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-rw-r--r--drivers/dummy/rasterizer_dummy.h179
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp87
-rw-r--r--drivers/dummy/texture_loader_dummy.h47
3 files changed, 287 insertions, 26 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index ea0d3ec706..bab89f649a 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -67,7 +67,7 @@ public:
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
+ void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
@@ -127,7 +127,26 @@ public:
String path;
};
+ struct DummySurface {
+ uint32_t format;
+ VS::PrimitiveType primitive;
+ PoolVector<uint8_t> array;
+ int vertex_count;
+ PoolVector<uint8_t> index_array;
+ int index_count;
+ AABB aabb;
+ Vector<PoolVector<uint8_t> > blend_shapes;
+ Vector<AABB> bone_aabbs;
+ };
+
+ struct DummyMesh : public RID_Data {
+ Vector<DummySurface> surfaces;
+ int blend_shape_count;
+ VS::BlendShapeMode blend_shape_mode;
+ };
+
mutable RID_Owner<DummyTexture> texture_owner;
+ mutable RID_Owner<DummyMesh> mesh_owner;
RID texture_create() {
@@ -154,6 +173,19 @@ public:
t->image->create(t->width, t->height, false, t->format, p_image->get_data());
}
+ void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
+ DummyTexture *t = texture_owner.get(p_texture);
+
+ ERR_FAIL_COND(!t);
+ ERR_FAIL_COND(t->format != p_image->get_format());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(src_w <= 0 || src_h <= 0);
+ ERR_FAIL_COND(src_x < 0 || src_y < 0 || src_x + src_w > p_image->get_width() || src_y + src_h > p_image->get_height());
+ ERR_FAIL_COND(dst_x < 0 || dst_y < 0 || dst_x + src_w > t->width || dst_y + src_h > t->height);
+
+ t->image->blit_rect(p_image, Rect2(src_x, src_y, src_w, src_h), Vector2(dst_x, dst_y));
+ }
+
Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const {
DummyTexture *t = texture_owner.getornull(p_texture);
ERR_FAIL_COND_V(!t, Ref<Image>());
@@ -203,6 +235,7 @@ public:
void textures_keep_original(bool p_enable) {}
void texture_set_proxy(RID p_proxy, RID p_base) {}
+ void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
/* SKY API */
@@ -243,46 +276,128 @@ public:
/* MESH API */
- RID mesh_create() { return RID(); }
-
- void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {}
- void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {}
+ RID mesh_create() {
+ DummyMesh *mesh = memnew(DummyMesh);
+ ERR_FAIL_COND_V(!mesh, RID());
+ mesh->blend_shape_count = 0;
+ mesh->blend_shape_mode = VS::BLEND_SHAPE_MODE_NORMALIZED;
+ return mesh_owner.make_rid(mesh);
+ }
- void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {}
- void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {}
+ void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+
+ m->surfaces.push_back(DummySurface());
+ DummySurface *s = &m->surfaces[m->surfaces.size() - 1];
+ s->format = p_format;
+ s->primitive = p_primitive;
+ s->array = p_array;
+ s->vertex_count = p_vertex_count;
+ s->index_array = p_index_array;
+ s->index_count = p_index_count;
+ s->aabb = p_aabb;
+ s->blend_shapes = p_blend_shapes;
+ s->bone_aabbs = p_bone_aabbs;
+ }
- void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {}
- int mesh_get_blend_shape_count(RID p_mesh) const { return 0; }
+ void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_count = p_amount;
+ }
+ int mesh_get_blend_shape_count(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->blend_shape_count;
+ }
- void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {}
- VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const { return VS::BLEND_SHAPE_MODE_NORMALIZED; }
+ void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->blend_shape_mode = p_mode;
+ }
+ VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::BLEND_SHAPE_MODE_NORMALIZED);
+ return m->blend_shape_mode;
+ }
void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {}
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
- int mesh_surface_get_array_len(RID p_mesh, int p_surface) const { return 0; }
- int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { return 0; }
+ int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].vertex_count;
+ }
+ int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+
+ return m->surfaces[p_surface].index_count;
+ }
PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const {
- PoolVector<uint8_t> p;
- return p;
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].array;
}
PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
- PoolVector<uint8_t> p;
- return p;
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, PoolVector<uint8_t>());
+
+ return m->surfaces[p_surface].index_array;
}
- uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; }
- VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; }
+ uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
- AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const { return AABB(); }
- Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { return Vector<PoolVector<uint8_t> >(); }
- Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { return Vector<AABB>(); }
+ return m->surfaces[p_surface].format;
+ }
+ VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, VS::PRIMITIVE_POINTS);
+
+ return m->surfaces[p_surface].primitive;
+ }
- void mesh_remove_surface(RID p_mesh, int p_index) {}
- int mesh_get_surface_count(RID p_mesh) const { return 0; }
+ AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, AABB());
+
+ return m->surfaces[p_surface].aabb;
+ }
+ Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<PoolVector<uint8_t> >());
+
+ return m->surfaces[p_surface].blend_shapes;
+ }
+ Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, Vector<AABB>());
+
+ return m->surfaces[p_surface].bone_aabbs;
+ }
+
+ void mesh_remove_surface(RID p_mesh, int p_index) {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND(!m);
+ ERR_FAIL_COND(p_index >= m->surfaces.size());
+
+ m->surfaces.remove(p_index);
+ }
+ int mesh_get_surface_count(RID p_mesh) const {
+ DummyMesh *m = mesh_owner.getornull(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->surfaces.size();
+ }
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
@@ -294,19 +409,23 @@ public:
virtual RID multimesh_create() { return RID(); }
- void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) {}
+ void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {}
int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {}
void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {}
void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {}
+ void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
+ Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
+
+ void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {}
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
@@ -333,6 +452,7 @@ public:
RID skeleton_create() { return RID(); }
void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {}
+ void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {}
int skeleton_get_bone_count(RID p_skeleton) const { return 0; }
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {}
Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); }
@@ -584,7 +704,14 @@ public:
RID canvas_light_occluder_create() { return RID(); }
void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {}
- VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; }
+ VS::InstanceType get_base_type(RID p_rid) const {
+ if (mesh_owner.owns(p_rid)) {
+ return VS::INSTANCE_MESH;
+ }
+
+ return VS::INSTANCE_NONE;
+ }
+
bool free(RID p_rid) {
if (texture_owner.owns(p_rid)) {
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
new file mode 100644
index 0000000000..6d3e176bbb
--- /dev/null
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* texture_loader_dummy.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_loader_dummy.h"
+#include "core/os/file_access.h"
+#include "print_string.h"
+#include <string.h>
+
+RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ unsigned int width = 8;
+ unsigned int height = 8;
+
+ //We just use some format
+ Image::Format fmt = Image::FORMAT_RGB8;
+ int rowsize = 3 * width;
+
+ PoolVector<uint8_t> dstbuff;
+
+ dstbuff.resize(rowsize * height);
+
+ PoolVector<uint8_t>::Write dstbuff_write = dstbuff.write();
+
+ uint8_t *data = dstbuff_write.ptr();
+
+ uint8_t **row_p = memnew_arr(uint8_t *, height);
+
+ for (unsigned int i = 0; i < height; i++) {
+ row_p[i] = 0; //No colors any more, I want them to turn black
+ }
+
+ memdelete_arr(row_p);
+
+ Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
+
+ Ref<ImageTexture> texture = memnew(ImageTexture);
+ texture->create_from_image(img);
+
+ if (r_error)
+ *r_error = OK;
+
+ return texture;
+}
+
+void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("png");
+ p_extensions->push_back("hdr");
+ p_extensions->push_back("jpg");
+ p_extensions->push_back("tga");
+}
+
+bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
+ return ClassDB::is_parent_class(p_type, "Texture");
+}
+
+String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
+ String extension = p_path.get_extension().to_lower();
+ if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
+ return "ImageTexture";
+ return "";
+}
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
new file mode 100644
index 0000000000..f0a355ec12
--- /dev/null
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* texture_loader_dummy.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_LOADER_DUMMY_H
+#define TEXTURE_LOADER_DUMMY_H
+
+#include "core/io/resource_loader.h"
+#include "scene/resources/texture.h"
+
+class ResourceFormatDummyTexture : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+
+ virtual ~ResourceFormatDummyTexture() {}
+};
+
+#endif // TEXTURE_LOADER_DUMMY_H