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-rw-r--r--drivers/gl_context/SCsub35
1 files changed, 26 insertions, 9 deletions
diff --git a/drivers/gl_context/SCsub b/drivers/gl_context/SCsub
index a660aa401a..a6f9b58ea9 100644
--- a/drivers/gl_context/SCsub
+++ b/drivers/gl_context/SCsub
@@ -1,15 +1,32 @@
+#!/usr/bin/env python
+
Import('env')
-env.add_source_files(env.drivers_sources,"*.cpp")
+if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
+ # FIXME: Dead code, now using GLAD
+ """
+ # Thirdparty source files
+ if (env['builtin_glew'] != 'no'): # builtin
+
+ thirdparty_dir = "#thirdparty/glew/"
+ thirdparty_sources = [
+ "glew.c",
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env.add_source_files(env.drivers_sources, thirdparty_sources)
+ env.Append(CPPFLAGS=['-DGLEW_STATIC'])
+ env.Append(CPPPATH=[thirdparty_dir])
+
+ env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
+ """
-if (env.get('glew') == 'yes'):
-# env.add_source_files(env.drivers_sources,"glew.c")
- env.add_source_files(env.drivers_sources,"glad.c")
- env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
- env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
+ env.add_source_files(env.drivers_sources,"glad.c")
+ env.Append(CPPFLAGS = ['-DGLAD_ENABLED'])
+ env.Append(CPPFLAGS = ['-DGLES_OVER_GL'])
+ env.Append(CPPPATH = ['.'])
-# env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
-# env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
- env.Append(CPPPATH = ['.'])
+# Godot source files
+env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')