diff options
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.h')
-rw-r--r-- | drivers/gles2/rasterizer_canvas_gles2.h | 46 |
1 files changed, 9 insertions, 37 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h index d5a122e533..cda3ec79e7 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.h +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -50,44 +50,23 @@ public: Color final_modulate; float time; - - Size2 texpixel_size; - }; - - struct Vertex { - Vector2 v; - Color c; - Vector2 uv; }; struct Data { - GLuint vertex_buffer; - GLuint index_buffer; - - uint32_t vertex_buffer_size; - uint32_t index_buffer_size; - - int ninepatch_elements[3 * 2 * 9]; + GLuint canvas_quad_vertices; + GLuint polygon_buffer; + GLuint polygon_index_buffer; - int *mem_index_buffer; - uint32_t mem_index_buffer_offset; - uint32_t mem_index_buffer_size; + uint32_t polygon_buffer_size; - Vertex *mem_vertex_buffer; - uint32_t mem_vertex_buffer_offset; - uint32_t mem_vertex_buffer_size; + GLuint ninepatch_vertices; + GLuint ninepatch_elements; - GLuint primitive; - GLuint texture; } data; struct State { Uniforms uniforms; - Uniforms prev_uniforms; - - bool tiled; - bool canvas_texscreen_used; CanvasShaderGLES2 canvas_shader; // CanvasShadowShaderGLES3 canvas_shadow_shader; @@ -120,16 +99,9 @@ public: _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); + _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); - - _FORCE_INLINE_ void _begin(const GLuint p_primitive); - _FORCE_INLINE_ void _prepare(const int p_vertex_count, const int p_index_count); - _FORCE_INLINE_ void _commit(const int p_vertex_count, const int p_index_count); - - _FORCE_INLINE_ void _flush(); - _FORCE_INLINE_ void _draw(const GLuint p_primitive, const int p_vertex_count, const Vertex *p_vertices, const int p_index_count, const int *p_indices); - - _FORCE_INLINE_ void _untile(); + _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material); _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect); @@ -142,8 +114,8 @@ public: virtual void reset_canvas(); RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); - _FORCE_INLINE_ void _bind_shader(RasterizerStorageGLES2::Material *p_material); + void _bind_quad_buffer(); void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); void initialize(); |