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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
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Diffstat (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp')
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index 7232d2d95a..ee722e9d6c 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -113,9 +113,22 @@ void RasterizerCanvasGLES2::canvas_begin() {
state.canvas_shader.bind();
state.using_transparent_rt = false;
+ int viewport_x, viewport_y, viewport_width, viewport_height;
+
if (storage->frame.current_rt) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
state.using_transparent_rt = storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT];
+
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ // set Viewport and Scissor when rendering directly to screen
+ viewport_width = storage->frame.current_rt->width;
+ viewport_height = storage->frame.current_rt->height;
+ viewport_x = storage->frame.current_rt->x;
+ viewport_y = OS::get_singleton()->get_window_size().height - viewport_height - storage->frame.current_rt->y;
+ glScissor(viewport_x, viewport_y, viewport_width, viewport_height);
+ glViewport(viewport_x, viewport_y, viewport_width, viewport_height);
+ glEnable(GL_SCISSOR_TEST);
+ }
}
if (storage->frame.clear_request) {
@@ -179,6 +192,14 @@ void RasterizerCanvasGLES2::canvas_end() {
glDisableVertexAttribArray(i);
}
+ if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ //reset viewport to full window size
+ int viewport_width = OS::get_singleton()->get_window_size().width;
+ int viewport_height = OS::get_singleton()->get_window_size().height;
+ glViewport(0, 0, viewport_width, viewport_height);
+ glScissor(0, 0, viewport_width, viewport_height);
+ }
+
state.using_texture_rect = false;
state.using_skeleton = false;
state.using_ninepatch = false;
@@ -1192,6 +1213,11 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
void RasterizerCanvasGLES2::_copy_screen(const Rect2 &p_rect) {
+ if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ ERR_PRINT_ONCE("Cannot use screen texture copying in render target set to render direct to screen");
+ return;
+ }
+
if (storage->frame.current_rt->copy_screen_effect.color == 0) {
ERR_EXPLAIN("Can't use screen texture copying in a render target configured without copy buffers");
ERR_FAIL();