diff options
Diffstat (limited to 'drivers/gl_context/glew.c')
-rw-r--r-- | drivers/gl_context/glew.c | 9333 |
1 files changed, 7339 insertions, 1994 deletions
diff --git a/drivers/gl_context/glew.c b/drivers/gl_context/glew.c index 0ed5520dae..6c93c07e46 100644 --- a/drivers/gl_context/glew.c +++ b/drivers/gl_context/glew.c @@ -32,7 +32,12 @@ #include <GL/glew.h> -#if defined(_WIN32) +#if defined(GLEW_OSMESA) +# define GLAPI extern +# include <GL/osmesa.h> +#elif defined(GLEW_EGL) +# include <GL/eglew.h> +#elif defined(_WIN32) # include <GL/wglew.h> #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include <GL/glxew.h> @@ -40,36 +45,8 @@ #include <stddef.h> /* For size_t */ -/* - * Define glewGetContext and related helper macros. - */ -#ifdef GLEW_MX -# define glewGetContext() ctx -# ifdef _WIN32 -# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx -# define GLEW_CONTEXT_ARG_VAR_INIT ctx -# define wglewGetContext() ctx -# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx -# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx -# else /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define glxewGetContext() ctx -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx -# endif /* _WIN32 */ -# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx -#else /* GLEW_MX */ -# define GLEW_CONTEXT_ARG_DEF_INIT void -# define GLEW_CONTEXT_ARG_VAR_INIT -# define GLEW_CONTEXT_ARG_DEF_LIST void -# define WGLEW_CONTEXT_ARG_DEF_INIT void -# define WGLEW_CONTEXT_ARG_DEF_LIST void -# define GLXEW_CONTEXT_ARG_DEF_INIT void -# define GLXEW_CONTEXT_ARG_DEF_LIST void -#endif /* GLEW_MX */ - -#if defined(GLEW_REGAL) +#if defined(GLEW_EGL) +#elif defined(GLEW_REGAL) /* In GLEW_REGAL mode we call direcly into the linked libRegal.so glGetProcAddressREGAL for looking up @@ -121,7 +98,7 @@ void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; - if (NULL == image) + if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } @@ -170,7 +147,11 @@ void* NSGLGetProcAddress (const GLubyte *name) * Define glewGetProcAddress. */ #if defined(GLEW_REGAL) -# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) +#elif defined(GLEW_OSMESA) +# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) +#elif defined(GLEW_EGL) +# define glewGetProcAddress(name) eglGetProcAddress((const char *)name) #elif defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) @@ -190,34 +171,28 @@ void* NSGLGetProcAddress (const GLubyte *name) */ #undef GLEW_GET_VAR -#ifdef GLEW_MX -# define GLEW_GET_VAR(x) (glewGetContext()->x) -#else /* GLEW_MX */ # define GLEW_GET_VAR(x) (x) -#endif /* GLEW_MX */ #ifdef WGLEW_GET_VAR # undef WGLEW_GET_VAR -# ifdef GLEW_MX -# define WGLEW_GET_VAR(x) (wglewGetContext()->x) -# else /* GLEW_MX */ -# define WGLEW_GET_VAR(x) (x) -# endif /* GLEW_MX */ +# define WGLEW_GET_VAR(x) (x) #endif /* WGLEW_GET_VAR */ #ifdef GLXEW_GET_VAR # undef GLXEW_GET_VAR -# ifdef GLEW_MX -# define GLXEW_GET_VAR(x) (glxewGetContext()->x) -# else /* GLEW_MX */ -# define GLXEW_GET_VAR(x) (x) -# endif /* GLEW_MX */ +# define GLXEW_GET_VAR(x) (x) #endif /* GLXEW_GET_VAR */ +#ifdef EGLEW_GET_VAR +# undef EGLEW_GET_VAR +# define EGLEW_GET_VAR(x) (x) +#endif /* EGLEW_GET_VAR */ + /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ + static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; @@ -231,9 +206,20 @@ static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; - return (s[i] == '\0' || s[i] == c) ? i : 0; + return i; +} + +static GLuint _glewStrCopy(char *d, const char *s, char c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } + d[i] = '\0'; + return i; } +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; @@ -242,6 +228,8 @@ static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } +#endif +#endif static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { @@ -302,6 +290,8 @@ static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ +#if !defined(GLEW_OSMESA) +#if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; @@ -315,8 +305,8 @@ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, c } return GL_FALSE; } - -#if !defined(_WIN32) || !defined(GLEW_MX) +#endif +#endif PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; @@ -942,6 +932,8 @@ PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; +PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; + PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; @@ -2218,6 +2210,8 @@ PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; +PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; + PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; @@ -2320,6 +2314,10 @@ PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; +PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; +PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; + PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; @@ -2343,6 +2341,26 @@ PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; +PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; + +PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; +PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; +PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; +PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; +PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; +PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; +PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; +PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; +PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; +PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; +PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; +PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; +PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; +PFNGLISSTATENVPROC __glewIsStateNV = NULL; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; +PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; + PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; @@ -2350,6 +2368,8 @@ PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; +PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; + PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; @@ -2358,6 +2378,12 @@ PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; +PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; +PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; +PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; +PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; +PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; + PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; @@ -2393,6 +2419,19 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMulti PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; +PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; +PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; +PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; +PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; + PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; @@ -2771,6 +2810,8 @@ PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; +PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; + PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; @@ -2967,10 +3008,6 @@ PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; -#endif /* !WIN32 || !GLEW_MX */ - -#if !defined(GLEW_MX) - GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; @@ -3009,6 +3046,7 @@ GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; @@ -3098,6 +3136,7 @@ GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; @@ -3238,6 +3277,7 @@ GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; @@ -3345,6 +3385,7 @@ GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; @@ -3360,6 +3401,7 @@ GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; GLboolean __GLEW_INTEL_map_texture = GL_FALSE; @@ -3375,24 +3417,31 @@ GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_KHR_robustness = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; GLboolean __GLEW_NVX_conditional_render = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; GLboolean __GLEW_NV_bindless_texture = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; +GLboolean __GLEW_NV_command_list = GL_FALSE; GLboolean __GLEW_NV_compute_program5 = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_conservative_raster = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; @@ -3400,6 +3449,7 @@ GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; @@ -3417,6 +3467,7 @@ GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; @@ -3439,16 +3490,19 @@ GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_NV_sample_locations = GL_FALSE; GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; @@ -3477,6 +3531,7 @@ GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; @@ -3558,11 +3613,3925 @@ GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; -#endif /* !GLEW_MX */ +static const char * _glewExtensionLookup[] = { +#ifdef GL_VERSION_1_2 + "GL_VERSION_1_2", +#endif +#ifdef GL_VERSION_1_2_1 + "GL_VERSION_1_2_1", +#endif +#ifdef GL_VERSION_1_3 + "GL_VERSION_1_3", +#endif +#ifdef GL_VERSION_1_4 + "GL_VERSION_1_4", +#endif +#ifdef GL_VERSION_1_5 + "GL_VERSION_1_5", +#endif +#ifdef GL_VERSION_2_0 + "GL_VERSION_2_0", +#endif +#ifdef GL_VERSION_2_1 + "GL_VERSION_2_1", +#endif +#ifdef GL_VERSION_3_0 + "GL_VERSION_3_0", +#endif +#ifdef GL_VERSION_3_1 + "GL_VERSION_3_1", +#endif +#ifdef GL_VERSION_3_2 + "GL_VERSION_3_2", +#endif +#ifdef GL_VERSION_3_3 + "GL_VERSION_3_3", +#endif +#ifdef GL_VERSION_4_0 + "GL_VERSION_4_0", +#endif +#ifdef GL_VERSION_4_1 + "GL_VERSION_4_1", +#endif +#ifdef GL_VERSION_4_2 + "GL_VERSION_4_2", +#endif +#ifdef GL_VERSION_4_3 + "GL_VERSION_4_3", +#endif +#ifdef GL_VERSION_4_4 + "GL_VERSION_4_4", +#endif +#ifdef GL_VERSION_4_5 + "GL_VERSION_4_5", +#endif +#ifdef GL_3DFX_multisample + "GL_3DFX_multisample", +#endif +#ifdef GL_3DFX_tbuffer + "GL_3DFX_tbuffer", +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + "GL_3DFX_texture_compression_FXT1", +#endif +#ifdef GL_AMD_blend_minmax_factor + "GL_AMD_blend_minmax_factor", +#endif +#ifdef GL_AMD_conservative_depth + "GL_AMD_conservative_depth", +#endif +#ifdef GL_AMD_debug_output + "GL_AMD_debug_output", +#endif +#ifdef GL_AMD_depth_clamp_separate + "GL_AMD_depth_clamp_separate", +#endif +#ifdef GL_AMD_draw_buffers_blend + "GL_AMD_draw_buffers_blend", +#endif +#ifdef GL_AMD_gcn_shader + "GL_AMD_gcn_shader", +#endif +#ifdef GL_AMD_gpu_shader_int64 + "GL_AMD_gpu_shader_int64", +#endif +#ifdef GL_AMD_interleaved_elements + "GL_AMD_interleaved_elements", +#endif +#ifdef GL_AMD_multi_draw_indirect + "GL_AMD_multi_draw_indirect", +#endif +#ifdef GL_AMD_name_gen_delete + "GL_AMD_name_gen_delete", +#endif +#ifdef GL_AMD_occlusion_query_event + "GL_AMD_occlusion_query_event", +#endif +#ifdef GL_AMD_performance_monitor + "GL_AMD_performance_monitor", +#endif +#ifdef GL_AMD_pinned_memory + "GL_AMD_pinned_memory", +#endif +#ifdef GL_AMD_query_buffer_object + "GL_AMD_query_buffer_object", +#endif +#ifdef GL_AMD_sample_positions + "GL_AMD_sample_positions", +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + "GL_AMD_seamless_cubemap_per_texture", +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + "GL_AMD_shader_atomic_counter_ops", +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + "GL_AMD_shader_explicit_vertex_parameter", +#endif +#ifdef GL_AMD_shader_stencil_export + "GL_AMD_shader_stencil_export", +#endif +#ifdef GL_AMD_shader_stencil_value_export + "GL_AMD_shader_stencil_value_export", +#endif +#ifdef GL_AMD_shader_trinary_minmax + "GL_AMD_shader_trinary_minmax", +#endif +#ifdef GL_AMD_sparse_texture + "GL_AMD_sparse_texture", +#endif +#ifdef GL_AMD_stencil_operation_extended + "GL_AMD_stencil_operation_extended", +#endif +#ifdef GL_AMD_texture_texture4 + "GL_AMD_texture_texture4", +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + "GL_AMD_transform_feedback3_lines_triangles", +#endif +#ifdef GL_AMD_transform_feedback4 + "GL_AMD_transform_feedback4", +#endif +#ifdef GL_AMD_vertex_shader_layer + "GL_AMD_vertex_shader_layer", +#endif +#ifdef GL_AMD_vertex_shader_tessellator + "GL_AMD_vertex_shader_tessellator", +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + "GL_AMD_vertex_shader_viewport_index", +#endif +#ifdef GL_ANGLE_depth_texture + "GL_ANGLE_depth_texture", +#endif +#ifdef GL_ANGLE_framebuffer_blit + "GL_ANGLE_framebuffer_blit", +#endif +#ifdef GL_ANGLE_framebuffer_multisample + "GL_ANGLE_framebuffer_multisample", +#endif +#ifdef GL_ANGLE_instanced_arrays + "GL_ANGLE_instanced_arrays", +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + "GL_ANGLE_pack_reverse_row_order", +#endif +#ifdef GL_ANGLE_program_binary + "GL_ANGLE_program_binary", +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + "GL_ANGLE_texture_compression_dxt1", +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + "GL_ANGLE_texture_compression_dxt3", +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + "GL_ANGLE_texture_compression_dxt5", +#endif +#ifdef GL_ANGLE_texture_usage + "GL_ANGLE_texture_usage", +#endif +#ifdef GL_ANGLE_timer_query + "GL_ANGLE_timer_query", +#endif +#ifdef GL_ANGLE_translated_shader_source + "GL_ANGLE_translated_shader_source", +#endif +#ifdef GL_APPLE_aux_depth_stencil + "GL_APPLE_aux_depth_stencil", +#endif +#ifdef GL_APPLE_client_storage + "GL_APPLE_client_storage", +#endif +#ifdef GL_APPLE_element_array + "GL_APPLE_element_array", +#endif +#ifdef GL_APPLE_fence + "GL_APPLE_fence", +#endif +#ifdef GL_APPLE_float_pixels + "GL_APPLE_float_pixels", +#endif +#ifdef GL_APPLE_flush_buffer_range + "GL_APPLE_flush_buffer_range", +#endif +#ifdef GL_APPLE_object_purgeable + "GL_APPLE_object_purgeable", +#endif +#ifdef GL_APPLE_pixel_buffer + "GL_APPLE_pixel_buffer", +#endif +#ifdef GL_APPLE_rgb_422 + "GL_APPLE_rgb_422", +#endif +#ifdef GL_APPLE_row_bytes + "GL_APPLE_row_bytes", +#endif +#ifdef GL_APPLE_specular_vector + "GL_APPLE_specular_vector", +#endif +#ifdef GL_APPLE_texture_range + "GL_APPLE_texture_range", +#endif +#ifdef GL_APPLE_transform_hint + "GL_APPLE_transform_hint", +#endif +#ifdef GL_APPLE_vertex_array_object + "GL_APPLE_vertex_array_object", +#endif +#ifdef GL_APPLE_vertex_array_range + "GL_APPLE_vertex_array_range", +#endif +#ifdef GL_APPLE_vertex_program_evaluators + "GL_APPLE_vertex_program_evaluators", +#endif +#ifdef GL_APPLE_ycbcr_422 + "GL_APPLE_ycbcr_422", +#endif +#ifdef GL_ARB_ES2_compatibility + "GL_ARB_ES2_compatibility", +#endif +#ifdef GL_ARB_ES3_1_compatibility + "GL_ARB_ES3_1_compatibility", +#endif +#ifdef GL_ARB_ES3_2_compatibility + "GL_ARB_ES3_2_compatibility", +#endif +#ifdef GL_ARB_ES3_compatibility + "GL_ARB_ES3_compatibility", +#endif +#ifdef GL_ARB_arrays_of_arrays + "GL_ARB_arrays_of_arrays", +#endif +#ifdef GL_ARB_base_instance + "GL_ARB_base_instance", +#endif +#ifdef GL_ARB_bindless_texture + "GL_ARB_bindless_texture", +#endif +#ifdef GL_ARB_blend_func_extended + "GL_ARB_blend_func_extended", +#endif +#ifdef GL_ARB_buffer_storage + "GL_ARB_buffer_storage", +#endif +#ifdef GL_ARB_cl_event + "GL_ARB_cl_event", +#endif +#ifdef GL_ARB_clear_buffer_object + "GL_ARB_clear_buffer_object", +#endif +#ifdef GL_ARB_clear_texture + "GL_ARB_clear_texture", +#endif +#ifdef GL_ARB_clip_control + "GL_ARB_clip_control", +#endif +#ifdef GL_ARB_color_buffer_float + "GL_ARB_color_buffer_float", +#endif +#ifdef GL_ARB_compatibility + "GL_ARB_compatibility", +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + "GL_ARB_compressed_texture_pixel_storage", +#endif +#ifdef GL_ARB_compute_shader + "GL_ARB_compute_shader", +#endif +#ifdef GL_ARB_compute_variable_group_size + "GL_ARB_compute_variable_group_size", +#endif +#ifdef GL_ARB_conditional_render_inverted + "GL_ARB_conditional_render_inverted", +#endif +#ifdef GL_ARB_conservative_depth + "GL_ARB_conservative_depth", +#endif +#ifdef GL_ARB_copy_buffer + "GL_ARB_copy_buffer", +#endif +#ifdef GL_ARB_copy_image + "GL_ARB_copy_image", +#endif +#ifdef GL_ARB_cull_distance + "GL_ARB_cull_distance", +#endif +#ifdef GL_ARB_debug_output + "GL_ARB_debug_output", +#endif +#ifdef GL_ARB_depth_buffer_float + "GL_ARB_depth_buffer_float", +#endif +#ifdef GL_ARB_depth_clamp + "GL_ARB_depth_clamp", +#endif +#ifdef GL_ARB_depth_texture + "GL_ARB_depth_texture", +#endif +#ifdef GL_ARB_derivative_control + "GL_ARB_derivative_control", +#endif +#ifdef GL_ARB_direct_state_access + "GL_ARB_direct_state_access", +#endif +#ifdef GL_ARB_draw_buffers + "GL_ARB_draw_buffers", +#endif +#ifdef GL_ARB_draw_buffers_blend + "GL_ARB_draw_buffers_blend", +#endif +#ifdef GL_ARB_draw_elements_base_vertex + "GL_ARB_draw_elements_base_vertex", +#endif +#ifdef GL_ARB_draw_indirect + "GL_ARB_draw_indirect", +#endif +#ifdef GL_ARB_draw_instanced + "GL_ARB_draw_instanced", +#endif +#ifdef GL_ARB_enhanced_layouts + "GL_ARB_enhanced_layouts", +#endif +#ifdef GL_ARB_explicit_attrib_location + "GL_ARB_explicit_attrib_location", +#endif +#ifdef GL_ARB_explicit_uniform_location + "GL_ARB_explicit_uniform_location", +#endif +#ifdef GL_ARB_fragment_coord_conventions + "GL_ARB_fragment_coord_conventions", +#endif +#ifdef GL_ARB_fragment_layer_viewport + "GL_ARB_fragment_layer_viewport", +#endif +#ifdef GL_ARB_fragment_program + "GL_ARB_fragment_program", +#endif +#ifdef GL_ARB_fragment_program_shadow + "GL_ARB_fragment_program_shadow", +#endif +#ifdef GL_ARB_fragment_shader + "GL_ARB_fragment_shader", +#endif +#ifdef GL_ARB_fragment_shader_interlock + "GL_ARB_fragment_shader_interlock", +#endif +#ifdef GL_ARB_framebuffer_no_attachments + "GL_ARB_framebuffer_no_attachments", +#endif +#ifdef GL_ARB_framebuffer_object + "GL_ARB_framebuffer_object", +#endif +#ifdef GL_ARB_framebuffer_sRGB + "GL_ARB_framebuffer_sRGB", +#endif +#ifdef GL_ARB_geometry_shader4 + "GL_ARB_geometry_shader4", +#endif +#ifdef GL_ARB_get_program_binary + "GL_ARB_get_program_binary", +#endif +#ifdef GL_ARB_get_texture_sub_image + "GL_ARB_get_texture_sub_image", +#endif +#ifdef GL_ARB_gl_spirv + "GL_ARB_gl_spirv", +#endif +#ifdef GL_ARB_gpu_shader5 + "GL_ARB_gpu_shader5", +#endif +#ifdef GL_ARB_gpu_shader_fp64 + "GL_ARB_gpu_shader_fp64", +#endif +#ifdef GL_ARB_gpu_shader_int64 + "GL_ARB_gpu_shader_int64", +#endif +#ifdef GL_ARB_half_float_pixel + "GL_ARB_half_float_pixel", +#endif +#ifdef GL_ARB_half_float_vertex + "GL_ARB_half_float_vertex", +#endif +#ifdef GL_ARB_imaging + "GL_ARB_imaging", +#endif +#ifdef GL_ARB_indirect_parameters + "GL_ARB_indirect_parameters", +#endif +#ifdef GL_ARB_instanced_arrays + "GL_ARB_instanced_arrays", +#endif +#ifdef GL_ARB_internalformat_query + "GL_ARB_internalformat_query", +#endif +#ifdef GL_ARB_internalformat_query2 + "GL_ARB_internalformat_query2", +#endif +#ifdef GL_ARB_invalidate_subdata + "GL_ARB_invalidate_subdata", +#endif +#ifdef GL_ARB_map_buffer_alignment + "GL_ARB_map_buffer_alignment", +#endif +#ifdef GL_ARB_map_buffer_range + "GL_ARB_map_buffer_range", +#endif +#ifdef GL_ARB_matrix_palette + "GL_ARB_matrix_palette", +#endif +#ifdef GL_ARB_multi_bind + "GL_ARB_multi_bind", +#endif +#ifdef GL_ARB_multi_draw_indirect + "GL_ARB_multi_draw_indirect", +#endif +#ifdef GL_ARB_multisample + "GL_ARB_multisample", +#endif +#ifdef GL_ARB_multitexture + "GL_ARB_multitexture", +#endif +#ifdef GL_ARB_occlusion_query + "GL_ARB_occlusion_query", +#endif +#ifdef GL_ARB_occlusion_query2 + "GL_ARB_occlusion_query2", +#endif +#ifdef GL_ARB_parallel_shader_compile + "GL_ARB_parallel_shader_compile", +#endif +#ifdef GL_ARB_pipeline_statistics_query + "GL_ARB_pipeline_statistics_query", +#endif +#ifdef GL_ARB_pixel_buffer_object + "GL_ARB_pixel_buffer_object", +#endif +#ifdef GL_ARB_point_parameters + "GL_ARB_point_parameters", +#endif +#ifdef GL_ARB_point_sprite + "GL_ARB_point_sprite", +#endif +#ifdef GL_ARB_post_depth_coverage + "GL_ARB_post_depth_coverage", +#endif +#ifdef GL_ARB_program_interface_query + "GL_ARB_program_interface_query", +#endif +#ifdef GL_ARB_provoking_vertex + "GL_ARB_provoking_vertex", +#endif +#ifdef GL_ARB_query_buffer_object + "GL_ARB_query_buffer_object", +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + "GL_ARB_robust_buffer_access_behavior", +#endif +#ifdef GL_ARB_robustness + "GL_ARB_robustness", +#endif +#ifdef GL_ARB_robustness_application_isolation + "GL_ARB_robustness_application_isolation", +#endif +#ifdef GL_ARB_robustness_share_group_isolation + "GL_ARB_robustness_share_group_isolation", +#endif +#ifdef GL_ARB_sample_locations + "GL_ARB_sample_locations", +#endif +#ifdef GL_ARB_sample_shading + "GL_ARB_sample_shading", +#endif +#ifdef GL_ARB_sampler_objects + "GL_ARB_sampler_objects", +#endif +#ifdef GL_ARB_seamless_cube_map + "GL_ARB_seamless_cube_map", +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + "GL_ARB_seamless_cubemap_per_texture", +#endif +#ifdef GL_ARB_separate_shader_objects + "GL_ARB_separate_shader_objects", +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + "GL_ARB_shader_atomic_counter_ops", +#endif +#ifdef GL_ARB_shader_atomic_counters + "GL_ARB_shader_atomic_counters", +#endif +#ifdef GL_ARB_shader_ballot + "GL_ARB_shader_ballot", +#endif +#ifdef GL_ARB_shader_bit_encoding + "GL_ARB_shader_bit_encoding", +#endif +#ifdef GL_ARB_shader_clock + "GL_ARB_shader_clock", +#endif +#ifdef GL_ARB_shader_draw_parameters + "GL_ARB_shader_draw_parameters", +#endif +#ifdef GL_ARB_shader_group_vote + "GL_ARB_shader_group_vote", +#endif +#ifdef GL_ARB_shader_image_load_store + "GL_ARB_shader_image_load_store", +#endif +#ifdef GL_ARB_shader_image_size + "GL_ARB_shader_image_size", +#endif +#ifdef GL_ARB_shader_objects + "GL_ARB_shader_objects", +#endif +#ifdef GL_ARB_shader_precision + "GL_ARB_shader_precision", +#endif +#ifdef GL_ARB_shader_stencil_export + "GL_ARB_shader_stencil_export", +#endif +#ifdef GL_ARB_shader_storage_buffer_object + "GL_ARB_shader_storage_buffer_object", +#endif +#ifdef GL_ARB_shader_subroutine + "GL_ARB_shader_subroutine", +#endif +#ifdef GL_ARB_shader_texture_image_samples + "GL_ARB_shader_texture_image_samples", +#endif +#ifdef GL_ARB_shader_texture_lod + "GL_ARB_shader_texture_lod", +#endif +#ifdef GL_ARB_shader_viewport_layer_array + "GL_ARB_shader_viewport_layer_array", +#endif +#ifdef GL_ARB_shading_language_100 + "GL_ARB_shading_language_100", +#endif +#ifdef GL_ARB_shading_language_420pack + "GL_ARB_shading_language_420pack", +#endif +#ifdef GL_ARB_shading_language_include + "GL_ARB_shading_language_include", +#endif +#ifdef GL_ARB_shading_language_packing + "GL_ARB_shading_language_packing", +#endif +#ifdef GL_ARB_shadow + "GL_ARB_shadow", +#endif +#ifdef GL_ARB_shadow_ambient + "GL_ARB_shadow_ambient", +#endif +#ifdef GL_ARB_sparse_buffer + "GL_ARB_sparse_buffer", +#endif +#ifdef GL_ARB_sparse_texture + "GL_ARB_sparse_texture", +#endif +#ifdef GL_ARB_sparse_texture2 + "GL_ARB_sparse_texture2", +#endif +#ifdef GL_ARB_sparse_texture_clamp + "GL_ARB_sparse_texture_clamp", +#endif +#ifdef GL_ARB_stencil_texturing + "GL_ARB_stencil_texturing", +#endif +#ifdef GL_ARB_sync + "GL_ARB_sync", +#endif +#ifdef GL_ARB_tessellation_shader + "GL_ARB_tessellation_shader", +#endif +#ifdef GL_ARB_texture_barrier + "GL_ARB_texture_barrier", +#endif +#ifdef GL_ARB_texture_border_clamp + "GL_ARB_texture_border_clamp", +#endif +#ifdef GL_ARB_texture_buffer_object + "GL_ARB_texture_buffer_object", +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + "GL_ARB_texture_buffer_object_rgb32", +#endif +#ifdef GL_ARB_texture_buffer_range + "GL_ARB_texture_buffer_range", +#endif +#ifdef GL_ARB_texture_compression + "GL_ARB_texture_compression", +#endif +#ifdef GL_ARB_texture_compression_bptc + "GL_ARB_texture_compression_bptc", +#endif +#ifdef GL_ARB_texture_compression_rgtc + "GL_ARB_texture_compression_rgtc", +#endif +#ifdef GL_ARB_texture_cube_map + "GL_ARB_texture_cube_map", +#endif +#ifdef GL_ARB_texture_cube_map_array + "GL_ARB_texture_cube_map_array", +#endif +#ifdef GL_ARB_texture_env_add + "GL_ARB_texture_env_add", +#endif +#ifdef GL_ARB_texture_env_combine + "GL_ARB_texture_env_combine", +#endif +#ifdef GL_ARB_texture_env_crossbar + "GL_ARB_texture_env_crossbar", +#endif +#ifdef GL_ARB_texture_env_dot3 + "GL_ARB_texture_env_dot3", +#endif +#ifdef GL_ARB_texture_filter_minmax + "GL_ARB_texture_filter_minmax", +#endif +#ifdef GL_ARB_texture_float + "GL_ARB_texture_float", +#endif +#ifdef GL_ARB_texture_gather + "GL_ARB_texture_gather", +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + "GL_ARB_texture_mirror_clamp_to_edge", +#endif +#ifdef GL_ARB_texture_mirrored_repeat + "GL_ARB_texture_mirrored_repeat", +#endif +#ifdef GL_ARB_texture_multisample + "GL_ARB_texture_multisample", +#endif +#ifdef GL_ARB_texture_non_power_of_two + "GL_ARB_texture_non_power_of_two", +#endif +#ifdef GL_ARB_texture_query_levels + "GL_ARB_texture_query_levels", +#endif +#ifdef GL_ARB_texture_query_lod + "GL_ARB_texture_query_lod", +#endif +#ifdef GL_ARB_texture_rectangle + "GL_ARB_texture_rectangle", +#endif +#ifdef GL_ARB_texture_rg + "GL_ARB_texture_rg", +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + "GL_ARB_texture_rgb10_a2ui", +#endif +#ifdef GL_ARB_texture_stencil8 + "GL_ARB_texture_stencil8", +#endif +#ifdef GL_ARB_texture_storage + "GL_ARB_texture_storage", +#endif +#ifdef GL_ARB_texture_storage_multisample + "GL_ARB_texture_storage_multisample", +#endif +#ifdef GL_ARB_texture_swizzle + "GL_ARB_texture_swizzle", +#endif +#ifdef GL_ARB_texture_view + "GL_ARB_texture_view", +#endif +#ifdef GL_ARB_timer_query + "GL_ARB_timer_query", +#endif +#ifdef GL_ARB_transform_feedback2 + "GL_ARB_transform_feedback2", +#endif +#ifdef GL_ARB_transform_feedback3 + "GL_ARB_transform_feedback3", +#endif +#ifdef GL_ARB_transform_feedback_instanced + "GL_ARB_transform_feedback_instanced", +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + "GL_ARB_transform_feedback_overflow_query", +#endif +#ifdef GL_ARB_transpose_matrix + "GL_ARB_transpose_matrix", +#endif +#ifdef GL_ARB_uniform_buffer_object + "GL_ARB_uniform_buffer_object", +#endif +#ifdef GL_ARB_vertex_array_bgra + "GL_ARB_vertex_array_bgra", +#endif +#ifdef GL_ARB_vertex_array_object + "GL_ARB_vertex_array_object", +#endif +#ifdef GL_ARB_vertex_attrib_64bit + "GL_ARB_vertex_attrib_64bit", +#endif +#ifdef GL_ARB_vertex_attrib_binding + "GL_ARB_vertex_attrib_binding", +#endif +#ifdef GL_ARB_vertex_blend + "GL_ARB_vertex_blend", +#endif +#ifdef GL_ARB_vertex_buffer_object + "GL_ARB_vertex_buffer_object", +#endif +#ifdef GL_ARB_vertex_program + "GL_ARB_vertex_program", +#endif +#ifdef GL_ARB_vertex_shader + "GL_ARB_vertex_shader", +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + "GL_ARB_vertex_type_10f_11f_11f_rev", +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + "GL_ARB_vertex_type_2_10_10_10_rev", +#endif +#ifdef GL_ARB_viewport_array + "GL_ARB_viewport_array", +#endif +#ifdef GL_ARB_window_pos + "GL_ARB_window_pos", +#endif +#ifdef GL_ATIX_point_sprites + "GL_ATIX_point_sprites", +#endif +#ifdef GL_ATIX_texture_env_combine3 + "GL_ATIX_texture_env_combine3", +#endif +#ifdef GL_ATIX_texture_env_route + "GL_ATIX_texture_env_route", +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + "GL_ATIX_vertex_shader_output_point_size", +#endif +#ifdef GL_ATI_draw_buffers + "GL_ATI_draw_buffers", +#endif +#ifdef GL_ATI_element_array + "GL_ATI_element_array", +#endif +#ifdef GL_ATI_envmap_bumpmap + "GL_ATI_envmap_bumpmap", +#endif +#ifdef GL_ATI_fragment_shader + "GL_ATI_fragment_shader", +#endif +#ifdef GL_ATI_map_object_buffer + "GL_ATI_map_object_buffer", +#endif +#ifdef GL_ATI_meminfo + "GL_ATI_meminfo", +#endif +#ifdef GL_ATI_pn_triangles + "GL_ATI_pn_triangles", +#endif +#ifdef GL_ATI_separate_stencil + "GL_ATI_separate_stencil", +#endif +#ifdef GL_ATI_shader_texture_lod + "GL_ATI_shader_texture_lod", +#endif +#ifdef GL_ATI_text_fragment_shader + "GL_ATI_text_fragment_shader", +#endif +#ifdef GL_ATI_texture_compression_3dc + "GL_ATI_texture_compression_3dc", +#endif +#ifdef GL_ATI_texture_env_combine3 + "GL_ATI_texture_env_combine3", +#endif +#ifdef GL_ATI_texture_float + "GL_ATI_texture_float", +#endif +#ifdef GL_ATI_texture_mirror_once + "GL_ATI_texture_mirror_once", +#endif +#ifdef GL_ATI_vertex_array_object + "GL_ATI_vertex_array_object", +#endif +#ifdef GL_ATI_vertex_attrib_array_object + "GL_ATI_vertex_attrib_array_object", +#endif +#ifdef GL_ATI_vertex_streams + "GL_ATI_vertex_streams", +#endif +#ifdef GL_EGL_NV_robustness_video_memory_purge + "GL_EGL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_EXT_422_pixels + "GL_EXT_422_pixels", +#endif +#ifdef GL_EXT_Cg_shader + "GL_EXT_Cg_shader", +#endif +#ifdef GL_EXT_abgr + "GL_EXT_abgr", +#endif +#ifdef GL_EXT_bgra + "GL_EXT_bgra", +#endif +#ifdef GL_EXT_bindable_uniform + "GL_EXT_bindable_uniform", +#endif +#ifdef GL_EXT_blend_color + "GL_EXT_blend_color", +#endif +#ifdef GL_EXT_blend_equation_separate + "GL_EXT_blend_equation_separate", +#endif +#ifdef GL_EXT_blend_func_separate + "GL_EXT_blend_func_separate", +#endif +#ifdef GL_EXT_blend_logic_op + "GL_EXT_blend_logic_op", +#endif +#ifdef GL_EXT_blend_minmax + "GL_EXT_blend_minmax", +#endif +#ifdef GL_EXT_blend_subtract + "GL_EXT_blend_subtract", +#endif +#ifdef GL_EXT_clip_volume_hint + "GL_EXT_clip_volume_hint", +#endif +#ifdef GL_EXT_cmyka + "GL_EXT_cmyka", +#endif +#ifdef GL_EXT_color_subtable + "GL_EXT_color_subtable", +#endif +#ifdef GL_EXT_compiled_vertex_array + "GL_EXT_compiled_vertex_array", +#endif +#ifdef GL_EXT_convolution + "GL_EXT_convolution", +#endif +#ifdef GL_EXT_coordinate_frame + "GL_EXT_coordinate_frame", +#endif +#ifdef GL_EXT_copy_texture + "GL_EXT_copy_texture", +#endif +#ifdef GL_EXT_cull_vertex + "GL_EXT_cull_vertex", +#endif +#ifdef GL_EXT_debug_label + "GL_EXT_debug_label", +#endif +#ifdef GL_EXT_debug_marker + "GL_EXT_debug_marker", +#endif +#ifdef GL_EXT_depth_bounds_test + "GL_EXT_depth_bounds_test", +#endif +#ifdef GL_EXT_direct_state_access + "GL_EXT_direct_state_access", +#endif +#ifdef GL_EXT_draw_buffers2 + "GL_EXT_draw_buffers2", +#endif +#ifdef GL_EXT_draw_instanced + "GL_EXT_draw_instanced", +#endif +#ifdef GL_EXT_draw_range_elements + "GL_EXT_draw_range_elements", +#endif +#ifdef GL_EXT_fog_coord + "GL_EXT_fog_coord", +#endif +#ifdef GL_EXT_fragment_lighting + "GL_EXT_fragment_lighting", +#endif +#ifdef GL_EXT_framebuffer_blit + "GL_EXT_framebuffer_blit", +#endif +#ifdef GL_EXT_framebuffer_multisample + "GL_EXT_framebuffer_multisample", +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + "GL_EXT_framebuffer_multisample_blit_scaled", +#endif +#ifdef GL_EXT_framebuffer_object + "GL_EXT_framebuffer_object", +#endif +#ifdef GL_EXT_framebuffer_sRGB + "GL_EXT_framebuffer_sRGB", +#endif +#ifdef GL_EXT_geometry_shader4 + "GL_EXT_geometry_shader4", +#endif +#ifdef GL_EXT_gpu_program_parameters + "GL_EXT_gpu_program_parameters", +#endif +#ifdef GL_EXT_gpu_shader4 + "GL_EXT_gpu_shader4", +#endif +#ifdef GL_EXT_histogram + "GL_EXT_histogram", +#endif +#ifdef GL_EXT_index_array_formats + "GL_EXT_index_array_formats", +#endif +#ifdef GL_EXT_index_func + "GL_EXT_index_func", +#endif +#ifdef GL_EXT_index_material + "GL_EXT_index_material", +#endif +#ifdef GL_EXT_index_texture + "GL_EXT_index_texture", +#endif +#ifdef GL_EXT_light_texture + "GL_EXT_light_texture", +#endif +#ifdef GL_EXT_misc_attribute + "GL_EXT_misc_attribute", +#endif +#ifdef GL_EXT_multi_draw_arrays + "GL_EXT_multi_draw_arrays", +#endif +#ifdef GL_EXT_multisample + "GL_EXT_multisample", +#endif +#ifdef GL_EXT_packed_depth_stencil + "GL_EXT_packed_depth_stencil", +#endif +#ifdef GL_EXT_packed_float + "GL_EXT_packed_float", +#endif +#ifdef GL_EXT_packed_pixels + "GL_EXT_packed_pixels", +#endif +#ifdef GL_EXT_paletted_texture + "GL_EXT_paletted_texture", +#endif +#ifdef GL_EXT_pixel_buffer_object + "GL_EXT_pixel_buffer_object", +#endif +#ifdef GL_EXT_pixel_transform + "GL_EXT_pixel_transform", +#endif +#ifdef GL_EXT_pixel_transform_color_table + "GL_EXT_pixel_transform_color_table", +#endif +#ifdef GL_EXT_point_parameters + "GL_EXT_point_parameters", +#endif +#ifdef GL_EXT_polygon_offset + "GL_EXT_polygon_offset", +#endif +#ifdef GL_EXT_polygon_offset_clamp + "GL_EXT_polygon_offset_clamp", +#endif +#ifdef GL_EXT_post_depth_coverage + "GL_EXT_post_depth_coverage", +#endif +#ifdef GL_EXT_provoking_vertex + "GL_EXT_provoking_vertex", +#endif +#ifdef GL_EXT_raster_multisample + "GL_EXT_raster_multisample", +#endif +#ifdef GL_EXT_rescale_normal + "GL_EXT_rescale_normal", +#endif +#ifdef GL_EXT_scene_marker + "GL_EXT_scene_marker", +#endif +#ifdef GL_EXT_secondary_color + "GL_EXT_secondary_color", +#endif +#ifdef GL_EXT_separate_shader_objects + "GL_EXT_separate_shader_objects", +#endif +#ifdef GL_EXT_separate_specular_color + "GL_EXT_separate_specular_color", +#endif +#ifdef GL_EXT_shader_image_load_formatted + "GL_EXT_shader_image_load_formatted", +#endif +#ifdef GL_EXT_shader_image_load_store + "GL_EXT_shader_image_load_store", +#endif +#ifdef GL_EXT_shader_integer_mix + "GL_EXT_shader_integer_mix", +#endif +#ifdef GL_EXT_shadow_funcs + "GL_EXT_shadow_funcs", +#endif +#ifdef GL_EXT_shared_texture_palette + "GL_EXT_shared_texture_palette", +#endif +#ifdef GL_EXT_sparse_texture2 + "GL_EXT_sparse_texture2", +#endif +#ifdef GL_EXT_stencil_clear_tag + "GL_EXT_stencil_clear_tag", +#endif +#ifdef GL_EXT_stencil_two_side + "GL_EXT_stencil_two_side", +#endif +#ifdef GL_EXT_stencil_wrap + "GL_EXT_stencil_wrap", +#endif +#ifdef GL_EXT_subtexture + "GL_EXT_subtexture", +#endif +#ifdef GL_EXT_texture + "GL_EXT_texture", +#endif +#ifdef GL_EXT_texture3D + "GL_EXT_texture3D", +#endif +#ifdef GL_EXT_texture_array + "GL_EXT_texture_array", +#endif +#ifdef GL_EXT_texture_buffer_object + "GL_EXT_texture_buffer_object", +#endif +#ifdef GL_EXT_texture_compression_dxt1 + "GL_EXT_texture_compression_dxt1", +#endif +#ifdef GL_EXT_texture_compression_latc + "GL_EXT_texture_compression_latc", +#endif +#ifdef GL_EXT_texture_compression_rgtc + "GL_EXT_texture_compression_rgtc", +#endif +#ifdef GL_EXT_texture_compression_s3tc + "GL_EXT_texture_compression_s3tc", +#endif +#ifdef GL_EXT_texture_cube_map + "GL_EXT_texture_cube_map", +#endif +#ifdef GL_EXT_texture_edge_clamp + "GL_EXT_texture_edge_clamp", +#endif +#ifdef GL_EXT_texture_env + "GL_EXT_texture_env", +#endif +#ifdef GL_EXT_texture_env_add + "GL_EXT_texture_env_add", +#endif +#ifdef GL_EXT_texture_env_combine + "GL_EXT_texture_env_combine", +#endif +#ifdef GL_EXT_texture_env_dot3 + "GL_EXT_texture_env_dot3", +#endif +#ifdef GL_EXT_texture_filter_anisotropic + "GL_EXT_texture_filter_anisotropic", +#endif +#ifdef GL_EXT_texture_filter_minmax + "GL_EXT_texture_filter_minmax", +#endif +#ifdef GL_EXT_texture_integer + "GL_EXT_texture_integer", +#endif +#ifdef GL_EXT_texture_lod_bias + "GL_EXT_texture_lod_bias", +#endif +#ifdef GL_EXT_texture_mirror_clamp + "GL_EXT_texture_mirror_clamp", +#endif +#ifdef GL_EXT_texture_object + "GL_EXT_texture_object", +#endif +#ifdef GL_EXT_texture_perturb_normal + "GL_EXT_texture_perturb_normal", +#endif +#ifdef GL_EXT_texture_rectangle + "GL_EXT_texture_rectangle", +#endif +#ifdef GL_EXT_texture_sRGB + "GL_EXT_texture_sRGB", +#endif +#ifdef GL_EXT_texture_sRGB_decode + "GL_EXT_texture_sRGB_decode", +#endif +#ifdef GL_EXT_texture_shared_exponent + "GL_EXT_texture_shared_exponent", +#endif +#ifdef GL_EXT_texture_snorm + "GL_EXT_texture_snorm", +#endif +#ifdef GL_EXT_texture_swizzle + "GL_EXT_texture_swizzle", +#endif +#ifdef GL_EXT_timer_query + "GL_EXT_timer_query", +#endif +#ifdef GL_EXT_transform_feedback + "GL_EXT_transform_feedback", +#endif +#ifdef GL_EXT_vertex_array + "GL_EXT_vertex_array", +#endif +#ifdef GL_EXT_vertex_array_bgra + "GL_EXT_vertex_array_bgra", +#endif +#ifdef GL_EXT_vertex_attrib_64bit + "GL_EXT_vertex_attrib_64bit", +#endif +#ifdef GL_EXT_vertex_shader + "GL_EXT_vertex_shader", +#endif +#ifdef GL_EXT_vertex_weighting + "GL_EXT_vertex_weighting", +#endif +#ifdef GL_EXT_window_rectangles + "GL_EXT_window_rectangles", +#endif +#ifdef GL_EXT_x11_sync_object + "GL_EXT_x11_sync_object", +#endif +#ifdef GL_GREMEDY_frame_terminator + "GL_GREMEDY_frame_terminator", +#endif +#ifdef GL_GREMEDY_string_marker + "GL_GREMEDY_string_marker", +#endif +#ifdef GL_HP_convolution_border_modes + "GL_HP_convolution_border_modes", +#endif +#ifdef GL_HP_image_transform + "GL_HP_image_transform", +#endif +#ifdef GL_HP_occlusion_test + "GL_HP_occlusion_test", +#endif +#ifdef GL_HP_texture_lighting + "GL_HP_texture_lighting", +#endif +#ifdef GL_IBM_cull_vertex + "GL_IBM_cull_vertex", +#endif +#ifdef GL_IBM_multimode_draw_arrays + "GL_IBM_multimode_draw_arrays", +#endif +#ifdef GL_IBM_rasterpos_clip + "GL_IBM_rasterpos_clip", +#endif +#ifdef GL_IBM_static_data + "GL_IBM_static_data", +#endif +#ifdef GL_IBM_texture_mirrored_repeat + "GL_IBM_texture_mirrored_repeat", +#endif +#ifdef GL_IBM_vertex_array_lists + "GL_IBM_vertex_array_lists", +#endif +#ifdef GL_INGR_color_clamp + "GL_INGR_color_clamp", +#endif +#ifdef GL_INGR_interlace_read + "GL_INGR_interlace_read", +#endif +#ifdef GL_INTEL_conservative_rasterization + "GL_INTEL_conservative_rasterization", +#endif +#ifdef GL_INTEL_fragment_shader_ordering + "GL_INTEL_fragment_shader_ordering", +#endif +#ifdef GL_INTEL_framebuffer_CMAA + "GL_INTEL_framebuffer_CMAA", +#endif +#ifdef GL_INTEL_map_texture + "GL_INTEL_map_texture", +#endif +#ifdef GL_INTEL_parallel_arrays + "GL_INTEL_parallel_arrays", +#endif +#ifdef GL_INTEL_performance_query + "GL_INTEL_performance_query", +#endif +#ifdef GL_INTEL_texture_scissor + "GL_INTEL_texture_scissor", +#endif +#ifdef GL_KHR_blend_equation_advanced + "GL_KHR_blend_equation_advanced", +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + "GL_KHR_blend_equation_advanced_coherent", +#endif +#ifdef GL_KHR_context_flush_control + "GL_KHR_context_flush_control", +#endif +#ifdef GL_KHR_debug + "GL_KHR_debug", +#endif +#ifdef GL_KHR_no_error + "GL_KHR_no_error", +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + "GL_KHR_robust_buffer_access_behavior", +#endif +#ifdef GL_KHR_robustness + "GL_KHR_robustness", +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + "GL_KHR_texture_compression_astc_hdr", +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + "GL_KHR_texture_compression_astc_ldr", +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + "GL_KHR_texture_compression_astc_sliced_3d", +#endif +#ifdef GL_KTX_buffer_region + "GL_KTX_buffer_region", +#endif +#ifdef GL_MESAX_texture_stack + "GL_MESAX_texture_stack", +#endif +#ifdef GL_MESA_pack_invert + "GL_MESA_pack_invert", +#endif +#ifdef GL_MESA_resize_buffers + "GL_MESA_resize_buffers", +#endif +#ifdef GL_MESA_shader_integer_functions + "GL_MESA_shader_integer_functions", +#endif +#ifdef GL_MESA_window_pos + "GL_MESA_window_pos", +#endif +#ifdef GL_MESA_ycbcr_texture + "GL_MESA_ycbcr_texture", +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + "GL_NVX_blend_equation_advanced_multi_draw_buffers", +#endif +#ifdef GL_NVX_conditional_render + "GL_NVX_conditional_render", +#endif +#ifdef GL_NVX_gpu_memory_info + "GL_NVX_gpu_memory_info", +#endif +#ifdef GL_NVX_linked_gpu_multicast + "GL_NVX_linked_gpu_multicast", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + "GL_NV_bindless_multi_draw_indirect", +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + "GL_NV_bindless_multi_draw_indirect_count", +#endif +#ifdef GL_NV_bindless_texture + "GL_NV_bindless_texture", +#endif +#ifdef GL_NV_blend_equation_advanced + "GL_NV_blend_equation_advanced", +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + "GL_NV_blend_equation_advanced_coherent", +#endif +#ifdef GL_NV_blend_square + "GL_NV_blend_square", +#endif +#ifdef GL_NV_clip_space_w_scaling + "GL_NV_clip_space_w_scaling", +#endif +#ifdef GL_NV_command_list + "GL_NV_command_list", +#endif +#ifdef GL_NV_compute_program5 + "GL_NV_compute_program5", +#endif +#ifdef GL_NV_conditional_render + "GL_NV_conditional_render", +#endif +#ifdef GL_NV_conservative_raster + "GL_NV_conservative_raster", +#endif +#ifdef GL_NV_conservative_raster_dilate + "GL_NV_conservative_raster_dilate", +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + "GL_NV_conservative_raster_pre_snap_triangles", +#endif +#ifdef GL_NV_copy_depth_to_color + "GL_NV_copy_depth_to_color", +#endif +#ifdef GL_NV_copy_image + "GL_NV_copy_image", +#endif +#ifdef GL_NV_deep_texture3D + "GL_NV_deep_texture3D", +#endif +#ifdef GL_NV_depth_buffer_float + "GL_NV_depth_buffer_float", +#endif +#ifdef GL_NV_depth_clamp + "GL_NV_depth_clamp", +#endif +#ifdef GL_NV_depth_range_unclamped + "GL_NV_depth_range_unclamped", +#endif +#ifdef GL_NV_draw_texture + "GL_NV_draw_texture", +#endif +#ifdef GL_NV_draw_vulkan_image + "GL_NV_draw_vulkan_image", +#endif +#ifdef GL_NV_evaluators + "GL_NV_evaluators", +#endif +#ifdef GL_NV_explicit_multisample + "GL_NV_explicit_multisample", +#endif +#ifdef GL_NV_fence + "GL_NV_fence", +#endif +#ifdef GL_NV_fill_rectangle + "GL_NV_fill_rectangle", +#endif +#ifdef GL_NV_float_buffer + "GL_NV_float_buffer", +#endif +#ifdef GL_NV_fog_distance + "GL_NV_fog_distance", +#endif +#ifdef GL_NV_fragment_coverage_to_color + "GL_NV_fragment_coverage_to_color", +#endif +#ifdef GL_NV_fragment_program + "GL_NV_fragment_program", +#endif +#ifdef GL_NV_fragment_program2 + "GL_NV_fragment_program2", +#endif +#ifdef GL_NV_fragment_program4 + "GL_NV_fragment_program4", +#endif +#ifdef GL_NV_fragment_program_option + "GL_NV_fragment_program_option", +#endif +#ifdef GL_NV_fragment_shader_interlock + "GL_NV_fragment_shader_interlock", +#endif +#ifdef GL_NV_framebuffer_mixed_samples + "GL_NV_framebuffer_mixed_samples", +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + "GL_NV_framebuffer_multisample_coverage", +#endif +#ifdef GL_NV_geometry_program4 + "GL_NV_geometry_program4", +#endif +#ifdef GL_NV_geometry_shader4 + "GL_NV_geometry_shader4", +#endif +#ifdef GL_NV_geometry_shader_passthrough + "GL_NV_geometry_shader_passthrough", +#endif +#ifdef GL_NV_gpu_multicast + "GL_NV_gpu_multicast", +#endif +#ifdef GL_NV_gpu_program4 + "GL_NV_gpu_program4", +#endif +#ifdef GL_NV_gpu_program5 + "GL_NV_gpu_program5", +#endif +#ifdef GL_NV_gpu_program5_mem_extended + "GL_NV_gpu_program5_mem_extended", +#endif +#ifdef GL_NV_gpu_program_fp64 + "GL_NV_gpu_program_fp64", +#endif +#ifdef GL_NV_gpu_shader5 + "GL_NV_gpu_shader5", +#endif +#ifdef GL_NV_half_float + "GL_NV_half_float", +#endif +#ifdef GL_NV_internalformat_sample_query + "GL_NV_internalformat_sample_query", +#endif +#ifdef GL_NV_light_max_exponent + "GL_NV_light_max_exponent", +#endif +#ifdef GL_NV_multisample_coverage + "GL_NV_multisample_coverage", +#endif +#ifdef GL_NV_multisample_filter_hint + "GL_NV_multisample_filter_hint", +#endif +#ifdef GL_NV_occlusion_query + "GL_NV_occlusion_query", +#endif +#ifdef GL_NV_packed_depth_stencil + "GL_NV_packed_depth_stencil", +#endif +#ifdef GL_NV_parameter_buffer_object + "GL_NV_parameter_buffer_object", +#endif +#ifdef GL_NV_parameter_buffer_object2 + "GL_NV_parameter_buffer_object2", +#endif +#ifdef GL_NV_path_rendering + "GL_NV_path_rendering", +#endif +#ifdef GL_NV_path_rendering_shared_edge + "GL_NV_path_rendering_shared_edge", +#endif +#ifdef GL_NV_pixel_data_range + "GL_NV_pixel_data_range", +#endif +#ifdef GL_NV_point_sprite + "GL_NV_point_sprite", +#endif +#ifdef GL_NV_present_video + "GL_NV_present_video", +#endif +#ifdef GL_NV_primitive_restart + "GL_NV_primitive_restart", +#endif +#ifdef GL_NV_register_combiners + "GL_NV_register_combiners", +#endif +#ifdef GL_NV_register_combiners2 + "GL_NV_register_combiners2", +#endif +#ifdef GL_NV_robustness_video_memory_purge + "GL_NV_robustness_video_memory_purge", +#endif +#ifdef GL_NV_sample_locations + "GL_NV_sample_locations", +#endif +#ifdef GL_NV_sample_mask_override_coverage + "GL_NV_sample_mask_override_coverage", +#endif +#ifdef GL_NV_shader_atomic_counters + "GL_NV_shader_atomic_counters", +#endif +#ifdef GL_NV_shader_atomic_float + "GL_NV_shader_atomic_float", +#endif +#ifdef GL_NV_shader_atomic_float64 + "GL_NV_shader_atomic_float64", +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + "GL_NV_shader_atomic_fp16_vector", +#endif +#ifdef GL_NV_shader_atomic_int64 + "GL_NV_shader_atomic_int64", +#endif +#ifdef GL_NV_shader_buffer_load + "GL_NV_shader_buffer_load", +#endif +#ifdef GL_NV_shader_storage_buffer_object + "GL_NV_shader_storage_buffer_object", +#endif +#ifdef GL_NV_shader_thread_group + "GL_NV_shader_thread_group", +#endif +#ifdef GL_NV_shader_thread_shuffle + "GL_NV_shader_thread_shuffle", +#endif +#ifdef GL_NV_stereo_view_rendering + "GL_NV_stereo_view_rendering", +#endif +#ifdef GL_NV_tessellation_program5 + "GL_NV_tessellation_program5", +#endif +#ifdef GL_NV_texgen_emboss + "GL_NV_texgen_emboss", +#endif +#ifdef GL_NV_texgen_reflection + "GL_NV_texgen_reflection", +#endif +#ifdef GL_NV_texture_barrier + "GL_NV_texture_barrier", +#endif +#ifdef GL_NV_texture_compression_vtc + "GL_NV_texture_compression_vtc", +#endif +#ifdef GL_NV_texture_env_combine4 + "GL_NV_texture_env_combine4", +#endif +#ifdef GL_NV_texture_expand_normal + "GL_NV_texture_expand_normal", +#endif +#ifdef GL_NV_texture_multisample + "GL_NV_texture_multisample", +#endif +#ifdef GL_NV_texture_rectangle + "GL_NV_texture_rectangle", +#endif +#ifdef GL_NV_texture_shader + "GL_NV_texture_shader", +#endif +#ifdef GL_NV_texture_shader2 + "GL_NV_texture_shader2", +#endif +#ifdef GL_NV_texture_shader3 + "GL_NV_texture_shader3", +#endif +#ifdef GL_NV_transform_feedback + "GL_NV_transform_feedback", +#endif +#ifdef GL_NV_transform_feedback2 + "GL_NV_transform_feedback2", +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + "GL_NV_uniform_buffer_unified_memory", +#endif +#ifdef GL_NV_vdpau_interop + "GL_NV_vdpau_interop", +#endif +#ifdef GL_NV_vertex_array_range + "GL_NV_vertex_array_range", +#endif +#ifdef GL_NV_vertex_array_range2 + "GL_NV_vertex_array_range2", +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + "GL_NV_vertex_attrib_integer_64bit", +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + "GL_NV_vertex_buffer_unified_memory", +#endif +#ifdef GL_NV_vertex_program + "GL_NV_vertex_program", +#endif +#ifdef GL_NV_vertex_program1_1 + "GL_NV_vertex_program1_1", +#endif +#ifdef GL_NV_vertex_program2 + "GL_NV_vertex_program2", +#endif +#ifdef GL_NV_vertex_program2_option + "GL_NV_vertex_program2_option", +#endif +#ifdef GL_NV_vertex_program3 + "GL_NV_vertex_program3", +#endif +#ifdef GL_NV_vertex_program4 + "GL_NV_vertex_program4", +#endif +#ifdef GL_NV_video_capture + "GL_NV_video_capture", +#endif +#ifdef GL_NV_viewport_array2 + "GL_NV_viewport_array2", +#endif +#ifdef GL_NV_viewport_swizzle + "GL_NV_viewport_swizzle", +#endif +#ifdef GL_OES_byte_coordinates + "GL_OES_byte_coordinates", +#endif +#ifdef GL_OES_compressed_paletted_texture + "GL_OES_compressed_paletted_texture", +#endif +#ifdef GL_OES_read_format + "GL_OES_read_format", +#endif +#ifdef GL_OES_single_precision + "GL_OES_single_precision", +#endif +#ifdef GL_OML_interlace + "GL_OML_interlace", +#endif +#ifdef GL_OML_resample + "GL_OML_resample", +#endif +#ifdef GL_OML_subsample + "GL_OML_subsample", +#endif +#ifdef GL_OVR_multiview + "GL_OVR_multiview", +#endif +#ifdef GL_OVR_multiview2 + "GL_OVR_multiview2", +#endif +#ifdef GL_PGI_misc_hints + "GL_PGI_misc_hints", +#endif +#ifdef GL_PGI_vertex_hints + "GL_PGI_vertex_hints", +#endif +#ifdef GL_REGAL_ES1_0_compatibility + "GL_REGAL_ES1_0_compatibility", +#endif +#ifdef GL_REGAL_ES1_1_compatibility + "GL_REGAL_ES1_1_compatibility", +#endif +#ifdef GL_REGAL_enable + "GL_REGAL_enable", +#endif +#ifdef GL_REGAL_error_string + "GL_REGAL_error_string", +#endif +#ifdef GL_REGAL_extension_query + "GL_REGAL_extension_query", +#endif +#ifdef GL_REGAL_log + "GL_REGAL_log", +#endif +#ifdef GL_REGAL_proc_address + "GL_REGAL_proc_address", +#endif +#ifdef GL_REND_screen_coordinates + "GL_REND_screen_coordinates", +#endif +#ifdef GL_S3_s3tc + "GL_S3_s3tc", +#endif +#ifdef GL_SGIS_color_range + "GL_SGIS_color_range", +#endif +#ifdef GL_SGIS_detail_texture + "GL_SGIS_detail_texture", +#endif +#ifdef GL_SGIS_fog_function + "GL_SGIS_fog_function", +#endif +#ifdef GL_SGIS_generate_mipmap + "GL_SGIS_generate_mipmap", +#endif +#ifdef GL_SGIS_multisample + "GL_SGIS_multisample", +#endif +#ifdef GL_SGIS_pixel_texture + "GL_SGIS_pixel_texture", +#endif +#ifdef GL_SGIS_point_line_texgen + "GL_SGIS_point_line_texgen", +#endif +#ifdef GL_SGIS_sharpen_texture + "GL_SGIS_sharpen_texture", +#endif +#ifdef GL_SGIS_texture4D + "GL_SGIS_texture4D", +#endif +#ifdef GL_SGIS_texture_border_clamp + "GL_SGIS_texture_border_clamp", +#endif +#ifdef GL_SGIS_texture_edge_clamp + "GL_SGIS_texture_edge_clamp", +#endif +#ifdef GL_SGIS_texture_filter4 + "GL_SGIS_texture_filter4", +#endif +#ifdef GL_SGIS_texture_lod + "GL_SGIS_texture_lod", +#endif +#ifdef GL_SGIS_texture_select + "GL_SGIS_texture_select", +#endif +#ifdef GL_SGIX_async + "GL_SGIX_async", +#endif +#ifdef GL_SGIX_async_histogram + "GL_SGIX_async_histogram", +#endif +#ifdef GL_SGIX_async_pixel + "GL_SGIX_async_pixel", +#endif +#ifdef GL_SGIX_blend_alpha_minmax + "GL_SGIX_blend_alpha_minmax", +#endif +#ifdef GL_SGIX_clipmap + "GL_SGIX_clipmap", +#endif +#ifdef GL_SGIX_convolution_accuracy + "GL_SGIX_convolution_accuracy", +#endif +#ifdef GL_SGIX_depth_texture + "GL_SGIX_depth_texture", +#endif +#ifdef GL_SGIX_flush_raster + "GL_SGIX_flush_raster", +#endif +#ifdef GL_SGIX_fog_offset + "GL_SGIX_fog_offset", +#endif +#ifdef GL_SGIX_fog_texture + "GL_SGIX_fog_texture", +#endif +#ifdef GL_SGIX_fragment_specular_lighting + "GL_SGIX_fragment_specular_lighting", +#endif +#ifdef GL_SGIX_framezoom + "GL_SGIX_framezoom", +#endif +#ifdef GL_SGIX_interlace + "GL_SGIX_interlace", +#endif +#ifdef GL_SGIX_ir_instrument1 + "GL_SGIX_ir_instrument1", +#endif +#ifdef GL_SGIX_list_priority + "GL_SGIX_list_priority", +#endif +#ifdef GL_SGIX_pixel_texture + "GL_SGIX_pixel_texture", +#endif +#ifdef GL_SGIX_pixel_texture_bits + "GL_SGIX_pixel_texture_bits", +#endif +#ifdef GL_SGIX_reference_plane + "GL_SGIX_reference_plane", +#endif +#ifdef GL_SGIX_resample + "GL_SGIX_resample", +#endif +#ifdef GL_SGIX_shadow + "GL_SGIX_shadow", +#endif +#ifdef GL_SGIX_shadow_ambient + "GL_SGIX_shadow_ambient", +#endif +#ifdef GL_SGIX_sprite + "GL_SGIX_sprite", +#endif +#ifdef GL_SGIX_tag_sample_buffer + "GL_SGIX_tag_sample_buffer", +#endif +#ifdef GL_SGIX_texture_add_env + "GL_SGIX_texture_add_env", +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + "GL_SGIX_texture_coordinate_clamp", +#endif +#ifdef GL_SGIX_texture_lod_bias + "GL_SGIX_texture_lod_bias", +#endif +#ifdef GL_SGIX_texture_multi_buffer + "GL_SGIX_texture_multi_buffer", +#endif +#ifdef GL_SGIX_texture_range + "GL_SGIX_texture_range", +#endif +#ifdef GL_SGIX_texture_scale_bias + "GL_SGIX_texture_scale_bias", +#endif +#ifdef GL_SGIX_vertex_preclip + "GL_SGIX_vertex_preclip", +#endif +#ifdef GL_SGIX_vertex_preclip_hint + "GL_SGIX_vertex_preclip_hint", +#endif +#ifdef GL_SGIX_ycrcb + "GL_SGIX_ycrcb", +#endif +#ifdef GL_SGI_color_matrix + "GL_SGI_color_matrix", +#endif +#ifdef GL_SGI_color_table + "GL_SGI_color_table", +#endif +#ifdef GL_SGI_texture_color_table + "GL_SGI_texture_color_table", +#endif +#ifdef GL_SUNX_constant_data + "GL_SUNX_constant_data", +#endif +#ifdef GL_SUN_convolution_border_modes + "GL_SUN_convolution_border_modes", +#endif +#ifdef GL_SUN_global_alpha + "GL_SUN_global_alpha", +#endif +#ifdef GL_SUN_mesh_array + "GL_SUN_mesh_array", +#endif +#ifdef GL_SUN_read_video_pixels + "GL_SUN_read_video_pixels", +#endif +#ifdef GL_SUN_slice_accum + "GL_SUN_slice_accum", +#endif +#ifdef GL_SUN_triangle_list + "GL_SUN_triangle_list", +#endif +#ifdef GL_SUN_vertex + "GL_SUN_vertex", +#endif +#ifdef GL_WIN_phong_shading + "GL_WIN_phong_shading", +#endif +#ifdef GL_WIN_specular_fog + "GL_WIN_specular_fog", +#endif +#ifdef GL_WIN_swap_hint + "GL_WIN_swap_hint", +#endif + NULL +}; + +/* Detected in the extension string or strings */ +static GLboolean _glewExtensionString[603]; +/* Detected via extension string or experimental mode */ +static GLboolean* _glewExtensionEnabled[] = { +#ifdef GL_VERSION_1_2 + &__GLEW_VERSION_1_2, +#endif +#ifdef GL_VERSION_1_2_1 + &__GLEW_VERSION_1_2_1, +#endif +#ifdef GL_VERSION_1_3 + &__GLEW_VERSION_1_3, +#endif +#ifdef GL_VERSION_1_4 + &__GLEW_VERSION_1_4, +#endif +#ifdef GL_VERSION_1_5 + &__GLEW_VERSION_1_5, +#endif +#ifdef GL_VERSION_2_0 + &__GLEW_VERSION_2_0, +#endif +#ifdef GL_VERSION_2_1 + &__GLEW_VERSION_2_1, +#endif +#ifdef GL_VERSION_3_0 + &__GLEW_VERSION_3_0, +#endif +#ifdef GL_VERSION_3_1 + &__GLEW_VERSION_3_1, +#endif +#ifdef GL_VERSION_3_2 + &__GLEW_VERSION_3_2, +#endif +#ifdef GL_VERSION_3_3 + &__GLEW_VERSION_3_3, +#endif +#ifdef GL_VERSION_4_0 + &__GLEW_VERSION_4_0, +#endif +#ifdef GL_VERSION_4_1 + &__GLEW_VERSION_4_1, +#endif +#ifdef GL_VERSION_4_2 + &__GLEW_VERSION_4_2, +#endif +#ifdef GL_VERSION_4_3 + &__GLEW_VERSION_4_3, +#endif +#ifdef GL_VERSION_4_4 + &__GLEW_VERSION_4_4, +#endif +#ifdef GL_VERSION_4_5 + &__GLEW_VERSION_4_5, +#endif +#ifdef GL_3DFX_multisample + &__GLEW_3DFX_multisample, +#endif +#ifdef GL_3DFX_tbuffer + &__GLEW_3DFX_tbuffer, +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + &__GLEW_3DFX_texture_compression_FXT1, +#endif +#ifdef GL_AMD_blend_minmax_factor + &__GLEW_AMD_blend_minmax_factor, +#endif +#ifdef GL_AMD_conservative_depth + &__GLEW_AMD_conservative_depth, +#endif +#ifdef GL_AMD_debug_output + &__GLEW_AMD_debug_output, +#endif +#ifdef GL_AMD_depth_clamp_separate + &__GLEW_AMD_depth_clamp_separate, +#endif +#ifdef GL_AMD_draw_buffers_blend + &__GLEW_AMD_draw_buffers_blend, +#endif +#ifdef GL_AMD_gcn_shader + &__GLEW_AMD_gcn_shader, +#endif +#ifdef GL_AMD_gpu_shader_int64 + &__GLEW_AMD_gpu_shader_int64, +#endif +#ifdef GL_AMD_interleaved_elements + &__GLEW_AMD_interleaved_elements, +#endif +#ifdef GL_AMD_multi_draw_indirect + &__GLEW_AMD_multi_draw_indirect, +#endif +#ifdef GL_AMD_name_gen_delete + &__GLEW_AMD_name_gen_delete, +#endif +#ifdef GL_AMD_occlusion_query_event + &__GLEW_AMD_occlusion_query_event, +#endif +#ifdef GL_AMD_performance_monitor + &__GLEW_AMD_performance_monitor, +#endif +#ifdef GL_AMD_pinned_memory + &__GLEW_AMD_pinned_memory, +#endif +#ifdef GL_AMD_query_buffer_object + &__GLEW_AMD_query_buffer_object, +#endif +#ifdef GL_AMD_sample_positions + &__GLEW_AMD_sample_positions, +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + &__GLEW_AMD_seamless_cubemap_per_texture, +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + &__GLEW_AMD_shader_atomic_counter_ops, +#endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + &__GLEW_AMD_shader_explicit_vertex_parameter, +#endif +#ifdef GL_AMD_shader_stencil_export + &__GLEW_AMD_shader_stencil_export, +#endif +#ifdef GL_AMD_shader_stencil_value_export + &__GLEW_AMD_shader_stencil_value_export, +#endif +#ifdef GL_AMD_shader_trinary_minmax + &__GLEW_AMD_shader_trinary_minmax, +#endif +#ifdef GL_AMD_sparse_texture + &__GLEW_AMD_sparse_texture, +#endif +#ifdef GL_AMD_stencil_operation_extended + &__GLEW_AMD_stencil_operation_extended, +#endif +#ifdef GL_AMD_texture_texture4 + &__GLEW_AMD_texture_texture4, +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + &__GLEW_AMD_transform_feedback3_lines_triangles, +#endif +#ifdef GL_AMD_transform_feedback4 + &__GLEW_AMD_transform_feedback4, +#endif +#ifdef GL_AMD_vertex_shader_layer + &__GLEW_AMD_vertex_shader_layer, +#endif +#ifdef GL_AMD_vertex_shader_tessellator + &__GLEW_AMD_vertex_shader_tessellator, +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + &__GLEW_AMD_vertex_shader_viewport_index, +#endif +#ifdef GL_ANGLE_depth_texture + &__GLEW_ANGLE_depth_texture, +#endif +#ifdef GL_ANGLE_framebuffer_blit + &__GLEW_ANGLE_framebuffer_blit, +#endif +#ifdef GL_ANGLE_framebuffer_multisample + &__GLEW_ANGLE_framebuffer_multisample, +#endif +#ifdef GL_ANGLE_instanced_arrays + &__GLEW_ANGLE_instanced_arrays, +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + &__GLEW_ANGLE_pack_reverse_row_order, +#endif +#ifdef GL_ANGLE_program_binary + &__GLEW_ANGLE_program_binary, +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + &__GLEW_ANGLE_texture_compression_dxt1, +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + &__GLEW_ANGLE_texture_compression_dxt3, +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + &__GLEW_ANGLE_texture_compression_dxt5, +#endif +#ifdef GL_ANGLE_texture_usage + &__GLEW_ANGLE_texture_usage, +#endif +#ifdef GL_ANGLE_timer_query + &__GLEW_ANGLE_timer_query, +#endif +#ifdef GL_ANGLE_translated_shader_source + &__GLEW_ANGLE_translated_shader_source, +#endif +#ifdef GL_APPLE_aux_depth_stencil + &__GLEW_APPLE_aux_depth_stencil, +#endif +#ifdef GL_APPLE_client_storage + &__GLEW_APPLE_client_storage, +#endif +#ifdef GL_APPLE_element_array + &__GLEW_APPLE_element_array, +#endif +#ifdef GL_APPLE_fence + &__GLEW_APPLE_fence, +#endif +#ifdef GL_APPLE_float_pixels + &__GLEW_APPLE_float_pixels, +#endif +#ifdef GL_APPLE_flush_buffer_range + &__GLEW_APPLE_flush_buffer_range, +#endif +#ifdef GL_APPLE_object_purgeable + &__GLEW_APPLE_object_purgeable, +#endif +#ifdef GL_APPLE_pixel_buffer + &__GLEW_APPLE_pixel_buffer, +#endif +#ifdef GL_APPLE_rgb_422 + &__GLEW_APPLE_rgb_422, +#endif +#ifdef GL_APPLE_row_bytes + &__GLEW_APPLE_row_bytes, +#endif +#ifdef GL_APPLE_specular_vector + &__GLEW_APPLE_specular_vector, +#endif +#ifdef GL_APPLE_texture_range + &__GLEW_APPLE_texture_range, +#endif +#ifdef GL_APPLE_transform_hint + &__GLEW_APPLE_transform_hint, +#endif +#ifdef GL_APPLE_vertex_array_object + &__GLEW_APPLE_vertex_array_object, +#endif +#ifdef GL_APPLE_vertex_array_range + &__GLEW_APPLE_vertex_array_range, +#endif +#ifdef GL_APPLE_vertex_program_evaluators + &__GLEW_APPLE_vertex_program_evaluators, +#endif +#ifdef GL_APPLE_ycbcr_422 + &__GLEW_APPLE_ycbcr_422, +#endif +#ifdef GL_ARB_ES2_compatibility + &__GLEW_ARB_ES2_compatibility, +#endif +#ifdef GL_ARB_ES3_1_compatibility + &__GLEW_ARB_ES3_1_compatibility, +#endif +#ifdef GL_ARB_ES3_2_compatibility + &__GLEW_ARB_ES3_2_compatibility, +#endif +#ifdef GL_ARB_ES3_compatibility + &__GLEW_ARB_ES3_compatibility, +#endif +#ifdef GL_ARB_arrays_of_arrays + &__GLEW_ARB_arrays_of_arrays, +#endif +#ifdef GL_ARB_base_instance + &__GLEW_ARB_base_instance, +#endif +#ifdef GL_ARB_bindless_texture + &__GLEW_ARB_bindless_texture, +#endif +#ifdef GL_ARB_blend_func_extended + &__GLEW_ARB_blend_func_extended, +#endif +#ifdef GL_ARB_buffer_storage + &__GLEW_ARB_buffer_storage, +#endif +#ifdef GL_ARB_cl_event + &__GLEW_ARB_cl_event, +#endif +#ifdef GL_ARB_clear_buffer_object + &__GLEW_ARB_clear_buffer_object, +#endif +#ifdef GL_ARB_clear_texture + &__GLEW_ARB_clear_texture, +#endif +#ifdef GL_ARB_clip_control + &__GLEW_ARB_clip_control, +#endif +#ifdef GL_ARB_color_buffer_float + &__GLEW_ARB_color_buffer_float, +#endif +#ifdef GL_ARB_compatibility + &__GLEW_ARB_compatibility, +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + &__GLEW_ARB_compressed_texture_pixel_storage, +#endif +#ifdef GL_ARB_compute_shader + &__GLEW_ARB_compute_shader, +#endif +#ifdef GL_ARB_compute_variable_group_size + &__GLEW_ARB_compute_variable_group_size, +#endif +#ifdef GL_ARB_conditional_render_inverted + &__GLEW_ARB_conditional_render_inverted, +#endif +#ifdef GL_ARB_conservative_depth + &__GLEW_ARB_conservative_depth, +#endif +#ifdef GL_ARB_copy_buffer + &__GLEW_ARB_copy_buffer, +#endif +#ifdef GL_ARB_copy_image + &__GLEW_ARB_copy_image, +#endif +#ifdef GL_ARB_cull_distance + &__GLEW_ARB_cull_distance, +#endif +#ifdef GL_ARB_debug_output + &__GLEW_ARB_debug_output, +#endif +#ifdef GL_ARB_depth_buffer_float + &__GLEW_ARB_depth_buffer_float, +#endif +#ifdef GL_ARB_depth_clamp + &__GLEW_ARB_depth_clamp, +#endif +#ifdef GL_ARB_depth_texture + &__GLEW_ARB_depth_texture, +#endif +#ifdef GL_ARB_derivative_control + &__GLEW_ARB_derivative_control, +#endif +#ifdef GL_ARB_direct_state_access + &__GLEW_ARB_direct_state_access, +#endif +#ifdef GL_ARB_draw_buffers + &__GLEW_ARB_draw_buffers, +#endif +#ifdef GL_ARB_draw_buffers_blend + &__GLEW_ARB_draw_buffers_blend, +#endif +#ifdef GL_ARB_draw_elements_base_vertex + &__GLEW_ARB_draw_elements_base_vertex, +#endif +#ifdef GL_ARB_draw_indirect + &__GLEW_ARB_draw_indirect, +#endif +#ifdef GL_ARB_draw_instanced + &__GLEW_ARB_draw_instanced, +#endif +#ifdef GL_ARB_enhanced_layouts + &__GLEW_ARB_enhanced_layouts, +#endif +#ifdef GL_ARB_explicit_attrib_location + &__GLEW_ARB_explicit_attrib_location, +#endif +#ifdef GL_ARB_explicit_uniform_location + &__GLEW_ARB_explicit_uniform_location, +#endif +#ifdef GL_ARB_fragment_coord_conventions + &__GLEW_ARB_fragment_coord_conventions, +#endif +#ifdef GL_ARB_fragment_layer_viewport + &__GLEW_ARB_fragment_layer_viewport, +#endif +#ifdef GL_ARB_fragment_program + &__GLEW_ARB_fragment_program, +#endif +#ifdef GL_ARB_fragment_program_shadow + &__GLEW_ARB_fragment_program_shadow, +#endif +#ifdef GL_ARB_fragment_shader + &__GLEW_ARB_fragment_shader, +#endif +#ifdef GL_ARB_fragment_shader_interlock + &__GLEW_ARB_fragment_shader_interlock, +#endif +#ifdef GL_ARB_framebuffer_no_attachments + &__GLEW_ARB_framebuffer_no_attachments, +#endif +#ifdef GL_ARB_framebuffer_object + &__GLEW_ARB_framebuffer_object, +#endif +#ifdef GL_ARB_framebuffer_sRGB + &__GLEW_ARB_framebuffer_sRGB, +#endif +#ifdef GL_ARB_geometry_shader4 + &__GLEW_ARB_geometry_shader4, +#endif +#ifdef GL_ARB_get_program_binary + &__GLEW_ARB_get_program_binary, +#endif +#ifdef GL_ARB_get_texture_sub_image + &__GLEW_ARB_get_texture_sub_image, +#endif +#ifdef GL_ARB_gl_spirv + &__GLEW_ARB_gl_spirv, +#endif +#ifdef GL_ARB_gpu_shader5 + &__GLEW_ARB_gpu_shader5, +#endif +#ifdef GL_ARB_gpu_shader_fp64 + &__GLEW_ARB_gpu_shader_fp64, +#endif +#ifdef GL_ARB_gpu_shader_int64 + &__GLEW_ARB_gpu_shader_int64, +#endif +#ifdef GL_ARB_half_float_pixel + &__GLEW_ARB_half_float_pixel, +#endif +#ifdef GL_ARB_half_float_vertex + &__GLEW_ARB_half_float_vertex, +#endif +#ifdef GL_ARB_imaging + &__GLEW_ARB_imaging, +#endif +#ifdef GL_ARB_indirect_parameters + &__GLEW_ARB_indirect_parameters, +#endif +#ifdef GL_ARB_instanced_arrays + &__GLEW_ARB_instanced_arrays, +#endif +#ifdef GL_ARB_internalformat_query + &__GLEW_ARB_internalformat_query, +#endif +#ifdef GL_ARB_internalformat_query2 + &__GLEW_ARB_internalformat_query2, +#endif +#ifdef GL_ARB_invalidate_subdata + &__GLEW_ARB_invalidate_subdata, +#endif +#ifdef GL_ARB_map_buffer_alignment + &__GLEW_ARB_map_buffer_alignment, +#endif +#ifdef GL_ARB_map_buffer_range + &__GLEW_ARB_map_buffer_range, +#endif +#ifdef GL_ARB_matrix_palette + &__GLEW_ARB_matrix_palette, +#endif +#ifdef GL_ARB_multi_bind + &__GLEW_ARB_multi_bind, +#endif +#ifdef GL_ARB_multi_draw_indirect + &__GLEW_ARB_multi_draw_indirect, +#endif +#ifdef GL_ARB_multisample + &__GLEW_ARB_multisample, +#endif +#ifdef GL_ARB_multitexture + &__GLEW_ARB_multitexture, +#endif +#ifdef GL_ARB_occlusion_query + &__GLEW_ARB_occlusion_query, +#endif +#ifdef GL_ARB_occlusion_query2 + &__GLEW_ARB_occlusion_query2, +#endif +#ifdef GL_ARB_parallel_shader_compile + &__GLEW_ARB_parallel_shader_compile, +#endif +#ifdef GL_ARB_pipeline_statistics_query + &__GLEW_ARB_pipeline_statistics_query, +#endif +#ifdef GL_ARB_pixel_buffer_object + &__GLEW_ARB_pixel_buffer_object, +#endif +#ifdef GL_ARB_point_parameters + &__GLEW_ARB_point_parameters, +#endif +#ifdef GL_ARB_point_sprite + &__GLEW_ARB_point_sprite, +#endif +#ifdef GL_ARB_post_depth_coverage + &__GLEW_ARB_post_depth_coverage, +#endif +#ifdef GL_ARB_program_interface_query + &__GLEW_ARB_program_interface_query, +#endif +#ifdef GL_ARB_provoking_vertex + &__GLEW_ARB_provoking_vertex, +#endif +#ifdef GL_ARB_query_buffer_object + &__GLEW_ARB_query_buffer_object, +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + &__GLEW_ARB_robust_buffer_access_behavior, +#endif +#ifdef GL_ARB_robustness + &__GLEW_ARB_robustness, +#endif +#ifdef GL_ARB_robustness_application_isolation + &__GLEW_ARB_robustness_application_isolation, +#endif +#ifdef GL_ARB_robustness_share_group_isolation + &__GLEW_ARB_robustness_share_group_isolation, +#endif +#ifdef GL_ARB_sample_locations + &__GLEW_ARB_sample_locations, +#endif +#ifdef GL_ARB_sample_shading + &__GLEW_ARB_sample_shading, +#endif +#ifdef GL_ARB_sampler_objects + &__GLEW_ARB_sampler_objects, +#endif +#ifdef GL_ARB_seamless_cube_map + &__GLEW_ARB_seamless_cube_map, +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + &__GLEW_ARB_seamless_cubemap_per_texture, +#endif +#ifdef GL_ARB_separate_shader_objects + &__GLEW_ARB_separate_shader_objects, +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + &__GLEW_ARB_shader_atomic_counter_ops, +#endif +#ifdef GL_ARB_shader_atomic_counters + &__GLEW_ARB_shader_atomic_counters, +#endif +#ifdef GL_ARB_shader_ballot + &__GLEW_ARB_shader_ballot, +#endif +#ifdef GL_ARB_shader_bit_encoding + &__GLEW_ARB_shader_bit_encoding, +#endif +#ifdef GL_ARB_shader_clock + &__GLEW_ARB_shader_clock, +#endif +#ifdef GL_ARB_shader_draw_parameters + &__GLEW_ARB_shader_draw_parameters, +#endif +#ifdef GL_ARB_shader_group_vote + &__GLEW_ARB_shader_group_vote, +#endif +#ifdef GL_ARB_shader_image_load_store + &__GLEW_ARB_shader_image_load_store, +#endif +#ifdef GL_ARB_shader_image_size + &__GLEW_ARB_shader_image_size, +#endif +#ifdef GL_ARB_shader_objects + &__GLEW_ARB_shader_objects, +#endif +#ifdef GL_ARB_shader_precision + &__GLEW_ARB_shader_precision, +#endif +#ifdef GL_ARB_shader_stencil_export + &__GLEW_ARB_shader_stencil_export, +#endif +#ifdef GL_ARB_shader_storage_buffer_object + &__GLEW_ARB_shader_storage_buffer_object, +#endif +#ifdef GL_ARB_shader_subroutine + &__GLEW_ARB_shader_subroutine, +#endif +#ifdef GL_ARB_shader_texture_image_samples + &__GLEW_ARB_shader_texture_image_samples, +#endif +#ifdef GL_ARB_shader_texture_lod + &__GLEW_ARB_shader_texture_lod, +#endif +#ifdef GL_ARB_shader_viewport_layer_array + &__GLEW_ARB_shader_viewport_layer_array, +#endif +#ifdef GL_ARB_shading_language_100 + &__GLEW_ARB_shading_language_100, +#endif +#ifdef GL_ARB_shading_language_420pack + &__GLEW_ARB_shading_language_420pack, +#endif +#ifdef GL_ARB_shading_language_include + &__GLEW_ARB_shading_language_include, +#endif +#ifdef GL_ARB_shading_language_packing + &__GLEW_ARB_shading_language_packing, +#endif +#ifdef GL_ARB_shadow + &__GLEW_ARB_shadow, +#endif +#ifdef GL_ARB_shadow_ambient + &__GLEW_ARB_shadow_ambient, +#endif +#ifdef GL_ARB_sparse_buffer + &__GLEW_ARB_sparse_buffer, +#endif +#ifdef GL_ARB_sparse_texture + &__GLEW_ARB_sparse_texture, +#endif +#ifdef GL_ARB_sparse_texture2 + &__GLEW_ARB_sparse_texture2, +#endif +#ifdef GL_ARB_sparse_texture_clamp + &__GLEW_ARB_sparse_texture_clamp, +#endif +#ifdef GL_ARB_stencil_texturing + &__GLEW_ARB_stencil_texturing, +#endif +#ifdef GL_ARB_sync + &__GLEW_ARB_sync, +#endif +#ifdef GL_ARB_tessellation_shader + &__GLEW_ARB_tessellation_shader, +#endif +#ifdef GL_ARB_texture_barrier + &__GLEW_ARB_texture_barrier, +#endif +#ifdef GL_ARB_texture_border_clamp + &__GLEW_ARB_texture_border_clamp, +#endif +#ifdef GL_ARB_texture_buffer_object + &__GLEW_ARB_texture_buffer_object, +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + &__GLEW_ARB_texture_buffer_object_rgb32, +#endif +#ifdef GL_ARB_texture_buffer_range + &__GLEW_ARB_texture_buffer_range, +#endif +#ifdef GL_ARB_texture_compression + &__GLEW_ARB_texture_compression, +#endif +#ifdef GL_ARB_texture_compression_bptc + &__GLEW_ARB_texture_compression_bptc, +#endif +#ifdef GL_ARB_texture_compression_rgtc + &__GLEW_ARB_texture_compression_rgtc, +#endif +#ifdef GL_ARB_texture_cube_map + &__GLEW_ARB_texture_cube_map, +#endif +#ifdef GL_ARB_texture_cube_map_array + &__GLEW_ARB_texture_cube_map_array, +#endif +#ifdef GL_ARB_texture_env_add + &__GLEW_ARB_texture_env_add, +#endif +#ifdef GL_ARB_texture_env_combine + &__GLEW_ARB_texture_env_combine, +#endif +#ifdef GL_ARB_texture_env_crossbar + &__GLEW_ARB_texture_env_crossbar, +#endif +#ifdef GL_ARB_texture_env_dot3 + &__GLEW_ARB_texture_env_dot3, +#endif +#ifdef GL_ARB_texture_filter_minmax + &__GLEW_ARB_texture_filter_minmax, +#endif +#ifdef GL_ARB_texture_float + &__GLEW_ARB_texture_float, +#endif +#ifdef GL_ARB_texture_gather + &__GLEW_ARB_texture_gather, +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + &__GLEW_ARB_texture_mirror_clamp_to_edge, +#endif +#ifdef GL_ARB_texture_mirrored_repeat + &__GLEW_ARB_texture_mirrored_repeat, +#endif +#ifdef GL_ARB_texture_multisample + &__GLEW_ARB_texture_multisample, +#endif +#ifdef GL_ARB_texture_non_power_of_two + &__GLEW_ARB_texture_non_power_of_two, +#endif +#ifdef GL_ARB_texture_query_levels + &__GLEW_ARB_texture_query_levels, +#endif +#ifdef GL_ARB_texture_query_lod + &__GLEW_ARB_texture_query_lod, +#endif +#ifdef GL_ARB_texture_rectangle + &__GLEW_ARB_texture_rectangle, +#endif +#ifdef GL_ARB_texture_rg + &__GLEW_ARB_texture_rg, +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + &__GLEW_ARB_texture_rgb10_a2ui, +#endif +#ifdef GL_ARB_texture_stencil8 + &__GLEW_ARB_texture_stencil8, +#endif +#ifdef GL_ARB_texture_storage + &__GLEW_ARB_texture_storage, +#endif +#ifdef GL_ARB_texture_storage_multisample + &__GLEW_ARB_texture_storage_multisample, +#endif +#ifdef GL_ARB_texture_swizzle + &__GLEW_ARB_texture_swizzle, +#endif +#ifdef GL_ARB_texture_view + &__GLEW_ARB_texture_view, +#endif +#ifdef GL_ARB_timer_query + &__GLEW_ARB_timer_query, +#endif +#ifdef GL_ARB_transform_feedback2 + &__GLEW_ARB_transform_feedback2, +#endif +#ifdef GL_ARB_transform_feedback3 + &__GLEW_ARB_transform_feedback3, +#endif +#ifdef GL_ARB_transform_feedback_instanced + &__GLEW_ARB_transform_feedback_instanced, +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + &__GLEW_ARB_transform_feedback_overflow_query, +#endif +#ifdef GL_ARB_transpose_matrix + &__GLEW_ARB_transpose_matrix, +#endif +#ifdef GL_ARB_uniform_buffer_object + &__GLEW_ARB_uniform_buffer_object, +#endif +#ifdef GL_ARB_vertex_array_bgra + &__GLEW_ARB_vertex_array_bgra, +#endif +#ifdef GL_ARB_vertex_array_object + &__GLEW_ARB_vertex_array_object, +#endif +#ifdef GL_ARB_vertex_attrib_64bit + &__GLEW_ARB_vertex_attrib_64bit, +#endif +#ifdef GL_ARB_vertex_attrib_binding + &__GLEW_ARB_vertex_attrib_binding, +#endif +#ifdef GL_ARB_vertex_blend + &__GLEW_ARB_vertex_blend, +#endif +#ifdef GL_ARB_vertex_buffer_object + &__GLEW_ARB_vertex_buffer_object, +#endif +#ifdef GL_ARB_vertex_program + &__GLEW_ARB_vertex_program, +#endif +#ifdef GL_ARB_vertex_shader + &__GLEW_ARB_vertex_shader, +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + &__GLEW_ARB_vertex_type_10f_11f_11f_rev, +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + &__GLEW_ARB_vertex_type_2_10_10_10_rev, +#endif +#ifdef GL_ARB_viewport_array + &__GLEW_ARB_viewport_array, +#endif +#ifdef GL_ARB_window_pos + &__GLEW_ARB_window_pos, +#endif +#ifdef GL_ATIX_point_sprites + &__GLEW_ATIX_point_sprites, +#endif +#ifdef GL_ATIX_texture_env_combine3 + &__GLEW_ATIX_texture_env_combine3, +#endif +#ifdef GL_ATIX_texture_env_route + &__GLEW_ATIX_texture_env_route, +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + &__GLEW_ATIX_vertex_shader_output_point_size, +#endif +#ifdef GL_ATI_draw_buffers + &__GLEW_ATI_draw_buffers, +#endif +#ifdef GL_ATI_element_array + &__GLEW_ATI_element_array, +#endif +#ifdef GL_ATI_envmap_bumpmap + &__GLEW_ATI_envmap_bumpmap, +#endif +#ifdef GL_ATI_fragment_shader + &__GLEW_ATI_fragment_shader, +#endif +#ifdef GL_ATI_map_object_buffer + &__GLEW_ATI_map_object_buffer, +#endif +#ifdef GL_ATI_meminfo + &__GLEW_ATI_meminfo, +#endif +#ifdef GL_ATI_pn_triangles + &__GLEW_ATI_pn_triangles, +#endif +#ifdef GL_ATI_separate_stencil + &__GLEW_ATI_separate_stencil, +#endif +#ifdef GL_ATI_shader_texture_lod + &__GLEW_ATI_shader_texture_lod, +#endif +#ifdef GL_ATI_text_fragment_shader + &__GLEW_ATI_text_fragment_shader, +#endif +#ifdef GL_ATI_texture_compression_3dc + &__GLEW_ATI_texture_compression_3dc, +#endif +#ifdef GL_ATI_texture_env_combine3 + &__GLEW_ATI_texture_env_combine3, +#endif +#ifdef GL_ATI_texture_float + &__GLEW_ATI_texture_float, +#endif +#ifdef GL_ATI_texture_mirror_once + &__GLEW_ATI_texture_mirror_once, +#endif +#ifdef GL_ATI_vertex_array_object + &__GLEW_ATI_vertex_array_object, +#endif +#ifdef GL_ATI_vertex_attrib_array_object + &__GLEW_ATI_vertex_attrib_array_object, +#endif +#ifdef GL_ATI_vertex_streams + &__GLEW_ATI_vertex_streams, +#endif +#ifdef GL_EGL_NV_robustness_video_memory_purge + &__GLEW_EGL_NV_robustness_video_memory_purge, +#endif +#ifdef GL_EXT_422_pixels + &__GLEW_EXT_422_pixels, +#endif +#ifdef GL_EXT_Cg_shader + &__GLEW_EXT_Cg_shader, +#endif +#ifdef GL_EXT_abgr + &__GLEW_EXT_abgr, +#endif +#ifdef GL_EXT_bgra + &__GLEW_EXT_bgra, +#endif +#ifdef GL_EXT_bindable_uniform + &__GLEW_EXT_bindable_uniform, +#endif +#ifdef GL_EXT_blend_color + &__GLEW_EXT_blend_color, +#endif +#ifdef GL_EXT_blend_equation_separate + &__GLEW_EXT_blend_equation_separate, +#endif +#ifdef GL_EXT_blend_func_separate + &__GLEW_EXT_blend_func_separate, +#endif +#ifdef GL_EXT_blend_logic_op + &__GLEW_EXT_blend_logic_op, +#endif +#ifdef GL_EXT_blend_minmax + &__GLEW_EXT_blend_minmax, +#endif +#ifdef GL_EXT_blend_subtract + &__GLEW_EXT_blend_subtract, +#endif +#ifdef GL_EXT_clip_volume_hint + &__GLEW_EXT_clip_volume_hint, +#endif +#ifdef GL_EXT_cmyka + &__GLEW_EXT_cmyka, +#endif +#ifdef GL_EXT_color_subtable + &__GLEW_EXT_color_subtable, +#endif +#ifdef GL_EXT_compiled_vertex_array + &__GLEW_EXT_compiled_vertex_array, +#endif +#ifdef GL_EXT_convolution + &__GLEW_EXT_convolution, +#endif +#ifdef GL_EXT_coordinate_frame + &__GLEW_EXT_coordinate_frame, +#endif +#ifdef GL_EXT_copy_texture + &__GLEW_EXT_copy_texture, +#endif +#ifdef GL_EXT_cull_vertex + &__GLEW_EXT_cull_vertex, +#endif +#ifdef GL_EXT_debug_label + &__GLEW_EXT_debug_label, +#endif +#ifdef GL_EXT_debug_marker + &__GLEW_EXT_debug_marker, +#endif +#ifdef GL_EXT_depth_bounds_test + &__GLEW_EXT_depth_bounds_test, +#endif +#ifdef GL_EXT_direct_state_access + &__GLEW_EXT_direct_state_access, +#endif +#ifdef GL_EXT_draw_buffers2 + &__GLEW_EXT_draw_buffers2, +#endif +#ifdef GL_EXT_draw_instanced + &__GLEW_EXT_draw_instanced, +#endif +#ifdef GL_EXT_draw_range_elements + &__GLEW_EXT_draw_range_elements, +#endif +#ifdef GL_EXT_fog_coord + &__GLEW_EXT_fog_coord, +#endif +#ifdef GL_EXT_fragment_lighting + &__GLEW_EXT_fragment_lighting, +#endif +#ifdef GL_EXT_framebuffer_blit + &__GLEW_EXT_framebuffer_blit, +#endif +#ifdef GL_EXT_framebuffer_multisample + &__GLEW_EXT_framebuffer_multisample, +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + &__GLEW_EXT_framebuffer_multisample_blit_scaled, +#endif +#ifdef GL_EXT_framebuffer_object + &__GLEW_EXT_framebuffer_object, +#endif +#ifdef GL_EXT_framebuffer_sRGB + &__GLEW_EXT_framebuffer_sRGB, +#endif +#ifdef GL_EXT_geometry_shader4 + &__GLEW_EXT_geometry_shader4, +#endif +#ifdef GL_EXT_gpu_program_parameters + &__GLEW_EXT_gpu_program_parameters, +#endif +#ifdef GL_EXT_gpu_shader4 + &__GLEW_EXT_gpu_shader4, +#endif +#ifdef GL_EXT_histogram + &__GLEW_EXT_histogram, +#endif +#ifdef GL_EXT_index_array_formats + &__GLEW_EXT_index_array_formats, +#endif +#ifdef GL_EXT_index_func + &__GLEW_EXT_index_func, +#endif +#ifdef GL_EXT_index_material + &__GLEW_EXT_index_material, +#endif +#ifdef GL_EXT_index_texture + &__GLEW_EXT_index_texture, +#endif +#ifdef GL_EXT_light_texture + &__GLEW_EXT_light_texture, +#endif +#ifdef GL_EXT_misc_attribute + &__GLEW_EXT_misc_attribute, +#endif +#ifdef GL_EXT_multi_draw_arrays + &__GLEW_EXT_multi_draw_arrays, +#endif +#ifdef GL_EXT_multisample + &__GLEW_EXT_multisample, +#endif +#ifdef GL_EXT_packed_depth_stencil + &__GLEW_EXT_packed_depth_stencil, +#endif +#ifdef GL_EXT_packed_float + &__GLEW_EXT_packed_float, +#endif +#ifdef GL_EXT_packed_pixels + &__GLEW_EXT_packed_pixels, +#endif +#ifdef GL_EXT_paletted_texture + &__GLEW_EXT_paletted_texture, +#endif +#ifdef GL_EXT_pixel_buffer_object + &__GLEW_EXT_pixel_buffer_object, +#endif +#ifdef GL_EXT_pixel_transform + &__GLEW_EXT_pixel_transform, +#endif +#ifdef GL_EXT_pixel_transform_color_table + &__GLEW_EXT_pixel_transform_color_table, +#endif +#ifdef GL_EXT_point_parameters + &__GLEW_EXT_point_parameters, +#endif +#ifdef GL_EXT_polygon_offset + &__GLEW_EXT_polygon_offset, +#endif +#ifdef GL_EXT_polygon_offset_clamp + &__GLEW_EXT_polygon_offset_clamp, +#endif +#ifdef GL_EXT_post_depth_coverage + &__GLEW_EXT_post_depth_coverage, +#endif +#ifdef GL_EXT_provoking_vertex + &__GLEW_EXT_provoking_vertex, +#endif +#ifdef GL_EXT_raster_multisample + &__GLEW_EXT_raster_multisample, +#endif +#ifdef GL_EXT_rescale_normal + &__GLEW_EXT_rescale_normal, +#endif +#ifdef GL_EXT_scene_marker + &__GLEW_EXT_scene_marker, +#endif +#ifdef GL_EXT_secondary_color + &__GLEW_EXT_secondary_color, +#endif +#ifdef GL_EXT_separate_shader_objects + &__GLEW_EXT_separate_shader_objects, +#endif +#ifdef GL_EXT_separate_specular_color + &__GLEW_EXT_separate_specular_color, +#endif +#ifdef GL_EXT_shader_image_load_formatted + &__GLEW_EXT_shader_image_load_formatted, +#endif +#ifdef GL_EXT_shader_image_load_store + &__GLEW_EXT_shader_image_load_store, +#endif +#ifdef GL_EXT_shader_integer_mix + &__GLEW_EXT_shader_integer_mix, +#endif +#ifdef GL_EXT_shadow_funcs + &__GLEW_EXT_shadow_funcs, +#endif +#ifdef GL_EXT_shared_texture_palette + &__GLEW_EXT_shared_texture_palette, +#endif +#ifdef GL_EXT_sparse_texture2 + &__GLEW_EXT_sparse_texture2, +#endif +#ifdef GL_EXT_stencil_clear_tag + &__GLEW_EXT_stencil_clear_tag, +#endif +#ifdef GL_EXT_stencil_two_side + &__GLEW_EXT_stencil_two_side, +#endif +#ifdef GL_EXT_stencil_wrap + &__GLEW_EXT_stencil_wrap, +#endif +#ifdef GL_EXT_subtexture + &__GLEW_EXT_subtexture, +#endif +#ifdef GL_EXT_texture + &__GLEW_EXT_texture, +#endif +#ifdef GL_EXT_texture3D + &__GLEW_EXT_texture3D, +#endif +#ifdef GL_EXT_texture_array + &__GLEW_EXT_texture_array, +#endif +#ifdef GL_EXT_texture_buffer_object + &__GLEW_EXT_texture_buffer_object, +#endif +#ifdef GL_EXT_texture_compression_dxt1 + &__GLEW_EXT_texture_compression_dxt1, +#endif +#ifdef GL_EXT_texture_compression_latc + &__GLEW_EXT_texture_compression_latc, +#endif +#ifdef GL_EXT_texture_compression_rgtc + &__GLEW_EXT_texture_compression_rgtc, +#endif +#ifdef GL_EXT_texture_compression_s3tc + &__GLEW_EXT_texture_compression_s3tc, +#endif +#ifdef GL_EXT_texture_cube_map + &__GLEW_EXT_texture_cube_map, +#endif +#ifdef GL_EXT_texture_edge_clamp + &__GLEW_EXT_texture_edge_clamp, +#endif +#ifdef GL_EXT_texture_env + &__GLEW_EXT_texture_env, +#endif +#ifdef GL_EXT_texture_env_add + &__GLEW_EXT_texture_env_add, +#endif +#ifdef GL_EXT_texture_env_combine + &__GLEW_EXT_texture_env_combine, +#endif +#ifdef GL_EXT_texture_env_dot3 + &__GLEW_EXT_texture_env_dot3, +#endif +#ifdef GL_EXT_texture_filter_anisotropic + &__GLEW_EXT_texture_filter_anisotropic, +#endif +#ifdef GL_EXT_texture_filter_minmax + &__GLEW_EXT_texture_filter_minmax, +#endif +#ifdef GL_EXT_texture_integer + &__GLEW_EXT_texture_integer, +#endif +#ifdef GL_EXT_texture_lod_bias + &__GLEW_EXT_texture_lod_bias, +#endif +#ifdef GL_EXT_texture_mirror_clamp + &__GLEW_EXT_texture_mirror_clamp, +#endif +#ifdef GL_EXT_texture_object + &__GLEW_EXT_texture_object, +#endif +#ifdef GL_EXT_texture_perturb_normal + &__GLEW_EXT_texture_perturb_normal, +#endif +#ifdef GL_EXT_texture_rectangle + &__GLEW_EXT_texture_rectangle, +#endif +#ifdef GL_EXT_texture_sRGB + &__GLEW_EXT_texture_sRGB, +#endif +#ifdef GL_EXT_texture_sRGB_decode + &__GLEW_EXT_texture_sRGB_decode, +#endif +#ifdef GL_EXT_texture_shared_exponent + &__GLEW_EXT_texture_shared_exponent, +#endif +#ifdef GL_EXT_texture_snorm + &__GLEW_EXT_texture_snorm, +#endif +#ifdef GL_EXT_texture_swizzle + &__GLEW_EXT_texture_swizzle, +#endif +#ifdef GL_EXT_timer_query + &__GLEW_EXT_timer_query, +#endif +#ifdef GL_EXT_transform_feedback + &__GLEW_EXT_transform_feedback, +#endif +#ifdef GL_EXT_vertex_array + &__GLEW_EXT_vertex_array, +#endif +#ifdef GL_EXT_vertex_array_bgra + &__GLEW_EXT_vertex_array_bgra, +#endif +#ifdef GL_EXT_vertex_attrib_64bit + &__GLEW_EXT_vertex_attrib_64bit, +#endif +#ifdef GL_EXT_vertex_shader + &__GLEW_EXT_vertex_shader, +#endif +#ifdef GL_EXT_vertex_weighting + &__GLEW_EXT_vertex_weighting, +#endif +#ifdef GL_EXT_window_rectangles + &__GLEW_EXT_window_rectangles, +#endif +#ifdef GL_EXT_x11_sync_object + &__GLEW_EXT_x11_sync_object, +#endif +#ifdef GL_GREMEDY_frame_terminator + &__GLEW_GREMEDY_frame_terminator, +#endif +#ifdef GL_GREMEDY_string_marker + &__GLEW_GREMEDY_string_marker, +#endif +#ifdef GL_HP_convolution_border_modes + &__GLEW_HP_convolution_border_modes, +#endif +#ifdef GL_HP_image_transform + &__GLEW_HP_image_transform, +#endif +#ifdef GL_HP_occlusion_test + &__GLEW_HP_occlusion_test, +#endif +#ifdef GL_HP_texture_lighting + &__GLEW_HP_texture_lighting, +#endif +#ifdef GL_IBM_cull_vertex + &__GLEW_IBM_cull_vertex, +#endif +#ifdef GL_IBM_multimode_draw_arrays + &__GLEW_IBM_multimode_draw_arrays, +#endif +#ifdef GL_IBM_rasterpos_clip + &__GLEW_IBM_rasterpos_clip, +#endif +#ifdef GL_IBM_static_data + &__GLEW_IBM_static_data, +#endif +#ifdef GL_IBM_texture_mirrored_repeat + &__GLEW_IBM_texture_mirrored_repeat, +#endif +#ifdef GL_IBM_vertex_array_lists + &__GLEW_IBM_vertex_array_lists, +#endif +#ifdef GL_INGR_color_clamp + &__GLEW_INGR_color_clamp, +#endif +#ifdef GL_INGR_interlace_read + &__GLEW_INGR_interlace_read, +#endif +#ifdef GL_INTEL_conservative_rasterization + &__GLEW_INTEL_conservative_rasterization, +#endif +#ifdef GL_INTEL_fragment_shader_ordering + &__GLEW_INTEL_fragment_shader_ordering, +#endif +#ifdef GL_INTEL_framebuffer_CMAA + &__GLEW_INTEL_framebuffer_CMAA, +#endif +#ifdef GL_INTEL_map_texture + &__GLEW_INTEL_map_texture, +#endif +#ifdef GL_INTEL_parallel_arrays + &__GLEW_INTEL_parallel_arrays, +#endif +#ifdef GL_INTEL_performance_query + &__GLEW_INTEL_performance_query, +#endif +#ifdef GL_INTEL_texture_scissor + &__GLEW_INTEL_texture_scissor, +#endif +#ifdef GL_KHR_blend_equation_advanced + &__GLEW_KHR_blend_equation_advanced, +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + &__GLEW_KHR_blend_equation_advanced_coherent, +#endif +#ifdef GL_KHR_context_flush_control + &__GLEW_KHR_context_flush_control, +#endif +#ifdef GL_KHR_debug + &__GLEW_KHR_debug, +#endif +#ifdef GL_KHR_no_error + &__GLEW_KHR_no_error, +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + &__GLEW_KHR_robust_buffer_access_behavior, +#endif +#ifdef GL_KHR_robustness + &__GLEW_KHR_robustness, +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + &__GLEW_KHR_texture_compression_astc_hdr, +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + &__GLEW_KHR_texture_compression_astc_ldr, +#endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + &__GLEW_KHR_texture_compression_astc_sliced_3d, +#endif +#ifdef GL_KTX_buffer_region + &__GLEW_KTX_buffer_region, +#endif +#ifdef GL_MESAX_texture_stack + &__GLEW_MESAX_texture_stack, +#endif +#ifdef GL_MESA_pack_invert + &__GLEW_MESA_pack_invert, +#endif +#ifdef GL_MESA_resize_buffers + &__GLEW_MESA_resize_buffers, +#endif +#ifdef GL_MESA_shader_integer_functions + &__GLEW_MESA_shader_integer_functions, +#endif +#ifdef GL_MESA_window_pos + &__GLEW_MESA_window_pos, +#endif +#ifdef GL_MESA_ycbcr_texture + &__GLEW_MESA_ycbcr_texture, +#endif +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, +#endif +#ifdef GL_NVX_conditional_render + &__GLEW_NVX_conditional_render, +#endif +#ifdef GL_NVX_gpu_memory_info + &__GLEW_NVX_gpu_memory_info, +#endif +#ifdef GL_NVX_linked_gpu_multicast + &__GLEW_NVX_linked_gpu_multicast, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect + &__GLEW_NV_bindless_multi_draw_indirect, +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + &__GLEW_NV_bindless_multi_draw_indirect_count, +#endif +#ifdef GL_NV_bindless_texture + &__GLEW_NV_bindless_texture, +#endif +#ifdef GL_NV_blend_equation_advanced + &__GLEW_NV_blend_equation_advanced, +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + &__GLEW_NV_blend_equation_advanced_coherent, +#endif +#ifdef GL_NV_blend_square + &__GLEW_NV_blend_square, +#endif +#ifdef GL_NV_clip_space_w_scaling + &__GLEW_NV_clip_space_w_scaling, +#endif +#ifdef GL_NV_command_list + &__GLEW_NV_command_list, +#endif +#ifdef GL_NV_compute_program5 + &__GLEW_NV_compute_program5, +#endif +#ifdef GL_NV_conditional_render + &__GLEW_NV_conditional_render, +#endif +#ifdef GL_NV_conservative_raster + &__GLEW_NV_conservative_raster, +#endif +#ifdef GL_NV_conservative_raster_dilate + &__GLEW_NV_conservative_raster_dilate, +#endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + &__GLEW_NV_conservative_raster_pre_snap_triangles, +#endif +#ifdef GL_NV_copy_depth_to_color + &__GLEW_NV_copy_depth_to_color, +#endif +#ifdef GL_NV_copy_image + &__GLEW_NV_copy_image, +#endif +#ifdef GL_NV_deep_texture3D + &__GLEW_NV_deep_texture3D, +#endif +#ifdef GL_NV_depth_buffer_float + &__GLEW_NV_depth_buffer_float, +#endif +#ifdef GL_NV_depth_clamp + &__GLEW_NV_depth_clamp, +#endif +#ifdef GL_NV_depth_range_unclamped + &__GLEW_NV_depth_range_unclamped, +#endif +#ifdef GL_NV_draw_texture + &__GLEW_NV_draw_texture, +#endif +#ifdef GL_NV_draw_vulkan_image + &__GLEW_NV_draw_vulkan_image, +#endif +#ifdef GL_NV_evaluators + &__GLEW_NV_evaluators, +#endif +#ifdef GL_NV_explicit_multisample + &__GLEW_NV_explicit_multisample, +#endif +#ifdef GL_NV_fence + &__GLEW_NV_fence, +#endif +#ifdef GL_NV_fill_rectangle + &__GLEW_NV_fill_rectangle, +#endif +#ifdef GL_NV_float_buffer + &__GLEW_NV_float_buffer, +#endif +#ifdef GL_NV_fog_distance + &__GLEW_NV_fog_distance, +#endif +#ifdef GL_NV_fragment_coverage_to_color + &__GLEW_NV_fragment_coverage_to_color, +#endif +#ifdef GL_NV_fragment_program + &__GLEW_NV_fragment_program, +#endif +#ifdef GL_NV_fragment_program2 + &__GLEW_NV_fragment_program2, +#endif +#ifdef GL_NV_fragment_program4 + &__GLEW_NV_fragment_program4, +#endif +#ifdef GL_NV_fragment_program_option + &__GLEW_NV_fragment_program_option, +#endif +#ifdef GL_NV_fragment_shader_interlock + &__GLEW_NV_fragment_shader_interlock, +#endif +#ifdef GL_NV_framebuffer_mixed_samples + &__GLEW_NV_framebuffer_mixed_samples, +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + &__GLEW_NV_framebuffer_multisample_coverage, +#endif +#ifdef GL_NV_geometry_program4 + &__GLEW_NV_geometry_program4, +#endif +#ifdef GL_NV_geometry_shader4 + &__GLEW_NV_geometry_shader4, +#endif +#ifdef GL_NV_geometry_shader_passthrough + &__GLEW_NV_geometry_shader_passthrough, +#endif +#ifdef GL_NV_gpu_multicast + &__GLEW_NV_gpu_multicast, +#endif +#ifdef GL_NV_gpu_program4 + &__GLEW_NV_gpu_program4, +#endif +#ifdef GL_NV_gpu_program5 + &__GLEW_NV_gpu_program5, +#endif +#ifdef GL_NV_gpu_program5_mem_extended + &__GLEW_NV_gpu_program5_mem_extended, +#endif +#ifdef GL_NV_gpu_program_fp64 + &__GLEW_NV_gpu_program_fp64, +#endif +#ifdef GL_NV_gpu_shader5 + &__GLEW_NV_gpu_shader5, +#endif +#ifdef GL_NV_half_float + &__GLEW_NV_half_float, +#endif +#ifdef GL_NV_internalformat_sample_query + &__GLEW_NV_internalformat_sample_query, +#endif +#ifdef GL_NV_light_max_exponent + &__GLEW_NV_light_max_exponent, +#endif +#ifdef GL_NV_multisample_coverage + &__GLEW_NV_multisample_coverage, +#endif +#ifdef GL_NV_multisample_filter_hint + &__GLEW_NV_multisample_filter_hint, +#endif +#ifdef GL_NV_occlusion_query + &__GLEW_NV_occlusion_query, +#endif +#ifdef GL_NV_packed_depth_stencil + &__GLEW_NV_packed_depth_stencil, +#endif +#ifdef GL_NV_parameter_buffer_object + &__GLEW_NV_parameter_buffer_object, +#endif +#ifdef GL_NV_parameter_buffer_object2 + &__GLEW_NV_parameter_buffer_object2, +#endif +#ifdef GL_NV_path_rendering + &__GLEW_NV_path_rendering, +#endif +#ifdef GL_NV_path_rendering_shared_edge + &__GLEW_NV_path_rendering_shared_edge, +#endif +#ifdef GL_NV_pixel_data_range + &__GLEW_NV_pixel_data_range, +#endif +#ifdef GL_NV_point_sprite + &__GLEW_NV_point_sprite, +#endif +#ifdef GL_NV_present_video + &__GLEW_NV_present_video, +#endif +#ifdef GL_NV_primitive_restart + &__GLEW_NV_primitive_restart, +#endif +#ifdef GL_NV_register_combiners + &__GLEW_NV_register_combiners, +#endif +#ifdef GL_NV_register_combiners2 + &__GLEW_NV_register_combiners2, +#endif +#ifdef GL_NV_robustness_video_memory_purge + &__GLEW_NV_robustness_video_memory_purge, +#endif +#ifdef GL_NV_sample_locations + &__GLEW_NV_sample_locations, +#endif +#ifdef GL_NV_sample_mask_override_coverage + &__GLEW_NV_sample_mask_override_coverage, +#endif +#ifdef GL_NV_shader_atomic_counters + &__GLEW_NV_shader_atomic_counters, +#endif +#ifdef GL_NV_shader_atomic_float + &__GLEW_NV_shader_atomic_float, +#endif +#ifdef GL_NV_shader_atomic_float64 + &__GLEW_NV_shader_atomic_float64, +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + &__GLEW_NV_shader_atomic_fp16_vector, +#endif +#ifdef GL_NV_shader_atomic_int64 + &__GLEW_NV_shader_atomic_int64, +#endif +#ifdef GL_NV_shader_buffer_load + &__GLEW_NV_shader_buffer_load, +#endif +#ifdef GL_NV_shader_storage_buffer_object + &__GLEW_NV_shader_storage_buffer_object, +#endif +#ifdef GL_NV_shader_thread_group + &__GLEW_NV_shader_thread_group, +#endif +#ifdef GL_NV_shader_thread_shuffle + &__GLEW_NV_shader_thread_shuffle, +#endif +#ifdef GL_NV_stereo_view_rendering + &__GLEW_NV_stereo_view_rendering, +#endif +#ifdef GL_NV_tessellation_program5 + &__GLEW_NV_tessellation_program5, +#endif +#ifdef GL_NV_texgen_emboss + &__GLEW_NV_texgen_emboss, +#endif +#ifdef GL_NV_texgen_reflection + &__GLEW_NV_texgen_reflection, +#endif +#ifdef GL_NV_texture_barrier + &__GLEW_NV_texture_barrier, +#endif +#ifdef GL_NV_texture_compression_vtc + &__GLEW_NV_texture_compression_vtc, +#endif +#ifdef GL_NV_texture_env_combine4 + &__GLEW_NV_texture_env_combine4, +#endif +#ifdef GL_NV_texture_expand_normal + &__GLEW_NV_texture_expand_normal, +#endif +#ifdef GL_NV_texture_multisample + &__GLEW_NV_texture_multisample, +#endif +#ifdef GL_NV_texture_rectangle + &__GLEW_NV_texture_rectangle, +#endif +#ifdef GL_NV_texture_shader + &__GLEW_NV_texture_shader, +#endif +#ifdef GL_NV_texture_shader2 + &__GLEW_NV_texture_shader2, +#endif +#ifdef GL_NV_texture_shader3 + &__GLEW_NV_texture_shader3, +#endif +#ifdef GL_NV_transform_feedback + &__GLEW_NV_transform_feedback, +#endif +#ifdef GL_NV_transform_feedback2 + &__GLEW_NV_transform_feedback2, +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + &__GLEW_NV_uniform_buffer_unified_memory, +#endif +#ifdef GL_NV_vdpau_interop + &__GLEW_NV_vdpau_interop, +#endif +#ifdef GL_NV_vertex_array_range + &__GLEW_NV_vertex_array_range, +#endif +#ifdef GL_NV_vertex_array_range2 + &__GLEW_NV_vertex_array_range2, +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + &__GLEW_NV_vertex_attrib_integer_64bit, +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + &__GLEW_NV_vertex_buffer_unified_memory, +#endif +#ifdef GL_NV_vertex_program + &__GLEW_NV_vertex_program, +#endif +#ifdef GL_NV_vertex_program1_1 + &__GLEW_NV_vertex_program1_1, +#endif +#ifdef GL_NV_vertex_program2 + &__GLEW_NV_vertex_program2, +#endif +#ifdef GL_NV_vertex_program2_option + &__GLEW_NV_vertex_program2_option, +#endif +#ifdef GL_NV_vertex_program3 + &__GLEW_NV_vertex_program3, +#endif +#ifdef GL_NV_vertex_program4 + &__GLEW_NV_vertex_program4, +#endif +#ifdef GL_NV_video_capture + &__GLEW_NV_video_capture, +#endif +#ifdef GL_NV_viewport_array2 + &__GLEW_NV_viewport_array2, +#endif +#ifdef GL_NV_viewport_swizzle + &__GLEW_NV_viewport_swizzle, +#endif +#ifdef GL_OES_byte_coordinates + &__GLEW_OES_byte_coordinates, +#endif +#ifdef GL_OES_compressed_paletted_texture + &__GLEW_OES_compressed_paletted_texture, +#endif +#ifdef GL_OES_read_format + &__GLEW_OES_read_format, +#endif +#ifdef GL_OES_single_precision + &__GLEW_OES_single_precision, +#endif +#ifdef GL_OML_interlace + &__GLEW_OML_interlace, +#endif +#ifdef GL_OML_resample + &__GLEW_OML_resample, +#endif +#ifdef GL_OML_subsample + &__GLEW_OML_subsample, +#endif +#ifdef GL_OVR_multiview + &__GLEW_OVR_multiview, +#endif +#ifdef GL_OVR_multiview2 + &__GLEW_OVR_multiview2, +#endif +#ifdef GL_PGI_misc_hints + &__GLEW_PGI_misc_hints, +#endif +#ifdef GL_PGI_vertex_hints + &__GLEW_PGI_vertex_hints, +#endif +#ifdef GL_REGAL_ES1_0_compatibility + &__GLEW_REGAL_ES1_0_compatibility, +#endif +#ifdef GL_REGAL_ES1_1_compatibility + &__GLEW_REGAL_ES1_1_compatibility, +#endif +#ifdef GL_REGAL_enable + &__GLEW_REGAL_enable, +#endif +#ifdef GL_REGAL_error_string + &__GLEW_REGAL_error_string, +#endif +#ifdef GL_REGAL_extension_query + &__GLEW_REGAL_extension_query, +#endif +#ifdef GL_REGAL_log + &__GLEW_REGAL_log, +#endif +#ifdef GL_REGAL_proc_address + &__GLEW_REGAL_proc_address, +#endif +#ifdef GL_REND_screen_coordinates + &__GLEW_REND_screen_coordinates, +#endif +#ifdef GL_S3_s3tc + &__GLEW_S3_s3tc, +#endif +#ifdef GL_SGIS_color_range + &__GLEW_SGIS_color_range, +#endif +#ifdef GL_SGIS_detail_texture + &__GLEW_SGIS_detail_texture, +#endif +#ifdef GL_SGIS_fog_function + &__GLEW_SGIS_fog_function, +#endif +#ifdef GL_SGIS_generate_mipmap + &__GLEW_SGIS_generate_mipmap, +#endif +#ifdef GL_SGIS_multisample + &__GLEW_SGIS_multisample, +#endif +#ifdef GL_SGIS_pixel_texture + &__GLEW_SGIS_pixel_texture, +#endif +#ifdef GL_SGIS_point_line_texgen + &__GLEW_SGIS_point_line_texgen, +#endif +#ifdef GL_SGIS_sharpen_texture + &__GLEW_SGIS_sharpen_texture, +#endif +#ifdef GL_SGIS_texture4D + &__GLEW_SGIS_texture4D, +#endif +#ifdef GL_SGIS_texture_border_clamp + &__GLEW_SGIS_texture_border_clamp, +#endif +#ifdef GL_SGIS_texture_edge_clamp + &__GLEW_SGIS_texture_edge_clamp, +#endif +#ifdef GL_SGIS_texture_filter4 + &__GLEW_SGIS_texture_filter4, +#endif +#ifdef GL_SGIS_texture_lod + &__GLEW_SGIS_texture_lod, +#endif +#ifdef GL_SGIS_texture_select + &__GLEW_SGIS_texture_select, +#endif +#ifdef GL_SGIX_async + &__GLEW_SGIX_async, +#endif +#ifdef GL_SGIX_async_histogram + &__GLEW_SGIX_async_histogram, +#endif +#ifdef GL_SGIX_async_pixel + &__GLEW_SGIX_async_pixel, +#endif +#ifdef GL_SGIX_blend_alpha_minmax + &__GLEW_SGIX_blend_alpha_minmax, +#endif +#ifdef GL_SGIX_clipmap + &__GLEW_SGIX_clipmap, +#endif +#ifdef GL_SGIX_convolution_accuracy + &__GLEW_SGIX_convolution_accuracy, +#endif +#ifdef GL_SGIX_depth_texture + &__GLEW_SGIX_depth_texture, +#endif +#ifdef GL_SGIX_flush_raster + &__GLEW_SGIX_flush_raster, +#endif +#ifdef GL_SGIX_fog_offset + &__GLEW_SGIX_fog_offset, +#endif +#ifdef GL_SGIX_fog_texture + &__GLEW_SGIX_fog_texture, +#endif +#ifdef GL_SGIX_fragment_specular_lighting + &__GLEW_SGIX_fragment_specular_lighting, +#endif +#ifdef GL_SGIX_framezoom + &__GLEW_SGIX_framezoom, +#endif +#ifdef GL_SGIX_interlace + &__GLEW_SGIX_interlace, +#endif +#ifdef GL_SGIX_ir_instrument1 + &__GLEW_SGIX_ir_instrument1, +#endif +#ifdef GL_SGIX_list_priority + &__GLEW_SGIX_list_priority, +#endif +#ifdef GL_SGIX_pixel_texture + &__GLEW_SGIX_pixel_texture, +#endif +#ifdef GL_SGIX_pixel_texture_bits + &__GLEW_SGIX_pixel_texture_bits, +#endif +#ifdef GL_SGIX_reference_plane + &__GLEW_SGIX_reference_plane, +#endif +#ifdef GL_SGIX_resample + &__GLEW_SGIX_resample, +#endif +#ifdef GL_SGIX_shadow + &__GLEW_SGIX_shadow, +#endif +#ifdef GL_SGIX_shadow_ambient + &__GLEW_SGIX_shadow_ambient, +#endif +#ifdef GL_SGIX_sprite + &__GLEW_SGIX_sprite, +#endif +#ifdef GL_SGIX_tag_sample_buffer + &__GLEW_SGIX_tag_sample_buffer, +#endif +#ifdef GL_SGIX_texture_add_env + &__GLEW_SGIX_texture_add_env, +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + &__GLEW_SGIX_texture_coordinate_clamp, +#endif +#ifdef GL_SGIX_texture_lod_bias + &__GLEW_SGIX_texture_lod_bias, +#endif +#ifdef GL_SGIX_texture_multi_buffer + &__GLEW_SGIX_texture_multi_buffer, +#endif +#ifdef GL_SGIX_texture_range + &__GLEW_SGIX_texture_range, +#endif +#ifdef GL_SGIX_texture_scale_bias + &__GLEW_SGIX_texture_scale_bias, +#endif +#ifdef GL_SGIX_vertex_preclip + &__GLEW_SGIX_vertex_preclip, +#endif +#ifdef GL_SGIX_vertex_preclip_hint + &__GLEW_SGIX_vertex_preclip_hint, +#endif +#ifdef GL_SGIX_ycrcb + &__GLEW_SGIX_ycrcb, +#endif +#ifdef GL_SGI_color_matrix + &__GLEW_SGI_color_matrix, +#endif +#ifdef GL_SGI_color_table + &__GLEW_SGI_color_table, +#endif +#ifdef GL_SGI_texture_color_table + &__GLEW_SGI_texture_color_table, +#endif +#ifdef GL_SUNX_constant_data + &__GLEW_SUNX_constant_data, +#endif +#ifdef GL_SUN_convolution_border_modes + &__GLEW_SUN_convolution_border_modes, +#endif +#ifdef GL_SUN_global_alpha + &__GLEW_SUN_global_alpha, +#endif +#ifdef GL_SUN_mesh_array + &__GLEW_SUN_mesh_array, +#endif +#ifdef GL_SUN_read_video_pixels + &__GLEW_SUN_read_video_pixels, +#endif +#ifdef GL_SUN_slice_accum + &__GLEW_SUN_slice_accum, +#endif +#ifdef GL_SUN_triangle_list + &__GLEW_SUN_triangle_list, +#endif +#ifdef GL_SUN_vertex + &__GLEW_SUN_vertex, +#endif +#ifdef GL_WIN_phong_shading + &__GLEW_WIN_phong_shading, +#endif +#ifdef GL_WIN_specular_fog + &__GLEW_WIN_specular_fog, +#endif +#ifdef GL_WIN_swap_hint + &__GLEW_WIN_swap_hint, +#endif + NULL +}; +static GLboolean _glewInit_GL_VERSION_1_2 (); +static GLboolean _glewInit_GL_VERSION_1_3 (); +static GLboolean _glewInit_GL_VERSION_1_4 (); +static GLboolean _glewInit_GL_VERSION_1_5 (); +static GLboolean _glewInit_GL_VERSION_2_0 (); +static GLboolean _glewInit_GL_VERSION_2_1 (); +static GLboolean _glewInit_GL_VERSION_3_0 (); +static GLboolean _glewInit_GL_VERSION_3_1 (); +static GLboolean _glewInit_GL_VERSION_3_2 (); +static GLboolean _glewInit_GL_VERSION_3_3 (); +static GLboolean _glewInit_GL_VERSION_4_0 (); +static GLboolean _glewInit_GL_VERSION_4_5 (); +static GLboolean _glewInit_GL_3DFX_tbuffer (); +static GLboolean _glewInit_GL_AMD_debug_output (); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); +static GLboolean _glewInit_GL_AMD_interleaved_elements (); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); +static GLboolean _glewInit_GL_AMD_name_gen_delete (); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (); +static GLboolean _glewInit_GL_AMD_performance_monitor (); +static GLboolean _glewInit_GL_AMD_sample_positions (); +static GLboolean _glewInit_GL_AMD_sparse_texture (); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); +static GLboolean _glewInit_GL_ANGLE_timer_query (); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); +static GLboolean _glewInit_GL_APPLE_element_array (); +static GLboolean _glewInit_GL_APPLE_fence (); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); +static GLboolean _glewInit_GL_APPLE_object_purgeable (); +static GLboolean _glewInit_GL_APPLE_texture_range (); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); +static GLboolean _glewInit_GL_ARB_base_instance (); +static GLboolean _glewInit_GL_ARB_bindless_texture (); +static GLboolean _glewInit_GL_ARB_blend_func_extended (); +static GLboolean _glewInit_GL_ARB_buffer_storage (); +static GLboolean _glewInit_GL_ARB_cl_event (); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (); +static GLboolean _glewInit_GL_ARB_clear_texture (); +static GLboolean _glewInit_GL_ARB_clip_control (); +static GLboolean _glewInit_GL_ARB_color_buffer_float (); +static GLboolean _glewInit_GL_ARB_compute_shader (); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); +static GLboolean _glewInit_GL_ARB_copy_buffer (); +static GLboolean _glewInit_GL_ARB_copy_image (); +static GLboolean _glewInit_GL_ARB_debug_output (); +static GLboolean _glewInit_GL_ARB_direct_state_access (); +static GLboolean _glewInit_GL_ARB_draw_buffers (); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); +static GLboolean _glewInit_GL_ARB_draw_indirect (); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); +static GLboolean _glewInit_GL_ARB_framebuffer_object (); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (); +static GLboolean _glewInit_GL_ARB_get_program_binary (); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); +static GLboolean _glewInit_GL_ARB_gl_spirv (); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); +static GLboolean _glewInit_GL_ARB_imaging (); +static GLboolean _glewInit_GL_ARB_indirect_parameters (); +static GLboolean _glewInit_GL_ARB_instanced_arrays (); +static GLboolean _glewInit_GL_ARB_internalformat_query (); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (); +static GLboolean _glewInit_GL_ARB_map_buffer_range (); +static GLboolean _glewInit_GL_ARB_matrix_palette (); +static GLboolean _glewInit_GL_ARB_multi_bind (); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); +static GLboolean _glewInit_GL_ARB_multisample (); +static GLboolean _glewInit_GL_ARB_multitexture (); +static GLboolean _glewInit_GL_ARB_occlusion_query (); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); +static GLboolean _glewInit_GL_ARB_point_parameters (); +static GLboolean _glewInit_GL_ARB_program_interface_query (); +static GLboolean _glewInit_GL_ARB_provoking_vertex (); +static GLboolean _glewInit_GL_ARB_robustness (); +static GLboolean _glewInit_GL_ARB_sample_locations (); +static GLboolean _glewInit_GL_ARB_sample_shading (); +static GLboolean _glewInit_GL_ARB_sampler_objects (); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (); +static GLboolean _glewInit_GL_ARB_shader_objects (); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); +static GLboolean _glewInit_GL_ARB_shader_subroutine (); +static GLboolean _glewInit_GL_ARB_shading_language_include (); +static GLboolean _glewInit_GL_ARB_sparse_buffer (); +static GLboolean _glewInit_GL_ARB_sparse_texture (); +static GLboolean _glewInit_GL_ARB_sync (); +static GLboolean _glewInit_GL_ARB_tessellation_shader (); +static GLboolean _glewInit_GL_ARB_texture_barrier (); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (); +static GLboolean _glewInit_GL_ARB_texture_compression (); +static GLboolean _glewInit_GL_ARB_texture_multisample (); +static GLboolean _glewInit_GL_ARB_texture_storage (); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); +static GLboolean _glewInit_GL_ARB_texture_view (); +static GLboolean _glewInit_GL_ARB_timer_query (); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); +static GLboolean _glewInit_GL_ARB_transpose_matrix (); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_array_object (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); +static GLboolean _glewInit_GL_ARB_vertex_blend (); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); +static GLboolean _glewInit_GL_ARB_vertex_program (); +static GLboolean _glewInit_GL_ARB_vertex_shader (); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); +static GLboolean _glewInit_GL_ARB_viewport_array (); +static GLboolean _glewInit_GL_ARB_window_pos (); +static GLboolean _glewInit_GL_ATI_draw_buffers (); +static GLboolean _glewInit_GL_ATI_element_array (); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); +static GLboolean _glewInit_GL_ATI_fragment_shader (); +static GLboolean _glewInit_GL_ATI_map_object_buffer (); +static GLboolean _glewInit_GL_ATI_pn_triangles (); +static GLboolean _glewInit_GL_ATI_separate_stencil (); +static GLboolean _glewInit_GL_ATI_vertex_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); +static GLboolean _glewInit_GL_ATI_vertex_streams (); +static GLboolean _glewInit_GL_EXT_bindable_uniform (); +static GLboolean _glewInit_GL_EXT_blend_color (); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (); +static GLboolean _glewInit_GL_EXT_blend_func_separate (); +static GLboolean _glewInit_GL_EXT_blend_minmax (); +static GLboolean _glewInit_GL_EXT_color_subtable (); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); +static GLboolean _glewInit_GL_EXT_convolution (); +static GLboolean _glewInit_GL_EXT_coordinate_frame (); +static GLboolean _glewInit_GL_EXT_copy_texture (); +static GLboolean _glewInit_GL_EXT_cull_vertex (); +static GLboolean _glewInit_GL_EXT_debug_label (); +static GLboolean _glewInit_GL_EXT_debug_marker (); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (); +static GLboolean _glewInit_GL_EXT_direct_state_access (); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (); +static GLboolean _glewInit_GL_EXT_draw_instanced (); +static GLboolean _glewInit_GL_EXT_draw_range_elements (); +static GLboolean _glewInit_GL_EXT_fog_coord (); +static GLboolean _glewInit_GL_EXT_fragment_lighting (); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); +static GLboolean _glewInit_GL_EXT_framebuffer_object (); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (); +static GLboolean _glewInit_GL_EXT_histogram (); +static GLboolean _glewInit_GL_EXT_index_func (); +static GLboolean _glewInit_GL_EXT_index_material (); +static GLboolean _glewInit_GL_EXT_light_texture (); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); +static GLboolean _glewInit_GL_EXT_multisample (); +static GLboolean _glewInit_GL_EXT_paletted_texture (); +static GLboolean _glewInit_GL_EXT_pixel_transform (); +static GLboolean _glewInit_GL_EXT_point_parameters (); +static GLboolean _glewInit_GL_EXT_polygon_offset (); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); +static GLboolean _glewInit_GL_EXT_provoking_vertex (); +static GLboolean _glewInit_GL_EXT_raster_multisample (); +static GLboolean _glewInit_GL_EXT_scene_marker (); +static GLboolean _glewInit_GL_EXT_secondary_color (); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (); +static GLboolean _glewInit_GL_EXT_stencil_two_side (); +static GLboolean _glewInit_GL_EXT_subtexture (); +static GLboolean _glewInit_GL_EXT_texture3D (); +static GLboolean _glewInit_GL_EXT_texture_array (); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (); +static GLboolean _glewInit_GL_EXT_texture_integer (); +static GLboolean _glewInit_GL_EXT_texture_object (); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); +static GLboolean _glewInit_GL_EXT_timer_query (); +static GLboolean _glewInit_GL_EXT_transform_feedback (); +static GLboolean _glewInit_GL_EXT_vertex_array (); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); +static GLboolean _glewInit_GL_EXT_vertex_shader (); +static GLboolean _glewInit_GL_EXT_vertex_weighting (); +static GLboolean _glewInit_GL_EXT_window_rectangles (); +static GLboolean _glewInit_GL_EXT_x11_sync_object (); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); +static GLboolean _glewInit_GL_GREMEDY_string_marker (); +static GLboolean _glewInit_GL_HP_image_transform (); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (); +static GLboolean _glewInit_GL_INTEL_map_texture (); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (); +static GLboolean _glewInit_GL_INTEL_performance_query (); +static GLboolean _glewInit_GL_INTEL_texture_scissor (); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); +static GLboolean _glewInit_GL_KHR_debug (); +static GLboolean _glewInit_GL_KHR_robustness (); +static GLboolean _glewInit_GL_KTX_buffer_region (); +static GLboolean _glewInit_GL_MESA_resize_buffers (); +static GLboolean _glewInit_GL_MESA_window_pos (); +static GLboolean _glewInit_GL_NVX_conditional_render (); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); +static GLboolean _glewInit_GL_NV_bindless_texture (); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); +static GLboolean _glewInit_GL_NV_command_list (); +static GLboolean _glewInit_GL_NV_conditional_render (); +static GLboolean _glewInit_GL_NV_conservative_raster (); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); +static GLboolean _glewInit_GL_NV_copy_image (); +static GLboolean _glewInit_GL_NV_depth_buffer_float (); +static GLboolean _glewInit_GL_NV_draw_texture (); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (); +static GLboolean _glewInit_GL_NV_evaluators (); +static GLboolean _glewInit_GL_NV_explicit_multisample (); +static GLboolean _glewInit_GL_NV_fence (); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); +static GLboolean _glewInit_GL_NV_fragment_program (); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); +static GLboolean _glewInit_GL_NV_geometry_program4 (); +static GLboolean _glewInit_GL_NV_gpu_multicast (); +static GLboolean _glewInit_GL_NV_gpu_program4 (); +static GLboolean _glewInit_GL_NV_gpu_shader5 (); +static GLboolean _glewInit_GL_NV_half_float (); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (); +static GLboolean _glewInit_GL_NV_occlusion_query (); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (); +static GLboolean _glewInit_GL_NV_path_rendering (); +static GLboolean _glewInit_GL_NV_pixel_data_range (); +static GLboolean _glewInit_GL_NV_point_sprite (); +static GLboolean _glewInit_GL_NV_present_video (); +static GLboolean _glewInit_GL_NV_primitive_restart (); +static GLboolean _glewInit_GL_NV_register_combiners (); +static GLboolean _glewInit_GL_NV_register_combiners2 (); +static GLboolean _glewInit_GL_NV_sample_locations (); +static GLboolean _glewInit_GL_NV_shader_buffer_load (); +static GLboolean _glewInit_GL_NV_texture_barrier (); +static GLboolean _glewInit_GL_NV_texture_multisample (); +static GLboolean _glewInit_GL_NV_transform_feedback (); +static GLboolean _glewInit_GL_NV_transform_feedback2 (); +static GLboolean _glewInit_GL_NV_vdpau_interop (); +static GLboolean _glewInit_GL_NV_vertex_array_range (); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); +static GLboolean _glewInit_GL_NV_vertex_program (); +static GLboolean _glewInit_GL_NV_video_capture (); +static GLboolean _glewInit_GL_NV_viewport_swizzle (); +static GLboolean _glewInit_GL_OES_single_precision (); +static GLboolean _glewInit_GL_OVR_multiview (); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); +static GLboolean _glewInit_GL_REGAL_error_string (); +static GLboolean _glewInit_GL_REGAL_extension_query (); +static GLboolean _glewInit_GL_REGAL_log (); +static GLboolean _glewInit_GL_REGAL_proc_address (); +static GLboolean _glewInit_GL_SGIS_detail_texture (); +static GLboolean _glewInit_GL_SGIS_fog_function (); +static GLboolean _glewInit_GL_SGIS_multisample (); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (); +static GLboolean _glewInit_GL_SGIS_texture4D (); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (); +static GLboolean _glewInit_GL_SGIX_async (); +static GLboolean _glewInit_GL_SGIX_flush_raster (); +static GLboolean _glewInit_GL_SGIX_fog_texture (); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); +static GLboolean _glewInit_GL_SGIX_framezoom (); +static GLboolean _glewInit_GL_SGIX_pixel_texture (); +static GLboolean _glewInit_GL_SGIX_reference_plane (); +static GLboolean _glewInit_GL_SGIX_sprite (); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); +static GLboolean _glewInit_GL_SGI_color_table (); +static GLboolean _glewInit_GL_SUNX_constant_data (); +static GLboolean _glewInit_GL_SUN_global_alpha (); +static GLboolean _glewInit_GL_SUN_read_video_pixels (); +static GLboolean _glewInit_GL_SUN_triangle_list (); +static GLboolean _glewInit_GL_SUN_vertex (); +static GLboolean _glewInit_GL_WIN_swap_hint (); #ifdef GL_VERSION_1_2 -static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_1_2 () { GLboolean r = GL_FALSE; @@ -3578,7 +7547,7 @@ static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_1_3 -static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_1_3 () { GLboolean r = GL_FALSE; @@ -3636,7 +7605,7 @@ static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_1_4 -static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_1_4 () { GLboolean r = GL_FALSE; @@ -3695,7 +7664,7 @@ static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_1_5 -static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_1_5 () { GLboolean r = GL_FALSE; @@ -3726,7 +7695,7 @@ static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_2_0 -static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_2_0 () { GLboolean r = GL_FALSE; @@ -3831,7 +7800,7 @@ static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_2_1 -static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_2_1 () { GLboolean r = GL_FALSE; @@ -3849,10 +7818,15 @@ static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_3_0 -static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_0 () { GLboolean r = GL_FALSE; + r = _glewInit_GL_ARB_framebuffer_object() || r; + r = _glewInit_GL_ARB_map_buffer_range() || r; + r = _glewInit_GL_ARB_uniform_buffer_object() || r; + r = _glewInit_GL_ARB_vertex_array_object() || r; + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; @@ -3916,10 +7890,12 @@ static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_3_1 -static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_1 () { GLboolean r = GL_FALSE; + r = _glewInit_GL_ARB_copy_buffer() || r; + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; @@ -3932,10 +7908,15 @@ static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_3_2 -static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_2 () { GLboolean r = GL_FALSE; + r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; + r = _glewInit_GL_ARB_provoking_vertex() || r; + r = _glewInit_GL_ARB_sync() || r; + r = _glewInit_GL_ARB_texture_multisample() || r; + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; @@ -3947,7 +7928,7 @@ static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_3_3 -static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_3_3 () { GLboolean r = GL_FALSE; @@ -3960,7 +7941,7 @@ static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_4_0 -static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_4_0 () { GLboolean r = GL_FALSE; @@ -3977,7 +7958,7 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_VERSION_4_5 -static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_VERSION_4_5 () { GLboolean r = GL_FALSE; @@ -3993,7 +7974,7 @@ static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_3DFX_tbuffer -static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_3DFX_tbuffer () { GLboolean r = GL_FALSE; @@ -4006,7 +7987,7 @@ static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_debug_output -static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_debug_output () { GLboolean r = GL_FALSE; @@ -4022,7 +8003,7 @@ static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_draw_buffers_blend -static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_draw_buffers_blend () { GLboolean r = GL_FALSE; @@ -4038,7 +8019,7 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_interleaved_elements -static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_interleaved_elements () { GLboolean r = GL_FALSE; @@ -4051,7 +8032,7 @@ static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_AMD_multi_draw_indirect -static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_multi_draw_indirect () { GLboolean r = GL_FALSE; @@ -4065,7 +8046,7 @@ static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_AMD_name_gen_delete -static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_name_gen_delete () { GLboolean r = GL_FALSE; @@ -4080,7 +8061,7 @@ static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_occlusion_query_event -static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_occlusion_query_event () { GLboolean r = GL_FALSE; @@ -4093,7 +8074,7 @@ static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_AMD_performance_monitor -static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_performance_monitor () { GLboolean r = GL_FALSE; @@ -4116,7 +8097,7 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_AMD_sample_positions -static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_sample_positions () { GLboolean r = GL_FALSE; @@ -4129,7 +8110,7 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_sparse_texture -static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_sparse_texture () { GLboolean r = GL_FALSE; @@ -4143,7 +8124,7 @@ static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_AMD_stencil_operation_extended -static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_stencil_operation_extended () { GLboolean r = GL_FALSE; @@ -4156,7 +8137,7 @@ static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_D #ifdef GL_AMD_vertex_shader_tessellator -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () { GLboolean r = GL_FALSE; @@ -4170,7 +8151,7 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DE #ifdef GL_ANGLE_framebuffer_blit -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () { GLboolean r = GL_FALSE; @@ -4183,7 +8164,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ANGLE_framebuffer_multisample -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () { GLboolean r = GL_FALSE; @@ -4196,7 +8177,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DE #ifdef GL_ANGLE_instanced_arrays -static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ANGLE_instanced_arrays () { GLboolean r = GL_FALSE; @@ -4211,7 +8192,7 @@ static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ANGLE_timer_query -static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ANGLE_timer_query () { GLboolean r = GL_FALSE; @@ -4234,7 +8215,7 @@ static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ANGLE_translated_shader_source -static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ANGLE_translated_shader_source () { GLboolean r = GL_FALSE; @@ -4247,7 +8228,7 @@ static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_D #ifdef GL_APPLE_element_array -static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_element_array () { GLboolean r = GL_FALSE; @@ -4264,7 +8245,7 @@ static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_fence -static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_fence () { GLboolean r = GL_FALSE; @@ -4284,7 +8265,7 @@ static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_flush_buffer_range -static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_flush_buffer_range () { GLboolean r = GL_FALSE; @@ -4298,7 +8279,7 @@ static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_APPLE_object_purgeable -static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_object_purgeable () { GLboolean r = GL_FALSE; @@ -4313,7 +8294,7 @@ static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_texture_range -static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_texture_range () { GLboolean r = GL_FALSE; @@ -4327,7 +8308,7 @@ static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_APPLE_vertex_array_object -static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_array_object () { GLboolean r = GL_FALSE; @@ -4343,7 +8324,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_APPLE_vertex_array_range -static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_array_range () { GLboolean r = GL_FALSE; @@ -4358,7 +8339,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_APPLE_vertex_program_evaluators -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () { GLboolean r = GL_FALSE; @@ -4377,7 +8358,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_ #ifdef GL_ARB_ES2_compatibility -static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_ES2_compatibility () { GLboolean r = GL_FALSE; @@ -4394,7 +8375,7 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_ES3_1_compatibility -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () { GLboolean r = GL_FALSE; @@ -4407,7 +8388,7 @@ static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_ES3_2_compatibility -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () { GLboolean r = GL_FALSE; @@ -4420,7 +8401,7 @@ static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_base_instance -static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_base_instance () { GLboolean r = GL_FALSE; @@ -4435,7 +8416,7 @@ static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_bindless_texture -static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_bindless_texture () { GLboolean r = GL_FALSE; @@ -4463,7 +8444,7 @@ static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_blend_func_extended -static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_blend_func_extended () { GLboolean r = GL_FALSE; @@ -4477,7 +8458,7 @@ static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_buffer_storage -static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_buffer_storage () { GLboolean r = GL_FALSE; @@ -4491,7 +8472,7 @@ static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_cl_event -static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_cl_event () { GLboolean r = GL_FALSE; @@ -4504,7 +8485,7 @@ static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_clear_buffer_object -static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_clear_buffer_object () { GLboolean r = GL_FALSE; @@ -4520,7 +8501,7 @@ static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_clear_texture -static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_clear_texture () { GLboolean r = GL_FALSE; @@ -4534,7 +8515,7 @@ static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_clip_control -static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_clip_control () { GLboolean r = GL_FALSE; @@ -4547,7 +8528,7 @@ static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_color_buffer_float -static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_color_buffer_float () { GLboolean r = GL_FALSE; @@ -4560,7 +8541,7 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_compute_shader -static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_compute_shader () { GLboolean r = GL_FALSE; @@ -4574,7 +8555,7 @@ static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_compute_variable_group_size -static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_compute_variable_group_size () { GLboolean r = GL_FALSE; @@ -4587,7 +8568,7 @@ static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_ #ifdef GL_ARB_copy_buffer -static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_copy_buffer () { GLboolean r = GL_FALSE; @@ -4600,7 +8581,7 @@ static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_copy_image -static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_copy_image () { GLboolean r = GL_FALSE; @@ -4613,7 +8594,7 @@ static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_debug_output -static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_debug_output () { GLboolean r = GL_FALSE; @@ -4629,7 +8610,7 @@ static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_direct_state_access -static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_direct_state_access () { GLboolean r = GL_FALSE; @@ -4738,7 +8719,7 @@ static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_draw_buffers -static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_buffers () { GLboolean r = GL_FALSE; @@ -4751,7 +8732,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_draw_buffers_blend -static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_buffers_blend () { GLboolean r = GL_FALSE; @@ -4767,7 +8748,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_draw_elements_base_vertex -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () { GLboolean r = GL_FALSE; @@ -4783,7 +8764,7 @@ static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DE #ifdef GL_ARB_draw_indirect -static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_draw_indirect () { GLboolean r = GL_FALSE; @@ -4797,7 +8778,7 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_framebuffer_no_attachments -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () { GLboolean r = GL_FALSE; @@ -4813,7 +8794,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_D #ifdef GL_ARB_framebuffer_object -static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_framebuffer_object () { GLboolean r = GL_FALSE; @@ -4845,7 +8826,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_geometry_shader4 -static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_geometry_shader4 () { GLboolean r = GL_FALSE; @@ -4861,7 +8842,7 @@ static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_get_program_binary -static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_get_program_binary () { GLboolean r = GL_FALSE; @@ -4876,7 +8857,7 @@ static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_get_texture_sub_image -static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_get_texture_sub_image () { GLboolean r = GL_FALSE; @@ -4888,9 +8869,22 @@ static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_IN #endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gl_spirv + +static GLboolean _glewInit_GL_ARB_gl_spirv () +{ + GLboolean r = GL_FALSE; + + r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gl_spirv */ + #ifdef GL_ARB_gpu_shader_fp64 -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () { GLboolean r = GL_FALSE; @@ -4920,7 +8914,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_gpu_shader_int64 -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () { GLboolean r = GL_FALSE; @@ -4968,7 +8962,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_imaging -static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_imaging () { GLboolean r = GL_FALSE; @@ -5013,7 +9007,7 @@ static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_indirect_parameters -static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_indirect_parameters () { GLboolean r = GL_FALSE; @@ -5027,7 +9021,7 @@ static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_instanced_arrays -static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_instanced_arrays () { GLboolean r = GL_FALSE; @@ -5042,7 +9036,7 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_internalformat_query -static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_internalformat_query () { GLboolean r = GL_FALSE; @@ -5055,7 +9049,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_ARB_internalformat_query2 -static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_internalformat_query2 () { GLboolean r = GL_FALSE; @@ -5068,7 +9062,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_invalidate_subdata -static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_invalidate_subdata () { GLboolean r = GL_FALSE; @@ -5086,7 +9080,7 @@ static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_map_buffer_range -static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_map_buffer_range () { GLboolean r = GL_FALSE; @@ -5100,7 +9094,7 @@ static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_matrix_palette -static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_matrix_palette () { GLboolean r = GL_FALSE; @@ -5117,7 +9111,7 @@ static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_multi_bind -static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multi_bind () { GLboolean r = GL_FALSE; @@ -5135,7 +9129,7 @@ static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_multi_draw_indirect -static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multi_draw_indirect () { GLboolean r = GL_FALSE; @@ -5149,7 +9143,7 @@ static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_multisample -static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multisample () { GLboolean r = GL_FALSE; @@ -5162,7 +9156,7 @@ static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_multitexture -static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_multitexture () { GLboolean r = GL_FALSE; @@ -5208,7 +9202,7 @@ static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_occlusion_query -static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_occlusion_query () { GLboolean r = GL_FALSE; @@ -5228,7 +9222,7 @@ static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_parallel_shader_compile -static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_parallel_shader_compile () { GLboolean r = GL_FALSE; @@ -5241,7 +9235,7 @@ static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_ARB_point_parameters -static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_point_parameters () { GLboolean r = GL_FALSE; @@ -5255,7 +9249,7 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_program_interface_query -static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_program_interface_query () { GLboolean r = GL_FALSE; @@ -5273,7 +9267,7 @@ static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_ARB_provoking_vertex -static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_provoking_vertex () { GLboolean r = GL_FALSE; @@ -5286,7 +9280,7 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_robustness -static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_robustness () { GLboolean r = GL_FALSE; @@ -5318,7 +9312,7 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sample_locations -static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sample_locations () { GLboolean r = GL_FALSE; @@ -5332,7 +9326,7 @@ static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sample_shading -static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sample_shading () { GLboolean r = GL_FALSE; @@ -5345,7 +9339,7 @@ static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sampler_objects -static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sampler_objects () { GLboolean r = GL_FALSE; @@ -5371,7 +9365,7 @@ static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_separate_shader_objects -static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_separate_shader_objects () { GLboolean r = GL_FALSE; @@ -5443,7 +9437,7 @@ static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_ARB_shader_atomic_counters -static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_atomic_counters () { GLboolean r = GL_FALSE; @@ -5456,7 +9450,7 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_ARB_shader_image_load_store -static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_image_load_store () { GLboolean r = GL_FALSE; @@ -5470,7 +9464,7 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_ARB_shader_objects -static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_objects () { GLboolean r = GL_FALSE; @@ -5521,7 +9515,7 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_shader_storage_buffer_object -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () { GLboolean r = GL_FALSE; @@ -5534,7 +9528,7 @@ static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG #ifdef GL_ARB_shader_subroutine -static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shader_subroutine () { GLboolean r = GL_FALSE; @@ -5554,7 +9548,7 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_shading_language_include -static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_shading_language_include () { GLboolean r = GL_FALSE; @@ -5572,7 +9566,7 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF #ifdef GL_ARB_sparse_buffer -static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sparse_buffer () { GLboolean r = GL_FALSE; @@ -5585,7 +9579,7 @@ static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sparse_texture -static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sparse_texture () { GLboolean r = GL_FALSE; @@ -5599,7 +9593,7 @@ static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_sync -static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_sync () { GLboolean r = GL_FALSE; @@ -5618,7 +9612,7 @@ static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_tessellation_shader -static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_tessellation_shader () { GLboolean r = GL_FALSE; @@ -5632,7 +9626,7 @@ static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_barrier -static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_barrier () { GLboolean r = GL_FALSE; @@ -5645,7 +9639,7 @@ static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_texture_buffer_object -static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_buffer_object () { GLboolean r = GL_FALSE; @@ -5658,7 +9652,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_texture_buffer_range -static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_buffer_range () { GLboolean r = GL_FALSE; @@ -5672,7 +9666,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_ARB_texture_compression -static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_compression () { GLboolean r = GL_FALSE; @@ -5691,7 +9685,7 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_multisample -static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_multisample () { GLboolean r = GL_FALSE; @@ -5707,7 +9701,7 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_texture_storage -static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_storage () { GLboolean r = GL_FALSE; @@ -5725,7 +9719,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_texture_storage_multisample -static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_storage_multisample () { GLboolean r = GL_FALSE; @@ -5741,7 +9735,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_ #ifdef GL_ARB_texture_view -static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_texture_view () { GLboolean r = GL_FALSE; @@ -5754,7 +9748,7 @@ static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_timer_query -static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_timer_query () { GLboolean r = GL_FALSE; @@ -5769,7 +9763,7 @@ static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_transform_feedback2 -static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback2 () { GLboolean r = GL_FALSE; @@ -5788,7 +9782,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_transform_feedback3 -static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback3 () { GLboolean r = GL_FALSE; @@ -5804,7 +9798,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_transform_feedback_instanced -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () { GLboolean r = GL_FALSE; @@ -5818,7 +9812,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG #ifdef GL_ARB_transpose_matrix -static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_transpose_matrix () { GLboolean r = GL_FALSE; @@ -5834,7 +9828,7 @@ static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_uniform_buffer_object -static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_uniform_buffer_object () { GLboolean r = GL_FALSE; @@ -5856,7 +9850,7 @@ static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_vertex_array_object -static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_array_object () { GLboolean r = GL_FALSE; @@ -5872,7 +9866,7 @@ static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_vertex_attrib_64bit -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () { GLboolean r = GL_FALSE; @@ -5894,7 +9888,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ARB_vertex_attrib_binding -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () { GLboolean r = GL_FALSE; @@ -5918,7 +9912,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_ARB_vertex_blend -static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_blend () { GLboolean r = GL_FALSE; @@ -5940,7 +9934,7 @@ static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_vertex_buffer_object -static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_buffer_object () { GLboolean r = GL_FALSE; @@ -5963,7 +9957,7 @@ static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_ARB_vertex_program -static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_program () { GLboolean r = GL_FALSE; @@ -6037,7 +10031,7 @@ static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_vertex_shader -static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_shader () { GLboolean r = GL_FALSE; @@ -6052,7 +10046,7 @@ static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_vertex_type_2_10_10_10_rev -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () { GLboolean r = GL_FALSE; @@ -6102,7 +10096,7 @@ static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_D #ifdef GL_ARB_viewport_array -static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_viewport_array () { GLboolean r = GL_FALSE; @@ -6124,7 +10118,7 @@ static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ARB_window_pos -static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ARB_window_pos () { GLboolean r = GL_FALSE; @@ -6152,7 +10146,7 @@ static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_draw_buffers -static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_draw_buffers () { GLboolean r = GL_FALSE; @@ -6165,7 +10159,7 @@ static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_element_array -static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_element_array () { GLboolean r = GL_FALSE; @@ -6180,7 +10174,7 @@ static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_envmap_bumpmap -static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_envmap_bumpmap () { GLboolean r = GL_FALSE; @@ -6196,7 +10190,7 @@ static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_fragment_shader -static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_fragment_shader () { GLboolean r = GL_FALSE; @@ -6222,7 +10216,7 @@ static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_map_object_buffer -static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_map_object_buffer () { GLboolean r = GL_FALSE; @@ -6236,7 +10230,7 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_pn_triangles -static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_pn_triangles () { GLboolean r = GL_FALSE; @@ -6250,7 +10244,7 @@ static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_separate_stencil -static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_separate_stencil () { GLboolean r = GL_FALSE; @@ -6264,7 +10258,7 @@ static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_ATI_vertex_array_object -static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_vertex_array_object () { GLboolean r = GL_FALSE; @@ -6288,7 +10282,7 @@ static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_ATI_vertex_attrib_array_object -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () { GLboolean r = GL_FALSE; @@ -6303,7 +10297,7 @@ static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_D #ifdef GL_ATI_vertex_streams -static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_ATI_vertex_streams () { GLboolean r = GL_FALSE; @@ -6360,7 +10354,7 @@ static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_bindable_uniform -static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_bindable_uniform () { GLboolean r = GL_FALSE; @@ -6375,7 +10369,7 @@ static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_blend_color -static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_color () { GLboolean r = GL_FALSE; @@ -6388,7 +10382,7 @@ static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_blend_equation_separate -static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_equation_separate () { GLboolean r = GL_FALSE; @@ -6401,7 +10395,7 @@ static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_blend_func_separate -static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_func_separate () { GLboolean r = GL_FALSE; @@ -6414,7 +10408,7 @@ static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_EXT_blend_minmax -static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_blend_minmax () { GLboolean r = GL_FALSE; @@ -6427,7 +10421,7 @@ static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_color_subtable -static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_color_subtable () { GLboolean r = GL_FALSE; @@ -6441,7 +10435,7 @@ static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_compiled_vertex_array -static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_compiled_vertex_array () { GLboolean r = GL_FALSE; @@ -6455,7 +10449,7 @@ static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_EXT_convolution -static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_convolution () { GLboolean r = GL_FALSE; @@ -6480,7 +10474,7 @@ static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_coordinate_frame -static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_coordinate_frame () { GLboolean r = GL_FALSE; @@ -6494,7 +10488,7 @@ static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_copy_texture -static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_copy_texture () { GLboolean r = GL_FALSE; @@ -6511,7 +10505,7 @@ static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_cull_vertex -static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_cull_vertex () { GLboolean r = GL_FALSE; @@ -6525,7 +10519,7 @@ static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_debug_label -static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_debug_label () { GLboolean r = GL_FALSE; @@ -6539,7 +10533,7 @@ static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_debug_marker -static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_debug_marker () { GLboolean r = GL_FALSE; @@ -6554,7 +10548,7 @@ static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_depth_bounds_test -static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_depth_bounds_test () { GLboolean r = GL_FALSE; @@ -6567,7 +10561,7 @@ static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_direct_state_access -static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_direct_state_access () { GLboolean r = GL_FALSE; @@ -6793,7 +10787,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_EXT_draw_buffers2 -static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_buffers2 () { GLboolean r = GL_FALSE; @@ -6811,7 +10805,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_draw_instanced -static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_instanced () { GLboolean r = GL_FALSE; @@ -6825,7 +10819,7 @@ static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_draw_range_elements -static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_draw_range_elements () { GLboolean r = GL_FALSE; @@ -6838,7 +10832,7 @@ static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_EXT_fog_coord -static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_fog_coord () { GLboolean r = GL_FALSE; @@ -6855,7 +10849,7 @@ static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_fragment_lighting -static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_fragment_lighting () { GLboolean r = GL_FALSE; @@ -6885,7 +10879,7 @@ static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_framebuffer_blit -static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_blit () { GLboolean r = GL_FALSE; @@ -6898,7 +10892,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_framebuffer_multisample -static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_multisample () { GLboolean r = GL_FALSE; @@ -6911,7 +10905,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_framebuffer_object -static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_framebuffer_object () { GLboolean r = GL_FALSE; @@ -6940,7 +10934,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_geometry_shader4 -static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_geometry_shader4 () { GLboolean r = GL_FALSE; @@ -6955,7 +10949,7 @@ static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_gpu_program_parameters -static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_gpu_program_parameters () { GLboolean r = GL_FALSE; @@ -6969,7 +10963,7 @@ static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_EXT_gpu_shader4 -static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_gpu_shader4 () { GLboolean r = GL_FALSE; @@ -7015,7 +11009,7 @@ static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_histogram -static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_histogram () { GLboolean r = GL_FALSE; @@ -7037,7 +11031,7 @@ static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_index_func -static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_index_func () { GLboolean r = GL_FALSE; @@ -7050,7 +11044,7 @@ static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_index_material -static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_index_material () { GLboolean r = GL_FALSE; @@ -7063,7 +11057,7 @@ static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_light_texture -static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_light_texture () { GLboolean r = GL_FALSE; @@ -7078,7 +11072,7 @@ static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_multi_draw_arrays -static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_multi_draw_arrays () { GLboolean r = GL_FALSE; @@ -7092,7 +11086,7 @@ static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_multisample -static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_multisample () { GLboolean r = GL_FALSE; @@ -7106,7 +11100,7 @@ static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_paletted_texture -static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_paletted_texture () { GLboolean r = GL_FALSE; @@ -7122,7 +11116,7 @@ static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_pixel_transform -static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_pixel_transform () { GLboolean r = GL_FALSE; @@ -7140,7 +11134,7 @@ static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_point_parameters -static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_point_parameters () { GLboolean r = GL_FALSE; @@ -7154,7 +11148,7 @@ static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_polygon_offset -static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_polygon_offset () { GLboolean r = GL_FALSE; @@ -7167,7 +11161,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_polygon_offset_clamp -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () { GLboolean r = GL_FALSE; @@ -7180,7 +11174,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_EXT_provoking_vertex -static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_provoking_vertex () { GLboolean r = GL_FALSE; @@ -7193,7 +11187,7 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_raster_multisample -static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_raster_multisample () { GLboolean r = GL_FALSE; @@ -7209,7 +11203,7 @@ static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_scene_marker -static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_scene_marker () { GLboolean r = GL_FALSE; @@ -7223,7 +11217,7 @@ static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_secondary_color -static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_secondary_color () { GLboolean r = GL_FALSE; @@ -7252,7 +11246,7 @@ static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_separate_shader_objects -static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_separate_shader_objects () { GLboolean r = GL_FALSE; @@ -7267,7 +11261,7 @@ static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_shader_image_load_store -static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_shader_image_load_store () { GLboolean r = GL_FALSE; @@ -7281,7 +11275,7 @@ static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_EXT_stencil_two_side -static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_stencil_two_side () { GLboolean r = GL_FALSE; @@ -7294,7 +11288,7 @@ static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_subtexture -static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_subtexture () { GLboolean r = GL_FALSE; @@ -7309,7 +11303,7 @@ static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture3D -static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture3D () { GLboolean r = GL_FALSE; @@ -7322,7 +11316,7 @@ static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture_array -static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_array () { GLboolean r = GL_FALSE; @@ -7335,7 +11329,7 @@ static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture_buffer_object -static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_buffer_object () { GLboolean r = GL_FALSE; @@ -7348,7 +11342,7 @@ static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_EXT_texture_integer -static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_integer () { GLboolean r = GL_FALSE; @@ -7366,7 +11360,7 @@ static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture_object -static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_object () { GLboolean r = GL_FALSE; @@ -7384,7 +11378,7 @@ static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_texture_perturb_normal -static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_texture_perturb_normal () { GLboolean r = GL_FALSE; @@ -7397,7 +11391,7 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_EXT_timer_query -static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_timer_query () { GLboolean r = GL_FALSE; @@ -7411,7 +11405,7 @@ static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_transform_feedback -static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_transform_feedback () { GLboolean r = GL_FALSE; @@ -7430,7 +11424,7 @@ static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_vertex_array -static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_array () { GLboolean r = GL_FALSE; @@ -7450,7 +11444,7 @@ static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_vertex_attrib_64bit -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () { GLboolean r = GL_FALSE; @@ -7473,7 +11467,7 @@ static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_EXT_vertex_shader -static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_shader () { GLboolean r = GL_FALSE; @@ -7527,7 +11521,7 @@ static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_EXT_vertex_weighting -static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_vertex_weighting () { GLboolean r = GL_FALSE; @@ -7540,9 +11534,22 @@ static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_window_rectangles + +static GLboolean _glewInit_GL_EXT_window_rectangles () +{ + GLboolean r = GL_FALSE; + + r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_window_rectangles */ + #ifdef GL_EXT_x11_sync_object -static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_EXT_x11_sync_object () { GLboolean r = GL_FALSE; @@ -7555,7 +11562,7 @@ static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_GREMEDY_frame_terminator -static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_GREMEDY_frame_terminator () { GLboolean r = GL_FALSE; @@ -7568,7 +11575,7 @@ static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INI #ifdef GL_GREMEDY_string_marker -static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_GREMEDY_string_marker () { GLboolean r = GL_FALSE; @@ -7581,7 +11588,7 @@ static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_HP_image_transform -static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_HP_image_transform () { GLboolean r = GL_FALSE; @@ -7599,7 +11606,7 @@ static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_IBM_multimode_draw_arrays -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () { GLboolean r = GL_FALSE; @@ -7613,7 +11620,7 @@ static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_IBM_vertex_array_lists -static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_IBM_vertex_array_lists () { GLboolean r = GL_FALSE; @@ -7633,7 +11640,7 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_INTEL_map_texture -static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_map_texture () { GLboolean r = GL_FALSE; @@ -7648,7 +11655,7 @@ static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_INTEL_parallel_arrays -static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_parallel_arrays () { GLboolean r = GL_FALSE; @@ -7664,7 +11671,7 @@ static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_INTEL_performance_query -static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_performance_query () { GLboolean r = GL_FALSE; @@ -7686,7 +11693,7 @@ static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_INTEL_texture_scissor -static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_INTEL_texture_scissor () { GLboolean r = GL_FALSE; @@ -7700,7 +11707,7 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_KHR_blend_equation_advanced -static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KHR_blend_equation_advanced () { GLboolean r = GL_FALSE; @@ -7713,7 +11720,7 @@ static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_ #ifdef GL_KHR_debug -static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KHR_debug () { GLboolean r = GL_FALSE; @@ -7735,7 +11742,7 @@ static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_KHR_robustness -static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KHR_robustness () { GLboolean r = GL_FALSE; @@ -7751,7 +11758,7 @@ static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_KTX_buffer_region -static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_KTX_buffer_region () { GLboolean r = GL_FALSE; @@ -7768,7 +11775,7 @@ static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_MESA_resize_buffers -static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_MESA_resize_buffers () { GLboolean r = GL_FALSE; @@ -7781,7 +11788,7 @@ static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_MESA_window_pos -static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_MESA_window_pos () { GLboolean r = GL_FALSE; @@ -7817,7 +11824,7 @@ static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NVX_conditional_render -static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NVX_conditional_render () { GLboolean r = GL_FALSE; @@ -7829,9 +11836,24 @@ static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_linked_gpu_multicast + +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; + r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; + r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_linked_gpu_multicast */ + #ifdef GL_NV_bindless_multi_draw_indirect -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () { GLboolean r = GL_FALSE; @@ -7845,7 +11867,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_ #ifdef GL_NV_bindless_multi_draw_indirect_count -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () { GLboolean r = GL_FALSE; @@ -7859,7 +11881,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEX #ifdef GL_NV_bindless_texture -static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_bindless_texture () { GLboolean r = GL_FALSE; @@ -7884,7 +11906,7 @@ static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_blend_equation_advanced -static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_blend_equation_advanced () { GLboolean r = GL_FALSE; @@ -7896,9 +11918,51 @@ static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_I #endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_clip_space_w_scaling + +static GLboolean _glewInit_GL_NV_clip_space_w_scaling () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_clip_space_w_scaling */ + +#ifdef GL_NV_command_list + +static GLboolean _glewInit_GL_NV_command_list () +{ + GLboolean r = GL_FALSE; + + r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; + r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; + r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; + r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; + r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; + r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; + r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; + r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; + r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; + r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; + r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; + r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; + r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; + r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; + r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; + r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; + r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_command_list */ + #ifdef GL_NV_conditional_render -static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_conditional_render () { GLboolean r = GL_FALSE; @@ -7912,7 +11976,7 @@ static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_conservative_raster -static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_conservative_raster () { GLboolean r = GL_FALSE; @@ -7925,7 +11989,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_conservative_raster_dilate -static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_conservative_raster_dilate () { GLboolean r = GL_FALSE; @@ -7936,9 +12000,22 @@ static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DE #endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + #ifdef GL_NV_copy_image -static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_copy_image () { GLboolean r = GL_FALSE; @@ -7951,7 +12028,7 @@ static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_depth_buffer_float -static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_depth_buffer_float () { GLboolean r = GL_FALSE; @@ -7966,7 +12043,7 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_draw_texture -static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_draw_texture () { GLboolean r = GL_FALSE; @@ -7977,9 +12054,26 @@ static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + +static GLboolean _glewInit_GL_NV_draw_vulkan_image () +{ + GLboolean r = GL_FALSE; + + r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; + r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; + r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; + r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; + r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_vulkan_image */ + #ifdef GL_NV_evaluators -static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_evaluators () { GLboolean r = GL_FALSE; @@ -8000,7 +12094,7 @@ static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_explicit_multisample -static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_explicit_multisample () { GLboolean r = GL_FALSE; @@ -8015,7 +12109,7 @@ static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT #ifdef GL_NV_fence -static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_fence () { GLboolean r = GL_FALSE; @@ -8034,7 +12128,7 @@ static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_fragment_coverage_to_color -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () { GLboolean r = GL_FALSE; @@ -8047,7 +12141,7 @@ static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DE #ifdef GL_NV_fragment_program -static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_fragment_program () { GLboolean r = GL_FALSE; @@ -8065,7 +12159,7 @@ static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_framebuffer_multisample_coverage -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () { GLboolean r = GL_FALSE; @@ -8078,7 +12172,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ #ifdef GL_NV_geometry_program4 -static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_geometry_program4 () { GLboolean r = GL_FALSE; @@ -8089,9 +12183,33 @@ static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_gpu_multicast + +static GLboolean _glewInit_GL_NV_gpu_multicast () +{ + GLboolean r = GL_FALSE; + + r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; + r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; + r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; + r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; + r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; + r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; + r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; + r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_multicast */ + #ifdef GL_NV_gpu_program4 -static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_gpu_program4 () { GLboolean r = GL_FALSE; @@ -8115,7 +12233,7 @@ static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_gpu_shader5 -static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_gpu_shader5 () { GLboolean r = GL_FALSE; @@ -8161,7 +12279,7 @@ static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_half_float -static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_half_float () { GLboolean r = GL_FALSE; @@ -8219,7 +12337,7 @@ static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_internalformat_sample_query -static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_internalformat_sample_query () { GLboolean r = GL_FALSE; @@ -8232,7 +12350,7 @@ static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_D #ifdef GL_NV_occlusion_query -static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_occlusion_query () { GLboolean r = GL_FALSE; @@ -8251,7 +12369,7 @@ static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_parameter_buffer_object -static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_parameter_buffer_object () { GLboolean r = GL_FALSE; @@ -8266,7 +12384,7 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I #ifdef GL_NV_path_rendering -static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_path_rendering () { GLboolean r = GL_FALSE; @@ -8342,7 +12460,7 @@ static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_pixel_data_range -static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_pixel_data_range () { GLboolean r = GL_FALSE; @@ -8356,7 +12474,7 @@ static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_point_sprite -static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_point_sprite () { GLboolean r = GL_FALSE; @@ -8370,7 +12488,7 @@ static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_present_video -static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_present_video () { GLboolean r = GL_FALSE; @@ -8388,7 +12506,7 @@ static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_primitive_restart -static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_primitive_restart () { GLboolean r = GL_FALSE; @@ -8402,7 +12520,7 @@ static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_register_combiners -static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_register_combiners () { GLboolean r = GL_FALSE; @@ -8427,7 +12545,7 @@ static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_register_combiners2 -static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_register_combiners2 () { GLboolean r = GL_FALSE; @@ -8441,7 +12559,7 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_sample_locations -static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_sample_locations () { GLboolean r = GL_FALSE; @@ -8455,7 +12573,7 @@ static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_shader_buffer_load -static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_shader_buffer_load () { GLboolean r = GL_FALSE; @@ -8480,7 +12598,7 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_texture_barrier -static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_texture_barrier () { GLboolean r = GL_FALSE; @@ -8493,7 +12611,7 @@ static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_texture_multisample -static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_texture_multisample () { GLboolean r = GL_FALSE; @@ -8511,7 +12629,7 @@ static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_transform_feedback -static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_transform_feedback () { GLboolean r = GL_FALSE; @@ -8534,7 +12652,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_transform_feedback2 -static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_transform_feedback2 () { GLboolean r = GL_FALSE; @@ -8553,7 +12671,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_vdpau_interop -static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vdpau_interop () { GLboolean r = GL_FALSE; @@ -8575,7 +12693,7 @@ static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_vertex_array_range -static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_array_range () { GLboolean r = GL_FALSE; @@ -8589,7 +12707,7 @@ static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_vertex_attrib_integer_64bit -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () { GLboolean r = GL_FALSE; @@ -8620,7 +12738,7 @@ static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_D #ifdef GL_NV_vertex_buffer_unified_memory -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () { GLboolean r = GL_FALSE; @@ -8644,7 +12762,7 @@ static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_ #ifdef GL_NV_vertex_program -static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_vertex_program () { GLboolean r = GL_FALSE; @@ -8720,7 +12838,7 @@ static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_NV_video_capture -static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_NV_video_capture () { GLboolean r = GL_FALSE; @@ -8742,9 +12860,22 @@ static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_swizzle + +static GLboolean _glewInit_GL_NV_viewport_swizzle () +{ + GLboolean r = GL_FALSE; + + r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_viewport_swizzle */ + #ifdef GL_OES_single_precision -static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_OES_single_precision () { GLboolean r = GL_FALSE; @@ -8762,7 +12893,7 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_OVR_multiview -static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_OVR_multiview () { GLboolean r = GL_FALSE; @@ -8775,7 +12906,7 @@ static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_REGAL_ES1_0_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () { GLboolean r = GL_FALSE; @@ -8818,7 +12949,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_REGAL_ES1_1_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () { GLboolean r = GL_FALSE; @@ -8843,7 +12974,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_IN #ifdef GL_REGAL_error_string -static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_error_string () { GLboolean r = GL_FALSE; @@ -8856,7 +12987,7 @@ static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_REGAL_extension_query -static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_extension_query () { GLboolean r = GL_FALSE; @@ -8870,7 +13001,7 @@ static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_REGAL_log -static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_log () { GLboolean r = GL_FALSE; @@ -8883,7 +13014,7 @@ static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_REGAL_proc_address -static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_REGAL_proc_address () { GLboolean r = GL_FALSE; @@ -8896,7 +13027,7 @@ static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_detail_texture -static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_detail_texture () { GLboolean r = GL_FALSE; @@ -8910,7 +13041,7 @@ static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_fog_function -static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_fog_function () { GLboolean r = GL_FALSE; @@ -8924,7 +13055,7 @@ static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_multisample -static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_multisample () { GLboolean r = GL_FALSE; @@ -8938,7 +13069,7 @@ static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_sharpen_texture -static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_sharpen_texture () { GLboolean r = GL_FALSE; @@ -8952,7 +13083,7 @@ static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_texture4D -static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_texture4D () { GLboolean r = GL_FALSE; @@ -8966,7 +13097,7 @@ static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIS_texture_filter4 -static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIS_texture_filter4 () { GLboolean r = GL_FALSE; @@ -8980,7 +13111,7 @@ static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_async -static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_async () { GLboolean r = GL_FALSE; @@ -8998,7 +13129,7 @@ static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_flush_raster -static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_flush_raster () { GLboolean r = GL_FALSE; @@ -9011,7 +13142,7 @@ static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_fog_texture -static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_fog_texture () { GLboolean r = GL_FALSE; @@ -9024,7 +13155,7 @@ static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_fragment_specular_lighting -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () { GLboolean r = GL_FALSE; @@ -9053,7 +13184,7 @@ static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_ #ifdef GL_SGIX_framezoom -static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_framezoom () { GLboolean r = GL_FALSE; @@ -9066,7 +13197,7 @@ static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_pixel_texture -static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_pixel_texture () { GLboolean r = GL_FALSE; @@ -9079,7 +13210,7 @@ static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_reference_plane -static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_reference_plane () { GLboolean r = GL_FALSE; @@ -9092,7 +13223,7 @@ static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_sprite -static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_sprite () { GLboolean r = GL_FALSE; @@ -9108,7 +13239,7 @@ static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGIX_tag_sample_buffer -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () { GLboolean r = GL_FALSE; @@ -9121,7 +13252,7 @@ static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SGI_color_table -static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SGI_color_table () { GLboolean r = GL_FALSE; @@ -9140,7 +13271,7 @@ static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUNX_constant_data -static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUNX_constant_data () { GLboolean r = GL_FALSE; @@ -9153,7 +13284,7 @@ static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_global_alpha -static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_global_alpha () { GLboolean r = GL_FALSE; @@ -9173,7 +13304,7 @@ static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_read_video_pixels -static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_read_video_pixels () { GLboolean r = GL_FALSE; @@ -9186,7 +13317,7 @@ static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_triangle_list -static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_triangle_list () { GLboolean r = GL_FALSE; @@ -9205,7 +13336,7 @@ static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_SUN_vertex -static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_SUN_vertex () { GLboolean r = GL_FALSE; @@ -9257,7 +13388,7 @@ static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #ifdef GL_WIN_swap_hint -static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GL_WIN_swap_hint () { GLboolean r = GL_FALSE; @@ -9270,35 +13401,101 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) /* ------------------------------------------------------------------------- */ +static int _glewExtensionCompare(const char *s1, const char *s2) +{ + /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ + while (*s1 || *s2) + { + if (*s1 > *s2) + return 1; + if (*s1 < *s2) + return -1; + s1++; + s2++; + } + return 0; +} + +static ptrdiff_t _glewBsearchExtension(const char* name) +{ + ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; + + while (lo <= hi) + { + ptrdiff_t mid = (lo + hi) / 2; + const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); + if (cmp < 0) hi = mid - 1; + else if (cmp > 0) lo = mid + 1; + else return mid; + } + return -1; +} + +static GLboolean *_glewGetExtensionString(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return &_glewExtensionString[n]; + return NULL; +} + +static GLboolean *_glewGetExtensionEnable(const char *name) +{ + ptrdiff_t n = _glewBsearchExtension(name); + if (n >= 0) return _glewExtensionEnabled[n]; + return NULL; +} + +static const char *_glewNextSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j!=' ' && *j) ++j; + return j; +} + +static const char *_glewNextNonSpace(const char *i) +{ + const char *j = i; + if (j) + while (*j==' ') ++j; + return j; +} + GLboolean GLEWAPIENTRY glewGetExtension (const char* name) -{ - const GLubyte* start; - const GLubyte* end; - start = (const GLubyte*)glGetString(GL_EXTENSIONS); - if (start == 0) - return GL_FALSE; - end = start + _glewStrLen(start); - return _glewSearchExtension(name, start, end); +{ + GLboolean *enable = _glewGetExtensionString(name); + if (enable) + return *enable; + return GL_FALSE; } /* ------------------------------------------------------------------------- */ -#ifndef GLEW_MX -static -#endif -GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); + +static GLenum GLEWAPIENTRY glewContextInit () { + PFNGLGETSTRINGPROC getString; const GLubyte* s; GLuint dot; GLint major, minor; - const GLubyte* extStart; - const GLubyte* extEnd; + size_t n; + + #ifdef _WIN32 + getString = glGetString; + #else + getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); + if (!getString) + return GLEW_ERROR_NO_GL_VERSION; + #endif + /* query opengl version */ - s = glGetString(GL_VERSION); + s = getString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; - + major = s[dot-1]-'0'; minor = s[dot+1]-'0'; @@ -9306,7 +13503,6 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; - if (major == 1 && minor == 0) { @@ -9324,2047 +13520,2262 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; - GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } - /* query opengl extensions string */ - extStart = glGetString(GL_EXTENSIONS); - if (extStart == 0) - extStart = (const GLubyte*)""; - extEnd = extStart + _glewStrLen(extStart); + for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) + _glewExtensionString[n] = GL_FALSE; - /* initialize extensions */ + if (GLEW_VERSION_3_0) + { + GLint n = 0; + GLint i; + PFNGLGETINTEGERVPROC getIntegerv; + PFNGLGETSTRINGIPROC getStringi; + const char *ext; + GLboolean *enable; + + #ifdef _WIN32 + getIntegerv = glGetIntegerv; + #else + getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); + #endif + + if (getIntegerv) + getIntegerv(GL_NUM_EXTENSIONS, &n); + + /* glGetStringi is OpenGL 3.0 */ + getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); + if (getStringi) + for (i = 0; i<n; ++i) + { + ext = (const char *) getStringi(GL_EXTENSIONS, i); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + else + { + const char *extensions; + const char *end; + const char *i; + const char *j; + char ext[128]; + GLboolean *enable; + + extensions = (const char *) getString(GL_EXTENSIONS); + + if (extensions) + { + end = extensions + _glewStrLen((const GLubyte *) extensions); + for (i=extensions; i<end; i = j + 1) + { + i = _glewNextNonSpace(i); + j = _glewNextSpace(i); + + /* Copy extension into NUL terminated string */ + if (j-i >= (ptrdiff_t) sizeof(ext)) + continue; + _glewStrCopy(ext, i, ' '); + + /* Based on extension string(s), glewGetExtension purposes */ + enable = _glewGetExtensionString(ext); + if (enable) + *enable = GL_TRUE; + + /* Based on extension string(s), experimental mode, glewIsSupported purposes */ + enable = _glewGetExtensionEnable(ext); + if (enable) + *enable = GL_TRUE; + } + } + } #ifdef GL_VERSION_1_2 - if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); #endif /* GL_VERSION_1_2 */ -#ifdef GL_VERSION_1_2_1 -#endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 - if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 - if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 - if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 - if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 - if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 - if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 - if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 - if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 - if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 - if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); #endif /* GL_VERSION_4_0 */ -#ifdef GL_VERSION_4_1 -#endif /* GL_VERSION_4_1 */ -#ifdef GL_VERSION_4_2 -#endif /* GL_VERSION_4_2 */ -#ifdef GL_VERSION_4_3 -#endif /* GL_VERSION_4_3 */ -#ifdef GL_VERSION_4_4 -#endif /* GL_VERSION_4_4 */ #ifdef GL_VERSION_4_5 - if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); #endif /* GL_VERSION_4_5 */ -#ifdef GL_3DFX_multisample - GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); -#endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer - GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); - if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); #endif /* GL_3DFX_tbuffer */ -#ifdef GL_3DFX_texture_compression_FXT1 - GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); -#endif /* GL_3DFX_texture_compression_FXT1 */ -#ifdef GL_AMD_blend_minmax_factor - GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); -#endif /* GL_AMD_blend_minmax_factor */ -#ifdef GL_AMD_conservative_depth - GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); -#endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output - GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); - if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); #endif /* GL_AMD_debug_output */ -#ifdef GL_AMD_depth_clamp_separate - GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); -#endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend - GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); - if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); #endif /* GL_AMD_draw_buffers_blend */ -#ifdef GL_AMD_gcn_shader - GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd); -#endif /* GL_AMD_gcn_shader */ -#ifdef GL_AMD_gpu_shader_int64 - GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd); -#endif /* GL_AMD_gpu_shader_int64 */ #ifdef GL_AMD_interleaved_elements - GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); - if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect - GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete - GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); - if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event - GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd); - if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor - GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); - if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); #endif /* GL_AMD_performance_monitor */ -#ifdef GL_AMD_pinned_memory - GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); -#endif /* GL_AMD_pinned_memory */ -#ifdef GL_AMD_query_buffer_object - GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); -#endif /* GL_AMD_query_buffer_object */ #ifdef GL_AMD_sample_positions - GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); - if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); #endif /* GL_AMD_sample_positions */ -#ifdef GL_AMD_seamless_cubemap_per_texture - GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); -#endif /* GL_AMD_seamless_cubemap_per_texture */ -#ifdef GL_AMD_shader_atomic_counter_ops - GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd); -#endif /* GL_AMD_shader_atomic_counter_ops */ -#ifdef GL_AMD_shader_stencil_export - GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); -#endif /* GL_AMD_shader_stencil_export */ -#ifdef GL_AMD_shader_stencil_value_export - GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd); -#endif /* GL_AMD_shader_stencil_value_export */ -#ifdef GL_AMD_shader_trinary_minmax - GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); -#endif /* GL_AMD_shader_trinary_minmax */ #ifdef GL_AMD_sparse_texture - GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); - if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended - GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); - if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); #endif /* GL_AMD_stencil_operation_extended */ -#ifdef GL_AMD_texture_texture4 - GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); -#endif /* GL_AMD_texture_texture4 */ -#ifdef GL_AMD_transform_feedback3_lines_triangles - GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); -#endif /* GL_AMD_transform_feedback3_lines_triangles */ -#ifdef GL_AMD_transform_feedback4 - GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd); -#endif /* GL_AMD_transform_feedback4 */ -#ifdef GL_AMD_vertex_shader_layer - GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); -#endif /* GL_AMD_vertex_shader_layer */ #ifdef GL_AMD_vertex_shader_tessellator - GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); - if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); #endif /* GL_AMD_vertex_shader_tessellator */ -#ifdef GL_AMD_vertex_shader_viewport_index - GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); -#endif /* GL_AMD_vertex_shader_viewport_index */ -#ifdef GL_ANGLE_depth_texture - GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); -#endif /* GL_ANGLE_depth_texture */ #ifdef GL_ANGLE_framebuffer_blit - GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); - if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample - GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays - GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); - if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); #endif /* GL_ANGLE_instanced_arrays */ -#ifdef GL_ANGLE_pack_reverse_row_order - GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); -#endif /* GL_ANGLE_pack_reverse_row_order */ -#ifdef GL_ANGLE_program_binary - GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); -#endif /* GL_ANGLE_program_binary */ -#ifdef GL_ANGLE_texture_compression_dxt1 - GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); -#endif /* GL_ANGLE_texture_compression_dxt1 */ -#ifdef GL_ANGLE_texture_compression_dxt3 - GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); -#endif /* GL_ANGLE_texture_compression_dxt3 */ -#ifdef GL_ANGLE_texture_compression_dxt5 - GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); -#endif /* GL_ANGLE_texture_compression_dxt5 */ -#ifdef GL_ANGLE_texture_usage - GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); -#endif /* GL_ANGLE_texture_usage */ #ifdef GL_ANGLE_timer_query - GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); - if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source - GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); - if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); #endif /* GL_ANGLE_translated_shader_source */ -#ifdef GL_APPLE_aux_depth_stencil - GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); -#endif /* GL_APPLE_aux_depth_stencil */ -#ifdef GL_APPLE_client_storage - GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); -#endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array - GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence - GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); #endif /* GL_APPLE_fence */ -#ifdef GL_APPLE_float_pixels - GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); -#endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range - GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable - GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); #endif /* GL_APPLE_object_purgeable */ -#ifdef GL_APPLE_pixel_buffer - GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); -#endif /* GL_APPLE_pixel_buffer */ -#ifdef GL_APPLE_rgb_422 - GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); -#endif /* GL_APPLE_rgb_422 */ -#ifdef GL_APPLE_row_bytes - GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); -#endif /* GL_APPLE_row_bytes */ -#ifdef GL_APPLE_specular_vector - GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); -#endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range - GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); #endif /* GL_APPLE_texture_range */ -#ifdef GL_APPLE_transform_hint - GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); -#endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object - GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range - GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators - GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); - if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); #endif /* GL_APPLE_vertex_program_evaluators */ -#ifdef GL_APPLE_ycbcr_422 - GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); -#endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility - GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility - GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility - GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); #endif /* GL_ARB_ES3_2_compatibility */ -#ifdef GL_ARB_ES3_compatibility - GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); -#endif /* GL_ARB_ES3_compatibility */ -#ifdef GL_ARB_arrays_of_arrays - GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); -#endif /* GL_ARB_arrays_of_arrays */ #ifdef GL_ARB_base_instance - GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); - if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture - GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); - if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended - GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); - if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage - GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); - if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event - GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); - if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object - GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture - GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); - if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control - GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd); - if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float - GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); - if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); #endif /* GL_ARB_color_buffer_float */ -#ifdef GL_ARB_compatibility - GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); -#endif /* GL_ARB_compatibility */ -#ifdef GL_ARB_compressed_texture_pixel_storage - GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); -#endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_compute_shader - GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size - GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); - if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); #endif /* GL_ARB_compute_variable_group_size */ -#ifdef GL_ARB_conditional_render_inverted - GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd); -#endif /* GL_ARB_conditional_render_inverted */ -#ifdef GL_ARB_conservative_depth - GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); -#endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer - GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); - if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image - GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); - if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); #endif /* GL_ARB_copy_image */ -#ifdef GL_ARB_cull_distance - GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd); -#endif /* GL_ARB_cull_distance */ #ifdef GL_ARB_debug_output - GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); - if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); #endif /* GL_ARB_debug_output */ -#ifdef GL_ARB_depth_buffer_float - GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); -#endif /* GL_ARB_depth_buffer_float */ -#ifdef GL_ARB_depth_clamp - GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); -#endif /* GL_ARB_depth_clamp */ -#ifdef GL_ARB_depth_texture - GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); -#endif /* GL_ARB_depth_texture */ -#ifdef GL_ARB_derivative_control - GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd); -#endif /* GL_ARB_derivative_control */ #ifdef GL_ARB_direct_state_access - GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd); - if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers - GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend - GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex - GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect - GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); #endif /* GL_ARB_draw_indirect */ -#ifdef GL_ARB_draw_instanced - GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); -#endif /* GL_ARB_draw_instanced */ -#ifdef GL_ARB_enhanced_layouts - GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); -#endif /* GL_ARB_enhanced_layouts */ -#ifdef GL_ARB_explicit_attrib_location - GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); -#endif /* GL_ARB_explicit_attrib_location */ -#ifdef GL_ARB_explicit_uniform_location - GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); -#endif /* GL_ARB_explicit_uniform_location */ -#ifdef GL_ARB_fragment_coord_conventions - GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); -#endif /* GL_ARB_fragment_coord_conventions */ -#ifdef GL_ARB_fragment_layer_viewport - GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); -#endif /* GL_ARB_fragment_layer_viewport */ -#ifdef GL_ARB_fragment_program - GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); -#endif /* GL_ARB_fragment_program */ -#ifdef GL_ARB_fragment_program_shadow - GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); -#endif /* GL_ARB_fragment_program_shadow */ -#ifdef GL_ARB_fragment_shader - GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); -#endif /* GL_ARB_fragment_shader */ -#ifdef GL_ARB_fragment_shader_interlock - GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd); -#endif /* GL_ARB_fragment_shader_interlock */ #ifdef GL_ARB_framebuffer_no_attachments - GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); - if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object - GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); #endif /* GL_ARB_framebuffer_object */ -#ifdef GL_ARB_framebuffer_sRGB - GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); -#endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 - GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); - if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary - GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); - if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image - GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd); - if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); #endif /* GL_ARB_get_texture_sub_image */ -#ifdef GL_ARB_gpu_shader5 - GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); -#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gl_spirv + if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); +#endif /* GL_ARB_gl_spirv */ #ifdef GL_ARB_gpu_shader_fp64 - GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); - if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 - GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd); - if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); #endif /* GL_ARB_gpu_shader_int64 */ -#ifdef GL_ARB_half_float_pixel - GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); -#endif /* GL_ARB_half_float_pixel */ -#ifdef GL_ARB_half_float_vertex - GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); -#endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging - GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); - if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters - GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); - if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays - GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); - if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query - GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 - GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); - if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata - GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); - if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); #endif /* GL_ARB_invalidate_subdata */ -#ifdef GL_ARB_map_buffer_alignment - GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); -#endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range - GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette - GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); - if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind - GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect - GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample - GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture - GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); - if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query - GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); #endif /* GL_ARB_occlusion_query */ -#ifdef GL_ARB_occlusion_query2 - GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); -#endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_parallel_shader_compile - GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd); - if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); #endif /* GL_ARB_parallel_shader_compile */ -#ifdef GL_ARB_pipeline_statistics_query - GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd); -#endif /* GL_ARB_pipeline_statistics_query */ -#ifdef GL_ARB_pixel_buffer_object - GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); -#endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters - GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); - if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); #endif /* GL_ARB_point_parameters */ -#ifdef GL_ARB_point_sprite - GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); -#endif /* GL_ARB_point_sprite */ -#ifdef GL_ARB_post_depth_coverage - GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd); -#endif /* GL_ARB_post_depth_coverage */ #ifdef GL_ARB_program_interface_query - GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex - GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); - if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); #endif /* GL_ARB_provoking_vertex */ -#ifdef GL_ARB_query_buffer_object - GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); -#endif /* GL_ARB_query_buffer_object */ -#ifdef GL_ARB_robust_buffer_access_behavior - GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); -#endif /* GL_ARB_robust_buffer_access_behavior */ #ifdef GL_ARB_robustness - GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); - if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); #endif /* GL_ARB_robustness */ -#ifdef GL_ARB_robustness_application_isolation - GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); -#endif /* GL_ARB_robustness_application_isolation */ -#ifdef GL_ARB_robustness_share_group_isolation - GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); -#endif /* GL_ARB_robustness_share_group_isolation */ #ifdef GL_ARB_sample_locations - GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading - GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects - GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); #endif /* GL_ARB_sampler_objects */ -#ifdef GL_ARB_seamless_cube_map - GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); -#endif /* GL_ARB_seamless_cube_map */ -#ifdef GL_ARB_seamless_cubemap_per_texture - GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); -#endif /* GL_ARB_seamless_cubemap_per_texture */ #ifdef GL_ARB_separate_shader_objects - GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); #endif /* GL_ARB_separate_shader_objects */ -#ifdef GL_ARB_shader_atomic_counter_ops - GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd); -#endif /* GL_ARB_shader_atomic_counter_ops */ #ifdef GL_ARB_shader_atomic_counters - GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); #endif /* GL_ARB_shader_atomic_counters */ -#ifdef GL_ARB_shader_ballot - GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd); -#endif /* GL_ARB_shader_ballot */ -#ifdef GL_ARB_shader_bit_encoding - GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); -#endif /* GL_ARB_shader_bit_encoding */ -#ifdef GL_ARB_shader_clock - GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd); -#endif /* GL_ARB_shader_clock */ -#ifdef GL_ARB_shader_draw_parameters - GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); -#endif /* GL_ARB_shader_draw_parameters */ -#ifdef GL_ARB_shader_group_vote - GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); -#endif /* GL_ARB_shader_group_vote */ #ifdef GL_ARB_shader_image_load_store - GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); #endif /* GL_ARB_shader_image_load_store */ -#ifdef GL_ARB_shader_image_size - GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); -#endif /* GL_ARB_shader_image_size */ #ifdef GL_ARB_shader_objects - GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); #endif /* GL_ARB_shader_objects */ -#ifdef GL_ARB_shader_precision - GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); -#endif /* GL_ARB_shader_precision */ -#ifdef GL_ARB_shader_stencil_export - GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); -#endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_storage_buffer_object - GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine - GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); #endif /* GL_ARB_shader_subroutine */ -#ifdef GL_ARB_shader_texture_image_samples - GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd); -#endif /* GL_ARB_shader_texture_image_samples */ -#ifdef GL_ARB_shader_texture_lod - GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); -#endif /* GL_ARB_shader_texture_lod */ -#ifdef GL_ARB_shader_viewport_layer_array - GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd); -#endif /* GL_ARB_shader_viewport_layer_array */ -#ifdef GL_ARB_shading_language_100 - GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); -#endif /* GL_ARB_shading_language_100 */ -#ifdef GL_ARB_shading_language_420pack - GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); -#endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include - GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); - if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); #endif /* GL_ARB_shading_language_include */ -#ifdef GL_ARB_shading_language_packing - GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); -#endif /* GL_ARB_shading_language_packing */ -#ifdef GL_ARB_shadow - GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); -#endif /* GL_ARB_shadow */ -#ifdef GL_ARB_shadow_ambient - GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); -#endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sparse_buffer - GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture - GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); #endif /* GL_ARB_sparse_texture */ -#ifdef GL_ARB_sparse_texture2 - GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd); -#endif /* GL_ARB_sparse_texture2 */ -#ifdef GL_ARB_sparse_texture_clamp - GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd); -#endif /* GL_ARB_sparse_texture_clamp */ -#ifdef GL_ARB_stencil_texturing - GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); -#endif /* GL_ARB_stencil_texturing */ #ifdef GL_ARB_sync - GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); - if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader - GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier - GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); #endif /* GL_ARB_texture_barrier */ -#ifdef GL_ARB_texture_border_clamp - GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); -#endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object - GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); #endif /* GL_ARB_texture_buffer_object */ -#ifdef GL_ARB_texture_buffer_object_rgb32 - GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); -#endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_buffer_range - GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression - GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); #endif /* GL_ARB_texture_compression */ -#ifdef GL_ARB_texture_compression_bptc - GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); -#endif /* GL_ARB_texture_compression_bptc */ -#ifdef GL_ARB_texture_compression_rgtc - GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); -#endif /* GL_ARB_texture_compression_rgtc */ -#ifdef GL_ARB_texture_cube_map - GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); -#endif /* GL_ARB_texture_cube_map */ -#ifdef GL_ARB_texture_cube_map_array - GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); -#endif /* GL_ARB_texture_cube_map_array */ -#ifdef GL_ARB_texture_env_add - GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); -#endif /* GL_ARB_texture_env_add */ -#ifdef GL_ARB_texture_env_combine - GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); -#endif /* GL_ARB_texture_env_combine */ -#ifdef GL_ARB_texture_env_crossbar - GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); -#endif /* GL_ARB_texture_env_crossbar */ -#ifdef GL_ARB_texture_env_dot3 - GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); -#endif /* GL_ARB_texture_env_dot3 */ -#ifdef GL_ARB_texture_filter_minmax - GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd); -#endif /* GL_ARB_texture_filter_minmax */ -#ifdef GL_ARB_texture_float - GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); -#endif /* GL_ARB_texture_float */ -#ifdef GL_ARB_texture_gather - GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); -#endif /* GL_ARB_texture_gather */ -#ifdef GL_ARB_texture_mirror_clamp_to_edge - GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); -#endif /* GL_ARB_texture_mirror_clamp_to_edge */ -#ifdef GL_ARB_texture_mirrored_repeat - GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); -#endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample - GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); #endif /* GL_ARB_texture_multisample */ -#ifdef GL_ARB_texture_non_power_of_two - GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); -#endif /* GL_ARB_texture_non_power_of_two */ -#ifdef GL_ARB_texture_query_levels - GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); -#endif /* GL_ARB_texture_query_levels */ -#ifdef GL_ARB_texture_query_lod - GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); -#endif /* GL_ARB_texture_query_lod */ -#ifdef GL_ARB_texture_rectangle - GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); -#endif /* GL_ARB_texture_rectangle */ -#ifdef GL_ARB_texture_rg - GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); -#endif /* GL_ARB_texture_rg */ -#ifdef GL_ARB_texture_rgb10_a2ui - GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); -#endif /* GL_ARB_texture_rgb10_a2ui */ -#ifdef GL_ARB_texture_stencil8 - GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); -#endif /* GL_ARB_texture_stencil8 */ #ifdef GL_ARB_texture_storage - GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample - GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); #endif /* GL_ARB_texture_storage_multisample */ -#ifdef GL_ARB_texture_swizzle - GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); -#endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_texture_view - GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); - if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query - GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); - if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 - GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 - GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced - GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); #endif /* GL_ARB_transform_feedback_instanced */ -#ifdef GL_ARB_transform_feedback_overflow_query - GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd); -#endif /* GL_ARB_transform_feedback_overflow_query */ #ifdef GL_ARB_transpose_matrix - GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); - if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object - GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); #endif /* GL_ARB_uniform_buffer_object */ -#ifdef GL_ARB_vertex_array_bgra - GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); -#endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object - GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit - GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding - GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend - GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object - GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program - GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader - GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); } + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } #endif /* GL_ARB_vertex_shader */ -#ifdef GL_ARB_vertex_type_10f_11f_11f_rev - GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); -#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev - GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); - if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array - GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); - if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos - GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); - if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); #endif /* GL_ARB_window_pos */ -#ifdef GL_ATIX_point_sprites - GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); -#endif /* GL_ATIX_point_sprites */ -#ifdef GL_ATIX_texture_env_combine3 - GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); -#endif /* GL_ATIX_texture_env_combine3 */ -#ifdef GL_ATIX_texture_env_route - GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); -#endif /* GL_ATIX_texture_env_route */ -#ifdef GL_ATIX_vertex_shader_output_point_size - GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); -#endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers - GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); - if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array - GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); - if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap - GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); - if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader - GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); - if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer - GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); - if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); #endif /* GL_ATI_map_object_buffer */ -#ifdef GL_ATI_meminfo - GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); -#endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles - GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); - if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil - GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); - if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); #endif /* GL_ATI_separate_stencil */ -#ifdef GL_ATI_shader_texture_lod - GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); -#endif /* GL_ATI_shader_texture_lod */ -#ifdef GL_ATI_text_fragment_shader - GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); -#endif /* GL_ATI_text_fragment_shader */ -#ifdef GL_ATI_texture_compression_3dc - GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); -#endif /* GL_ATI_texture_compression_3dc */ -#ifdef GL_ATI_texture_env_combine3 - GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); -#endif /* GL_ATI_texture_env_combine3 */ -#ifdef GL_ATI_texture_float - GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); -#endif /* GL_ATI_texture_float */ -#ifdef GL_ATI_texture_mirror_once - GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); -#endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object - GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object - GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams - GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); - if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); #endif /* GL_ATI_vertex_streams */ -#ifdef GL_EXT_422_pixels - GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); -#endif /* GL_EXT_422_pixels */ -#ifdef GL_EXT_Cg_shader - GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); -#endif /* GL_EXT_Cg_shader */ -#ifdef GL_EXT_abgr - GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); -#endif /* GL_EXT_abgr */ -#ifdef GL_EXT_bgra - GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); -#endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform - GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); - if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color - GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate - GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate - GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); #endif /* GL_EXT_blend_func_separate */ -#ifdef GL_EXT_blend_logic_op - GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); -#endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax - GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); - if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); #endif /* GL_EXT_blend_minmax */ -#ifdef GL_EXT_blend_subtract - GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); -#endif /* GL_EXT_blend_subtract */ -#ifdef GL_EXT_clip_volume_hint - GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); -#endif /* GL_EXT_clip_volume_hint */ -#ifdef GL_EXT_cmyka - GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); -#endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable - GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); - if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array - GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution - GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); - if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame - GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); - if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture - GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex - GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); - if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label - GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd); - if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker - GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); - if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test - GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); - if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access - GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); - if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 - GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced - GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements - GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); - if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord - GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); - if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting - GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); - if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit - GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample - GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ -#ifdef GL_EXT_framebuffer_multisample_blit_scaled - GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); -#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object - GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); #endif /* GL_EXT_framebuffer_object */ -#ifdef GL_EXT_framebuffer_sRGB - GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); -#endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 - GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); - if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters - GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); - if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 - GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); - if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram - GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); - if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); #endif /* GL_EXT_histogram */ -#ifdef GL_EXT_index_array_formats - GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); -#endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func - GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); - if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material - GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); - if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); #endif /* GL_EXT_index_material */ -#ifdef GL_EXT_index_texture - GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); -#endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture - GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); #endif /* GL_EXT_light_texture */ -#ifdef GL_EXT_misc_attribute - GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); -#endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays - GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); - if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample - GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); - if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); #endif /* GL_EXT_multisample */ -#ifdef GL_EXT_packed_depth_stencil - GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); -#endif /* GL_EXT_packed_depth_stencil */ -#ifdef GL_EXT_packed_float - GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); -#endif /* GL_EXT_packed_float */ -#ifdef GL_EXT_packed_pixels - GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); -#endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture - GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); #endif /* GL_EXT_paletted_texture */ -#ifdef GL_EXT_pixel_buffer_object - GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); -#endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform - GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); - if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); #endif /* GL_EXT_pixel_transform */ -#ifdef GL_EXT_pixel_transform_color_table - GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); -#endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters - GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); - if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset - GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); - if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp - GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd); - if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); #endif /* GL_EXT_polygon_offset_clamp */ -#ifdef GL_EXT_post_depth_coverage - GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd); -#endif /* GL_EXT_post_depth_coverage */ #ifdef GL_EXT_provoking_vertex - GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); - if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample - GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd); - if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); #endif /* GL_EXT_raster_multisample */ -#ifdef GL_EXT_rescale_normal - GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); -#endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker - GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); - if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color - GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); - if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects - GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); - if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); #endif /* GL_EXT_separate_shader_objects */ -#ifdef GL_EXT_separate_specular_color - GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); -#endif /* GL_EXT_separate_specular_color */ -#ifdef GL_EXT_shader_image_load_formatted - GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd); -#endif /* GL_EXT_shader_image_load_formatted */ #ifdef GL_EXT_shader_image_load_store - GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); - if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); #endif /* GL_EXT_shader_image_load_store */ -#ifdef GL_EXT_shader_integer_mix - GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd); -#endif /* GL_EXT_shader_integer_mix */ -#ifdef GL_EXT_shadow_funcs - GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); -#endif /* GL_EXT_shadow_funcs */ -#ifdef GL_EXT_shared_texture_palette - GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); -#endif /* GL_EXT_shared_texture_palette */ -#ifdef GL_EXT_sparse_texture2 - GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd); -#endif /* GL_EXT_sparse_texture2 */ -#ifdef GL_EXT_stencil_clear_tag - GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); -#endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side - GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); - if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); #endif /* GL_EXT_stencil_two_side */ -#ifdef GL_EXT_stencil_wrap - GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); -#endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture - GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); - if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); #endif /* GL_EXT_subtexture */ -#ifdef GL_EXT_texture - GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); -#endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D - GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array - GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object - GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); #endif /* GL_EXT_texture_buffer_object */ -#ifdef GL_EXT_texture_compression_dxt1 - GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); -#endif /* GL_EXT_texture_compression_dxt1 */ -#ifdef GL_EXT_texture_compression_latc - GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); -#endif /* GL_EXT_texture_compression_latc */ -#ifdef GL_EXT_texture_compression_rgtc - GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); -#endif /* GL_EXT_texture_compression_rgtc */ -#ifdef GL_EXT_texture_compression_s3tc - GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); -#endif /* GL_EXT_texture_compression_s3tc */ -#ifdef GL_EXT_texture_cube_map - GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); -#endif /* GL_EXT_texture_cube_map */ -#ifdef GL_EXT_texture_edge_clamp - GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); -#endif /* GL_EXT_texture_edge_clamp */ -#ifdef GL_EXT_texture_env - GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); -#endif /* GL_EXT_texture_env */ -#ifdef GL_EXT_texture_env_add - GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); -#endif /* GL_EXT_texture_env_add */ -#ifdef GL_EXT_texture_env_combine - GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); -#endif /* GL_EXT_texture_env_combine */ -#ifdef GL_EXT_texture_env_dot3 - GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); -#endif /* GL_EXT_texture_env_dot3 */ -#ifdef GL_EXT_texture_filter_anisotropic - GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); -#endif /* GL_EXT_texture_filter_anisotropic */ -#ifdef GL_EXT_texture_filter_minmax - GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd); -#endif /* GL_EXT_texture_filter_minmax */ #ifdef GL_EXT_texture_integer - GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); #endif /* GL_EXT_texture_integer */ -#ifdef GL_EXT_texture_lod_bias - GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); -#endif /* GL_EXT_texture_lod_bias */ -#ifdef GL_EXT_texture_mirror_clamp - GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); -#endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object - GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal - GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); - if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); #endif /* GL_EXT_texture_perturb_normal */ -#ifdef GL_EXT_texture_rectangle - GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); -#endif /* GL_EXT_texture_rectangle */ -#ifdef GL_EXT_texture_sRGB - GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); -#endif /* GL_EXT_texture_sRGB */ -#ifdef GL_EXT_texture_sRGB_decode - GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); -#endif /* GL_EXT_texture_sRGB_decode */ -#ifdef GL_EXT_texture_shared_exponent - GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); -#endif /* GL_EXT_texture_shared_exponent */ -#ifdef GL_EXT_texture_snorm - GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); -#endif /* GL_EXT_texture_snorm */ -#ifdef GL_EXT_texture_swizzle - GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); -#endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query - GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); - if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback - GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); - if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array - GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); #endif /* GL_EXT_vertex_array */ -#ifdef GL_EXT_vertex_array_bgra - GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); -#endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit - GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader - GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting - GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); - if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); #endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_window_rectangles + if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); +#endif /* GL_EXT_window_rectangles */ #ifdef GL_EXT_x11_sync_object - GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); - if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator - GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); - if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker - GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); - if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); #endif /* GL_GREMEDY_string_marker */ -#ifdef GL_HP_convolution_border_modes - GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); -#endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform - GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); - if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); #endif /* GL_HP_image_transform */ -#ifdef GL_HP_occlusion_test - GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); -#endif /* GL_HP_occlusion_test */ -#ifdef GL_HP_texture_lighting - GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); -#endif /* GL_HP_texture_lighting */ -#ifdef GL_IBM_cull_vertex - GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); -#endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays - GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); - if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); #endif /* GL_IBM_multimode_draw_arrays */ -#ifdef GL_IBM_rasterpos_clip - GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); -#endif /* GL_IBM_rasterpos_clip */ -#ifdef GL_IBM_static_data - GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); -#endif /* GL_IBM_static_data */ -#ifdef GL_IBM_texture_mirrored_repeat - GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); -#endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists - GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); - if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); #endif /* GL_IBM_vertex_array_lists */ -#ifdef GL_INGR_color_clamp - GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); -#endif /* GL_INGR_color_clamp */ -#ifdef GL_INGR_interlace_read - GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); -#endif /* GL_INGR_interlace_read */ -#ifdef GL_INTEL_fragment_shader_ordering - GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd); -#endif /* GL_INTEL_fragment_shader_ordering */ -#ifdef GL_INTEL_framebuffer_CMAA - GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd); -#endif /* GL_INTEL_framebuffer_CMAA */ #ifdef GL_INTEL_map_texture - GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays - GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query - GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor - GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); - if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced - GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd); - if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); #endif /* GL_KHR_blend_equation_advanced */ -#ifdef GL_KHR_blend_equation_advanced_coherent - GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd); -#endif /* GL_KHR_blend_equation_advanced_coherent */ -#ifdef GL_KHR_context_flush_control - GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd); -#endif /* GL_KHR_context_flush_control */ #ifdef GL_KHR_debug - GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); - if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); #endif /* GL_KHR_debug */ -#ifdef GL_KHR_no_error - GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd); -#endif /* GL_KHR_no_error */ -#ifdef GL_KHR_robust_buffer_access_behavior - GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); -#endif /* GL_KHR_robust_buffer_access_behavior */ #ifdef GL_KHR_robustness - GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd); - if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); #endif /* GL_KHR_robustness */ -#ifdef GL_KHR_texture_compression_astc_hdr - GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd); -#endif /* GL_KHR_texture_compression_astc_hdr */ -#ifdef GL_KHR_texture_compression_astc_ldr - GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); -#endif /* GL_KHR_texture_compression_astc_ldr */ #ifdef GL_KTX_buffer_region - GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); - if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); #endif /* GL_KTX_buffer_region */ -#ifdef GL_MESAX_texture_stack - GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); -#endif /* GL_MESAX_texture_stack */ -#ifdef GL_MESA_pack_invert - GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); -#endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers - GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); - if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos - GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); - if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); #endif /* GL_MESA_window_pos */ -#ifdef GL_MESA_ycbcr_texture - GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); -#endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_conditional_render - GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); - if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); #endif /* GL_NVX_conditional_render */ -#ifdef GL_NVX_gpu_memory_info - GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); -#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NVX_linked_gpu_multicast + if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); +#endif /* GL_NVX_linked_gpu_multicast */ #ifdef GL_NV_bindless_multi_draw_indirect - GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); - if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count - GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd); - if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture - GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); - if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced - GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); - if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); #endif /* GL_NV_blend_equation_advanced */ -#ifdef GL_NV_blend_equation_advanced_coherent - GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); -#endif /* GL_NV_blend_equation_advanced_coherent */ -#ifdef GL_NV_blend_square - GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); -#endif /* GL_NV_blend_square */ -#ifdef GL_NV_compute_program5 - GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); -#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_clip_space_w_scaling + if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); +#endif /* GL_NV_clip_space_w_scaling */ +#ifdef GL_NV_command_list + if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); +#endif /* GL_NV_command_list */ #ifdef GL_NV_conditional_render - GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); - if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster - GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd); - if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate - GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd); - if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); #endif /* GL_NV_conservative_raster_dilate */ -#ifdef GL_NV_copy_depth_to_color - GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); -#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifdef GL_NV_copy_image - GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); - if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); #endif /* GL_NV_copy_image */ -#ifdef GL_NV_deep_texture3D - GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); -#endif /* GL_NV_deep_texture3D */ #ifdef GL_NV_depth_buffer_float - GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); - if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); #endif /* GL_NV_depth_buffer_float */ -#ifdef GL_NV_depth_clamp - GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); -#endif /* GL_NV_depth_clamp */ -#ifdef GL_NV_depth_range_unclamped - GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); -#endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_draw_texture - GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); - if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); #endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); +#endif /* GL_NV_draw_vulkan_image */ #ifdef GL_NV_evaluators - GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); - if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample - GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); - if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence - GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); - if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); #endif /* GL_NV_fence */ -#ifdef GL_NV_fill_rectangle - GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd); -#endif /* GL_NV_fill_rectangle */ -#ifdef GL_NV_float_buffer - GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); -#endif /* GL_NV_float_buffer */ -#ifdef GL_NV_fog_distance - GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); -#endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_coverage_to_color - GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd); - if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program - GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); - if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); #endif /* GL_NV_fragment_program */ -#ifdef GL_NV_fragment_program2 - GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); -#endif /* GL_NV_fragment_program2 */ -#ifdef GL_NV_fragment_program4 - GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); -#endif /* GL_NV_fragment_program4 */ -#ifdef GL_NV_fragment_program_option - GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); -#endif /* GL_NV_fragment_program_option */ -#ifdef GL_NV_fragment_shader_interlock - GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd); -#endif /* GL_NV_fragment_shader_interlock */ -#ifdef GL_NV_framebuffer_mixed_samples - GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd); -#endif /* GL_NV_framebuffer_mixed_samples */ #ifdef GL_NV_framebuffer_multisample_coverage - GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); - if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 - GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); - if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); #endif /* GL_NV_geometry_program4 */ -#ifdef GL_NV_geometry_shader4 - GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); -#endif /* GL_NV_geometry_shader4 */ -#ifdef GL_NV_geometry_shader_passthrough - GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd); -#endif /* GL_NV_geometry_shader_passthrough */ +#ifdef GL_NV_gpu_multicast + if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); +#endif /* GL_NV_gpu_multicast */ #ifdef GL_NV_gpu_program4 - GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); - if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); #endif /* GL_NV_gpu_program4 */ -#ifdef GL_NV_gpu_program5 - GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); -#endif /* GL_NV_gpu_program5 */ -#ifdef GL_NV_gpu_program5_mem_extended - GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); -#endif /* GL_NV_gpu_program5_mem_extended */ -#ifdef GL_NV_gpu_program_fp64 - GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); -#endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 - GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); - if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float - GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); - if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); #endif /* GL_NV_half_float */ #ifdef GL_NV_internalformat_sample_query - GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd); - if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); #endif /* GL_NV_internalformat_sample_query */ -#ifdef GL_NV_light_max_exponent - GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); -#endif /* GL_NV_light_max_exponent */ -#ifdef GL_NV_multisample_coverage - GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); -#endif /* GL_NV_multisample_coverage */ -#ifdef GL_NV_multisample_filter_hint - GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); -#endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query - GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); - if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); #endif /* GL_NV_occlusion_query */ -#ifdef GL_NV_packed_depth_stencil - GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); -#endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object - GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); - if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); #endif /* GL_NV_parameter_buffer_object */ -#ifdef GL_NV_parameter_buffer_object2 - GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); -#endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering - GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); - if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); #endif /* GL_NV_path_rendering */ -#ifdef GL_NV_path_rendering_shared_edge - GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd); -#endif /* GL_NV_path_rendering_shared_edge */ #ifdef GL_NV_pixel_data_range - GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); - if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite - GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); - if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video - GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); - if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart - GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); - if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners - GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); - if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 - GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); - if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations - GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd); - if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); #endif /* GL_NV_sample_locations */ -#ifdef GL_NV_sample_mask_override_coverage - GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd); -#endif /* GL_NV_sample_mask_override_coverage */ -#ifdef GL_NV_shader_atomic_counters - GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); -#endif /* GL_NV_shader_atomic_counters */ -#ifdef GL_NV_shader_atomic_float - GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); -#endif /* GL_NV_shader_atomic_float */ -#ifdef GL_NV_shader_atomic_fp16_vector - GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd); -#endif /* GL_NV_shader_atomic_fp16_vector */ -#ifdef GL_NV_shader_atomic_int64 - GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); -#endif /* GL_NV_shader_atomic_int64 */ #ifdef GL_NV_shader_buffer_load - GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); - if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); #endif /* GL_NV_shader_buffer_load */ -#ifdef GL_NV_shader_storage_buffer_object - GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); -#endif /* GL_NV_shader_storage_buffer_object */ -#ifdef GL_NV_shader_thread_group - GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd); -#endif /* GL_NV_shader_thread_group */ -#ifdef GL_NV_shader_thread_shuffle - GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd); -#endif /* GL_NV_shader_thread_shuffle */ -#ifdef GL_NV_tessellation_program5 - GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); -#endif /* GL_NV_tessellation_program5 */ -#ifdef GL_NV_texgen_emboss - GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); -#endif /* GL_NV_texgen_emboss */ -#ifdef GL_NV_texgen_reflection - GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); -#endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier - GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); - if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); #endif /* GL_NV_texture_barrier */ -#ifdef GL_NV_texture_compression_vtc - GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); -#endif /* GL_NV_texture_compression_vtc */ -#ifdef GL_NV_texture_env_combine4 - GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); -#endif /* GL_NV_texture_env_combine4 */ -#ifdef GL_NV_texture_expand_normal - GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); -#endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample - GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); - if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); #endif /* GL_NV_texture_multisample */ -#ifdef GL_NV_texture_rectangle - GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); -#endif /* GL_NV_texture_rectangle */ -#ifdef GL_NV_texture_shader - GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); -#endif /* GL_NV_texture_shader */ -#ifdef GL_NV_texture_shader2 - GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); -#endif /* GL_NV_texture_shader2 */ -#ifdef GL_NV_texture_shader3 - GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); -#endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback - GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); - if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 - GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); - if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ -#ifdef GL_NV_uniform_buffer_unified_memory - GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd); -#endif /* GL_NV_uniform_buffer_unified_memory */ #ifdef GL_NV_vdpau_interop - GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); - if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range - GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); #endif /* GL_NV_vertex_array_range */ -#ifdef GL_NV_vertex_array_range2 - GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); -#endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit - GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory - GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program - GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); - if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); #endif /* GL_NV_vertex_program */ -#ifdef GL_NV_vertex_program1_1 - GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); -#endif /* GL_NV_vertex_program1_1 */ -#ifdef GL_NV_vertex_program2 - GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); -#endif /* GL_NV_vertex_program2 */ -#ifdef GL_NV_vertex_program2_option - GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); -#endif /* GL_NV_vertex_program2_option */ -#ifdef GL_NV_vertex_program3 - GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); -#endif /* GL_NV_vertex_program3 */ -#ifdef GL_NV_vertex_program4 - GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); -#endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture - GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); - if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); #endif /* GL_NV_video_capture */ -#ifdef GL_NV_viewport_array2 - GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd); -#endif /* GL_NV_viewport_array2 */ -#ifdef GL_OES_byte_coordinates - GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); -#endif /* GL_OES_byte_coordinates */ -#ifdef GL_OES_compressed_paletted_texture - GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); -#endif /* GL_OES_compressed_paletted_texture */ -#ifdef GL_OES_read_format - GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); -#endif /* GL_OES_read_format */ +#ifdef GL_NV_viewport_swizzle + if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); +#endif /* GL_NV_viewport_swizzle */ #ifdef GL_OES_single_precision - GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); - if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(); #endif /* GL_OES_single_precision */ -#ifdef GL_OML_interlace - GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); -#endif /* GL_OML_interlace */ -#ifdef GL_OML_resample - GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd); -#endif /* GL_OML_resample */ -#ifdef GL_OML_subsample - GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); -#endif /* GL_OML_subsample */ #ifdef GL_OVR_multiview - GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd); - if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); #endif /* GL_OVR_multiview */ -#ifdef GL_OVR_multiview2 - GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd); -#endif /* GL_OVR_multiview2 */ -#ifdef GL_PGI_misc_hints - GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); -#endif /* GL_PGI_misc_hints */ -#ifdef GL_PGI_vertex_hints - GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); -#endif /* GL_PGI_vertex_hints */ #ifdef GL_REGAL_ES1_0_compatibility - GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility - GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); #endif /* GL_REGAL_ES1_1_compatibility */ -#ifdef GL_REGAL_enable - GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); -#endif /* GL_REGAL_enable */ #ifdef GL_REGAL_error_string - GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query - GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log - GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address - GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd); - if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); #endif /* GL_REGAL_proc_address */ -#ifdef GL_REND_screen_coordinates - GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); -#endif /* GL_REND_screen_coordinates */ -#ifdef GL_S3_s3tc - GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); -#endif /* GL_S3_s3tc */ -#ifdef GL_SGIS_color_range - GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); -#endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture - GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function - GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); #endif /* GL_SGIS_fog_function */ -#ifdef GL_SGIS_generate_mipmap - GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); -#endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample - GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); #endif /* GL_SGIS_multisample */ -#ifdef GL_SGIS_pixel_texture - GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); -#endif /* GL_SGIS_pixel_texture */ -#ifdef GL_SGIS_point_line_texgen - GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); -#endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture - GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D - GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); #endif /* GL_SGIS_texture4D */ -#ifdef GL_SGIS_texture_border_clamp - GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); -#endif /* GL_SGIS_texture_border_clamp */ -#ifdef GL_SGIS_texture_edge_clamp - GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); -#endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 - GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); - if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); #endif /* GL_SGIS_texture_filter4 */ -#ifdef GL_SGIS_texture_lod - GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); -#endif /* GL_SGIS_texture_lod */ -#ifdef GL_SGIS_texture_select - GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); -#endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async - GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); #endif /* GL_SGIX_async */ -#ifdef GL_SGIX_async_histogram - GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); -#endif /* GL_SGIX_async_histogram */ -#ifdef GL_SGIX_async_pixel - GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); -#endif /* GL_SGIX_async_pixel */ -#ifdef GL_SGIX_blend_alpha_minmax - GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); -#endif /* GL_SGIX_blend_alpha_minmax */ -#ifdef GL_SGIX_clipmap - GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); -#endif /* GL_SGIX_clipmap */ -#ifdef GL_SGIX_convolution_accuracy - GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); -#endif /* GL_SGIX_convolution_accuracy */ -#ifdef GL_SGIX_depth_texture - GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); -#endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster - GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); #endif /* GL_SGIX_flush_raster */ -#ifdef GL_SGIX_fog_offset - GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); -#endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture - GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting - GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom - GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); #endif /* GL_SGIX_framezoom */ -#ifdef GL_SGIX_interlace - GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); -#endif /* GL_SGIX_interlace */ -#ifdef GL_SGIX_ir_instrument1 - GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); -#endif /* GL_SGIX_ir_instrument1 */ -#ifdef GL_SGIX_list_priority - GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); -#endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture - GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); #endif /* GL_SGIX_pixel_texture */ -#ifdef GL_SGIX_pixel_texture_bits - GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); -#endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane - GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); #endif /* GL_SGIX_reference_plane */ -#ifdef GL_SGIX_resample - GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); -#endif /* GL_SGIX_resample */ -#ifdef GL_SGIX_shadow - GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); -#endif /* GL_SGIX_shadow */ -#ifdef GL_SGIX_shadow_ambient - GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); -#endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite - GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer - GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); - if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); #endif /* GL_SGIX_tag_sample_buffer */ -#ifdef GL_SGIX_texture_add_env - GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); -#endif /* GL_SGIX_texture_add_env */ -#ifdef GL_SGIX_texture_coordinate_clamp - GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); -#endif /* GL_SGIX_texture_coordinate_clamp */ -#ifdef GL_SGIX_texture_lod_bias - GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); -#endif /* GL_SGIX_texture_lod_bias */ -#ifdef GL_SGIX_texture_multi_buffer - GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); -#endif /* GL_SGIX_texture_multi_buffer */ -#ifdef GL_SGIX_texture_range - GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); -#endif /* GL_SGIX_texture_range */ -#ifdef GL_SGIX_texture_scale_bias - GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); -#endif /* GL_SGIX_texture_scale_bias */ -#ifdef GL_SGIX_vertex_preclip - GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); -#endif /* GL_SGIX_vertex_preclip */ -#ifdef GL_SGIX_vertex_preclip_hint - GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); -#endif /* GL_SGIX_vertex_preclip_hint */ -#ifdef GL_SGIX_ycrcb - GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); -#endif /* GL_SGIX_ycrcb */ -#ifdef GL_SGI_color_matrix - GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); -#endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table - GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); - if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); #endif /* GL_SGI_color_table */ -#ifdef GL_SGI_texture_color_table - GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); -#endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data - GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); - if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); #endif /* GL_SUNX_constant_data */ -#ifdef GL_SUN_convolution_border_modes - GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); -#endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha - GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); - if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); #endif /* GL_SUN_global_alpha */ -#ifdef GL_SUN_mesh_array - GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); -#endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels - GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); - if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); #endif /* GL_SUN_read_video_pixels */ -#ifdef GL_SUN_slice_accum - GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); -#endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list - GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); - if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex - GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); - if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); #endif /* GL_SUN_vertex */ -#ifdef GL_WIN_phong_shading - GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); -#endif /* GL_WIN_phong_shading */ -#ifdef GL_WIN_specular_fog - GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); -#endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint - GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); - if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); #endif /* GL_WIN_swap_hint */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; +#endif /* GL_NV_vertex_program4 */ return GLEW_OK; } -#if defined(_WIN32) +#if defined(GLEW_OSMESA) + +#elif defined(GLEW_EGL) + +PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; +PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; +PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; +PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; +PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; +PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; +PFNEGLGETERRORPROC __eglewGetError = NULL; +PFNEGLINITIALIZEPROC __eglewInitialize = NULL; +PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; +PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; +PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; +PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; +PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; +PFNEGLTERMINATEPROC __eglewTerminate = NULL; +PFNEGLWAITGLPROC __eglewWaitGL = NULL; +PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; + +PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; +PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; +PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; +PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; + +PFNEGLBINDAPIPROC __eglewBindAPI = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; +PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; +PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; +PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; + +PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; + +PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; +PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; +PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; +PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; +PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; +PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; +PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; + +PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; + +PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; + +PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; + +PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; + +PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; + +PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; + +PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; +PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; +PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; + +PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; +PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; +PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; +PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; +PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; +PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; +PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; + +PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; +PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; + +PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; + +PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; + +PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; + +PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; +PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; +PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; + +PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; +PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; + +PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; +PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; + +PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; + +PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; + +PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; +PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; +PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; +PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; +PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; + +PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; +PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; +PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; +PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; +PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; + +PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; +PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; + +PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; +PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; + +PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; + +PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; + +PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; + +PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; + +PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; +PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; + +PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; +PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; + +PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; + +PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; + +PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; +PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; +PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; + +PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; + +PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; + +PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; +PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; +PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; + +PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; + +PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; +PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; +PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; +PFNEGLFENCENVPROC __eglewFenceNV = NULL; +PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; +PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; + +PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; +PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; +GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; +GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; +GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; +GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; +GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; +GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; +GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; +GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; +GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; +GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; +GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; +GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; +GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; +GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; +GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; +GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; +GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; +GLboolean __EGLEW_EXT_device_base = GL_FALSE; +GLboolean __EGLEW_EXT_device_drm = GL_FALSE; +GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; +GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_device_query = GL_FALSE; +GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; +GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; +GLboolean __EGLEW_EXT_output_base = GL_FALSE; +GLboolean __EGLEW_EXT_output_drm = GL_FALSE; +GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; +GLboolean __EGLEW_EXT_platform_base = GL_FALSE; +GLboolean __EGLEW_EXT_platform_device = GL_FALSE; +GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; +GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; +GLboolean __EGLEW_EXT_protected_content = GL_FALSE; +GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; +GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; +GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; +GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; +GLboolean __EGLEW_HI_colorformats = GL_FALSE; +GLboolean __EGLEW_IMG_context_priority = GL_FALSE; +GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event = GL_FALSE; +GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; +GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; +GLboolean __EGLEW_KHR_create_context = GL_FALSE; +GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; +GLboolean __EGLEW_KHR_debug = GL_FALSE; +GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; +GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; +GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; +GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; +GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; +GLboolean __EGLEW_KHR_image = GL_FALSE; +GLboolean __EGLEW_KHR_image_base = GL_FALSE; +GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; +GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; +GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; +GLboolean __EGLEW_KHR_partial_update = GL_FALSE; +GLboolean __EGLEW_KHR_platform_android = GL_FALSE; +GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; +GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; +GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; +GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; +GLboolean __EGLEW_KHR_stream = GL_FALSE; +GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; +GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; +GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; +GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; +GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; +GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; +GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; +GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; +GLboolean __EGLEW_MESA_drm_image = GL_FALSE; +GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; +GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region = GL_FALSE; +GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; +GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; +GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; +GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; +GLboolean __EGLEW_NV_cuda_event = GL_FALSE; +GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; +GLboolean __EGLEW_NV_device_cuda = GL_FALSE; +GLboolean __EGLEW_NV_native_query = GL_FALSE; +GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; +GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; +GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; +GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; +GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; +GLboolean __EGLEW_NV_stream_sync = GL_FALSE; +GLboolean __EGLEW_NV_sync = GL_FALSE; +GLboolean __EGLEW_NV_system_time = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; +GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; +#ifdef EGL_VERSION_1_0 + +static GLboolean _glewInit_EGL_VERSION_1_0 () +{ + GLboolean r = GL_FALSE; + + r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; + r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; + r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; + r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; + r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; + r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; + r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; + r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; + r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; + r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; + r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; + r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; + r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; + r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; + r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; + r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; + r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; + r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; + r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; + r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; + r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; + r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; + r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_0 */ + +#ifdef EGL_VERSION_1_1 + +static GLboolean _glewInit_EGL_VERSION_1_1 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; + r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; + r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; + r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_1 */ + +#ifdef EGL_VERSION_1_2 + +static GLboolean _glewInit_EGL_VERSION_1_2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; + r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; + r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; + r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; + r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_2 */ + +#ifdef EGL_VERSION_1_4 + +static GLboolean _glewInit_EGL_VERSION_1_4 () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_4 */ + +#ifdef EGL_VERSION_1_5 + +static GLboolean _glewInit_EGL_VERSION_1_5 () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; + r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; + r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; + r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; + r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; + r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; + r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; + r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; + r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; + r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; + + return r; +} + +#endif /* EGL_VERSION_1_5 */ + +#ifdef EGL_ANDROID_blob_cache + +static GLboolean _glewInit_EGL_ANDROID_blob_cache () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_blob_cache */ + +#ifdef EGL_ANDROID_create_native_client_buffer + +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifdef EGL_ANDROID_native_fence_sync + +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifdef EGL_ANDROID_presentation_time + +static GLboolean _glewInit_EGL_ANDROID_presentation_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANDROID_presentation_time */ + +#ifdef EGL_ANGLE_query_surface_pointer + +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; + + return r; +} + +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifdef EGL_EXT_device_enumeration + +static GLboolean _glewInit_EGL_EXT_device_enumeration () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_enumeration */ + +#ifdef EGL_EXT_device_query + +static GLboolean _glewInit_EGL_EXT_device_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; + r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; + r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_device_query */ + +#ifdef EGL_EXT_output_base + +static GLboolean _glewInit_EGL_EXT_output_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; + r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; + r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; + r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; + r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; + r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; + r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_output_base */ + +#ifdef EGL_EXT_platform_base + +static GLboolean _glewInit_EGL_EXT_platform_base () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; + r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; + r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_platform_base */ + +#ifdef EGL_EXT_stream_consumer_egloutput + +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifdef EGL_EXT_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; + + return r; +} + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifdef EGL_HI_clientpixmap + +static GLboolean _glewInit_EGL_HI_clientpixmap () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; + + return r; +} + +#endif /* EGL_HI_clientpixmap */ + +#ifdef EGL_KHR_cl_event2 + +static GLboolean _glewInit_EGL_KHR_cl_event2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_cl_event2 */ + +#ifdef EGL_KHR_debug + +static GLboolean _glewInit_EGL_KHR_debug () +{ + GLboolean r = GL_FALSE; + + r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; + r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; + r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_debug */ + +#ifdef EGL_KHR_image + +static GLboolean _glewInit_EGL_KHR_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; + r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_image */ + +#ifdef EGL_KHR_lock_surface + +static GLboolean _glewInit_EGL_KHR_lock_surface () +{ + GLboolean r = GL_FALSE; + + r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; + r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface */ + +#ifdef EGL_KHR_lock_surface3 + +static GLboolean _glewInit_EGL_KHR_lock_surface3 () +{ + GLboolean r = GL_FALSE; + + r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_lock_surface3 */ + +#ifdef EGL_KHR_partial_update + +static GLboolean _glewInit_EGL_KHR_partial_update () +{ + GLboolean r = GL_FALSE; + + r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_partial_update */ + +#ifdef EGL_KHR_reusable_sync + +static GLboolean _glewInit_EGL_KHR_reusable_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; + r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; + r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; + r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; + r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_reusable_sync */ + +#ifdef EGL_KHR_stream + +static GLboolean _glewInit_EGL_KHR_stream () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; + r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; + r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; + r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; + r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream */ + +#ifdef EGL_KHR_stream_consumer_gltexture + +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; + r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; + r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifdef EGL_KHR_stream_cross_process_fd + +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; + r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifdef EGL_KHR_stream_fifo + +static GLboolean _glewInit_EGL_KHR_stream_fifo () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_fifo */ + +#ifdef EGL_KHR_stream_producer_eglsurface + +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifdef EGL_KHR_swap_buffers_with_damage + +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifdef EGL_KHR_wait_sync + +static GLboolean _glewInit_EGL_KHR_wait_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; + + return r; +} + +#endif /* EGL_KHR_wait_sync */ + +#ifdef EGL_MESA_drm_image + +static GLboolean _glewInit_EGL_MESA_drm_image () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; + r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_drm_image */ + +#ifdef EGL_MESA_image_dma_buf_export + +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () +{ + GLboolean r = GL_FALSE; + + r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; + r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; + + return r; +} + +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifdef EGL_NOK_swap_region + +static GLboolean _glewInit_EGL_NOK_swap_region () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region */ + +#ifdef EGL_NOK_swap_region2 + +static GLboolean _glewInit_EGL_NOK_swap_region2 () +{ + GLboolean r = GL_FALSE; + + r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; + + return r; +} + +#endif /* EGL_NOK_swap_region2 */ + +#ifdef EGL_NV_native_query + +static GLboolean _glewInit_EGL_NV_native_query () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; + r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; + r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_native_query */ + +#ifdef EGL_NV_post_sub_buffer + +static GLboolean _glewInit_EGL_NV_post_sub_buffer () +{ + GLboolean r = GL_FALSE; + + r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_post_sub_buffer */ + +#ifdef EGL_NV_stream_consumer_gltexture_yuv + +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () +{ + GLboolean r = GL_FALSE; + + r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifdef EGL_NV_stream_metadata + +static GLboolean _glewInit_EGL_NV_stream_metadata () +{ + GLboolean r = GL_FALSE; + + r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; + r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; + r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_metadata */ + +#ifdef EGL_NV_stream_sync + +static GLboolean _glewInit_EGL_NV_stream_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_stream_sync */ + +#ifdef EGL_NV_sync + +static GLboolean _glewInit_EGL_NV_sync () +{ + GLboolean r = GL_FALSE; + + r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; + r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; + r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; + r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; + r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; + r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_sync */ + +#ifdef EGL_NV_system_time + +static GLboolean _glewInit_EGL_NV_system_time () +{ + GLboolean r = GL_FALSE; + + r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; + r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; + + return r; +} + +#endif /* EGL_NV_system_time */ + + /* ------------------------------------------------------------------------ */ + +GLboolean eglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum eglewInit (EGLDisplay display) +{ + EGLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLQUERYSTRINGPROC queryString = NULL; + + /* Load necessary entry points */ + initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); + queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); + if (!initialize || !queryString) + return 1; + + /* query EGK version */ + if (initialize(display, &major, &minor) != EGL_TRUE) + return 1; + + EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; + + /* query EGL extension string */ + extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef EGL_VERSION_1_0 + if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); +#endif /* EGL_VERSION_1_0 */ +#ifdef EGL_VERSION_1_1 + if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); +#endif /* EGL_VERSION_1_1 */ +#ifdef EGL_VERSION_1_2 + if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); +#endif /* EGL_VERSION_1_2 */ +#ifdef EGL_VERSION_1_4 + if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); +#endif /* EGL_VERSION_1_4 */ +#ifdef EGL_VERSION_1_5 + if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); +#endif /* EGL_VERSION_1_5 */ +#ifdef EGL_ANDROID_blob_cache + EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); +#endif /* EGL_ANDROID_blob_cache */ +#ifdef EGL_ANDROID_create_native_client_buffer + EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); +#endif /* EGL_ANDROID_create_native_client_buffer */ +#ifdef EGL_ANDROID_framebuffer_target + EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); +#endif /* EGL_ANDROID_framebuffer_target */ +#ifdef EGL_ANDROID_front_buffer_auto_refresh + EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ +#ifdef EGL_ANDROID_image_native_buffer + EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); +#endif /* EGL_ANDROID_image_native_buffer */ +#ifdef EGL_ANDROID_native_fence_sync + EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); +#endif /* EGL_ANDROID_native_fence_sync */ +#ifdef EGL_ANDROID_presentation_time + EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); + if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); +#endif /* EGL_ANDROID_presentation_time */ +#ifdef EGL_ANDROID_recordable + EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); +#endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ +#ifdef EGL_ANGLE_device_d3d + EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); +#endif /* EGL_ANGLE_device_d3d */ +#ifdef EGL_ANGLE_query_surface_pointer + EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); + if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); +#endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_window_fixed_size + EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); +#endif /* EGL_ANGLE_window_fixed_size */ +#ifdef EGL_ARM_pixmap_multisample_discard + EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); +#endif /* EGL_ARM_pixmap_multisample_discard */ +#ifdef EGL_EXT_buffer_age + EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); +#endif /* EGL_EXT_buffer_age */ +#ifdef EGL_EXT_client_extensions + EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); +#endif /* EGL_EXT_client_extensions */ +#ifdef EGL_EXT_create_context_robustness + EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); +#endif /* EGL_EXT_create_context_robustness */ +#ifdef EGL_EXT_device_base + EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); +#endif /* EGL_EXT_device_base */ +#ifdef EGL_EXT_device_drm + EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); +#endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_enumeration + EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); +#endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_openwf + EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); +#endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_query + EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); +#endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_image_dma_buf_import + EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); +#endif /* EGL_EXT_image_dma_buf_import */ +#ifdef EGL_EXT_multiview_window + EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); +#endif /* EGL_EXT_multiview_window */ +#ifdef EGL_EXT_output_base + EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); +#endif /* EGL_EXT_output_base */ +#ifdef EGL_EXT_output_drm + EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); +#endif /* EGL_EXT_output_drm */ +#ifdef EGL_EXT_output_openwf + EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); +#endif /* EGL_EXT_output_openwf */ +#ifdef EGL_EXT_platform_base + EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); +#endif /* EGL_EXT_platform_base */ +#ifdef EGL_EXT_platform_device + EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); +#endif /* EGL_EXT_platform_device */ +#ifdef EGL_EXT_platform_wayland + EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); +#endif /* EGL_EXT_platform_wayland */ +#ifdef EGL_EXT_platform_x11 + EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); +#endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_protected_content + EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); +#endif /* EGL_EXT_protected_content */ +#ifdef EGL_EXT_protected_surface + EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); +#endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_stream_consumer_egloutput + EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); +#endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_swap_buffers_with_damage + EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); +#endif /* EGL_EXT_swap_buffers_with_damage */ +#ifdef EGL_EXT_yuv_surface + EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); +#endif /* EGL_EXT_yuv_surface */ +#ifdef EGL_HI_clientpixmap + EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); + if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); +#endif /* EGL_HI_clientpixmap */ +#ifdef EGL_HI_colorformats + EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); +#endif /* EGL_HI_colorformats */ +#ifdef EGL_IMG_context_priority + EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); +#endif /* EGL_IMG_context_priority */ +#ifdef EGL_IMG_image_plane_attribs + EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); +#endif /* EGL_IMG_image_plane_attribs */ +#ifdef EGL_KHR_cl_event + EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); +#endif /* EGL_KHR_cl_event */ +#ifdef EGL_KHR_cl_event2 + EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); +#endif /* EGL_KHR_cl_event2 */ +#ifdef EGL_KHR_client_get_all_proc_addresses + EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_client_get_all_proc_addresses */ +#ifdef EGL_KHR_config_attribs + EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); +#endif /* EGL_KHR_config_attribs */ +#ifdef EGL_KHR_create_context + EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); +#endif /* EGL_KHR_create_context */ +#ifdef EGL_KHR_create_context_no_error + EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); +#endif /* EGL_KHR_create_context_no_error */ +#ifdef EGL_KHR_debug + EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); +#endif /* EGL_KHR_debug */ +#ifdef EGL_KHR_fence_sync + EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); +#endif /* EGL_KHR_fence_sync */ +#ifdef EGL_KHR_get_all_proc_addresses + EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); +#endif /* EGL_KHR_get_all_proc_addresses */ +#ifdef EGL_KHR_gl_colorspace + EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); +#endif /* EGL_KHR_gl_colorspace */ +#ifdef EGL_KHR_gl_renderbuffer_image + EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); +#endif /* EGL_KHR_gl_renderbuffer_image */ +#ifdef EGL_KHR_gl_texture_2D_image + EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_2D_image */ +#ifdef EGL_KHR_gl_texture_3D_image + EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_3D_image */ +#ifdef EGL_KHR_gl_texture_cubemap_image + EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); +#endif /* EGL_KHR_gl_texture_cubemap_image */ +#ifdef EGL_KHR_image + EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); +#endif /* EGL_KHR_image */ +#ifdef EGL_KHR_image_base + EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); +#endif /* EGL_KHR_image_base */ +#ifdef EGL_KHR_image_pixmap + EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); +#endif /* EGL_KHR_image_pixmap */ +#ifdef EGL_KHR_lock_surface + EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); +#endif /* EGL_KHR_lock_surface */ +#ifdef EGL_KHR_lock_surface2 + EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); +#endif /* EGL_KHR_lock_surface2 */ +#ifdef EGL_KHR_lock_surface3 + EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); +#endif /* EGL_KHR_lock_surface3 */ +#ifdef EGL_KHR_mutable_render_buffer + EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); +#endif /* EGL_KHR_mutable_render_buffer */ +#ifdef EGL_KHR_partial_update + EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); +#endif /* EGL_KHR_partial_update */ +#ifdef EGL_KHR_platform_android + EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); +#endif /* EGL_KHR_platform_android */ +#ifdef EGL_KHR_platform_gbm + EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); +#endif /* EGL_KHR_platform_gbm */ +#ifdef EGL_KHR_platform_wayland + EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); +#endif /* EGL_KHR_platform_wayland */ +#ifdef EGL_KHR_platform_x11 + EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); +#endif /* EGL_KHR_platform_x11 */ +#ifdef EGL_KHR_reusable_sync + EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); +#endif /* EGL_KHR_reusable_sync */ +#ifdef EGL_KHR_stream + EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); +#endif /* EGL_KHR_stream */ +#ifdef EGL_KHR_stream_consumer_gltexture + EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); +#endif /* EGL_KHR_stream_consumer_gltexture */ +#ifdef EGL_KHR_stream_cross_process_fd + EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); +#endif /* EGL_KHR_stream_cross_process_fd */ +#ifdef EGL_KHR_stream_fifo + EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); +#endif /* EGL_KHR_stream_fifo */ +#ifdef EGL_KHR_stream_producer_aldatalocator + EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); +#endif /* EGL_KHR_stream_producer_aldatalocator */ +#ifdef EGL_KHR_stream_producer_eglsurface + EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); +#endif /* EGL_KHR_stream_producer_eglsurface */ +#ifdef EGL_KHR_surfaceless_context + EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); +#endif /* EGL_KHR_surfaceless_context */ +#ifdef EGL_KHR_swap_buffers_with_damage + EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); +#endif /* EGL_KHR_swap_buffers_with_damage */ +#ifdef EGL_KHR_vg_parent_image + EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); +#endif /* EGL_KHR_vg_parent_image */ +#ifdef EGL_KHR_wait_sync + EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); + if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); +#endif /* EGL_KHR_wait_sync */ +#ifdef EGL_MESA_drm_image + EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); +#endif /* EGL_MESA_drm_image */ +#ifdef EGL_MESA_image_dma_buf_export + EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); + if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); +#endif /* EGL_MESA_image_dma_buf_export */ +#ifdef EGL_MESA_platform_gbm + EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); +#endif /* EGL_MESA_platform_gbm */ +#ifdef EGL_NOK_swap_region + EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); +#endif /* EGL_NOK_swap_region */ +#ifdef EGL_NOK_swap_region2 + EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); + if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); +#endif /* EGL_NOK_swap_region2 */ +#ifdef EGL_NOK_texture_from_pixmap + EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); +#endif /* EGL_NOK_texture_from_pixmap */ +#ifdef EGL_NV_3dvision_surface + EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); +#endif /* EGL_NV_3dvision_surface */ +#ifdef EGL_NV_coverage_sample + EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); +#endif /* EGL_NV_coverage_sample */ +#ifdef EGL_NV_coverage_sample_resolve + EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); +#endif /* EGL_NV_coverage_sample_resolve */ +#ifdef EGL_NV_cuda_event + EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); +#endif /* EGL_NV_cuda_event */ +#ifdef EGL_NV_depth_nonlinear + EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); +#endif /* EGL_NV_depth_nonlinear */ +#ifdef EGL_NV_device_cuda + EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); +#endif /* EGL_NV_device_cuda */ +#ifdef EGL_NV_native_query + EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); + if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); +#endif /* EGL_NV_native_query */ +#ifdef EGL_NV_post_convert_rounding + EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); +#endif /* EGL_NV_post_convert_rounding */ +#ifdef EGL_NV_post_sub_buffer + EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); + if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); +#endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_robustness_video_memory_purge + EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_gltexture_yuv + EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ +#ifdef EGL_NV_stream_metadata + EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); +#endif /* EGL_NV_stream_metadata */ +#ifdef EGL_NV_stream_sync + EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); +#endif /* EGL_NV_stream_sync */ +#ifdef EGL_NV_sync + EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); + if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); +#endif /* EGL_NV_sync */ +#ifdef EGL_NV_system_time + EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); + if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); +#endif /* EGL_NV_system_time */ +#ifdef EGL_TIZEN_image_native_buffer + EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_buffer */ +#ifdef EGL_TIZEN_image_native_surface + EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); +#endif /* EGL_TIZEN_image_native_surface */ + + return GLEW_OK; +} -#if !defined(GLEW_MX) +#elif defined(_WIN32) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; @@ -11569,12 +15980,9 @@ GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; - -#endif /* !GLEW_MX */ - #ifdef WGL_3DL_stereo_control -static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_3DL_stereo_control () { GLboolean r = GL_FALSE; @@ -11587,7 +15995,7 @@ static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_AMD_gpu_association -static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_AMD_gpu_association () { GLboolean r = GL_FALSE; @@ -11608,7 +16016,7 @@ static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_ARB_buffer_region -static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_buffer_region () { GLboolean r = GL_FALSE; @@ -11624,7 +16032,7 @@ static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_ARB_create_context -static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_create_context () { GLboolean r = GL_FALSE; @@ -11637,7 +16045,7 @@ static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_ARB_extensions_string -static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_extensions_string () { GLboolean r = GL_FALSE; @@ -11650,7 +16058,7 @@ static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT #ifdef WGL_ARB_make_current_read -static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_make_current_read () { GLboolean r = GL_FALSE; @@ -11664,7 +16072,7 @@ static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT #ifdef WGL_ARB_pbuffer -static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_pbuffer () { GLboolean r = GL_FALSE; @@ -11681,7 +16089,7 @@ static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_ARB_pixel_format -static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_pixel_format () { GLboolean r = GL_FALSE; @@ -11696,7 +16104,7 @@ static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_ARB_render_texture -static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_ARB_render_texture () { GLboolean r = GL_FALSE; @@ -11711,7 +16119,7 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_EXT_display_color_table -static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_display_color_table () { GLboolean r = GL_FALSE; @@ -11727,7 +16135,7 @@ static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_IN #ifdef WGL_EXT_extensions_string -static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_extensions_string () { GLboolean r = GL_FALSE; @@ -11740,7 +16148,7 @@ static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT #ifdef WGL_EXT_make_current_read -static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_make_current_read () { GLboolean r = GL_FALSE; @@ -11754,7 +16162,7 @@ static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT #ifdef WGL_EXT_pbuffer -static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_pbuffer () { GLboolean r = GL_FALSE; @@ -11771,7 +16179,7 @@ static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_EXT_pixel_format -static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_pixel_format () { GLboolean r = GL_FALSE; @@ -11786,7 +16194,7 @@ static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_EXT_swap_control -static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_EXT_swap_control () { GLboolean r = GL_FALSE; @@ -11800,7 +16208,7 @@ static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_I3D_digital_video_control -static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_digital_video_control () { GLboolean r = GL_FALSE; @@ -11814,7 +16222,7 @@ static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_ #ifdef WGL_I3D_gamma -static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_gamma () { GLboolean r = GL_FALSE; @@ -11830,7 +16238,7 @@ static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_I3D_genlock -static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_genlock () { GLboolean r = GL_FALSE; @@ -11854,7 +16262,7 @@ static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_I3D_image_buffer -static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_image_buffer () { GLboolean r = GL_FALSE; @@ -11870,7 +16278,7 @@ static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_I3D_swap_frame_lock -static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_swap_frame_lock () { GLboolean r = GL_FALSE; @@ -11886,7 +16294,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_I3D_swap_frame_usage -static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_I3D_swap_frame_usage () { GLboolean r = GL_FALSE; @@ -11902,7 +16310,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_DX_interop -static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_DX_interop () { GLboolean r = GL_FALSE; @@ -11922,7 +16330,7 @@ static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_copy_image -static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_copy_image () { GLboolean r = GL_FALSE; @@ -11935,7 +16343,7 @@ static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_delay_before_swap -static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_delay_before_swap () { GLboolean r = GL_FALSE; @@ -11948,7 +16356,7 @@ static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_gpu_affinity -static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_gpu_affinity () { GLboolean r = GL_FALSE; @@ -11965,7 +16373,7 @@ static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_present_video -static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_present_video () { GLboolean r = GL_FALSE; @@ -11980,7 +16388,7 @@ static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_swap_group -static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_swap_group () { GLboolean r = GL_FALSE; @@ -11998,7 +16406,7 @@ static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_vertex_array_range -static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_vertex_array_range () { GLboolean r = GL_FALSE; @@ -12012,7 +16420,7 @@ static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT #ifdef WGL_NV_video_capture -static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_video_capture () { GLboolean r = GL_FALSE; @@ -12029,7 +16437,7 @@ static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_NV_video_output -static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_NV_video_output () { GLboolean r = GL_FALSE; @@ -12047,7 +16455,7 @@ static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) #ifdef WGL_OML_sync_control -static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_WGL_OML_sync_control () { GLboolean r = GL_FALSE; @@ -12085,11 +16493,7 @@ GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -#ifdef GLEW_MX -GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) -#else -GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) -#endif +GLenum GLEWAPIENTRY wglewInit () { GLboolean crippled; const GLubyte* extStart; @@ -12113,22 +16517,22 @@ GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); - if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); - if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); @@ -12138,32 +16542,32 @@ GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); - if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); @@ -12188,92 +16592,92 @@ GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); - if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); - if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); - if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); - if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); - if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); - if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); - if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); @@ -12283,23 +16687,23 @@ GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); - if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); - if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); - if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); #endif /* WGL_OML_sync_control */ return GLEW_OK; @@ -12458,8 +16862,6 @@ PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; -#if !defined(GLEW_MX) - GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; @@ -12486,6 +16888,7 @@ GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; @@ -12507,6 +16910,7 @@ GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; @@ -12530,12 +16934,9 @@ GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; - -#endif /* !GLEW_MX */ - #ifdef GLX_VERSION_1_2 -static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_VERSION_1_2 () { GLboolean r = GL_FALSE; @@ -12548,7 +16949,7 @@ static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_VERSION_1_3 -static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_VERSION_1_3 () { GLboolean r = GL_FALSE; @@ -12577,7 +16978,7 @@ static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_AMD_gpu_association -static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_AMD_gpu_association () { GLboolean r = GL_FALSE; @@ -12598,7 +16999,7 @@ static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_ARB_create_context -static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_ARB_create_context () { GLboolean r = GL_FALSE; @@ -12611,7 +17012,7 @@ static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_ATI_render_texture -static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_ATI_render_texture () { GLboolean r = GL_FALSE; @@ -12626,7 +17027,7 @@ static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_EXT_import_context -static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_import_context () { GLboolean r = GL_FALSE; @@ -12642,7 +17043,7 @@ static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_EXT_swap_control -static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_swap_control () { GLboolean r = GL_FALSE; @@ -12655,7 +17056,7 @@ static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_EXT_texture_from_pixmap -static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () { GLboolean r = GL_FALSE; @@ -12669,7 +17070,7 @@ static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_IN #ifdef GLX_MESA_agp_offset -static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_agp_offset () { GLboolean r = GL_FALSE; @@ -12682,7 +17083,7 @@ static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_copy_sub_buffer -static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () { GLboolean r = GL_FALSE; @@ -12695,7 +17096,7 @@ static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_pixmap_colormap -static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_pixmap_colormap () { GLboolean r = GL_FALSE; @@ -12708,7 +17109,7 @@ static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_query_renderer -static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_query_renderer () { GLboolean r = GL_FALSE; @@ -12724,7 +17125,7 @@ static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_release_buffers -static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_release_buffers () { GLboolean r = GL_FALSE; @@ -12737,7 +17138,7 @@ static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_set_3dfx_mode -static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () { GLboolean r = GL_FALSE; @@ -12750,7 +17151,7 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_MESA_swap_control -static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_MESA_swap_control () { GLboolean r = GL_FALSE; @@ -12764,7 +17165,7 @@ static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_copy_buffer -static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_copy_buffer () { GLboolean r = GL_FALSE; @@ -12778,7 +17179,7 @@ static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_copy_image -static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_copy_image () { GLboolean r = GL_FALSE; @@ -12791,7 +17192,7 @@ static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_delay_before_swap -static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_delay_before_swap () { GLboolean r = GL_FALSE; @@ -12804,7 +17205,7 @@ static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_present_video -static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_present_video () { GLboolean r = GL_FALSE; @@ -12818,7 +17219,7 @@ static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_swap_group -static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_swap_group () { GLboolean r = GL_FALSE; @@ -12836,7 +17237,7 @@ static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_vertex_array_range -static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_vertex_array_range () { GLboolean r = GL_FALSE; @@ -12850,7 +17251,7 @@ static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT #ifdef GLX_NV_video_capture -static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_video_capture () { GLboolean r = GL_FALSE; @@ -12867,7 +17268,7 @@ static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_NV_video_out -static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_NV_video_out () { GLboolean r = GL_FALSE; @@ -12885,7 +17286,7 @@ static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_OML_sync_control -static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_OML_sync_control () { GLboolean r = GL_FALSE; @@ -12902,7 +17303,7 @@ static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_fbconfig -static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_fbconfig () { GLboolean r = GL_FALSE; @@ -12920,7 +17321,7 @@ static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_hyperpipe -static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_hyperpipe () { GLboolean r = GL_FALSE; @@ -12940,7 +17341,7 @@ static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_pbuffer -static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_pbuffer () { GLboolean r = GL_FALSE; @@ -12957,7 +17358,7 @@ static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_swap_barrier -static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_swap_barrier () { GLboolean r = GL_FALSE; @@ -12971,7 +17372,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_swap_group -static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_swap_group () { GLboolean r = GL_FALSE; @@ -12984,7 +17385,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGIX_video_resize -static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGIX_video_resize () { GLboolean r = GL_FALSE; @@ -13001,7 +17402,7 @@ static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGI_cushion -static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_cushion () { GLboolean r = GL_FALSE; @@ -13014,7 +17415,7 @@ static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGI_make_current_read -static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_make_current_read () { GLboolean r = GL_FALSE; @@ -13028,7 +17429,7 @@ static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT #ifdef GLX_SGI_swap_control -static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_swap_control () { GLboolean r = GL_FALSE; @@ -13041,7 +17442,7 @@ static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SGI_video_sync -static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SGI_video_sync () { GLboolean r = GL_FALSE; @@ -13055,7 +17456,7 @@ static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) #ifdef GLX_SUN_get_transparent_index -static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SUN_get_transparent_index () { GLboolean r = GL_FALSE; @@ -13068,7 +17469,7 @@ static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_ #ifdef GLX_SUN_video_resize -static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +static GLboolean _glewInit_GLX_SUN_video_resize () { GLboolean r = GL_FALSE; @@ -13094,17 +17495,13 @@ GLboolean glxewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -#ifdef GLEW_MX -GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) -#else -GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) -#endif +GLenum glxewInit () { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ - if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ GLXEW_VERSION_1_0 = GL_TRUE; GLXEW_VERSION_1_1 = GL_TRUE; @@ -13138,21 +17535,21 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 - if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); - if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); - if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); @@ -13186,7 +17583,7 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); - if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); @@ -13205,8 +17602,11 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); #endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_libglvnd + GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); +#endif /* GLX_EXT_libglvnd */ #ifdef GLX_EXT_scene_marker GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ @@ -13215,14 +17615,14 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); - if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); @@ -13235,43 +17635,43 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); - if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); - if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); - if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); @@ -13281,30 +17681,33 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); - if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); #endif /* GLX_NV_present_video */ +#ifdef GLX_NV_robustness_video_memory_purge + GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); +#endif /* GLX_NV_robustness_video_memory_purge */ #ifdef GLX_NV_swap_group GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); - if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); - if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); - if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); @@ -13320,54 +17723,54 @@ GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); - if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); - if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); #endif /* GLX_SUN_video_resize */ return GLEW_OK; @@ -13396,9 +17799,9 @@ const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) static const GLubyte* _glewString[] = { (const GLubyte*)NULL, - (const GLubyte*)"1.13.0", - (const GLubyte*)"1", - (const GLubyte*)"13", + (const GLubyte*)"2.0.0", + (const GLubyte*)"2", + (const GLubyte*)"0", (const GLubyte*)"0" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; @@ -13409,28 +17812,40 @@ const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) GLboolean glewExperimental = GL_FALSE; -#if !defined(GLEW_MX) - GLenum GLEWAPIENTRY glewInit (void) { GLenum r; +#if defined(GLEW_EGL) + PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; +#endif r = glewContextInit(); if ( r != 0 ) return r; -#if defined(_WIN32) +#if defined(GLEW_EGL) + getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); + return eglewInit(getCurrentDisplay()); +#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) + return r; +#elif defined(_WIN32) return wglewInit(); -#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewInit(); #else return r; #endif /* _WIN32 */ } -#endif /* !GLEW_MX */ -#ifdef GLEW_MX -GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) -#else -GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) +/* GCC requires a DLL entry point even without any standard library included. */ +/* Types extracted from windows.h to avoid polluting the rest of the file. */ +int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} #endif +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); @@ -13706,6 +18121,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_AMD_shader_explicit_vertex_parameter + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) + { + ret = GLEW_AMD_shader_explicit_vertex_parameter; + continue; + } +#endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { @@ -14338,6 +18760,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_ARB_gl_spirv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) + { + ret = GLEW_ARB_gl_spirv; + continue; + } +#endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { @@ -15325,6 +19754,16 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) } #endif } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4)) + { +#ifdef GL_EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32)) + { + ret = GLEW_EGL_NV_robustness_video_memory_purge; + continue; + } +#endif + } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels @@ -16076,6 +20515,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_window_rectangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) + { + ret = GLEW_EXT_window_rectangles; + continue; + } +#endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { @@ -16196,6 +20642,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { +#ifdef GL_INTEL_conservative_rasterization + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) + { + ret = GLEW_INTEL_conservative_rasterization; + continue; + } +#endif #ifdef GL_INTEL_fragment_shader_ordering if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) { @@ -16304,6 +20757,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_KHR_texture_compression_astc_sliced_3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) + { + ret = GLEW_KHR_texture_compression_astc_sliced_3d; + continue; + } +#endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { @@ -16341,6 +20801,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_MESA_shader_integer_functions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) + { + ret = GLEW_MESA_shader_integer_functions; + continue; + } +#endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { @@ -16358,6 +20825,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) + { + ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; + continue; + } +#endif #ifdef GL_NVX_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { @@ -16372,6 +20846,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NVX_linked_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) + { + ret = GLEW_NVX_linked_gpu_multicast; + continue; + } +#endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { @@ -16417,6 +20898,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_clip_space_w_scaling + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) + { + ret = GLEW_NV_clip_space_w_scaling; + continue; + } +#endif +#ifdef GL_NV_command_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) + { + ret = GLEW_NV_command_list; + continue; + } +#endif #ifdef GL_NV_compute_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) { @@ -16445,6 +20940,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_conservative_raster_pre_snap_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) + { + ret = GLEW_NV_conservative_raster_pre_snap_triangles; + continue; + } +#endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { @@ -16494,6 +20996,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_draw_vulkan_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) + { + ret = GLEW_NV_draw_vulkan_image; + continue; + } +#endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { @@ -16613,6 +21122,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_gpu_multicast + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) + { + ret = GLEW_NV_gpu_multicast; + continue; + } +#endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { @@ -16767,6 +21283,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLEW_NV_robustness_video_memory_purge; + continue; + } +#endif #ifdef GL_NV_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { @@ -16795,6 +21318,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_shader_atomic_float64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) + { + ret = GLEW_NV_shader_atomic_float64; + continue; + } +#endif #ifdef GL_NV_shader_atomic_fp16_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) { @@ -16837,6 +21367,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_stereo_view_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) + { + ret = GLEW_NV_stereo_view_rendering; + continue; + } +#endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { @@ -17033,6 +21570,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_viewport_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) + { + ret = GLEW_NV_viewport_swizzle; + continue; + } +#endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { @@ -17639,13 +22183,9 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) return ret; } -#if defined(_WIN32) +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) -#if defined(GLEW_MX) -GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) -#else GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) -#endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); @@ -18065,13 +22605,9 @@ GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) return ret; } -#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +#elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) -#if defined(GLEW_MX) -GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) -#else GLboolean glxewIsSupported (const char* name) -#endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); @@ -18265,6 +22801,13 @@ GLboolean glxewIsSupported (const char* name) continue; } #endif +#ifdef GLX_EXT_libglvnd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) + { + ret = GLXEW_EXT_libglvnd; + continue; + } +#endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { @@ -18421,6 +22964,13 @@ GLboolean glxewIsSupported (const char* name) continue; } #endif +#ifdef GLX_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = GLXEW_NV_robustness_video_memory_purge; + continue; + } +#endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { @@ -18604,4 +23154,799 @@ GLboolean glxewIsSupported (const char* name) return ret; } +#elif defined(GLEW_EGL) + +GLboolean eglewIsSupported (const char* name) +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef EGL_VERSION_1_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) + { + ret = EGLEW_VERSION_1_0; + continue; + } +#endif +#ifdef EGL_VERSION_1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) + { + ret = EGLEW_VERSION_1_1; + continue; + } +#endif +#ifdef EGL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = EGLEW_VERSION_1_2; + continue; + } +#endif +#ifdef EGL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = EGLEW_VERSION_1_3; + continue; + } +#endif +#ifdef EGL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = EGLEW_VERSION_1_4; + continue; + } +#endif +#ifdef EGL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = EGLEW_VERSION_1_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) + { +#ifdef EGL_ANDROID_blob_cache + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) + { + ret = EGLEW_ANDROID_blob_cache; + continue; + } +#endif +#ifdef EGL_ANDROID_create_native_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) + { + ret = EGLEW_ANDROID_create_native_client_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_framebuffer_target + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) + { + ret = EGLEW_ANDROID_framebuffer_target; + continue; + } +#endif +#ifdef EGL_ANDROID_front_buffer_auto_refresh + if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) + { + ret = EGLEW_ANDROID_front_buffer_auto_refresh; + continue; + } +#endif +#ifdef EGL_ANDROID_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_ANDROID_image_native_buffer; + continue; + } +#endif +#ifdef EGL_ANDROID_native_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) + { + ret = EGLEW_ANDROID_native_fence_sync; + continue; + } +#endif +#ifdef EGL_ANDROID_presentation_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) + { + ret = EGLEW_ANDROID_presentation_time; + continue; + } +#endif +#ifdef EGL_ANDROID_recordable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) + { + ret = EGLEW_ANDROID_recordable; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) + { + ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; + continue; + } +#endif +#ifdef EGL_ANGLE_device_d3d + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) + { + ret = EGLEW_ANGLE_device_d3d; + continue; + } +#endif +#ifdef EGL_ANGLE_query_surface_pointer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) + { + ret = EGLEW_ANGLE_query_surface_pointer; + continue; + } +#endif +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) + { + ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; + continue; + } +#endif +#ifdef EGL_ANGLE_window_fixed_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) + { + ret = EGLEW_ANGLE_window_fixed_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) + { +#ifdef EGL_ARM_pixmap_multisample_discard + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) + { + ret = EGLEW_ARM_pixmap_multisample_discard; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef EGL_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = EGLEW_EXT_buffer_age; + continue; + } +#endif +#ifdef EGL_EXT_client_extensions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) + { + ret = EGLEW_EXT_client_extensions; + continue; + } +#endif +#ifdef EGL_EXT_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = EGLEW_EXT_create_context_robustness; + continue; + } +#endif +#ifdef EGL_EXT_device_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) + { + ret = EGLEW_EXT_device_base; + continue; + } +#endif +#ifdef EGL_EXT_device_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) + { + ret = EGLEW_EXT_device_drm; + continue; + } +#endif +#ifdef EGL_EXT_device_enumeration + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) + { + ret = EGLEW_EXT_device_enumeration; + continue; + } +#endif +#ifdef EGL_EXT_device_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) + { + ret = EGLEW_EXT_device_openwf; + continue; + } +#endif +#ifdef EGL_EXT_device_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) + { + ret = EGLEW_EXT_device_query; + continue; + } +#endif +#ifdef EGL_EXT_image_dma_buf_import + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) + { + ret = EGLEW_EXT_image_dma_buf_import; + continue; + } +#endif +#ifdef EGL_EXT_multiview_window + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) + { + ret = EGLEW_EXT_multiview_window; + continue; + } +#endif +#ifdef EGL_EXT_output_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) + { + ret = EGLEW_EXT_output_base; + continue; + } +#endif +#ifdef EGL_EXT_output_drm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) + { + ret = EGLEW_EXT_output_drm; + continue; + } +#endif +#ifdef EGL_EXT_output_openwf + if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) + { + ret = EGLEW_EXT_output_openwf; + continue; + } +#endif +#ifdef EGL_EXT_platform_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) + { + ret = EGLEW_EXT_platform_base; + continue; + } +#endif +#ifdef EGL_EXT_platform_device + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) + { + ret = EGLEW_EXT_platform_device; + continue; + } +#endif +#ifdef EGL_EXT_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_EXT_platform_wayland; + continue; + } +#endif +#ifdef EGL_EXT_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_EXT_platform_x11; + continue; + } +#endif +#ifdef EGL_EXT_protected_content + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) + { + ret = EGLEW_EXT_protected_content; + continue; + } +#endif +#ifdef EGL_EXT_protected_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) + { + ret = EGLEW_EXT_protected_surface; + continue; + } +#endif +#ifdef EGL_EXT_stream_consumer_egloutput + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) + { + ret = EGLEW_EXT_stream_consumer_egloutput; + continue; + } +#endif +#ifdef EGL_EXT_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_EXT_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_EXT_yuv_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) + { + ret = EGLEW_EXT_yuv_surface; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) + { +#ifdef EGL_HI_clientpixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) + { + ret = EGLEW_HI_clientpixmap; + continue; + } +#endif +#ifdef EGL_HI_colorformats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) + { + ret = EGLEW_HI_colorformats; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) + { +#ifdef EGL_IMG_context_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) + { + ret = EGLEW_IMG_context_priority; + continue; + } +#endif +#ifdef EGL_IMG_image_plane_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) + { + ret = EGLEW_IMG_image_plane_attribs; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef EGL_KHR_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = EGLEW_KHR_cl_event; + continue; + } +#endif +#ifdef EGL_KHR_cl_event2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) + { + ret = EGLEW_KHR_cl_event2; + continue; + } +#endif +#ifdef EGL_KHR_client_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) + { + ret = EGLEW_KHR_client_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_config_attribs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) + { + ret = EGLEW_KHR_config_attribs; + continue; + } +#endif +#ifdef EGL_KHR_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = EGLEW_KHR_create_context; + continue; + } +#endif +#ifdef EGL_KHR_create_context_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) + { + ret = EGLEW_KHR_create_context_no_error; + continue; + } +#endif +#ifdef EGL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = EGLEW_KHR_debug; + continue; + } +#endif +#ifdef EGL_KHR_fence_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) + { + ret = EGLEW_KHR_fence_sync; + continue; + } +#endif +#ifdef EGL_KHR_get_all_proc_addresses + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) + { + ret = EGLEW_KHR_get_all_proc_addresses; + continue; + } +#endif +#ifdef EGL_KHR_gl_colorspace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) + { + ret = EGLEW_KHR_gl_colorspace; + continue; + } +#endif +#ifdef EGL_KHR_gl_renderbuffer_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) + { + ret = EGLEW_KHR_gl_renderbuffer_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_2D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_2D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_3D_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) + { + ret = EGLEW_KHR_gl_texture_3D_image; + continue; + } +#endif +#ifdef EGL_KHR_gl_texture_cubemap_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) + { + ret = EGLEW_KHR_gl_texture_cubemap_image; + continue; + } +#endif +#ifdef EGL_KHR_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) + { + ret = EGLEW_KHR_image; + continue; + } +#endif +#ifdef EGL_KHR_image_base + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) + { + ret = EGLEW_KHR_image_base; + continue; + } +#endif +#ifdef EGL_KHR_image_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) + { + ret = EGLEW_KHR_image_pixmap; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) + { + ret = EGLEW_KHR_lock_surface; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) + { + ret = EGLEW_KHR_lock_surface2; + continue; + } +#endif +#ifdef EGL_KHR_lock_surface3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) + { + ret = EGLEW_KHR_lock_surface3; + continue; + } +#endif +#ifdef EGL_KHR_mutable_render_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) + { + ret = EGLEW_KHR_mutable_render_buffer; + continue; + } +#endif +#ifdef EGL_KHR_partial_update + if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) + { + ret = EGLEW_KHR_partial_update; + continue; + } +#endif +#ifdef EGL_KHR_platform_android + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) + { + ret = EGLEW_KHR_platform_android; + continue; + } +#endif +#ifdef EGL_KHR_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_KHR_platform_gbm; + continue; + } +#endif +#ifdef EGL_KHR_platform_wayland + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) + { + ret = EGLEW_KHR_platform_wayland; + continue; + } +#endif +#ifdef EGL_KHR_platform_x11 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) + { + ret = EGLEW_KHR_platform_x11; + continue; + } +#endif +#ifdef EGL_KHR_reusable_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) + { + ret = EGLEW_KHR_reusable_sync; + continue; + } +#endif +#ifdef EGL_KHR_stream + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) + { + ret = EGLEW_KHR_stream; + continue; + } +#endif +#ifdef EGL_KHR_stream_consumer_gltexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) + { + ret = EGLEW_KHR_stream_consumer_gltexture; + continue; + } +#endif +#ifdef EGL_KHR_stream_cross_process_fd + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) + { + ret = EGLEW_KHR_stream_cross_process_fd; + continue; + } +#endif +#ifdef EGL_KHR_stream_fifo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) + { + ret = EGLEW_KHR_stream_fifo; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_aldatalocator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) + { + ret = EGLEW_KHR_stream_producer_aldatalocator; + continue; + } +#endif +#ifdef EGL_KHR_stream_producer_eglsurface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) + { + ret = EGLEW_KHR_stream_producer_eglsurface; + continue; + } +#endif +#ifdef EGL_KHR_surfaceless_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) + { + ret = EGLEW_KHR_surfaceless_context; + continue; + } +#endif +#ifdef EGL_KHR_swap_buffers_with_damage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) + { + ret = EGLEW_KHR_swap_buffers_with_damage; + continue; + } +#endif +#ifdef EGL_KHR_vg_parent_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) + { + ret = EGLEW_KHR_vg_parent_image; + continue; + } +#endif +#ifdef EGL_KHR_wait_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) + { + ret = EGLEW_KHR_wait_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef EGL_MESA_drm_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) + { + ret = EGLEW_MESA_drm_image; + continue; + } +#endif +#ifdef EGL_MESA_image_dma_buf_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) + { + ret = EGLEW_MESA_image_dma_buf_export; + continue; + } +#endif +#ifdef EGL_MESA_platform_gbm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) + { + ret = EGLEW_MESA_platform_gbm; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) + { +#ifdef EGL_NOK_swap_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) + { + ret = EGLEW_NOK_swap_region; + continue; + } +#endif +#ifdef EGL_NOK_swap_region2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) + { + ret = EGLEW_NOK_swap_region2; + continue; + } +#endif +#ifdef EGL_NOK_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = EGLEW_NOK_texture_from_pixmap; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef EGL_NV_3dvision_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) + { + ret = EGLEW_NV_3dvision_surface; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) + { + ret = EGLEW_NV_coverage_sample; + continue; + } +#endif +#ifdef EGL_NV_coverage_sample_resolve + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) + { + ret = EGLEW_NV_coverage_sample_resolve; + continue; + } +#endif +#ifdef EGL_NV_cuda_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) + { + ret = EGLEW_NV_cuda_event; + continue; + } +#endif +#ifdef EGL_NV_depth_nonlinear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) + { + ret = EGLEW_NV_depth_nonlinear; + continue; + } +#endif +#ifdef EGL_NV_device_cuda + if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) + { + ret = EGLEW_NV_device_cuda; + continue; + } +#endif +#ifdef EGL_NV_native_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) + { + ret = EGLEW_NV_native_query; + continue; + } +#endif +#ifdef EGL_NV_post_convert_rounding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) + { + ret = EGLEW_NV_post_convert_rounding; + continue; + } +#endif +#ifdef EGL_NV_post_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) + { + ret = EGLEW_NV_post_sub_buffer; + continue; + } +#endif +#ifdef EGL_NV_robustness_video_memory_purge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) + { + ret = EGLEW_NV_robustness_video_memory_purge; + continue; + } +#endif +#ifdef EGL_NV_stream_consumer_gltexture_yuv + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) + { + ret = EGLEW_NV_stream_consumer_gltexture_yuv; + continue; + } +#endif +#ifdef EGL_NV_stream_metadata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) + { + ret = EGLEW_NV_stream_metadata; + continue; + } +#endif +#ifdef EGL_NV_stream_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) + { + ret = EGLEW_NV_stream_sync; + continue; + } +#endif +#ifdef EGL_NV_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = EGLEW_NV_sync; + continue; + } +#endif +#ifdef EGL_NV_system_time + if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) + { + ret = EGLEW_NV_system_time; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) + { +#ifdef EGL_TIZEN_image_native_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) + { + ret = EGLEW_TIZEN_image_native_buffer; + continue; + } +#endif +#ifdef EGL_TIZEN_image_native_surface + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) + { + ret = EGLEW_TIZEN_image_native_surface; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + #endif /* _WIN32 */ |