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diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
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+/*************************************************************************/
+/* rasterizer_canvas_gles2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RASTERIZERCANVASGLES2_H
+#define RASTERIZERCANVASGLES2_H
+
+#include "drivers/gles_common/rasterizer_platforms.h"
+#ifdef GLES2_BACKEND_ENABLED
+
+#include "drivers/gles_common/rasterizer_canvas_batcher.h"
+#include "drivers/gles_common/rasterizer_version.h"
+#include "rasterizer_canvas_base_gles2.h"
+
+class RasterizerSceneGLES2;
+
+class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
+ friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
+
+public:
+ virtual void canvas_render_items_begin(const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
+ virtual void canvas_render_items_end();
+ void canvas_render_items_internal(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
+ virtual void canvas_begin() override;
+ virtual void canvas_end() override;
+
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {
+ storage->frame.current_rt = nullptr;
+
+ //if (p_to_render_target.is_valid())
+ // print_line("canvas_render_items " + itos(p_to_render_target.get_id()) );
+ // print_line("canvas_render_items ");
+
+ // first set the current render target
+ storage->_set_current_render_target(p_to_render_target);
+
+ // binds the render target (framebuffer)
+ canvas_begin();
+
+ canvas_render_items_begin(p_modulate, p_light_list, p_canvas_transform);
+ canvas_render_items_internal(p_item_list, 0, p_modulate, p_light_list, p_canvas_transform);
+ canvas_render_items_end();
+
+ canvas_end();
+
+ // not sure why these are needed to get frame to render?
+ storage->_set_current_render_target(RID());
+ // storage->frame.current_rt = nullptr;
+ // canvas_begin();
+ // canvas_end();
+ }
+
+private:
+ // legacy codepath .. to remove after testing
+ void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
+
+ // high level batch funcs
+ void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
+ //void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
+ //bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
+ void render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
+
+ // low level batch funcs
+ // void _batch_upload_buffers();
+ // void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
+ // void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
+
+ // funcs used from rasterizer_canvas_batcher template
+ void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
+ void gl_disable_scissor() const;
+
+public:
+ void initialize();
+ RasterizerCanvasGLES2();
+};
+
+#endif // GLES2_BACKEND_ENABLED
+#endif // RASTERIZERCANVASGLES2_H