diff options
Diffstat (limited to 'drivers/dummy/rasterizer_dummy.h')
-rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 100 |
1 files changed, 92 insertions, 8 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 0bcfed2dcf..05a45315b2 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -59,6 +59,7 @@ public: void sky_set_texture(RID p_sky, RID p_panorama) {} void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {} void sky_set_material(RID p_sky, RID p_material) {} + virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); } /* ENVIRONMENT API */ @@ -78,10 +79,11 @@ public: #endif void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) {} - + virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) {} void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {} - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {} + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) {} + virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) {} virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, RS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {} virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size) {} @@ -93,6 +95,8 @@ public: void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {} void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {} + virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { return Ref<Image>(); } + bool is_environment(RID p_env) const { return false; } RS::EnvironmentBG environment_get_background(RID p_env) const { return RS::ENV_BG_KEEP; } int environment_get_canvas_max_layer(RID p_env) const { return 0; } @@ -105,9 +109,12 @@ public: virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {} virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {} + virtual void shadows_quality_set(RS::ShadowQuality p_quality) {} + virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) {} + RID light_instance_create(RID p_light) { return RID(); } void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {} - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) {} + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) {} void light_instance_mark_visible(RID p_light_instance) {} RID reflection_atlas_create() { return RID(); } @@ -121,13 +128,16 @@ public: bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; } bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; } + virtual RID decal_instance_create(RID p_decal) { return RID(); } + virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) {} + virtual RID gi_probe_instance_create(RID p_gi_probe) { return RID(); } void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {} void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {} virtual bool gi_probe_needs_update(RID p_probe) const { return false; } virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {} - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {} + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {} void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {} virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {} @@ -136,11 +146,16 @@ public: void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) {} virtual RID render_buffers_create() { return RID(); } - virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) {} + virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) {} virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) {} virtual bool screen_space_roughness_limiter_is_active() const { return false; } + virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) {} + virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) {} + + virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) { return TypedArray<Image>(); } + bool free(RID p_rid) { return true; } virtual void update() {} @@ -192,7 +207,7 @@ public: virtual void texture_proxy_update(RID p_proxy, RID p_base) {} virtual RID texture_2d_placeholder_create() { return RID(); } - virtual RID texture_2d_layered_placeholder_create() { return RID(); } + virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type) { return RID(); } virtual RID texture_3d_placeholder_create() { return RID(); } virtual Ref<Image> texture_2d_get(RID p_texture) const { return Ref<Image>(); } @@ -217,6 +232,9 @@ public: virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {} virtual Size2 texture_size_with_proxy(RID p_proxy) { return Size2(); } + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) {} + #if 0 RID texture_create() { @@ -345,6 +363,7 @@ public: bool material_is_animated(RID p_material) { return false; } bool material_casts_shadows(RID p_material) { return false; } + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {} void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {} /* MESH API */ @@ -608,6 +627,21 @@ public: virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {} virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {} + /* DECAL API */ + + virtual RID decal_create() { return RID(); } + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) {} + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {} + virtual void decal_set_emission_energy(RID p_decal, float p_energy) {} + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) {} + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) {} + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) {} + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {} + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) {} + virtual void decal_set_normal_fade(RID p_decal, float p_fade) {} + + virtual AABB decal_get_aabb(RID p_decal) const { return AABB(); } + /* GI PROBE API */ RID gi_probe_create() { return RID(); } @@ -656,6 +690,7 @@ public: uint32_t gi_probe_get_version(RID p_gi_probe) { return 0; } /* LIGHTMAP CAPTURE */ +#if 0 struct Instantiable { SelfList<RasterizerScene::InstanceBase>::List instance_list; @@ -722,6 +757,23 @@ public: ERR_FAIL_COND_V(!capture, nullptr); return &capture->octree; } +#endif + + virtual RID lightmap_create() { return RID(); } + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {} + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {} + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {} + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {} + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const { return PackedVector3Array(); } + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const { return PackedColorArray(); } + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const { return PackedInt32Array(); } + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const { return PackedInt32Array(); } + virtual AABB lightmap_get_aabb(RID p_lightmap) const { return AABB(); } + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {} + virtual bool lightmap_is_interior(RID p_lightmap) const { return false; } + virtual void lightmap_set_probe_capture_update_speed(float p_speed) {} + virtual float lightmap_get_probe_capture_update_speed() const { return 0; } /* PARTICLES */ @@ -757,6 +809,24 @@ public: int particles_get_draw_passes(RID p_particles) const { return 0; } RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { return RID(); } + /* GLOBAL VARIABLES */ + + virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {} + virtual void global_variable_remove(const StringName &p_name) {} + virtual Vector<StringName> global_variable_get_list() const { return Vector<StringName>(); } + + virtual void global_variable_set(const StringName &p_name, const Variant &p_value) {} + virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) {} + virtual Variant global_variable_get(const StringName &p_name) const { return Variant(); } + virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const { return RS::GLOBAL_VAR_TYPE_MAX; } + + virtual void global_variables_load_settings(bool p_load_textures = true) {} + virtual void global_variables_clear() {} + + virtual int32_t global_variables_instance_allocate(RID p_instance) { return 0; } + virtual void global_variables_instance_free(RID p_instance) {} + virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {} + virtual bool particles_is_inactive(RID p_particles) const { return false; } /* RENDER TARGET */ @@ -853,6 +923,10 @@ public: }; class RasterizerDummy : public Rasterizer { +private: + uint64_t frame = 1; + float delta = 0; + protected: RasterizerCanvasDummy canvas; RasterizerStorageDummy storage; @@ -866,12 +940,20 @@ public: void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) {} void initialize() {} - void begin_frame(double frame_step) {} + void begin_frame(double frame_step) { + frame++; + delta = frame_step; + } virtual void prepare_for_blitting_render_targets() {} virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {} - void end_frame(bool p_swap_buffers) { OS::get_singleton()->swap_buffers(); } + void end_frame(bool p_swap_buffers) { + if (p_swap_buffers) { + DisplayServer::get_singleton()->swap_buffers(); + } + } + void finalize() {} static Error is_viable() { @@ -887,6 +969,8 @@ public: } virtual bool is_low_end() const { return true; } + virtual uint64_t get_frame_number() const { return frame; } + virtual float get_frame_delta_time() const { return delta; } RasterizerDummy() {} ~RasterizerDummy() {} |