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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 9a49d5a7e4..320242b773 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -499,6 +499,23 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glDisableVertexAttribArray(VS::ARRAY_COLOR);
glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components);
+ bool can_tile = true;
+ if (r->texture.is_valid() && r->flags & CANVAS_RECT_TILE && !storage->config.support_npot_repeat_mipmap) {
+ // workaround for when setting tiling does not work due to hardware limitation
+
+ RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(r->texture);
+
+ if (texture) {
+
+ texture = texture->get_ptr();
+
+ if (next_power_of_2(texture->alloc_width) != texture->alloc_width && next_power_of_2(texture->alloc_height) != texture->alloc_height) {
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, true);
+ can_tile = false;
+ }
+ }
+ }
+
// On some widespread Nvidia cards, the normal draw method can produce some
// flickering in draw_rect and especially TileMap rendering (tiles randomly flicker).
// See GH-9913.
@@ -559,7 +576,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
bool untile = false;
- if (r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ if (can_tile && r->flags & CANVAS_RECT_TILE && !(texture->flags & VS::TEXTURE_FLAG_REPEAT)) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
untile = true;
@@ -616,7 +633,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
bool untile = false;
- if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
+ if (can_tile && r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
untile = true;
@@ -664,6 +681,9 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
+
+ state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
+
} break;
case Item::Command::TYPE_NINEPATCH: {