc");
+#else
+ s3tc_srgb_supported = s3tc_supported;
+#endif
latc_supported = extensions.has("GL_EXT_texture_compression_latc");
anisotropic_level=1.0;
use_anisotropic_filter=extensions.has("GL_EXT_texture_filter_anisotropic");