summaryrefslogtreecommitdiff
path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp69
1 files changed, 0 insertions, 69 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 069eeaba6c..b6e36d87a5 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -40,7 +40,6 @@
#endif
RID RasterizerCanvasGLES2::light_internal_create() {
-
return RID();
}
@@ -51,7 +50,6 @@ void RasterizerCanvasGLES2::light_internal_free(RID p_rid) {
}
void RasterizerCanvasGLES2::_set_uniforms() {
-
state.canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, state.uniforms.projection_matrix);
state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix);
state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix);
@@ -75,7 +73,6 @@ void RasterizerCanvasGLES2::_set_uniforms() {
}
if (state.using_light) {
-
Light *light = state.using_light;
state.canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX, light->light_shader_xform);
Transform2D basis_inverse = light->light_shader_xform.affine_inverse().orthonormalized();
@@ -110,7 +107,6 @@ void RasterizerCanvasGLES2::_set_uniforms() {
}
void RasterizerCanvasGLES2::canvas_begin() {
-
state.canvas_shader.bind();
state.using_transparent_rt = false;
int viewport_x, viewport_y, viewport_width, viewport_height;
@@ -160,7 +156,6 @@ void RasterizerCanvasGLES2::canvas_begin() {
Transform canvas_transform;
if (storage->frame.current_rt) {
-
float csy = 1.0;
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) {
csy = -1.0;
@@ -185,7 +180,6 @@ void RasterizerCanvasGLES2::canvas_begin() {
}
void RasterizerCanvasGLES2::canvas_end() {
-
glBindBuffer(GL_ARRAY_BUFFER, 0);
for (int i = 0; i < RS::ARRAY_MAX; i++) {
@@ -207,11 +201,9 @@ void RasterizerCanvasGLES2::canvas_end() {
}
RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) {
-
RasterizerStorageGLES2::Texture *tex_return = nullptr;
if (p_texture.is_valid()) {
-
RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(p_texture);
if (!texture) {
@@ -222,7 +214,6 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
} else {
-
if (texture->redraw_if_visible) {
RenderingServerRaster::redraw_request();
}
@@ -254,7 +245,6 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, state.current_normal.is_valid());
} else if (p_normal_map.is_valid()) {
-
RasterizerStorageGLES2::Texture *normal_map = storage->texture_owner.getornull(p_normal_map);
if (!normal_map) {
@@ -264,7 +254,6 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
state.canvas_shader.set_uniform(CanvasShaderGLES2::USE_DEFAULT_NORMAL, false);
} else {
-
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
RenderingServerRaster::redraw_request();
}
@@ -278,7 +267,6 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
}
} else {
-
state.current_normal = RID();
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2);
glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex);
@@ -289,7 +277,6 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
}
void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights, const int *p_bones) {
-
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
#ifndef GLES_OVER_GL
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
@@ -365,7 +352,6 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
}
void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
-
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
#ifndef GLES_OVER_GL
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
@@ -407,7 +393,6 @@ void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count
}
void RasterizerCanvasGLES2::_draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) {
-
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
#ifndef GLES_OVER_GL
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
@@ -467,7 +452,6 @@ void RasterizerCanvasGLES2::_draw_generic_indices(GLuint p_primitive, const int
}
void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) {
-
static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN };
int color_offset = 0;
@@ -542,18 +526,14 @@ static const GLenum gl_primitive[] = {
};
void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material) {
-
int command_count = p_item->commands.size();
Item::Command **commands = p_item->commands.ptrw();
for (int i = 0; i < command_count; i++) {
-
Item::Command *command = commands[i];
switch (command->type) {
-
case Item::Command::TYPE_LINE: {
-
Item::CommandLine *line = static_cast<Item::CommandLine *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -613,7 +593,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_RECT: {
-
Item::CommandRect *r = static_cast<Item::CommandRect *>(command);
glDisableVertexAttribArray(RS::ARRAY_COLOR);
@@ -626,7 +605,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(r->texture);
if (texture) {
-
texture = texture->get_ptr();
if (next_power_of_2(texture->alloc_width) != (unsigned int)texture->alloc_width && next_power_of_2(texture->alloc_height) != (unsigned int)texture->alloc_height) {
@@ -750,7 +728,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
} else {
-
bool untile = false;
if (can_tile && r->flags & CANVAS_RECT_TILE && !(tex->flags & RS::TEXTURE_FLAG_REPEAT)) {
@@ -807,7 +784,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_NINEPATCH: {
-
Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -845,7 +821,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
float screen_scale = 1.0;
if (source.size.x != 0 && source.size.y != 0) {
-
screen_scale = MIN(np->rect.size.x / source.size.x, np->rect.size.y / source.size.y);
screen_scale = MIN(1.0, screen_scale);
}
@@ -857,7 +832,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
float buffer[16 * 2 + 16 * 2];
{
-
// first row
buffer[(0 * 4 * 4) + 0] = np->rect.position.x;
@@ -982,7 +956,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_CIRCLE: {
-
Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -1012,7 +985,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_POLYGON: {
-
Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -1043,7 +1015,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
#endif
} break;
case Item::Command::TYPE_MESH: {
-
Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -1061,7 +1032,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
RasterizerStorageGLES2::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
if (mesh_data) {
-
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
RasterizerStorageGLES2::Surface *s = mesh_data->surfaces[j];
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
@@ -1186,7 +1156,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
const float *buffer = base_buffer + k * stride;
{
-
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 0, &buffer[0]);
glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 1, &buffer[4]);
if (multi_mesh->transform_format == RS::MULTIMESH_TRANSFORM_3D) {
@@ -1252,7 +1221,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
glDisable(GL_LINE_SMOOTH);
#endif
} else {
-
#ifdef GLES_OVER_GL
if (pline->antialiased)
glEnable(GL_LINE_SMOOTH);
@@ -1281,7 +1249,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_PRIMITIVE: {
-
Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(command);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
@@ -1316,11 +1283,9 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
case Item::Command::TYPE_PARTICLES: {
-
} break;
case Item::Command::TYPE_CLIP_IGNORE: {
-
Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(command);
if (current_clip) {
if (ci->ignore != reclip) {
@@ -1356,7 +1321,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
}
void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) {
-
if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
ERR_PRINT_ONCE("Cannot use screen texture copying in render target set to render direct to screen.");
return;
@@ -1412,7 +1376,6 @@ void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) {
}
void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) {
-
state.canvas_texscreen_used = true;
_copy_screen(p_rect);
@@ -1425,7 +1388,6 @@ void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) {
}
void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) {
-
Item *current_clip = nullptr;
RasterizerStorageGLES2::Shader *shader_cache = nullptr;
@@ -1447,11 +1409,9 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
RID canvas_last_material = RID();
while (p_item_list) {
-
Item *ci = p_item_list;
if (current_clip != ci->final_clip_owner) {
-
current_clip = ci->final_clip_owner;
if (current_clip) {
@@ -1512,7 +1472,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
RasterizerStorageGLES2::Material *material_ptr = storage->material_owner.getornull(material);
if (material != canvas_last_material || rebind_shader) {
-
RasterizerStorageGLES2::Shader *shader_ptr = nullptr;
if (material_ptr) {
@@ -1540,7 +1499,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
if (shader_ptr != shader_cache) {
-
if (shader_ptr->canvas_item.uses_time) {
RenderingServerRaster::redraw_request();
}
@@ -1555,13 +1513,11 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw();
for (int i = 0; i < tc; i++) {
-
glActiveTexture(GL_TEXTURE0 + i);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second);
if (!t) {
-
switch (texture_hints[i]) {
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO:
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
@@ -1616,9 +1572,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
bool reclip = false;
if (last_blend_mode != blend_mode) {
-
switch (blend_mode) {
-
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX: {
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
@@ -1629,7 +1583,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: {
-
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
@@ -1639,7 +1592,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
} break;
case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: {
-
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
@@ -1679,24 +1631,19 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
rebind_shader = true; // hacked in for now.
if ((blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX || blend_mode == RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA) && p_light && !unshaded) {
-
Light *light = p_light;
bool light_used = false;
RS::CanvasLightMode mode = RS::CANVAS_LIGHT_MODE_ADD;
state.uniforms.final_modulate = ci->final_modulate; // remove the canvas modulate
while (light) {
-
if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
-
//intersects this light
if (!light_used || mode != light->mode) {
-
mode = light->mode;
switch (mode) {
-
case RS::CANVAS_LIGHT_MODE_ADD: {
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -1716,7 +1663,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
if (!light_used) {
-
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, true);
light_used = true;
}
@@ -1762,7 +1708,6 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
if (light_used) {
-
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_LIGHTING, false);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS, false);
state.canvas_shader.set_conditional(CanvasShaderGLES2::SHADOW_FILTER_NEAREST, false);
@@ -1824,7 +1769,6 @@ void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_s
}
void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {
-
RasterizerStorageGLES2::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.getornull(p_buffer);
ERR_FAIL_COND(!cls);
@@ -1849,7 +1793,6 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
RS::CanvasOccluderPolygonCullMode cull = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
for (int i = 0; i < 4; i++) {
-
//make sure it remains orthogonal, makes easy to read angle later
Transform light;
@@ -1893,10 +1836,8 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
LightOccluderInstance *instance = p_occluders;
while (instance) {
-
RasterizerStorageGLES2::CanvasOccluder *cc = storage->canvas_occluder_owner.getornull(instance->polygon_buffer);
if (!cc || cc->len == 0 || !(p_light_mask & instance->light_mask)) {
-
instance = instance->next;
continue;
}
@@ -1914,21 +1855,17 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
}
if (cull != transformed_cull_cache) {
-
cull = transformed_cull_cache;
switch (cull) {
case RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED: {
-
glDisable(GL_CULL_FACE);
} break;
case RS::CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE: {
-
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
} break;
case RS::CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE: {
-
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
@@ -1951,7 +1888,6 @@ void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, cons
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
void RasterizerCanvasGLES2::reset_canvas() {
-
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -1983,7 +1919,6 @@ void RasterizerCanvasGLES2::_bind_quad_buffer() {
glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
}
void RasterizerCanvasGLES2::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) {
-
state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y));
state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y));
@@ -2028,7 +1963,6 @@ void RasterizerCanvasGLES2::draw_lens_distortion_rect(const Rect2 &p_rect, float
}
void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) {
-
Vector2 window_size = DisplayServer::get_singleton()->window_get_size();
int window_h = window_size.height;
int window_w = window_size.width;
@@ -2073,14 +2007,12 @@ void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_im
}
if (black_image[MARGIN_BOTTOM].is_valid()) {
-
_bind_canvas_texture(black_image[MARGIN_BOTTOM], RID());
Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM]));
draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y));
} else if (black_margin[MARGIN_BOTTOM]) {
-
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
@@ -2091,7 +2023,6 @@ void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_im
}
void RasterizerCanvasGLES2::initialize() {
-
// quad buffer
{
glGenBuffers(1, &data.canvas_quad_vertices);