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-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h104
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diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
deleted file mode 100644
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--- a/drivers/gles2/rasterizer_canvas_gles2.h
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@@ -1,104 +0,0 @@
-/*************************************************************************/
-/* rasterizer_canvas_gles2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZERCANVASGLES2_H
-#define RASTERIZERCANVASGLES2_H
-
-#include "drivers/gles_common/rasterizer_platforms.h"
-#ifdef GLES2_BACKEND_ENABLED
-
-#include "drivers/gles_common/rasterizer_canvas_batcher.h"
-#include "drivers/gles_common/rasterizer_version.h"
-#include "rasterizer_canvas_base_gles2.h"
-
-class RasterizerSceneGLES2;
-
-class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2, public RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2> {
- friend class RasterizerCanvasBatcher<RasterizerCanvasGLES2, RasterizerStorageGLES2>;
-
-public:
- virtual void canvas_render_items_begin(const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
- virtual void canvas_render_items_end();
- void canvas_render_items_internal(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
- virtual void canvas_begin() override;
- virtual void canvas_end() override;
-
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {
- storage->frame.current_rt = nullptr;
-
- //if (p_to_render_target.is_valid())
- // print_line("canvas_render_items " + itos(p_to_render_target.get_id()) );
- // print_line("canvas_render_items ");
-
- // first set the current render target
- storage->_set_current_render_target(p_to_render_target);
-
- // binds the render target (framebuffer)
- canvas_begin();
-
- canvas_render_items_begin(p_modulate, p_light_list, p_canvas_transform);
- canvas_render_items_internal(p_item_list, 0, p_modulate, p_light_list, p_canvas_transform);
- canvas_render_items_end();
-
- canvas_end();
-
- // not sure why these are needed to get frame to render?
- storage->_set_current_render_target(RID());
- // storage->frame.current_rt = nullptr;
- // canvas_begin();
- // canvas_end();
- }
-
-private:
- // legacy codepath .. to remove after testing
- void _legacy_canvas_render_item(Item *p_ci, RenderItemState &r_ris);
-
- // high level batch funcs
- void canvas_render_items_implementation(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
- //void render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris);
- //bool try_join_item(Item *p_ci, RenderItemState &r_ris, bool &r_batch_break);
- void render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material);
-
- // low level batch funcs
- // void _batch_upload_buffers();
- // void _batch_render_generic(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material);
- // void _batch_render_lines(const Batch &p_batch, RasterizerStorageGLES2::Material *p_material, bool p_anti_alias);
-
- // funcs used from rasterizer_canvas_batcher template
- void gl_enable_scissor(int p_x, int p_y, int p_width, int p_height) const;
- void gl_disable_scissor() const;
-
-public:
- void initialize();
- RasterizerCanvasGLES2();
-};
-
-#endif // GLES2_BACKEND_ENABLED
-#endif // RASTERIZERCANVASGLES2_H