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Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.h')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.h26
1 files changed, 19 insertions, 7 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h
index cf1c239b6e..221427198a 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.h
+++ b/drivers/gles2/rasterizer_canvas_gles2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RASTERIZERCANVASGLES2_H
#define RASTERIZERCANVASGLES2_H
@@ -36,12 +37,16 @@
#include "shaders/canvas.glsl.gen.h"
#include "shaders/lens_distorted.glsl.gen.h"
-// #include "shaders/canvas_shadow.glsl.gen.h"
+#include "shaders/canvas_shadow.glsl.gen.h"
class RasterizerSceneGLES2;
class RasterizerCanvasGLES2 : public RasterizerCanvas {
public:
+ enum {
+ INSTANCE_ATTRIB_BASE = 8,
+ };
+
struct Uniforms {
Transform projection_matrix;
@@ -70,17 +75,24 @@ public:
Uniforms uniforms;
bool canvas_texscreen_used;
CanvasShaderGLES2 canvas_shader;
- // CanvasShadowShaderGLES3 canvas_shadow_shader;
+ CanvasShadowShaderGLES2 canvas_shadow_shader;
LensDistortedShaderGLES2 lens_shader;
bool using_texture_rect;
bool using_ninepatch;
+ bool using_skeleton;
+
+ Transform2D skeleton_transform;
+ Transform2D skeleton_transform_inverse;
+ Vector2i skeleton_texture_size;
RID current_tex;
RID current_normal;
RasterizerStorageGLES2::Texture *current_tex_ptr;
Transform vp;
+ Light *using_light;
+ bool using_shadow;
} state;
@@ -90,6 +102,8 @@ public:
RasterizerStorageGLES2 *storage;
+ bool use_nvidia_rect_workaround;
+
virtual RID light_internal_create();
virtual void light_internal_update(RID p_rid, Light *p_light);
virtual void light_internal_free(RID p_rid);
@@ -99,10 +113,8 @@ public:
virtual void canvas_begin();
virtual void canvas_end();
- _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
-
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
- _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
+ _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL);
_FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material);