summaryrefslogtreecommitdiff
path: root/drivers/gles2/rasterizer_canvas_gles2.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.h')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h147
1 files changed, 0 insertions, 147 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
deleted file mode 100644
index 84452fe220..0000000000
--- a/drivers/gles2/rasterizer_canvas_gles2.h
+++ /dev/null
@@ -1,147 +0,0 @@
-/*************************************************************************/
-/* rasterizer_canvas_gles2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZERCANVASGLES2_H
-#define RASTERIZERCANVASGLES2_H
-
-#include "rasterizer_storage_gles2.h"
-#include "servers/rendering/rasterizer.h"
-
-#include "shaders/canvas.glsl.gen.h"
-#include "shaders/lens_distorted.glsl.gen.h"
-
-#include "shaders/canvas_shadow.glsl.gen.h"
-
-class RasterizerSceneGLES2;
-
-class RasterizerCanvasGLES2 : public RasterizerCanvas {
-public:
- enum {
- INSTANCE_ATTRIB_BASE = 8,
- };
-
- struct Uniforms {
- Transform projection_matrix;
-
- Transform2D modelview_matrix;
- Transform2D extra_matrix;
-
- Color final_modulate;
-
- float time;
- };
-
- struct Data {
- GLuint canvas_quad_vertices;
- GLuint polygon_buffer;
- GLuint polygon_index_buffer;
-
- uint32_t polygon_buffer_size;
- uint32_t polygon_index_buffer_size;
-
- GLuint ninepatch_vertices;
- GLuint ninepatch_elements;
-
- } data;
-
- struct State {
- Uniforms uniforms;
- bool canvas_texscreen_used;
- CanvasShaderGLES2 canvas_shader;
- CanvasShadowShaderGLES2 canvas_shadow_shader;
- LensDistortedShaderGLES2 lens_shader;
-
- bool using_texture_rect;
- bool using_ninepatch;
- bool using_skeleton;
-
- Transform2D skeleton_transform;
- Transform2D skeleton_transform_inverse;
- Size2i skeleton_texture_size;
-
- RID current_tex;
- RID current_normal;
- RasterizerStorageGLES2::Texture *current_tex_ptr;
-
- Transform vp;
- Light *using_light;
- bool using_shadow;
- bool using_transparent_rt;
-
- } state;
-
- typedef void Texture;
-
- RasterizerSceneGLES2 *scene_render;
-
- RasterizerStorageGLES2 *storage;
-
- bool use_nvidia_rect_workaround;
-
- virtual RID light_internal_create();
- virtual void light_internal_update(RID p_rid, Light *p_light);
- virtual void light_internal_free(RID p_rid);
-
- void _set_uniforms();
-
- virtual void canvas_begin();
- virtual void canvas_end();
-
- _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = nullptr, const int *p_bones = nullptr);
- _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
- _FORCE_INLINE_ void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
-
- _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material);
- void _copy_screen(const Rect2 &p_rect);
- _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect);
-
- virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
- virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow);
-
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
-
- virtual void reset_canvas();
-
- RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
-
- void _bind_quad_buffer();
- void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
- void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
-
- void initialize();
- void finalize();
-
- virtual void draw_window_margins(int *black_margin, RID *black_image);
-
- RasterizerCanvasGLES2();
-};
-
-#endif // RASTERIZERCANVASGLES2_H