diff options
Diffstat (limited to 'drivers/dummy')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 179 | ||||
-rw-r--r-- | drivers/dummy/texture_loader_dummy.cpp | 87 | ||||
-rw-r--r-- | drivers/dummy/texture_loader_dummy.h | 47 |
3 files changed, 287 insertions, 26 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index ea0d3ec706..bab89f649a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -67,7 +67,7 @@ public: void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {} @@ -127,7 +127,26 @@ public: String path; }; + struct DummySurface { + uint32_t format; + VS::PrimitiveType primitive; + PoolVector<uint8_t> array; + int vertex_count; + PoolVector<uint8_t> index_array; + int index_count; + AABB aabb; + Vector<PoolVector<uint8_t> > blend_shapes; + Vector<AABB> bone_aabbs; + }; + + struct DummyMesh : public RID_Data { + Vector<DummySurface> surfaces; + int blend_shape_count; + VS::BlendShapeMode blend_shape_mode; + }; + mutable RID_Owner<DummyTexture> texture_owner; + mutable RID_Owner<DummyMesh> mesh_owner; RID texture_create() { @@ -154,6 +173,19 @@ public: t->image->create(t->width, t->height, false, t->format, p_image->get_data()); } + void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) { + DummyTexture *t = texture_owner.get(p_texture); + + ERR_FAIL_COND(!t); + ERR_FAIL_COND(t->format != p_image->get_format()); + ERR_FAIL_COND(p_image.is_null()); + ERR_FAIL_COND(src_w <= 0 || src_h <= 0); + ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height()); + ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height); + + t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y)); + } + Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const { DummyTexture *t = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!t, Ref<Image>()); @@ -203,6 +235,7 @@ public: void textures_keep_original(bool p_enable) {} void texture_set_proxy(RID p_proxy, RID p_base) {} + void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {} /* SKY API */ @@ -243,46 +276,128 @@ public: /* MESH API */ - RID mesh_create() { return RID(); } - - void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {} - void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {} + RID mesh_create() { + DummyMesh *mesh = memnew(DummyMesh); + ERR_FAIL_COND_V(!mesh, RID()); + mesh->blend_shape_count = 0; + mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED; + return mesh_owner.make_rid(mesh); + } - void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {} - void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {} + void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + + m->surfaces.push_back(DummySurface()); + DummySurface *s = &m->surfaces[m->surfaces.size() - 1]; + s->format = p_format; + s->primitive = p_primitive; + s->array = p_array; + s->vertex_count = p_vertex_count; + s->index_array = p_index_array; + s->index_count = p_index_count; + s->aabb = p_aabb; + s->blend_shapes = p_blend_shapes; + s->bone_aabbs = p_bone_aabbs; + } - void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {} - int mesh_get_blend_shape_count(RID p_mesh) const { return 0; } + void mesh_set_blend_shape_count(RID p_mesh, int p_amount) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_count = p_amount; + } + int mesh_get_blend_shape_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->blend_shape_count; + } - void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {} - VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; } + void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + m->blend_shape_mode = p_mode; + } + VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED); + return m->blend_shape_mode; + } void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {} void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {} RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); } - int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; } - int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; } + int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].vertex_count; + } + int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + + return m->surfaces[p_surface].index_count; + } PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].array; } PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const { - PoolVector<uint8_t> p; - return p; + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, PoolVector<uint8_t>()); + + return m->surfaces[p_surface].index_array; } - uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; } - VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; } + uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); - AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); } - Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); } - Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); } + return m->surfaces[p_surface].format; + } + VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS); + + return m->surfaces[p_surface].primitive; + } - void mesh_remove_surface(RID p_mesh, int p_index) {} - int mesh_get_surface_count(RID p_mesh) const { return 0; } + AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, AABB()); + + return m->surfaces[p_surface].aabb; + } + Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >()); + + return m->surfaces[p_surface].blend_shapes; + } + Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, Vector<AABB>()); + + return m->surfaces[p_surface].bone_aabbs; + } + + void mesh_remove_surface(RID p_mesh, int p_index) { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND(!m); + ERR_FAIL_COND(p_index >= m->surfaces.size()); + + m->surfaces.remove(p_index); + } + int mesh_get_surface_count(RID p_mesh) const { + DummyMesh *m = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!m, 0); + return m->surfaces.size(); + } void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {} AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); } @@ -294,19 +409,23 @@ public: virtual RID multimesh_create() { return RID(); } - void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {} + void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {} int multimesh_get_instance_count(RID p_multimesh) const { return 0; } void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {} void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {} void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {} void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} + void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {} RID multimesh_get_mesh(RID p_multimesh) const { return RID(); } Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); } Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); } Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); } + Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); } + + void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {} void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {} int multimesh_get_visible_instances(RID p_multimesh) const { return 0; } @@ -333,6 +452,7 @@ public: RID skeleton_create() { return RID(); } void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {} + void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {} int skeleton_get_bone_count(RID p_skeleton) const { return 0; } void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {} Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); } @@ -584,7 +704,14 @@ public: RID canvas_light_occluder_create() { return RID(); } void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {} - VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; } + VS::InstanceType get_base_type(RID p_rid) const { + if (mesh_owner.owns(p_rid)) { + return VS::INSTANCE_MESH; + } + + return VS::INSTANCE_NONE; + } + bool free(RID p_rid) { if (texture_owner.owns(p_rid)) { diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp new file mode 100644 index 0000000000..6d3e176bbb --- /dev/null +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* texture_loader_dummy.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_loader_dummy.h" +#include "core/os/file_access.h" +#include "print_string.h" +#include <string.h> + +RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) { + unsigned int width = 8; + unsigned int height = 8; + + //We just use some format + Image::Format fmt = Image::FORMAT_RGB8; + int rowsize = 3 * width; + + PoolVector<uint8_t> dstbuff; + + dstbuff.resize(rowsize * height); + + PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write(); + + uint8_t *data = dstbuff_write.ptr(); + + uint8_t **row_p = memnew_arr(uint8_t *, height); + + for (unsigned int i = 0; i < height; i++) { + row_p[i] = 0; //No colors any more, I want them to turn black + } + + memdelete_arr(row_p); + + Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff)); + + Ref<ImageTexture> texture = memnew(ImageTexture); + texture->create_from_image(img); + + if (r_error) + *r_error = OK; + + return texture; +} + +void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("png"); + p_extensions->push_back("hdr"); + p_extensions->push_back("jpg"); + p_extensions->push_back("tga"); +} + +bool ResourceFormatDummyTexture::handles_type(const String &p_type) const { + return ClassDB::is_parent_class(p_type, "Texture"); +} + +String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const { + String extension = p_path.get_extension().to_lower(); + if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga") + return "ImageTexture"; + return ""; +} diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h new file mode 100644 index 0000000000..f0a355ec12 --- /dev/null +++ b/drivers/dummy/texture_loader_dummy.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* texture_loader_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_LOADER_DUMMY_H +#define TEXTURE_LOADER_DUMMY_H + +#include "core/io/resource_loader.h" +#include "scene/resources/texture.h" + +class ResourceFormatDummyTexture : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; + + virtual ~ResourceFormatDummyTexture() {} +}; + +#endif // TEXTURE_LOADER_DUMMY_H |