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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp212
1 files changed, 190 insertions, 22 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 9eb159cb31..1db1625194 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -113,9 +113,22 @@ void RasterizerCanvasGLES2::canvas_begin() {
state.canvas_shader.bind();
state.using_transparent_rt = false;
+ int viewport_x, viewport_y, viewport_width, viewport_height;
+
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
state.using_transparent_rt = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
+
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ // set Viewport and Scissor when rendering directly to screen
+ viewport_width = storage->frame.current_rt->width;
+ viewport_height = storage->frame.current_rt->height;
+ viewport_x = storage->frame.current_rt->x;
+ viewport_y = OS::get_singleton()->get_window_size().height - viewport_height - storage->frame.current_rt->y;
+ glScissor(viewport_x, viewport_y, viewport_width, viewport_height);
+ glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
+ glEnable(GL_SCISSOR_TEST);
+ }
}
if (storage->frame.clear_request) {
@@ -179,6 +192,14 @@ void RasterizerCanvasGLES2::canvas_end() {
glDisableVertexAttribArray(i);
}
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ //reset viewport to full window size
+ int viewport_width = OS::get_singleton()->get_window_size().width;
+ int viewport_height = OS::get_singleton()->get_window_size().height;
+ glViewport(0, 0, viewport_width, viewport_height);
+ glScissor(0, 0, viewport_width, viewport_height);
+ }
+
state.using_texture_rect = false;
state.using_skeleton = false;
state.using_ninepatch = false;
@@ -270,6 +291,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights, const int *p_bones) {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
uint32_t buffer_ofs = 0;
@@ -318,6 +343,11 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+
if (storage->config.support_32_bits_indices) { //should check for
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
@@ -337,6 +367,10 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
uint32_t buffer_ofs = 0;
@@ -372,6 +406,66 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
+void RasterizerCanvasGLES2::_draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
+
+ glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+
+ uint32_t buffer_ofs = 0;
+
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices);
+ glEnableVertexAttribArray(VS::ARRAY_VERTEX);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL);
+ buffer_ofs += sizeof(Vector2) * p_vertex_count;
+
+ if (p_singlecolor) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ Color m = *p_colors;
+ glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a);
+ } else if (!p_colors) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ } else {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors);
+ glEnableVertexAttribArray(VS::ARRAY_COLOR);
+ glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
+ buffer_ofs += sizeof(Color) * p_vertex_count;
+ }
+
+ if (p_uvs) {
+ glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs);
+ glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), CAST_INT_TO_UCHAR_PTR(buffer_ofs));
+ buffer_ofs += sizeof(Vector2) * p_vertex_count;
+ } else {
+ glDisableVertexAttribArray(VS::ARRAY_TEX_UV);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+
+ if (storage->config.support_32_bits_indices) { //should check for
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
+ glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_INT, 0);
+ } else {
+ uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
+ for (int i = 0; i < p_index_count; i++) {
+ index16[i] = uint16_t(p_indices[i]);
+ }
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
+ glDrawElements(p_primitive, p_index_count, GL_UNSIGNED_SHORT, 0);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+}
+
void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) {
static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN };
@@ -414,6 +508,10 @@ void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_v
}
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), buffer_data);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL);
@@ -477,7 +575,16 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
Vector2(line->to.x, line->to.y)
};
+#ifdef GLES_OVER_GL
+ if (line->antialiased)
+ glEnable(GL_LINE_SMOOTH);
+#endif
_draw_gui_primitive(2, verts, NULL, NULL);
+
+#ifdef GLES_OVER_GL
+ if (line->antialiased)
+ glDisable(GL_LINE_SMOOTH);
+#endif
} else {
Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5;
@@ -489,6 +596,19 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
};
_draw_gui_primitive(4, verts, NULL, NULL);
+#ifdef GLES_OVER_GL
+ if (line->antialiased) {
+ glEnable(GL_LINE_SMOOTH);
+ for (int j = 0; j < 4; j++) {
+ Vector2 vertsl[2] = {
+ verts[j],
+ verts[(j + 1) % 4],
+ };
+ _draw_gui_primitive(2, vertsl, NULL, NULL);
+ }
+ glDisable(GL_LINE_SMOOTH);
+ }
+#endif
}
} break;
@@ -706,6 +826,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
WARN_PRINT("NinePatch without texture not supported yet in GLES2 backend, skipping.");
continue;
}
+ if (tex->width == 0 || tex->height == 0) {
+ WARN_PRINT("Cannot set empty texture to NinePatch.");
+ continue;
+ }
Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height);
@@ -718,6 +842,14 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
source.size.y = tex->height;
}
+ float screen_scale = 1.0;
+
+ if (source.size.x != 0 && source.size.y != 0) {
+
+ screen_scale = MIN(np->rect.size.x / source.size.x, np->rect.size.y / source.size.y);
+ screen_scale = MIN(1.0, screen_scale);
+ }
+
// prepare vertex buffer
// this buffer contains [ POS POS UV UV ] *
@@ -734,13 +866,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
buffer[(0 * 4 * 4) + 2] = source.position.x * texpixel_size.x;
buffer[(0 * 4 * 4) + 3] = source.position.y * texpixel_size.y;
- buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale;
buffer[(0 * 4 * 4) + 5] = np->rect.position.y;
buffer[(0 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
buffer[(0 * 4 * 4) + 7] = source.position.y * texpixel_size.y;
- buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale;
buffer[(0 * 4 * 4) + 9] = np->rect.position.y;
buffer[(0 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
@@ -755,25 +887,25 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
// second row
buffer[(1 * 4 * 4) + 0] = np->rect.position.x;
- buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP];
+ buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale;
buffer[(1 * 4 * 4) + 2] = source.position.x * texpixel_size.x;
buffer[(1 * 4 * 4) + 3] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
- buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
- buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP];
+ buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale;
+ buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale;
buffer[(1 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
buffer[(1 * 4 * 4) + 7] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
- buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
- buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP];
+ buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale;
+ buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale;
buffer[(1 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
buffer[(1 * 4 * 4) + 11] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
buffer[(1 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
- buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP];
+ buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP] * screen_scale;
buffer[(1 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x;
buffer[(1 * 4 * 4) + 15] = (source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y;
@@ -781,25 +913,25 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
// third row
buffer[(2 * 4 * 4) + 0] = np->rect.position.x;
- buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+ buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale;
buffer[(2 * 4 * 4) + 2] = source.position.x * texpixel_size.x;
buffer[(2 * 4 * 4) + 3] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
- buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
- buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+ buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale;
+ buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale;
buffer[(2 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
buffer[(2 * 4 * 4) + 7] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
- buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
- buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+ buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale;
+ buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale;
buffer[(2 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
buffer[(2 * 4 * 4) + 11] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
buffer[(2 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x;
- buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM];
+ buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM] * screen_scale;
buffer[(2 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x;
buffer[(2 * 4 * 4) + 15] = (source.position.y + source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y;
@@ -812,13 +944,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
buffer[(3 * 4 * 4) + 2] = source.position.x * texpixel_size.x;
buffer[(3 * 4 * 4) + 3] = (source.position.y + source.size.y) * texpixel_size.y;
- buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT];
+ buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT] * screen_scale;
buffer[(3 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y;
buffer[(3 * 4 * 4) + 6] = (source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x;
buffer[(3 * 4 * 4) + 7] = (source.position.y + source.size.y) * texpixel_size.y;
- buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT];
+ buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT] * screen_scale;
buffer[(3 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y;
buffer[(3 * 4 * 4) + 10] = (source.position.x + source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x;
@@ -832,7 +964,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
}
glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * (16 + 16) * 2, buffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, buffer, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements);
@@ -898,6 +1030,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
}
_draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->weights.ptr(), polygon->bones.ptr());
+#ifdef GLES_OVER_GL
+ if (polygon->antialiased) {
+ glEnable(GL_LINE_SMOOTH);
+ _draw_generic_indices(GL_LINE_STRIP, polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
+ glDisable(GL_LINE_SMOOTH);
+ }
+#endif
} break;
case Item::Command::TYPE_MESH: {
@@ -943,7 +1082,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1032,7 +1172,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -1058,6 +1199,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
}
+ } else {
+ glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
}
if (multi_mesh->custom_data_floats) {
@@ -1095,7 +1238,22 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
if (pline->triangles.size()) {
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
+#ifdef GLES_OVER_GL
+ glEnable(GL_LINE_SMOOTH);
+ if (pline->multiline) {
+ //needs to be different
+ } else {
+ _draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ }
+ glDisable(GL_LINE_SMOOTH);
+#endif
} else {
+
+#ifdef GLES_OVER_GL
+ if (pline->antialiased)
+ glEnable(GL_LINE_SMOOTH);
+#endif
+
if (pline->multiline) {
int todo = pline->lines.size() / 2;
int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
@@ -1110,6 +1268,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
_draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
+
+#ifdef GLES_OVER_GL
+ if (pline->antialiased)
+ glDisable(GL_LINE_SMOOTH);
+#endif
}
} break;
@@ -1190,11 +1353,13 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) {
- if (storage->frame.current_rt->copy_screen_effect.color == 0) {
- ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers");
- ERR_FAIL();
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ ERR_PRINT_ONCE("Cannot use screen texture copying in render target set to render direct to screen.");
+ return;
}
+ ERR_FAIL_COND_MSG(storage->frame.current_rt->copy_screen_effect.color == 0, "Can't use screen texture copying in a render target configured without copy buffers.");
+
glDisable(GL_BLEND);
Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height);
@@ -1571,6 +1736,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
//always re-set uniforms, since light parameters changed
_set_uniforms();
+ state.canvas_shader.use_material((void *)material_ptr);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(light->texture);
@@ -1949,6 +2115,8 @@ void RasterizerCanvasGLES2::initialize() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ data.polygon_index_buffer_size = index_size;
}
// ninepatch buffers