diff options
Diffstat (limited to 'drivers/dummy/rasterizer_dummy.h')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index dfdb3a6bba..3deaef09e7 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,10 +56,12 @@ public: void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {} void environment_set_sky(RID p_env, RID p_sky) {} void environment_set_sky_custom_fov(RID p_env, float p_scale) {} + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {} void environment_set_bg_color(RID p_env, const Color &p_color) {} void environment_set_bg_energy(RID p_env, float p_energy) {} void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {} void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {} + void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id){}; void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {} @@ -215,6 +217,7 @@ public: uint32_t texture_get_height(RID p_texture) const { return 0; } uint32_t texture_get_depth(RID p_texture) const { return 0; } void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) {} + void texture_bind(RID p_texture, uint32_t p_texture_no) {} void texture_set_path(RID p_texture, const String &p_path) { DummyTexture *t = texture_owner.getornull(p_texture); @@ -240,6 +243,7 @@ public: void textures_keep_original(bool p_enable) {} void texture_set_proxy(RID p_proxy, RID p_base) {} + virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); } void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {} /* SKY API */ @@ -459,6 +463,7 @@ public: RID skeleton_create() { return RID(); } void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) {} void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {} + void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {} int skeleton_get_bone_count(RID p_skeleton) const { return 0; } void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {} Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { return Transform(); } @@ -481,6 +486,7 @@ public: void light_set_negative(RID p_light, bool p_enable) {} void light_set_cull_mask(RID p_light, uint32_t p_mask) {} void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {} + void light_set_use_gi(RID p_light, bool p_enabled) {} void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {} void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {} @@ -500,6 +506,7 @@ public: AABB light_get_aabb(RID p_light) const { return AABB(); } float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; } Color light_get_color(RID p_light) { return Color(); } + bool light_get_use_gi(RID p_light) { return false; } uint64_t light_get_version(RID p_light) const { return 0; } /* PROBE API */ @@ -687,8 +694,10 @@ public: /* RENDER TARGET */ RID render_target_create() { return RID(); } + void render_target_set_position(RID p_render_target, int p_x, int p_y) {} void render_target_set_size(RID p_render_target, int p_width, int p_height) {} RID render_target_get_texture(RID p_render_target) const { return RID(); } + void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {} void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {} bool render_target_was_used(RID p_render_target) { return false; } void render_target_clear_used(RID p_render_target) {} @@ -773,12 +782,12 @@ public: RasterizerCanvas *get_canvas() { return &canvas; } RasterizerScene *get_scene() { return &scene; } - void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {} + void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {} void initialize() {} void begin_frame(double frame_step) {} void set_current_render_target(RID p_render_target) {} - void restore_render_target() {} + void restore_render_target(bool p_3d_was_drawn) {} void clear_render_target(const Color &p_color) {} void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {} void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {} |